mirror of
https://github.com/lubosz/overte.git
synced 2025-04-07 19:22:39 +02:00
Cleanup entity dependencies
This commit is contained in:
parent
20f713a241
commit
8130a91b8c
40 changed files with 391 additions and 438 deletions
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@ -4094,7 +4094,10 @@ void Application::init() {
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EntityTreePointer tree = getEntities()->getTree();
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if (auto entity = tree->findEntityByEntityItemID(id)) {
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auto sound = DependencyManager::get<SoundCache>()->getSound(newURL);
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entity->setCollisionSound(sound);
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auto renderable = entity->getRenderableInterface();
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if (renderable) {
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renderable->setCollisionSound(sound);
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}
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}
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}, Qt::QueuedConnection);
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connect(getMyAvatar().get(), &MyAvatar::newCollisionSoundURL, this, [this](QUrl newURL) {
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@ -144,38 +144,3 @@ void Animation::animationParseError(int error, QString str) {
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finishedLoading(false);
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}
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AnimationDetails::AnimationDetails() :
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role(), url(), fps(0.0f), priority(0.0f), loop(false), hold(false),
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startAutomatically(false), firstFrame(0.0f), lastFrame(0.0f), running(false), currentFrame(0.0f)
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{
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}
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AnimationDetails::AnimationDetails(QString role, QUrl url, float fps, float priority, bool loop,
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bool hold, bool startAutomatically, float firstFrame, float lastFrame, bool running, float currentFrame) :
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role(role), url(url), fps(fps), priority(priority), loop(loop), hold(hold),
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startAutomatically(startAutomatically), firstFrame(firstFrame), lastFrame(lastFrame),
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running(running), currentFrame(currentFrame)
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{
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}
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QScriptValue animationDetailsToScriptValue(QScriptEngine* engine, const AnimationDetails& details) {
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QScriptValue obj = engine->newObject();
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obj.setProperty("role", details.role);
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obj.setProperty("url", details.url.toString());
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obj.setProperty("fps", details.fps);
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obj.setProperty("priority", details.priority);
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obj.setProperty("loop", details.loop);
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obj.setProperty("hold", details.hold);
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obj.setProperty("startAutomatically", details.startAutomatically);
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obj.setProperty("firstFrame", details.firstFrame);
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obj.setProperty("lastFrame", details.lastFrame);
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obj.setProperty("running", details.running);
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obj.setProperty("currentFrame", details.currentFrame);
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return obj;
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}
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void animationDetailsFromScriptValue(const QScriptValue& object, AnimationDetails& details) {
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// nothing for now...
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}
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@ -107,26 +107,5 @@ private:
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QByteArray _data;
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};
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class AnimationDetails {
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public:
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AnimationDetails();
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AnimationDetails(QString role, QUrl url, float fps, float priority, bool loop,
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bool hold, bool startAutomatically, float firstFrame, float lastFrame, bool running, float currentFrame);
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QString role;
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QUrl url;
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float fps;
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float priority;
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bool loop;
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bool hold;
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bool startAutomatically;
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float firstFrame;
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float lastFrame;
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bool running;
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float currentFrame;
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};
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Q_DECLARE_METATYPE(AnimationDetails);
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QScriptValue animationDetailsToScriptValue(QScriptEngine* engine, const AnimationDetails& event);
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void animationDetailsFromScriptValue(const QScriptValue& object, AnimationDetails& event);
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#endif // hifi_AnimationCache_h
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@ -163,7 +163,6 @@ void EntityTreeRenderer::reloadEntityScripts() {
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void EntityTreeRenderer::init() {
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OctreeProcessor::init();
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EntityTreePointer entityTree = std::static_pointer_cast<EntityTree>(_tree);
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entityTree->setFBXService(this);
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if (_wantScripts) {
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resetEntitiesScriptEngine();
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@ -188,7 +187,6 @@ void EntityTreeRenderer::shutdown() {
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void EntityTreeRenderer::setTree(OctreePointer newTree) {
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OctreeProcessor::setTree(newTree);
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std::static_pointer_cast<EntityTree>(_tree)->setFBXService(this);
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}
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void EntityTreeRenderer::update() {
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@ -373,31 +371,6 @@ bool EntityTreeRenderer::applyLayeredZones() {
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return true;
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}
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const FBXGeometry* EntityTreeRenderer::getGeometryForEntity(EntityItemPointer entityItem) {
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const FBXGeometry* result = NULL;
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if (entityItem->getType() == EntityTypes::Model) {
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std::shared_ptr<RenderableModelEntityItem> modelEntityItem =
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std::dynamic_pointer_cast<RenderableModelEntityItem>(entityItem);
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assert(modelEntityItem); // we need this!!!
