Atlante45
f32562b191
Coding standard
2016-02-10 16:35:06 -08:00
Atlante45
1e3bf67fab
Fix division by 0
2016-02-10 16:35:06 -08:00
Atlante45
1fe4ff5319
Make stats code more readable
2016-02-10 16:35:06 -08:00
Stephen Birarda
49a8b88e24
Merge pull request #7072 from huffman/fix-ac-script-store-in-memory
...
Update domain server to store temporary AC scripts in memory
2016-02-10 16:30:55 -08:00
Anthony J. Thibault
c8e6aee3e7
OpenVr: fix for conflict between openvr and oculus display plugins
...
* Call vr::VR_Shutdown() when ref-count goes to zero. The ref-count
is ncessary because the vr::IVRSystem poitner is shared between the
the openvr input and display plugins.
* OpenVR plugins options will display in the menu if vr::VR_IsHmdPresent() is true.
This is faster then initializing all of openvr and less likely to conflict with the
oculus display plugin.
2016-02-10 16:28:03 -08:00
Ryan Huffman
811859e46f
Update domain server to store temporary AC scripts in memory
2016-02-10 15:26:01 -08:00
Stephen Birarda
97cd65cf80
don't use usecTimestampNow for per second actions
2016-02-10 15:07:58 -08:00
Chris Collins
b1c6d1d256
Merge pull request #7070 from sethalves/no-sink-upon-server-restart
...
don't sink through floor when server restarts
2016-02-10 14:42:28 -08:00
Seth Alves
5dd044dc29
Merge pull request #7041 from imgntn/cellscience
...
Change the way cellscience entities intitialize & audio plays
2016-02-10 14:22:30 -08:00
Seth Alves
66584c8e13
Merge pull request #7064 from birarda/integrate-new-hrtf
...
cleanup new AM percentage stats in DS
2016-02-10 14:21:42 -08:00
Andrew Meadows
d121dab937
Merge pull request #7057 from sethalves/grab-then-equip
...
Grab then equip
2016-02-10 14:16:31 -08:00
Seth Alves
11d296a477
if we are told to clear the octree, disable physics until we have (re)loaded entities
2016-02-10 14:08:35 -08:00
Seth Alves
3b1db7a522
Merge pull request #7061 from AndrewMeadows/crash-fix
...
Fix crash when deleting many moving dynamic objects.
2016-02-10 13:58:03 -08:00
Seth Alves
49f2724608
don't return void
2016-02-10 13:49:03 -08:00
Brad Hefta-Gaub
d7db08d150
Merge pull request #7042 from howard-stearns/virtualBaton
...
Virtual baton
2016-02-10 13:48:34 -08:00
Ryan Huffman
eabe3188b3
Update server console tray icons to include status
2016-02-10 13:45:19 -08:00
Andrew Meadows
8ddbce1ee2
Merge pull request #7059 from sethalves/clamp-ik-dt
...
avoid crazy ik-induced shaking / orbits
2016-02-10 13:32:53 -08:00
James B. Pollack
b07c32e116
Merge pull request #7062 from jherico/webentitiies
...
Ensure the QML content gets destroyed on deletion of a QML surface
2016-02-10 13:27:59 -08:00
Howard Stearns
989192e9fd
Make randomize clearer.
2016-02-10 12:53:05 -08:00
James B. Pollack
9a34b68bff
add ownership hack to own and handoff movement
2016-02-10 12:50:11 -08:00
Zach Pomerantz
7e474dba60
Add radius as property to circle3d
2016-02-10 12:27:00 -08:00
samcake
b295a3732e
Fix a bunch of warnings
2016-02-10 12:18:46 -08:00
Howard Stearns
31d72ffb8d
2 is magic.
2016-02-10 12:17:58 -08:00
Seth Alves
af6bb50f74
fix warning
2016-02-10 12:09:28 -08:00
Howard Stearns
4241f4b305
Convert all simple one-liners containing ') { ' to instead take up three lines.
