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https://github.com/lubosz/overte.git
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compile on linux with GLEW
This commit is contained in:
parent
27d3d3f450
commit
77a12eb50e
25 changed files with 109 additions and 94 deletions
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@ -38,5 +38,19 @@ if (WIN32)
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find_package_handle_standard_args(GLEW DEFAULT_MSG GLEW_INCLUDE_DIRS GLEW_LIBRARIES GLEW_DLL_PATH)
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add_paths_to_fixup_libs(${GLEW_DLL_PATH})
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elseif (APPLE)
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else ()
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find_path(GLEW_INCLUDE_DIR GL/glew.h)
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find_library(GLEW_LIBRARY NAMES GLEW glew32 glew glew32s PATH_SUFFIXES lib64)
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set(GLEW_INCLUDE_DIRS ${GLEW_INCLUDE_DIR})
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set(GLEW_LIBRARIES ${GLEW_LIBRARY})
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(GLEW
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REQUIRED_VARS GLEW_INCLUDE_DIR GLEW_LIBRARY)
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mark_as_advanced(GLEW_INCLUDE_DIR GLEW_LIBRARY)
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endif ()
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@ -245,6 +245,12 @@ else (APPLE)
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endif ()
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endif()
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else (WIN32)
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find_package(GLEW REQUIRED)
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target_include_directories(${TARGET_NAME} PRIVATE ${GLEW_INCLUDE_DIRS})
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target_link_libraries(${TARGET_NAME} ${GLEW_LIBRARIES})
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message(STATUS ${GLEW_LIBRARY})
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endif()
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endif (APPLE)
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@ -14,8 +14,6 @@
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#include <mutex>
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#include <QElapsedTimer>
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#include <gpu/GPUConfig.h>
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#include <gpu/Batch.h>
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#include <gpu/Context.h>
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#include <NumericalConstants.h>
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#include <DependencyManager.h>
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@ -207,7 +205,7 @@ void Stars::render(RenderArgs* renderArgs, float alpha) {
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batch._glUniform1f(_timeSlot, secs);
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geometryCache->renderUnitCube(batch);
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glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
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//glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
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static const size_t VERTEX_STRIDE = sizeof(StarVertex);
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size_t offset = offsetof(StarVertex, position);
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@ -217,9 +215,9 @@ void Stars::render(RenderArgs* renderArgs, float alpha) {
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// Render the stars
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batch.setPipeline(_starsPipeline);
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batch._glEnable(GL_PROGRAM_POINT_SIZE_EXT);
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batch._glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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batch._glEnable(GL_POINT_SMOOTH);
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//batch._glEnable(GL_PROGRAM_POINT_SIZE_EXT);
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//batch._glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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//batch._glEnable(GL_POINT_SMOOTH);
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batch.setInputFormat(streamFormat);
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batch.setInputBuffer(VERTICES_SLOT, posView);
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@ -11,16 +11,16 @@
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//
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#include "OculusManager.h"
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#include <gpu/GPUConfig.h>
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#include <glm/glm.hpp>
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#include <QDesktopWidget>
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#include <QGuiApplication>
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#include <gpu/GPUConfig.h>
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#include <QScreen>
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#include <CursorManager.h>
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#include <QOpenGLTimerQuery>