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ModelPointer model = modelEntityItem->getModel(getSharedFromThis());
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if (model && model->isLoaded()) {
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result = &model->getFBXGeometry();
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}
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}
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return result;
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}
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ModelPointer EntityTreeRenderer::getModelForEntityItem(EntityItemPointer entityItem) {
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ModelPointer result = nullptr;
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if (entityItem->getType() == EntityTypes::Model) {
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std::shared_ptr<RenderableModelEntityItem> modelEntityItem =
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std::dynamic_pointer_cast<RenderableModelEntityItem>(entityItem);
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result = modelEntityItem->getModel(getSharedFromThis());
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}
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return result;
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}
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void EntityTreeRenderer::processEraseMessage(ReceivedMessage& message, const SharedNodePointer& sourceNode) {
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std::static_pointer_cast<EntityTree>(_tree)->processEraseMessage(message, sourceNode);
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}
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@ -889,7 +862,12 @@ void EntityTreeRenderer::checkAndCallPreload(const EntityItemID& entityID, bool
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void EntityTreeRenderer::playEntityCollisionSound(EntityItemPointer entity, const Collision& collision) {
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assert((bool)entity);
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SharedSoundPointer collisionSound = entity->getCollisionSound();
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auto renderable = entity->getRenderableInterface();
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if (!renderable) {
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return;
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}
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SharedSoundPointer collisionSound = renderable->getCollisionSound();
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if (!collisionSound) {
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return;
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}
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@ -39,7 +39,7 @@ using ModelWeakPointer = std::weak_ptr<Model>;
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using CalculateEntityLoadingPriority = std::function<float(const EntityItem& item)>;
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// Generic client side Octree renderer class.
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class EntityTreeRenderer : public OctreeProcessor, public EntityItemFBXService, public Dependency {
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class EntityTreeRenderer : public OctreeProcessor, public Dependency {
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Q_OBJECT
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public:
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EntityTreeRenderer(bool wantScripts, AbstractViewStateInterface* viewState,
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@ -68,9 +68,6 @@ public:
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virtual void init() override;
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virtual const FBXGeometry* getGeometryForEntity(EntityItemPointer entityItem) override;
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virtual ModelPointer getModelForEntityItem(EntityItemPointer entityItem) override;
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/// clears the tree
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virtual void clear() override;
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@ -14,6 +14,7 @@
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#include <render/Scene.h>
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#include <EntityItem.h>
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#include <Sound.h>
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#include "AbstractViewStateInterface.h"
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#include "EntitiesRendererLogging.h"
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@ -40,7 +41,11 @@ public:
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virtual void render(RenderArgs* args) {};
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virtual bool addToScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) = 0;
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virtual void removeFromScene(const EntityItemPointer& self, const render::ScenePointer& scene, render::Transaction& transaction) = 0;
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const SharedSoundPointer& getCollisionSound() { return _collisionSound; }
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void setCollisionSound(const SharedSoundPointer& sound) { _collisionSound = sound; }
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virtual RenderableEntityInterface* getRenderableInterface() { return nullptr; }
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private:
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SharedSoundPointer _collisionSound;
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};
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class RenderableEntityItemProxy {
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@ -69,11 +69,9 @@ void RenderableModelEntityItem::setModelURL(const QString& url) {
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void RenderableModelEntityItem::loader() {
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_needsModelReload = true;
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auto renderer = DependencyManager::get<EntityTreeRenderer>();
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assert(renderer);
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{
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PerformanceTimer perfTimer("getModel");
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getModel(renderer);
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getModel();
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}
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}
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@ -390,8 +388,7 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
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if (!_model || _needsModelReload) {
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// TODO: this getModel() appears to be about 3% of model render time. We should optimize
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PerformanceTimer perfTimer("getModel");