2016-02-10 12:03:07 -08:00
samcake
51bacdebdd
Trying to notify the entity changes to the render item correctly, need more work
2016-02-10 11:52:37 -08:00
Stephen Birarda
8598360f2e
allow string values to be graphable in DS stats
2016-02-10 11:50:23 -08:00
Brad Hefta-Gaub
5120076add
Merge pull request #7060 from jherico/qml
...
Small QML fixes
2016-02-10 11:39:45 -08:00
Seth Alves
9d21c3d549
Merge branch 'master' of github.com:highfidelity/hifi into grab-then-equip
2016-02-10 11:35:25 -08:00
Chris Collins
db06674f7e
Merge pull request #7058 from hyperlogic/tony/moving-platform-bugfixes
...
SpatiallyNestable: bug fixes for kinematic entities
2016-02-10 11:34:32 -08:00
Brad Davis
a4f2fc58fd
Ensure the QML content gets destroyed on deletion of a QML surface
2016-02-10 11:27:18 -08:00
Seth Alves
6fea0b9396
also make sure tau is >= 1.0
2016-02-10 11:20:56 -08:00
Anthony J. Thibault
90f0821c2b
OpenVR: reduce thread contention, fix sensor reset
2016-02-10 11:14:26 -08:00
Stephen Birarda
a9fc69b4ac
cleanup percentage calculation for AM mix stats
2016-02-10 10:49:13 -08:00
Andrew Meadows
84fb983da7
don't forget to remove from _outgoingChanges
2016-02-10 10:36:35 -08:00
Andrew Meadows
132169395c
use const reference for std:vector
2016-02-10 10:36:34 -08:00
Andrew Meadows
4bcb7b1ba9
more correct profiling
2016-02-10 10:36:34 -08:00
Andrew Meadows
9b467e94da
constify and explicit override
2016-02-10 10:36:34 -08:00
James B. Pollack
22c53fc395
full voiceover vol
2016-02-10 10:05:26 -08:00
Brad Davis
4d1c24abb7
Fix OverlayWindow loading issues
2016-02-10 10:02:20 -08:00
Seth Alves
b3b053ce18
if delta-time is more than 1/30th of a second, clamp it to avoid crazy ik induced orbits when main thread is blocked
2016-02-10 09:52:29 -08:00
samcake
9326aebf20
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-10 09:38:54 -08:00
Brad Hefta-Gaub
9e3a13795a
Merge pull request #7054 from howard-stearns/editjs-ToolWindow-initial-position
...
Fix ToolWindow's initial position (e.g., as used by edit.js).
2016-02-10 09:30:06 -08:00
Brad Hefta-Gaub
c1f2f8fca8
Merge pull request #7055 from huffman/fix-console-logs
...
Make console log more robust
2016-02-10 09:29:54 -08:00
Ryan Huffman
ef95fafabe
Update console log to include some previous history
2016-02-10 08:42:28 -08:00
Ken Cooke
a875542142
Merge pull request #7053 from birarda/integrate-new-hrtf
...
Integrate the new audio HRTF in AudioMixer
2016-02-10 07:34:50 -08:00
Anthony J. Thibault
b9a16cec25
Re-enable OpenVR plugin
...
* Enabled preview window
* rendering is only mono for some-reason.
2016-02-09 18:49:18 -08:00
samcake
5ef7a19d67
Drafting a solution to update the render items when ENtity is moving
2016-02-09 18:29:22 -08:00
James B. Pollack
d920a3d721
updates
2016-02-09 18:05:14 -08:00
Anthony J. Thibault
727e289ecd
SpatiallyNestable: bug fixes for kinematic entities
...
* Kinematic entities were being simulated with position in the local frame but velocity in the global frame.
* Also, because getVelocity() was returning non-zero values when the parent was moving, kinematic objects were being simulated even if they should have been at rest.
* Bug fix for calculating velocity direction was incorrect, if the parent frame was rotated.
2016-02-09 17:58:54 -08:00