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#include <QGLWidget>
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#include <CursorManager.h>
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#include <glm/glm.hpp>
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#include <avatar/AvatarManager.h>
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#include <avatar/MyAvatar.h>
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@ -9,13 +9,14 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "TV3DManager.h"
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#include <glm/glm.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include "gpu/GLBackend.h"
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#include "Application.h"
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#include <RenderArgs.h>
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#include "TV3DManager.h"
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#include "Application.h"
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#include "Menu.h"
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int TV3DManager::_screenWidth = 1;
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@ -63,6 +64,7 @@ void TV3DManager::setFrustum(Camera& whichCamera) {
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}
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void TV3DManager::configureCamera(Camera& whichCamera, int screenWidth, int screenHeight) {
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#ifdef THIS_CURRENTLY_BROKEN_WAITING_FOR_DISPLAY_PLUGINS
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if (screenHeight == 0) {
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screenHeight = 1; // prevent divide by 0
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}
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@ -72,6 +74,7 @@ void TV3DManager::configureCamera(Camera& whichCamera, int screenWidth, int scre
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setFrustum(whichCamera);
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glViewport (0, 0, _screenWidth, _screenHeight); // sets drawing viewport
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#endif
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}
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void TV3DManager::display(RenderArgs* renderArgs, Camera& whichCamera) {
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@ -17,6 +17,7 @@
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#include <glm/glm.hpp>
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class Camera;
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class RenderArgs;
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struct eyeFrustum {
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double left;
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@ -35,7 +35,7 @@
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#include <PolyVoxCore/Material.h>
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#include "model/Geometry.h"
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#include "gpu/GLBackend.h"
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#include "gpu/Context.h"
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#include "EntityTreeRenderer.h"
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#include "RenderablePolyVoxEntityItem.h"
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@ -8,7 +8,6 @@
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#include "RenderableWebEntityItem.h"
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#include <gpu/GPUConfig.h>
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#include <QMouseEvent>
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#include <QQuickItem>
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#include <QQuickWindow>
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@ -24,7 +23,7 @@
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#include <GLMHelpers.h>
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#include <PathUtils.h>
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#include <TextureCache.h>
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#include <gpu/GLBackend.h>
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#include <gpu/Context.h>
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#include "EntityTreeRenderer.h"
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@ -31,13 +31,16 @@ elseif (WIN32)
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elseif (ANDROID)
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target_link_libraries(${TARGET_NAME} "-lGLESv3" "-lEGL")
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else ()
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find_package(GLEW REQUIRED)
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target_include_directories(${TARGET_NAME} PUBLIC ${GLEW_INCLUDE_DIRS})
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find_package(OpenGL REQUIRED)
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if (${OPENGL_INCLUDE_DIR})
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include_directories(SYSTEM "${OPENGL_INCLUDE_DIR}")
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endif ()
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target_link_libraries(${TARGET_NAME} "${OPENGL_LIBRARY}")
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target_link_libraries(${TARGET_NAME} "${GLEW_LIBRARIES}" "${OPENGL_LIBRARY}")
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target_include_directories(${TARGET_NAME} PUBLIC ${OPENGL_INCLUDE_DIR})
