Commit graph

10851 commits

Author SHA1 Message Date
Andrew Meadows
77a12eb50e compile on linux with GLEW 2015-07-28 17:53:01 -07:00
samcake
27d3d3f450 fix w to x 2015-07-28 15:51:15 -07:00
Sam Gateau
8b20f9d3a6 do the minimum include to use glew on linux 2015-07-28 15:48:01 -07:00
Brad Hefta-Gaub
43eec08514 Merge pull request #5376 from venkatn93/avatar
New ambient occlusion effect in render pipeline
2015-07-28 09:58:51 -07:00
Seth Alves
f4a23065b4 if obj data isn't from a url, don't dereference null url pointer 2015-07-27 19:06:14 -07:00
Niraj Venkat
d2ee74f7c7 Shader code indentation 2015-07-27 12:20:41 -07:00
Niraj Venkat
1193b89918 Coding standard and tab fixes 2015-07-27 12:14:29 -07:00
Niraj Venkat
92595583ec Coding standard and building 2015-07-27 11:55:17 -07:00
Brad Hefta-Gaub
9464fe8f90 Merge pull request #5433 from hyperlogic/ajt/particle-render-fix
Improved ParticleEffectEntityItem rendering and updates
2015-07-27 11:47:09 -07:00
Anthony J. Thibault
604ef5dc71 Fixed float constant. 2015-07-27 09:28:56 -07:00
Anthony J. Thibault
5844b594dc Converted magic numbers to constants. 2015-07-27 09:27:16 -07:00
Niraj Venkat
83e0856279 Merge branch 'master' of https://github.com/highfidelity/hifi into avatar 2015-07-27 09:20:19 -07:00
Anthony J. Thibault
5cc0b45850 Improved ParticleEffectEntityItem rendering and updates
* Created custom pipelines and shaders for untextured and textured
  particle rendering.
* Created custom render payload for particles
* Moved all particle updates into simulation rather then render.
* Uses pendingChanges.updateItem lambda to update the playload with
  new data for rendering.
* ParticleEffectEntityItem now updates its dimensions properly,
  based on emitter properties.
* Bug fix for dt not accumulating properly, during gaps between updates.
  now we just update all the time.  (super cheap tho, if there are no particles
  animating)
2015-07-26 17:21:17 -07:00
Brad Hefta-Gaub
89d1e82f89 Merge pull request #5431 from jherico/homer
Limit the amount of time consumed by QML rendering
2015-07-26 11:54:05 -07:00
Brad Davis
843a333727 Merge pull request #5424 from samcake/yellow
Cleaning up the FBO cache and the output stage in general
2015-07-25 11:49:22 -04:00
Bradley Austin Davis
7be33dcb58 Limit the amount of time consumed by rendering QML 2015-07-25 11:40:58 -04:00
Niraj Venkat
6bc3d65bf4 Fixing build errors 2015-07-24 16:16:18 -07:00
Philip Rosedale
e24395a226 Merge pull request #5383 from ctrlaltdavid/20630
Improve looking-at-me indication
2015-07-24 16:15:13 -07:00
Niraj Venkat
5dd16d9f80 Blend function applied to reduce one FBO 2015-07-24 16:07:30 -07:00
Sam Gateau
776d4747b2 Cleaning up the FBO cache and the output stage in general 2015-07-24 14:47:44 -07:00
Niraj Venkat
fc612ab8cd Merge conflict fix 2015-07-24 11:29:52 -07:00
Niraj Venkat
e036602726 Fixing merge conflicts 2015-07-24 11:08:40 -07:00
Seth Alves
5f2e8f5b71 Merge pull request #5419 from birarda/master
only output the no listener for type message once
2015-07-24 10:41:11 -07:00
Brad Davis
6eec04c798 Merge pull request #5407 from samcake/yellow
Removing the glNaked code for capturing the billboard snaphot and rendering the rearViewMirror in a separate render target
2015-07-24 13:09:07 -04:00
Stephen Birarda
71557a1846 only output no listener for type message one time 2015-07-24 09:36:27 -07:00
samcake
e6f2504514 FIx the problem of clear when the color mask is not WRITE_ALL 2015-07-24 09:26:32 -07:00
samcake
52ac5b3ef6 On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize 2015-07-24 03:38:21 -07:00
Sam Gateau
cb375e8ece FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler 2015-07-24 02:15:50 -07:00
Sam Gateau
66cd17ec66 REmove the crappy solution for drawing transparent texture into overlay by a proper shader 2015-07-23 23:09:40 -07:00
Niraj Venkat
216c499d14 HAO (Horrendous Ambient Occlusion) 2015-07-23 18:53:43 -07:00
Stephen Birarda
974108734a add a comment for size guard 2015-07-23 17:17:59 -07:00
Stephen Birarda
f919d2985b don't attempt to send the avatar billboard if too large 2015-07-23 17:17:15 -07:00
Sam Gateau
ded95a3dde removing dead code 2015-07-23 16:58:21 -07:00
Sam Gateau
a424ff98ca Fixing issues with the review process 2015-07-23 16:55:18 -07:00
Sam Gateau
a002560003 Merge branch 'master' of https://github.com/highfidelity/hifi into yellow 2015-07-23 16:32:00 -07:00
Sam Gateau
d56b5f39fb strenghening the checks in GLBackend::downloadFramebuffer before actually calling the true glReadPixels 2015-07-23 16:31:11 -07:00
Sam Gateau
be9d99264f Introducing the download Framebuffer call on the context to capture a snapshot 2015-07-23 16:15:10 -07:00
Brad Davis
2ac6304752 Merge pull request #5404 from ZappoMan/renderBug
Fix rendering of primitive objects on Windows
2015-07-23 19:10:54 -04:00
ZappoMan
8007fba909 add type to shader include 2015-07-23 15:37:56 -07:00
Ryan Huffman
396bb613f8 Avoid creating a new variable in js print 2015-07-23 15:32:40 -07:00
Ryan Huffman
5f33ac5459 Update script print() to be variadic 2015-07-23 15:30:54 -07:00
Sam Gateau
dc10f30d3d Merged 2015-07-23 15:10:42 -07:00
ZappoMan
e6262de864 CR feedback 2015-07-23 14:56:52 -07:00
Sam Gateau
a561874ce3 Render the rear view mirror in a separate target and then display it during overlay pass 2015-07-23 14:56:14 -07:00
ZappoMan
1177ffd439 more hacking 2015-07-23 14:12:52 -07:00
ZappoMan
96e83e3ed4 remove gl_FrontMaterial 2015-07-23 14:11:28 -07:00
ZappoMan
9496b6c024 more hacking 2015-07-23 13:56:59 -07:00
ZappoMan
5774af0856 more hacking 2015-07-23 13:38:08 -07:00
ZappoMan
a0666d5e99 testing windows render bug 2015-07-23 13:17:12 -07:00
ZappoMan
91d317f964 testing windows render bug 2015-07-23 12:42:55 -07:00