Re-enable OpenVR plugin

* Enabled preview window
* rendering is only mono for some-reason.
This commit is contained in:
Anthony J. Thibault 2016-02-09 18:49:18 -08:00
parent e61636e8a7
commit b9a16cec25
6 changed files with 41 additions and 10 deletions

View file

@ -7,8 +7,8 @@ string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://github.com/ValveSoftware/openvr/archive/v0.9.12.zip
URL_MD5 c08dced68ce4e341e1467e6814ae419d
URL https://github.com/ValveSoftware/openvr/archive/v0.9.15.zip
URL_MD5 0ff8560b49b6da1150fcc47360e8ceca
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""

View file

@ -6,20 +6,17 @@
# See the accompanying file LICENSE or http:#www.apache.org/licenses/LICENSE-2.0.html
#
# OpenVR is disabled until a) it works with threaded present and
# b) it doesn't interfere with Oculus SDK 0.8
if (FALSE)
#if (WIN32)
if (WIN32)
# we're using static GLEW, so define GLEW_STATIC
add_definitions(-DGLEW_STATIC)
set(TARGET_NAME openvr)
setup_hifi_plugin(OpenGL Script Qml Widgets)
link_hifi_libraries(shared gl networking controllers
plugins display-plugins input-plugins script-engine
link_hifi_libraries(shared gl networking controllers
plugins display-plugins input-plugins script-engine
render-utils model gpu render model-networking fbx)
include_hifi_library_headers(octree)
add_dependency_external_projects(OpenVR)
find_package(OpenVR REQUIRED)
target_include_directories(${TARGET_NAME} PRIVATE ${OPENVR_INCLUDE_DIRS})

View file

@ -115,6 +115,10 @@ void OpenVrDisplayPlugin::customizeContext() {
glGetError();
});
WindowOpenGLDisplayPlugin::customizeContext();
enableVsync(false);
// Only enable mirroring if we know vsync is disabled
_enablePreview = !isVsyncEnabled();
}
uvec2 OpenVrDisplayPlugin::getRecommendedRenderSize() const {
@ -156,6 +160,22 @@ void OpenVrDisplayPlugin::internalPresent() {
// Flip y-axis since GL UV coords are backwards.
static vr::VRTextureBounds_t leftBounds{ 0, 0, 0.5f, 1 };
static vr::VRTextureBounds_t rightBounds{ 0.5f, 0, 1, 1 };
// screen preview mirroring
if (_enablePreview) {
auto windowSize = toGlm(_window->size());
if (_monoPreview) {
glViewport(0, 0, windowSize.x * 2, windowSize.y);
glScissor(0, windowSize.y, windowSize.x, windowSize.y);
} else {
glViewport(0, 0, windowSize.x, windowSize.y);
}
glBindTexture(GL_TEXTURE_2D, _currentSceneTexture);
GLenum err = glGetError();
Q_ASSERT(0 == err);
drawUnitQuad();
}
vr::Texture_t texture{ (void*)_currentSceneTexture, vr::API_OpenGL, vr::ColorSpace_Auto };
{
Lock lock(_mutex);
@ -174,5 +194,9 @@ void OpenVrDisplayPlugin::internalPresent() {
});
}
if (_enablePreview) {
swapBuffers();
}
//WindowOpenGLDisplayPlugin::internalPresent();
}

View file

@ -45,5 +45,7 @@ protected:
private:
vr::IVRSystem* _hmd { nullptr };
static const QString NAME;
bool _enablePreview { false };
bool _monoPreview { true };
};

View file

@ -40,6 +40,8 @@ vr::IVRSystem* acquireOpenVrSystem() {
qCDebug(displayplugins) << "openvr: incrementing refcount";
++refCount;
}
} else {
qCDebug(displayplugins) << "openvr: no hmd present";
}
return activeHmd;
}

View file

@ -66,10 +66,12 @@ void ViveControllerManager::activate() {
}
Q_ASSERT(_hmd);
// OpenVR provides 3d mesh representations of the controllers
// Disabled controller rendering code
/*
auto renderModels = vr::VRRenderModels();
vr::RenderModel_t model;
/*
if (!_hmd->LoadRenderModel(CONTROLLER_MODEL_STRING, &model)) {
qDebug() << QString("Unable to load render model %1\n").arg(CONTROLLER_MODEL_STRING);
} else {
@ -145,6 +147,7 @@ void ViveControllerManager::deactivate() {
void ViveControllerManager::updateRendering(RenderArgs* args, render::ScenePointer scene, render::PendingChanges pendingChanges) {
PerformanceTimer perfTimer("ViveControllerManager::updateRendering");
/*
if (_modelLoaded) {
//auto controllerPayload = new render::Payload<ViveControllerManager>(this);
//auto controllerPayloadPointer = ViveControllerManager::PayloadPointer(controllerPayload);
@ -175,9 +178,11 @@ void ViveControllerManager::updateRendering(RenderArgs* args, render::ScenePoint
}
});
}
*/
}
void ViveControllerManager::renderHand(const controller::Pose& pose, gpu::Batch& batch, int sign) {
/*
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
Transform transform(userInputMapper->getSensorToWorldMat());
transform.postTranslate(pose.getTranslation() + pose.getRotation() * glm::vec3(0, 0, CONTROLLER_LENGTH_OFFSET));
@ -199,6 +204,7 @@ void ViveControllerManager::renderHand(const controller::Pose& pose, gpu::Batch&
// mesh->getVertexBuffer()._stride);
batch.setIndexBuffer(gpu::UINT16, mesh->getIndexBuffer()._buffer, 0);
batch.drawIndexed(gpu::TRIANGLES, mesh->getNumIndices(), 0);
*/
}