overte-lubosz/libraries/physics/src
2018-12-30 10:55:05 -07:00
..
BulletUtil.h
CharacterController.cpp Small avatars now have a minimum jump height of 0.25 meters 2018-10-19 13:55:56 -07:00
CharacterController.h
CharacterGhostObject.cpp
CharacterGhostObject.h
CharacterGhostShape.cpp
CharacterGhostShape.h
CharacterRayResult.cpp
CharacterRayResult.h
CharacterSweepResult.cpp
CharacterSweepResult.h
ContactInfo.cpp
ContactInfo.h
EntityMotionState.cpp CR 2018-11-26 01:15:07 -05:00
EntityMotionState.h
MeshMassProperties.cpp
MeshMassProperties.h
MultiSphereShape.cpp other avatars motion states 2018-12-30 10:53:28 -07:00
MultiSphereShape.h other avatars motion states 2018-12-30 10:53:28 -07:00
ObjectAction.cpp
ObjectAction.h
ObjectActionOffset.cpp
ObjectActionOffset.h
ObjectActionTractor.cpp
ObjectActionTractor.h
ObjectActionTravelOriented.cpp
ObjectActionTravelOriented.h
ObjectConstraint.cpp
ObjectConstraint.h
ObjectConstraintBallSocket.cpp
ObjectConstraintBallSocket.h
ObjectConstraintConeTwist.cpp
ObjectConstraintConeTwist.h
ObjectConstraintHinge.cpp
ObjectConstraintHinge.h
ObjectConstraintSlider.cpp
ObjectConstraintSlider.h
ObjectDynamic.cpp
ObjectDynamic.h
ObjectMotionState.cpp other avatars motion states 2018-12-30 10:53:28 -07:00
ObjectMotionState.h other avatars motion states 2018-12-30 10:53:28 -07:00
PhysicalEntitySimulation.cpp convert clientOnly to entityHost and add local entities 2018-11-14 11:25:37 -08:00
PhysicalEntitySimulation.h remove expired avatarEntities from their avatars 2018-10-05 13:48:35 -07:00
PhysicsDebugDraw.cpp
PhysicsDebugDraw.h
PhysicsEngine.cpp only look in _activeStaticBodies when body is static 2018-11-05 11:44:58 -08:00
PhysicsEngine.h Add normalOnPick to CollisionPickResult 2018-09-12 10:36:00 -07:00
PhysicsLogging.cpp
PhysicsLogging.h
ShapeFactory.cpp correct capsule height when building btCapsuleShape 2018-11-06 12:54:56 -08:00
ShapeFactory.h
ShapeManager.cpp
ShapeManager.h
ThreadSafeDynamicsWorld.cpp
ThreadSafeDynamicsWorld.h