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# target_include_directories(${TARGET_NAME} PUBLIC ${OPENGL_INCLUDE_DIR})
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endif (APPLE)
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@ -9,11 +9,11 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "Batch.h"
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#include "GPUConfig.h"
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#include <QDebug>
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#include <GLMHelpers.h>
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#include <QDebug>
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#include "GPUConfig.h"
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#if defined(NSIGHT_FOUND)
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@ -8,9 +8,10 @@
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "GLBackendShared.h"
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#include <mutex>
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#include "GPULogging.h"
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#include "GLBackendShared.h"
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#include <glm/gtc/type_ptr.hpp>
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using namespace gpu;
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@ -8,7 +8,6 @@
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "GPULogging.h"
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#include "GLBackendShared.h"
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@ -8,7 +8,6 @@
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "GPULogging.h"
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#include "GLBackendShared.h"
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#include "Format.h"
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@ -11,10 +11,11 @@
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#ifndef hifi_gpu_GLBackend_Shared_h
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#define hifi_gpu_GLBackend_Shared_h
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#include "GLBackend.h"
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#include <QDebug>
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#include "GPULogging.h"
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#include "GLBackend.h"
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#include "Batch.h"
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static const GLenum _primitiveToGLmode[gpu::NUM_PRIMITIVES] = {
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@ -36,7 +36,7 @@
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#else
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#include <GL/glew.h>
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#include <GL/xglew.h>
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//#include <GL/glxew.h>
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//#include <GL/gl.h>
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//#include <GL/glext.h>
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@ -13,13 +13,13 @@
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#include <bitset>
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#include <map>
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#include <qurl.h>
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#include <glm/glm.hpp>
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#include "gpu/Resource.h"
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#include "gpu/Texture.h"
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#include <qurl.h>
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namespace model {
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@ -9,15 +9,12 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// include this before QOpenGLFramebufferObject, which includes an earlier version of OpenGL
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#include <gpu/GPUConfig.h>
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#include <gpu/GLBackend.h>
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#include <glm/gtc/random.hpp>
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#include <PathUtils.h>
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#include <SharedUtil.h>
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#include <gpu/Context.h>
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#include "gpu/StandardShaderLib.h"
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#include "AmbientOcclusionEffect.h"
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@ -176,7 +173,6 @@ void AmbientOcclusion::run(const render::SceneContextPointer& sceneContext, cons
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assert(renderContext->args);
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assert(renderContext->args->_viewFrustum);
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RenderArgs* args = renderContext->args;
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auto& scene = sceneContext->_scene;
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gpu::Batch batch;
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@ -12,12 +12,12 @@
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#include "DeferredLightingEffect.h"
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#include <GLMHelpers.h>
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#include <gpu/GPUConfig.h>
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#include <PathUtils.h>
