fix hud sphere

This commit is contained in:
SamGondelman 2018-03-13 14:58:29 -07:00
parent 4adc357534
commit 3b877db992

View file

@ -98,6 +98,12 @@ void CompositeHUD::run(const RenderContextPointer& renderContext) {
// Grab the HUD texture
#if !defined(DISABLE_QML)
gpu::doInBatch("CompositeHUD", renderContext->args->_context, [&](gpu::Batch& batch) {
glm::mat4 projMat;
Transform viewMat;
renderContext->args->getViewFrustum().evalProjectionMatrix(projMat);
renderContext->args->getViewFrustum().evalViewTransform(viewMat);
batch.setProjectionTransform(projMat);
batch.setViewTransform(viewMat, true);
if (renderContext->args->_hudOperator) {
renderContext->args->_hudOperator(batch, renderContext->args->_hudTexture, renderContext->args->_renderMode == RenderArgs::RenderMode::MIRROR_RENDER_MODE);
}