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auto renderer = qSharedPointerCast<EntityTreeRenderer>(args->_renderData);
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getModel(renderer);
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getModel();
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// Remap textures immediately after loading to avoid flicker
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remapTextures();
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@ -483,7 +480,7 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
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auto& currentURL = getParsedModelURL();
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if (currentURL != _model->getURL()) {
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// Defer setting the url to the render thread
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getModel(_myRenderer);
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getModel();
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}
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}
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}
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@ -492,16 +489,11 @@ ModelPointer RenderableModelEntityItem::getModelNotSafe() {
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return _model;
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}
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ModelPointer RenderableModelEntityItem::getModel(QSharedPointer<EntityTreeRenderer> renderer) {
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if (!renderer) {
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return nullptr;
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}
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ModelPointer RenderableModelEntityItem::getModel() {
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// make sure our renderer is setup
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if (!_myRenderer) {
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_myRenderer = renderer;
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_myRenderer = DependencyManager::get<EntityTreeRenderer>();
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}
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assert(_myRenderer == renderer); // you should only ever render on one renderer
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if (!_myRenderer || QThread::currentThread() != _myRenderer->thread()) {
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return _model;
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@ -513,7 +505,7 @@ ModelPointer RenderableModelEntityItem::getModel(QSharedPointer<EntityTreeRender
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if (!getModelURL().isEmpty()) {
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// If we don't have a model, allocate one *immediately*
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if (!_model) {
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_model = _myRenderer->allocateModel(getModelURL(), renderer->getEntityLoadingPriority(*this), this);
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_model = _myRenderer->allocateModel(getModelURL(), _myRenderer->getEntityLoadingPriority(*this), this);
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_needsInitialSimulation = true;
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// If we need to change URLs, update it *after rendering* (to avoid access violations)
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} else if (QUrl(getModelURL()) != _model->getURL()) {
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@ -587,6 +579,22 @@ EntityItemProperties RenderableModelEntityItem::getProperties(EntityPropertyFlag
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properties.setRenderInfoHasTransparent(_model->getRenderInfoHasTransparent());
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}
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const FBXGeometry* geometry = NULL;
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const_cast<RenderableModelEntityItem*>(this)->getModel();
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if (_model && _model->isLoaded()) {
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geometry = &_model->getFBXGeometry();
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}
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// TODO: improve naturalDimensions in the future,
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// for now we've added this hack for setting natural dimensions of models
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if (geometry) {
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Extents meshExtents = geometry->getUnscaledMeshExtents();
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properties.setNaturalDimensions(meshExtents.maximum - meshExtents.minimum);
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properties.calculateNaturalPosition(meshExtents.minimum, meshExtents.maximum);
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}
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return properties;
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}
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@ -1255,3 +1263,27 @@ QStringList RenderableModelEntityItem::getJointNames() const {
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}
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return result;
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}
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void RenderableModelEntityItem::mapJoints(const QStringList& modelJointNames) {
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// if we don't have animation, or we're already joint mapped then bail early
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if (!hasAnimation() || jointsMapped()) {
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return;
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}
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if (!_animation || _animation->getURL().toString() != getAnimationURL()) {
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_animation = DependencyManager::get<AnimationCache>()->getAnimation(getAnimationURL());
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}
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if (_animation && _animation->isLoaded()) {
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QStringList animationJointNames = _animation->getJointNames();
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if (modelJointNames.size() > 0 && animationJointNames.size() > 0) {
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_jointMapping.resize(modelJointNames.size());
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for (int i = 0; i < modelJointNames.size(); i++) {
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_jointMapping[i] = animationJointNames.indexOf(modelJointNames[i]);
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}
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_jointMappingCompleted = true;
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_jointMappingURL = _animationProperties.getURL();