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#include <ViewFrustum.h>
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#include <gpu/Batch.h>
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#include <gpu/Context.h>
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#include <gpu/StandardShaderLib.h>
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#include <PathUtils.h>
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#include <ViewFrustum.h>
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#include "AbstractViewStateInterface.h"
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#include "GeometryCache.h"
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@ -291,7 +291,7 @@ void DeferredLightingEffect::render(RenderArgs* args) {
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locations = &_directionalAmbientSphereLightCascadedShadowMapLocations;
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}
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batch.setPipeline(program);
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batch._glUniform3fv(locations->shadowDistances, 1, (const GLfloat*) &_viewState->getShadowDistances());
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batch._glUniform3fv(locations->shadowDistances, 1, (const float*) &_viewState->getShadowDistances());
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} else {
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if (useSkyboxCubemap) {
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@ -325,7 +325,7 @@ void DeferredLightingEffect::render(RenderArgs* args) {
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sh = (*_skybox->getCubemap()->getIrradiance());
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}
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for (int i =0; i <gpu::SphericalHarmonics::NUM_COEFFICIENTS; i++) {
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batch._glUniform4fv(locations->ambientSphere + i, 1, (const GLfloat*) (&sh) + i * 4);
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batch._glUniform4fv(locations->ambientSphere + i, 1, (const float*) (&sh) + i * 4);
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}
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}
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@ -340,7 +340,7 @@ void DeferredLightingEffect::render(RenderArgs* args) {
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if (_atmosphere && (locations->atmosphereBufferUnit >= 0)) {
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batch.setUniformBuffer(locations->atmosphereBufferUnit, _atmosphere->getDataBuffer());
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}
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batch._glUniformMatrix4fv(locations->invViewMat, 1, false, reinterpret_cast< const GLfloat* >(&invViewMat));
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batch._glUniformMatrix4fv(locations->invViewMat, 1, false, reinterpret_cast< const float* >(&invViewMat));
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}
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float left, right, bottom, top, nearVal, farVal;
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@ -419,9 +419,9 @@ void DeferredLightingEffect::render(RenderArgs* args) {
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batch._glUniform2f(_pointLightLocations.depthTexCoordOffset, depthTexCoordOffsetS, depthTexCoordOffsetT);
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batch._glUniform2f(_pointLightLocations.depthTexCoordScale, depthTexCoordScaleS, depthTexCoordScaleT);
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batch._glUniformMatrix4fv(_pointLightLocations.invViewMat, 1, false, reinterpret_cast< const GLfloat* >(&invViewMat));
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batch._glUniformMatrix4fv(_pointLightLocations.invViewMat, 1, false, reinterpret_cast< const float* >(&invViewMat));
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batch._glUniformMatrix4fv(_pointLightLocations.texcoordMat, 1, false, reinterpret_cast< const GLfloat* >(&texcoordMat));
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batch._glUniformMatrix4fv(_pointLightLocations.texcoordMat, 1, false, reinterpret_cast< const float* >(&texcoordMat));
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for (auto lightID : _pointLights) {
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auto& light = _allocatedLights[lightID];
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@ -467,9 +467,9 @@ void DeferredLightingEffect::render(RenderArgs* args) {
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batch._glUniform2f(_spotLightLocations.depthTexCoordOffset, depthTexCoordOffsetS, depthTexCoordOffsetT);
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batch._glUniform2f(_spotLightLocations.depthTexCoordScale, depthTexCoordScaleS, depthTexCoordScaleT);
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batch._glUniformMatrix4fv(_spotLightLocations.invViewMat, 1, false, reinterpret_cast< const GLfloat* >(&invViewMat));
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batch._glUniformMatrix4fv(_spotLightLocations.invViewMat, 1, false, reinterpret_cast< const float* >(&invViewMat));
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batch._glUniformMatrix4fv(_spotLightLocations.texcoordMat, 1, false, reinterpret_cast< const GLfloat* >(&texcoordMat));
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batch._glUniformMatrix4fv(_spotLightLocations.texcoordMat, 1, false, reinterpret_cast< const float* >(&texcoordMat));
