Overte open source virtual worlds platform.
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Anthony J. Thibault b4e70d9101 WIP: checkpoint
* bug fix in AABox::operator+=
* added AABox::emiggen
* Avatar now has a default bound for it's skinned mesh.
* WIP: AABox tests;  NEED MORE
* Model: split collision and model mesh render items.
  Because ModelMeshRenderItems need special handling to update bounds for animated joints.
* Model: dynamically update the bound for rigidly bound animated meshes
* Rig: added access to geometryToRigTransform
* RenderableModelEntityItem: try to update bounds for skinned mesh to be the entity dimentions (this doesn't seem to be working)
* Geometry.cpp: removed unused bounds parameter in evalPartBounds
* ModelMeshPartPayload: bounds updating
   * non-animated: use existing _localBound
   * rigid bound mesh: use _localBound transformed by clusterMatrix joint transform
   * fully skinned mesh: use _skinnedMeshBound provided by the application.
2016-03-25 21:29:20 -07:00
assignment-client remove dead code 2016-03-24 13:29:57 -07:00
cmake Merge branch 'master' into tony/vive-rendering-work 2016-03-23 15:59:59 -07:00
domain-server Fix Reverb Zone settings to work correctly with new reverb. 2016-03-24 12:59:52 -07:00
examples Revert "Build a better event bridge" 2016-03-25 09:48:25 -07:00
gvr-interface
ice-server re-instate verified domain ownership for full automatic networking 2016-03-01 13:04:37 -08:00
interface WIP: checkpoint 2016-03-25 21:29:20 -07:00
libraries WIP: checkpoint 2016-03-25 21:29:20 -07:00
plugins openvr: predict 3 frames into the future 2016-03-23 17:38:40 -07:00
server-console Merge pull request #7478 from birarda/new-icons 2016-03-25 13:17:58 -07:00
tests WIP: checkpoint 2016-03-25 21:29:20 -07:00
tools add handling for short circuit loss in SendQueue 2016-03-23 17:29:46 -07:00
unpublishedScripts added lifetime to water particle effect 2016-03-15 14:08:50 -07:00
.gitattributes
.gitignore
BUILD.md
BUILD_ANDROID.md
BUILD_LINUX.md
BUILD_OSX.md
BUILD_WIN.md document no debug heap trick 2016-01-28 11:42:51 -08:00
CMakeGraphvizOptions.cmake
CMakeLists.txt
CONTRIBUTING.md
INSTALL.md use backticks for CMAKE_INSTALL_PREFIX` 2016-01-20 12:07:23 -08:00
LICENSE
README.md Update readme 2016-03-23 13:19:34 -07:00

High Fidelity (hifi) is an early-stage technology lab experimenting with Virtual Worlds and VR.

In this repository you'll find the source to many of the components in our alpha-stage virtual world. The project embraces distributed development and if you'd like to help, we'll pay you -- find out more at Worklist.net. If you find a small bug and have a fix, pull requests are welcome. If you'd like to get paid for your work, make sure you report the bug via a job on Worklist.net.

We're hiring! We're looking for skilled developers; send your resume to hiring@highfidelity.com

Chat with us

Come chat with us in our Gitter if you have any questions or just want to say hi!

Documentation

Documentation is available at docs.highfidelity.com, if something is missing, please suggest it via a new job on Worklist (add to the hifi-docs project).

Build Instructions

All information required to build is found in the build guide.

Running Interface

When you launch interface, you will automatically connect to our default domain: "root.highfidelity.io".

If you don't see anything, make sure your preferences are pointing to root.highfidelity.io (set your domain via Cmnd+D/Cntrl+D), if you still have no luck it's possible our servers are simply down; if you're experiencing a major bug, let us know by adding an issue to this repository. Make sure to include details about your computer and how to reproduce the bug.

To move around in-world, use the arrow keys (and Shift + up/down to fly up or down) or W A S D, and E or C to fly up/down. All of the other possible options and features are available via menus in the Interface application.

Running your own servers

The assignment-client and domain-server are architectural components that will allow you to run the full stack of the virtual world.

In order to set up your own virtual world, you need to set up and run your own local "domain".

The domain-server gives a number different types of assignments to the assignment-client for different features: audio, avatars, voxels, particles, meta-voxels and models.

Follow the instructions in the build guide to build the various components.

From the domain-server build directory, launch a domain-server.

./domain-server

Then, run an assignment-client. The assignment-client uses localhost as its assignment-server and talks to it on port 40102 (the default domain-server port).

In a new Terminal window, run:

./assignment-client

Any target can be terminated with Ctrl-C (SIGINT) in the associated Terminal window.

This assignment-client will grab one assignment from the domain-server. You can tell the assignment-client what type you want it to be with the -t option. You can also run an assignment-client that forks off n assignment-clients with the -n option.

./assignment-client -n 4

To test things out you'll want to run the Interface client.

To access your local domain in Interface, open your Preferences -- on OS X this is available in the Interface menu, on Linux you'll find it in the File menu. Enter "localhost" in the "Domain server" field.

If everything worked you should see that you are connected to at least one server. Nice work!