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}
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}
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}
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@ -16,6 +16,7 @@
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#include <QStringList>
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#include <ModelEntityItem.h>
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#include <AnimationCache.h>
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class Model;
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class EntityTreeRenderer;
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@ -53,7 +54,7 @@ public:
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bool& keepSearching, OctreeElementPointer& element, float& distance,
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BoxFace& face, glm::vec3& surfaceNormal,
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void** intersectedObject, bool precisionPicking) const override;
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ModelPointer getModel(QSharedPointer<EntityTreeRenderer> renderer);
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ModelPointer getModel();
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ModelPointer getModelNotSafe();
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virtual bool needsToCallUpdate() const override;
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@ -106,6 +107,15 @@ public:
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// Transparency is handled in ModelMeshPartPayload
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bool isTransparent() override { return false; }
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void mapJoints(const QStringList& modelJointNames);
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bool jointsMapped() const {
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return _jointMappingURL == getAnimationURL() && _jointMappingCompleted;
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}
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AnimationPointer getAnimation() const {
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return _animation;
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}
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private:
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QVariantMap parseTexturesToMap(QString textures);
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void remapTextures();
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@ -131,6 +141,12 @@ private:
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bool _needsJointSimulation { false };
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bool _showCollisionGeometry { false };
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const void* _collisionMeshKey { nullptr };
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// used on client side
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bool _jointMappingCompleted { false };
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QVector<int> _jointMapping; // domain is index into model-joints, range is index into animation-joints
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QString _jointMappingURL;
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AnimationPointer _animation;
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};
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#endif // hifi_RenderableModelEntityItem_h
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@ -9,11 +9,15 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "RenderablePolyVoxEntityItem.h"
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#include <math.h>
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#include <QObject>
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#include <QByteArray>
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#include <QtConcurrent/QtConcurrentRun>
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#include <glm/gtx/transform.hpp>
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#include <model-networking/SimpleMeshProxy.h>
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#include "ModelScriptingInterface.h"
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#if defined(__GNUC__) && !defined(__clang__)
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@ -52,7 +56,6 @@
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#include "EntityTreeRenderer.h"
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#include "polyvox_vert.h"
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#include "polyvox_frag.h"
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#include "RenderablePolyVoxEntityItem.h"
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#include "EntityEditPacketSender.h"
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#include "PhysicalEntitySimulation.h"
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@ -1626,6 +1629,7 @@ void RenderablePolyVoxEntityItem::locationChanged(bool tellPhysics) {
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scene->enqueueTransaction(transaction);
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}
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bool RenderablePolyVoxEntityItem::getMeshes(MeshProxyList& result) {
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if (!updateDependents()) {
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return false;
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@ -1645,7 +1649,7 @@ bool RenderablePolyVoxEntityItem::getMeshes(MeshProxyList& result) {
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} else {
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success = true;
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// the mesh will be in voxel-space. transform it into object-space
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meshProxy = new MeshProxy(
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meshProxy = new SimpleMeshProxy(
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_mesh->map([=](glm::vec3 position){ return glm::vec3(transform * glm::vec4(position, 1.0f)); },
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[=](glm::vec3 normal){ return glm::normalize(glm::vec3(transform * glm::vec4(normal, 0.0f))); },
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[&](uint32_t index){ return index; }));
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@ -12,17 +12,19 @@
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#ifndef hifi_RenderablePolyVoxEntityItem_h
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#define hifi_RenderablePolyVoxEntityItem_h
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#include <QSemaphore>
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#include <atomic>
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#include <QSemaphore>
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#include <PolyVoxCore/SimpleVolume.h>
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#include <PolyVoxCore/Raycast.h>
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#include <gpu/Context.h>
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#include <model/Forward.h>