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for (auto lightID : _spotLights) {
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auto light = _allocatedLights[lightID];
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@ -489,7 +489,7 @@ void DeferredLightingEffect::render(RenderArgs* args) {
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if ((eyeHalfPlaneDistance > -nearRadius) &&
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(glm::distance(eyePoint, glm::vec3(light->getPosition())) < expandedRadius + nearRadius)) {
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coneParam.w = 0.0f;
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batch._glUniform4fv(_spotLightLocations.coneParam, 1, reinterpret_cast< const GLfloat* >(&coneParam));
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batch._glUniform4fv(_spotLightLocations.coneParam, 1, reinterpret_cast< const float* >(&coneParam));
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Transform model;
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model.setTranslation(glm::vec3(0.0f, 0.0f, -1.0f));
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@ -509,7 +509,7 @@ void DeferredLightingEffect::render(RenderArgs* args) {
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batch.setViewTransform(viewMat);
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} else {
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coneParam.w = 1.0f;
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batch._glUniform4fv(_spotLightLocations.coneParam, 1, reinterpret_cast< const GLfloat* >(&coneParam));
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batch._glUniform4fv(_spotLightLocations.coneParam, 1, reinterpret_cast< const float* >(&coneParam));
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Transform model;
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model.setTranslation(light->getPosition());
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@ -595,9 +595,9 @@ void DeferredLightingEffect::loadLightProgram(const char* vertSource, const char
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slotBindings.insert(gpu::Shader::Binding(std::string("depthMap"), 3));
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slotBindings.insert(gpu::Shader::Binding(std::string("shadowMap"), 4));
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slotBindings.insert(gpu::Shader::Binding(std::string("skyboxMap"), 5));
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const GLint LIGHT_GPU_SLOT = 3;
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const int LIGHT_GPU_SLOT = 3;
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slotBindings.insert(gpu::Shader::Binding(std::string("lightBuffer"), LIGHT_GPU_SLOT));
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const GLint ATMOSPHERE_GPU_SLOT = 4;
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const int ATMOSPHERE_GPU_SLOT = 4;
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slotBindings.insert(gpu::Shader::Binding(std::string("atmosphereBufferUnit"), ATMOSPHERE_GPU_SLOT));
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gpu::Shader::makeProgram(*program, slotBindings);
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@ -677,10 +677,10 @@ model::MeshPointer DeferredLightingEffect::getSpotLightMesh() {
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int ringFloatOffset = slices * 3;
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GLfloat* vertexData = new GLfloat[verticesSize];
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GLfloat* vertexRing0 = vertexData;
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GLfloat* vertexRing1 = vertexRing0 + ringFloatOffset;
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GLfloat* vertexRing2 = vertexRing1 + ringFloatOffset;
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float* vertexData = new float[verticesSize];
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float* vertexRing0 = vertexData;
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float* vertexRing1 = vertexRing0 + ringFloatOffset;
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float* vertexRing2 = vertexRing1 + ringFloatOffset;
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for (int i = 0; i < slices; i++) {
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float theta = TWO_PI * i / slices;
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@ -746,7 +746,7 @@ model::MeshPointer DeferredLightingEffect::getSpotLightMesh() {
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*(index++) = capVertex;
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}
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_spotLightMesh->setIndexBuffer(gpu::BufferView(new gpu::Buffer(sizeof(GLushort) * indices, (gpu::Byte*) indexData), gpu::Element::INDEX_UINT16));
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_spotLightMesh->setIndexBuffer(gpu::BufferView(new gpu::Buffer(sizeof(unsigned short) * indices, (gpu::Byte*) indexData), gpu::Element::INDEX_UINT16));
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delete[] indexData;
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model::Mesh::Part part(0, indices, 0, model::Mesh::TRIANGLES);
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@ -9,22 +9,22 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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|
