SamGondelman
71653f95d7
working on overlay bugs
2019-02-16 20:08:36 -08:00
Shannon Romano
f267043953
Merge pull request #14838 from SamGondelman/billboardMode
...
Case 20962: Billboard mode improvements
2019-02-14 17:44:48 -08:00
SamGondelman
d988de4a17
Merge remote-tracking branch 'upstream/master' into NOverlaysFinal
2019-02-11 10:27:12 -08:00
SamGondelman
31cf623252
fix keyboard focus
2019-02-04 12:44:04 -08:00
SamGondelman
0955512a80
add billboard mode to web entities and fix picking/culling
2019-01-31 15:45:10 -08:00
SamGondelman
2d0c1184e4
only domain zone entities control flying and ghosting
2019-01-30 18:27:17 -08:00
Dante Ruiz
e7d3844620
making pre review requests
2019-01-14 11:14:57 -08:00
Dante Ruiz
8252481ce7
Delete domain entities only
2019-01-11 16:00:10 -08:00
Seth Alves
78aff6e95c
grab js api; send grab information through trait system
2019-01-03 08:17:52 -08:00
Sam Gondelman
e890fc6980
Merge branch 'master' into NOverlays3
2018-12-19 11:37:10 -08:00
SamGondelman
7231116e43
fix zone with invalid script not loading
2018-12-18 13:04:56 -08:00
SamGondelman
3ce6f7f3d6
real image entities
2018-12-03 11:50:59 -08:00
Thijs Wenker
74343c71d8
CR fixes
2018-07-31 22:29:53 +02:00
Andrew Meadows
6d422e4678
Merge 'master' into 'workload'
2018-06-18 10:30:13 -07:00
sabrina-shanman
b2ec7f78c1
Remove signaling and render code for collision models in RenderableModelEntityItem and EntityTreeRenderer
2018-06-14 15:49:40 -07:00
Andrew Meadows
c7c4324b3c
Merge 'master' into 'workload'
2018-05-15 10:22:50 -07:00
Clement
27c471ee97
Move all wire frustums to conical frustums
2018-05-03 18:19:29 -07:00
Clement
538f24162f
Define ViewFrustums type alias
2018-05-01 18:03:21 -07:00
Clement
21213e81f4
Multiview support for priority queue
2018-05-01 18:03:21 -07:00
Andrew Meadows
ed1761945c
add/remove entities to physics using workload output
2018-04-06 07:22:05 -07:00
Sam Gateau
a2993c7cdb
First version wof space working with Transaction & Collection
2018-03-13 01:45:21 -07:00
samcake
33b47f9ae2
Merging with the actual worloadspace managed from the EntityTreeRenderer
2018-02-21 10:34:58 -08:00
Andrew Meadows
c3d08d06ff
remove cruft
2018-02-20 17:50:12 -08:00
Andrew Meadows
e7495d830b
maintain Space proxies for entities
2018-02-20 17:39:05 -08:00
SamGondelman
7c56a9ffb2
model meta is only withTypeShape if visual geometry request fails
2018-01-09 12:43:43 -08:00
Brad Davis
6cff86b0f3
Fix polyvox archive, correct build errors, add additional libraries
2017-12-12 18:29:36 -08:00
Dante Ruiz
76935c1457
fixing merge conflict
2017-11-20 09:51:10 -08:00
Andrew Meadows
e93c10b5ee
remove cruft
2017-11-14 15:57:17 -08:00
Andrew Meadows
809ff7928e
sort and throttle UpdateRenderables
2017-11-14 15:57:17 -08:00
SamGondelman
64665c87b2
replace ids with unsigned ints
2017-10-31 17:07:48 -07:00
SamGondelman
0d164363af
cleanup mousePressOffEntity signal
2017-10-12 15:29:29 -07:00
SamGondelman
53fde83922
cleaning up pointerevents, wip
2017-10-12 11:21:50 -07:00
Brad Davis
27350bd7de
Don't add items to the scene graph until they have a valid parent chain
2017-09-20 16:52:23 -07:00
Seth Alves
8a49edbecb
code review
2017-09-15 10:08:35 -07:00
Zach Fox
0cdef28cfd
Fixup after Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface
2017-08-28 14:55:18 -07:00
Brad Davis
e817d3ced4
Threaded rendering & entity rendering refactor
2017-08-24 13:34:34 -07:00
SamGondelman
a904ae1a8a
can set precision picking on lasers/raypicks, EntityTreeRender uses ray pick API
2017-08-22 11:41:20 -07:00
Brad Davis
8130a91b8c
Cleanup entity dependencies
2017-06-27 19:15:49 -07:00
Brad Davis
fece438602
Cleanup and refactoring
2017-06-15 18:58:56 -07:00
Sam Cake
3eb95d2d19
cleaning the commented code
2017-05-25 01:16:45 -07:00
Sam Gateau
589bcc19ce
Refining the shader for key and testing removing completely the code dealing with Zone lighting in the ENtityTreeREnderer
2017-05-19 17:50:19 -07:00
Atlante45
d292451f91
Remove unnecessary const
2017-04-24 15:43:36 -07:00
samcake
6fc965072c
Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer
2017-04-06 15:19:55 -07:00
Brad Hefta-Gaub
8ae6f2727d
add support for double click messages to overlays and entities
2017-03-07 17:52:55 -08:00
Ryan Huffman
d0cddd01d7
Fix entity scripts not loading in certain cases
...
This fixes a bug where an entity script would be loaded but immediately
unloaded. This happens when the script property of the entity is changed shortly
after it is added.
Flow of events:
Entity added
=> Entity added event emitted
Entity edited
=> Script changing event emitted
<= Entity added event received
Script loaded
<= Script changing event received
Script stopped
Tries to load script again, but because the script hasn't changed
since it was last loaded, it is not loaded again.
The change here is to modify the behavior when receiving a script
changing event. Instead of always unloading and then conditionally
loading the script, it will either do both (unload + load) or neither.
2017-02-13 14:59:31 -08:00
Seth Alves
645aad7bb0
Merge pull request #9557 from hyperlogic/tablet-ui
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Fix for one-frame lag in the tablet stylus.
2017-01-31 13:37:56 -08:00
Anthony J. Thibault
0f75668923
Moved Model setting of _spatiallyNestableOverride to constructor
2017-01-31 09:36:21 -08:00
Andrew Meadows
6ef4420f37
remove commented out cruft
2017-01-30 13:21:23 -08:00
Andrew Meadows
b7cd8827f9
collision events for owned objects only
...
also: fewer entityID lookups for scripted collision sounds and events
2017-01-30 13:21:23 -08:00
Atlante45
ff3f175fb7
Fix typos
2017-01-17 15:39:54 -08:00