Merge pull request #10880 from samcake/hobbes

Fixing the bug appearing on Nvidia 384.76
This commit is contained in:
Brad Davis 2017-07-05 10:56:03 -07:00 committed by GitHub
commit 1bcfe1eaba

View file

@ -34,6 +34,8 @@ in vec2 _texCoord0;
out vec4 _fragColor;
void main(void) {
_fragColor = vec4(0.0);
// Grab the fragment data from the uv
vec2 texCoord = _texCoord0.st;