Andrew Meadows
77a12eb50e
compile on linux with GLEW
2015-07-28 17:53:01 -07:00
samcake
27d3d3f450
fix w to x
2015-07-28 15:51:15 -07:00
Sam Gateau
8b20f9d3a6
do the minimum include to use glew on linux
2015-07-28 15:48:01 -07:00
Brad Hefta-Gaub
43eec08514
Merge pull request #5376 from venkatn93/avatar
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New ambient occlusion effect in render pipeline
2015-07-28 09:58:51 -07:00
Seth Alves
f4a23065b4
if obj data isn't from a url, don't dereference null url pointer
2015-07-27 19:06:14 -07:00
Niraj Venkat
d2ee74f7c7
Shader code indentation
2015-07-27 12:20:41 -07:00
Niraj Venkat
1193b89918
Coding standard and tab fixes
2015-07-27 12:14:29 -07:00
Niraj Venkat
92595583ec
Coding standard and building
2015-07-27 11:55:17 -07:00
Brad Hefta-Gaub
9464fe8f90
Merge pull request #5433 from hyperlogic/ajt/particle-render-fix
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Improved ParticleEffectEntityItem rendering and updates
2015-07-27 11:47:09 -07:00
Anthony J. Thibault
604ef5dc71
Fixed float constant.
2015-07-27 09:28:56 -07:00
Anthony J. Thibault
5844b594dc
Converted magic numbers to constants.
2015-07-27 09:27:16 -07:00
Niraj Venkat
83e0856279
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
2015-07-27 09:20:19 -07:00
Anthony J. Thibault
5cc0b45850
Improved ParticleEffectEntityItem rendering and updates
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* Created custom pipelines and shaders for untextured and textured
particle rendering.
* Created custom render payload for particles
* Moved all particle updates into simulation rather then render.
* Uses pendingChanges.updateItem lambda to update the playload with
new data for rendering.
* ParticleEffectEntityItem now updates its dimensions properly,
based on emitter properties.
* Bug fix for dt not accumulating properly, during gaps between updates.
now we just update all the time. (super cheap tho, if there are no particles
animating)
2015-07-26 17:21:17 -07:00
Brad Hefta-Gaub
89d1e82f89
Merge pull request #5431 from jherico/homer
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Limit the amount of time consumed by QML rendering
2015-07-26 11:54:05 -07:00
Brad Davis
843a333727
Merge pull request #5424 from samcake/yellow
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Cleaning up the FBO cache and the output stage in general
2015-07-25 11:49:22 -04:00
Bradley Austin Davis
7be33dcb58
Limit the amount of time consumed by rendering QML
2015-07-25 11:40:58 -04:00
Niraj Venkat
6bc3d65bf4
Fixing build errors
2015-07-24 16:16:18 -07:00
Philip Rosedale
e24395a226
Merge pull request #5383 from ctrlaltdavid/20630
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Improve looking-at-me indication
2015-07-24 16:15:13 -07:00
Niraj Venkat
5dd16d9f80
Blend function applied to reduce one FBO
2015-07-24 16:07:30 -07:00
Sam Gateau
776d4747b2
Cleaning up the FBO cache and the output stage in general
2015-07-24 14:47:44 -07:00
Niraj Venkat
fc612ab8cd
Merge conflict fix
2015-07-24 11:29:52 -07:00
Niraj Venkat
e036602726
Fixing merge conflicts
2015-07-24 11:08:40 -07:00
Seth Alves
5f2e8f5b71
Merge pull request #5419 from birarda/master
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only output the no listener for type message once
2015-07-24 10:41:11 -07:00
Brad Davis
6eec04c798
Merge pull request #5407 from samcake/yellow
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Removing the glNaked code for capturing the billboard snaphot and rendering the rearViewMirror in a separate render target
2015-07-24 13:09:07 -04:00
Stephen Birarda
71557a1846
only output no listener for type message one time
2015-07-24 09:36:27 -07:00
samcake
e6f2504514
FIx the problem of clear when the color mask is not WRITE_ALL
2015-07-24 09:26:32 -07:00
samcake
52ac5b3ef6
On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize
2015-07-24 03:38:21 -07:00
Sam Gateau
cb375e8ece
FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
2015-07-24 02:15:50 -07:00
Sam Gateau
66cd17ec66
REmove the crappy solution for drawing transparent texture into overlay by a proper shader
2015-07-23 23:09:40 -07:00
Niraj Venkat
216c499d14
HAO (Horrendous Ambient Occlusion)
2015-07-23 18:53:43 -07:00
Stephen Birarda
974108734a
add a comment for size guard
2015-07-23 17:17:59 -07:00
Stephen Birarda
f919d2985b
don't attempt to send the avatar billboard if too large
2015-07-23 17:17:15 -07:00
Sam Gateau
ded95a3dde
removing dead code
2015-07-23 16:58:21 -07:00
Sam Gateau
a424ff98ca
Fixing issues with the review process
2015-07-23 16:55:18 -07:00
Sam Gateau
a002560003
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-23 16:32:00 -07:00
Sam Gateau
d56b5f39fb
strenghening the checks in GLBackend::downloadFramebuffer before actually calling the true glReadPixels
2015-07-23 16:31:11 -07:00
Sam Gateau
be9d99264f
Introducing the download Framebuffer call on the context to capture a snapshot
2015-07-23 16:15:10 -07:00
Brad Davis
2ac6304752
Merge pull request #5404 from ZappoMan/renderBug
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Fix rendering of primitive objects on Windows
2015-07-23 19:10:54 -04:00
ZappoMan
8007fba909
add type to shader include
2015-07-23 15:37:56 -07:00
Ryan Huffman
396bb613f8
Avoid creating a new variable in js print
2015-07-23 15:32:40 -07:00
Ryan Huffman
5f33ac5459
Update script print() to be variadic
2015-07-23 15:30:54 -07:00
Sam Gateau
dc10f30d3d
Merged
2015-07-23 15:10:42 -07:00
ZappoMan
e6262de864
CR feedback
2015-07-23 14:56:52 -07:00
Sam Gateau
a561874ce3
Render the rear view mirror in a separate target and then display it during overlay pass
2015-07-23 14:56:14 -07:00
ZappoMan
1177ffd439
more hacking
2015-07-23 14:12:52 -07:00
ZappoMan
96e83e3ed4
remove gl_FrontMaterial
2015-07-23 14:11:28 -07:00
ZappoMan
9496b6c024
more hacking
2015-07-23 13:56:59 -07:00
ZappoMan
5774af0856
more hacking
2015-07-23 13:38:08 -07:00
ZappoMan
a0666d5e99
testing windows render bug
2015-07-23 13:17:12 -07:00
ZappoMan
91d317f964
testing windows render bug
2015-07-23 12:42:55 -07:00