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// include this before QOpenGLBuffer, which includes an earlier version of OpenGL
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#include "GeometryCache.h"
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#include <cmath>
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#include <QNetworkReply>
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#include <QRunnable>
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#include <QThreadPool>
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#include <gpu/Batch.h>
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#include <gpu/GLBackend.h>
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#include <FSTReader.h>
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#include <NumericalConstants.h>
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|
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#include <gpu/Batch.h>
|
||||
#include <gpu/GLBackend.h>
|
||||
|
||||
#include "TextureCache.h"
|
||||
#include "RenderUtilsLogging.h"
|
||||
#include "GeometryCache.h"
|
||||
|
||||
#include "standardTransformPNTC_vert.h"
|
||||
#include "standardDrawTexture_frag.h"
|
||||
|
|
|
@ -18,20 +18,18 @@
|
|||
|
||||
#include <CapsuleShape.h>
|
||||
#include <GeometryUtil.h>
|
||||
#include <gpu/Batch.h>
|
||||
#include <gpu/GLBackend.h>
|
||||
#include <PathUtils.h>
|
||||
#include <PerfStat.h>
|
||||
#include "PhysicsEntity.h"
|
||||
#include <ShapeCollider.h>
|
||||
#include <SphereShape.h>
|
||||
#include <ViewFrustum.h>
|
||||
#include <render/Scene.h>
|
||||
#include <gpu/Batch.h>
|
||||
|
||||
#include "AbstractViewStateInterface.h"
|
||||
#include "AnimationHandle.h"
|
||||
#include "DeferredLightingEffect.h"
|
||||
#include "Model.h"
|
||||
#include "RenderUtilsLogging.h"
|
||||
|
||||
#include "model_vert.h"
|
||||
#include "model_shadow_vert.h"
|
||||
|
@ -96,7 +94,7 @@ Model::~Model() {
|
|||
}
|
||||
|
||||
Model::RenderPipelineLib Model::_renderPipelineLib;
|
||||
const GLint MATERIAL_GPU_SLOT = 3;
|
||||
const int MATERIAL_GPU_SLOT = 3;
|
||||
|
||||
void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key,
|
||||
gpu::ShaderPointer& vertexShader,
|
||||
|
|
|
@ -10,12 +10,10 @@
|
|||
//
|
||||
#include "RenderDeferredTask.h"
|
||||
|
||||
#include <gpu/GPUConfig.h>
|
||||
#include <gpu/Batch.h>
|
||||
#include <gpu/Context.h>
|
||||
#include <PerfStat.h>
|
||||
#include <RenderArgs.h>
|
||||
#include <ViewFrustum.h>
|
||||
#include <gpu/Context.h>
|
||||
|
||||
#include "FramebufferCache.h"
|
||||
#include "DeferredLightingEffect.h"
|
||||
|
|
|
@ -16,16 +16,15 @@
|
|||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/random.hpp>
|
||||
|
||||
#include <gpu/Batch.h>
|
||||
#include <gpu/GLBackend.h>
|
||||
#include <gpu/GPUConfig.h>
|
||||
|
||||
#include <QNetworkReply>
|
||||
#include <QPainter>
|
||||
#include <QRunnable>
|
||||
#include <QThreadPool>
|
||||
#include <qimagereader.h>
|
||||
|
||||
#include <gpu/Batch.h>
|
||||
|
||||
|
||||
|
||||
#include "RenderUtilsLogging.h"
|
||||
|
||||
|
|
|
@ -15,15 +15,14 @@
|
|||
#include <assert.h>
|
||||
|
||||
#include <PerfStat.h>
|
||||
#include <ViewFrustum.h>
|
||||
#include <RenderArgs.h>
|
||||
|
||||
#include <gpu/Batch.h>
|
||||
#include <gpu/Context.h>
|
||||
#include <gpu/GPUConfig.h>
|
||||
#include <gpu/GPULogging.h>
|
||||
|
||||
#include <ViewFrustum.h>
|
||||
#include <RenderArgs.h>
|
||||
|
||||
#include "drawItemBounds_vert.h"
|
||||
#include "drawItemBounds_frag.h"
|
||||
#include "drawItemStatus_vert.h"
|
||||
|
@ -171,4 +170,4 @@ void DrawStatus::run(const SceneContextPointer& sceneContext, const RenderContex
|
|||
args->_context->syncCache();
|
||||
renderContext->args->_context->syncCache();
|
||||
args->_context->render((batch));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,12 +14,12 @@
|
|||
#include <algorithm>
|
||||
#include <assert.h>
|
||||
|
||||
#include <gpu/Batch.h>
|
||||
#include <gpu/Context.h>
|
||||
#include <gpu/GPUConfig.h>
|
||||
#include <PerfStat.h>
|
||||
#include <RenderArgs.h>
|
||||
#include <ViewFrustum.h>
|
||||
#include <gpu/Batch.h>
|
||||
#include <gpu/Context.h>
|
||||
#include <gpu/GPUConfig.h>
|
||||
|
||||
using namespace render;
|
||||
|
||||
|
|
|
@ -8,30 +8,31 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <gpu/GPUConfig.h>
|
||||
|
||||
#include <QWindow>
|
||||
#include <QFile>
|
||||
#include <QTime>
|
||||
#include <QImage>
|
||||
#include <QTimer>
|
||||
#include <QElapsedTimer>
|
||||
#include <QOpenGLContext>
|
||||
#include <QOpenGLBuffer>
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <QResizeEvent>
|
||||
#include <QLoggingCategory>
|
||||
#include <QOpenGLTexture>
|
||||
#include <QOpenGLVertexArrayObject>
|
||||
#include <QApplication>
|
||||
#include <QOpenGLDebugLogger>
|
||||
|
||||
#include <unordered_map>
|
||||
#include <memory>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <PathUtils.h>
|
||||
#include <QApplication>
|
||||
#include <QDir>
|
||||
#include <QElapsedTimer>
|
||||
#include <QFile>
|
||||
#include <QImage>
|
||||
#include <QLoggingCategory>
|
||||
#include <QOpenGLBuffer>
|
||||
#include <QOpenGLContext>
|
||||
#include <QOpenGLDebugLogger>
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <QOpenGLTexture>
|
||||
#include <QOpenGLVertexArrayObject>
|
||||
#include <QResizeEvent>
|
||||
#include <QTime>
|
||||
#include <QTimer>
|
||||
#include <QWindow>
|
||||
#include <gpu/Context.h>
|
||||
|
||||
|
||||
#include <PathUtils.h>
|
||||
|
||||
class RateCounter {
|
||||
std::vector<float> times;
|
||||
|
|
Loading…
Reference in a new issue