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#include <TextureCache.h>
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#include <PolyVoxEntityItem.h>
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#include "PolyVoxEntityItem.h"
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#include "RenderableEntityItem.h"
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#include "gpu/Context.h"
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class PolyVoxPayload {
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public:
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@ -1,9 +1,3 @@
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set(TARGET_NAME entities)
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setup_hifi_library(Network Script)
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link_hifi_libraries(avatars shared audio octree model model-networking fbx networking animation)
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include_hifi_library_headers(networking)
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include_hifi_library_headers(gpu)
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target_bullet()
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include_hifi_library_headers(render)
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link_hifi_libraries(shared networking octree avatars)
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@ -9,12 +9,12 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "AnimationPropertyGroup.h"
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#include <QJsonDocument>
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#include <OctreePacketData.h>
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#include <AnimationLoop.h>
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#include "AnimationPropertyGroup.h"
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#include "EntityItemProperties.h"
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#include "EntityItemPropertiesMacros.h"
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@ -19,7 +19,7 @@
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#include <QtScript/QScriptEngine>
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#include "AnimationLoop.h"
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#include <shared/types/AnimationLoop.h> // for Animation, AnimationCache, and AnimationPointer classes
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#include "EntityItemPropertiesMacros.h"
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#include "PropertyGroup.h"
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@ -23,8 +23,8 @@
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#include <PhysicsHelpers.h>
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#include <RegisteredMetaTypes.h>
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#include <SharedUtil.h> // usecTimestampNow()
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#include <SoundCache.h>
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#include <LogHandler.h>
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#include <Extents.h>
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#include "EntityScriptingInterface.h"
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#include "EntitiesLogging.h"
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@ -988,21 +988,6 @@ void EntityItem::setCollisionSoundURL(const QString& value) {
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}
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}
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SharedSoundPointer EntityItem::getCollisionSound() {
|
||||
SharedSoundPointer result;
|
||||
withReadLock([&] {
|
||||
result = _collisionSound;
|
||||
});
|
||||
|
||||
if (!result) {
|
||||
result = DependencyManager::get<SoundCache>()->getSound(_collisionSoundURL);
|
||||
withWriteLock([&] {
|
||||
_collisionSound = result;
|
||||
});
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void EntityItem::simulate(const quint64& now) {
|
||||
if (getLastSimulated() == 0) {
|
||||
setLastSimulated(now);
|
||||
|
@ -2650,12 +2635,6 @@ QString EntityItem::getCollisionSoundURL() const {
|
|||
return result;
|
||||
}
|
||||
|
||||
void EntityItem::setCollisionSound(SharedSoundPointer sound) {
|
||||
withWriteLock([&] {
|
||||
_collisionSound = sound;
|
||||
});
|
||||
}
|
||||
|
||||
glm::vec3 EntityItem::getRegistrationPoint() const {
|
||||
glm::vec3 result;
|
||||
withReadLock([&] {
|
||||
|
|
|
@ -19,14 +19,13 @@
|
|||
|
||||
#include <QtGui/QWindow>
|
||||
|
||||
#include <AnimationCache.h> // for Animation, AnimationCache, and AnimationPointer classes
|
||||
#include <shared/types/AnimationLoop.h> // for Animation, AnimationCache, and AnimationPointer classes
|
||||
#include <Octree.h> // for EncodeBitstreamParams class
|
||||
#include <OctreeElement.h> // for OctreeElement::AppendState
|
||||
#include <OctreePacketData.h>
|
||||
#include <PhysicsCollisionGroups.h>
|
||||
#include <ShapeInfo.h>
|
||||
#include <Transform.h>
|
||||
#include <Sound.h>
|
||||
#include <SpatiallyNestable.h>
|
||||
#include <Interpolate.h>
|
||||
|
||||
|
@ -260,9 +259,6 @@ public:
|
|||
QString getCollisionSoundURL() const;
|
||||
void setCollisionSoundURL(const QString& value);
|
||||
|
||||
SharedSoundPointer getCollisionSound();
|
||||
void setCollisionSound(SharedSoundPointer sound);
|
||||
|
||||
glm::vec3 getRegistrationPoint() const; /// registration point as ratio of entity
|
||||
|
||||
/// registration point as ratio of entity
|
||||
|
@ -526,7 +522,6 @@ protected:
|
|||
quint64 _loadedScriptTimestamp { ENTITY_ITEM_DEFAULT_SCRIPT_TIMESTAMP + 1 };
|
||||
|
||||
QString _collisionSoundURL;
|
||||
SharedSoundPointer _collisionSound;
|
||||
glm::vec3 _registrationPoint;
|
||||
float _angularDamping;
|
||||
bool _visible;
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "EntityItemID.h"
|
||||
#include <QtCore/QObject>
|
||||
#include <QDebug>
|
||||
|
||||
|
@ -17,7 +18,6 @@
|
|||
#include <UUID.h>
|
||||
|
||||
#include "RegisteredMetaTypes.h"
|
||||
#include "EntityItemID.h"
|
||||
|
||||
int entityItemIDTypeID = qRegisterMetaType<EntityItemID>();
|
||||
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include <ByteCountCoding.h>
|
||||
#include <GLMHelpers.h>
|
||||
#include <RegisteredMetaTypes.h>
|
||||
#include <Extents.h>
|
||||
|
||||
#include "EntitiesLogging.h"
|
||||
#include "EntityItem.h"
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include <stdint.h>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtx/component_wise.hpp>
|
||||
|
||||
#include <QtScript/QScriptEngine>
|
||||
#include <QtCore/QObject>
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
#include <VariantMapToScriptValue.h>
|
||||
#include <SharedUtil.h>
|
||||
#include <SpatialParentFinder.h>
|
||||
#include <model-networking/MeshProxy.h>
|
||||
|
||||
#include "EntitiesLogging.h"
|
||||
#include "EntityDynamicFactoryInterface.h"
|
||||
|
@ -298,18 +297,6 @@ EntityItemProperties EntityScriptingInterface::getEntityProperties(QUuid identit
|
|||
}
|
||||
|
||||
results = entity->getProperties(desiredProperties);
|
||||
|
||||
// TODO: improve naturalDimensions in the future,
|
||||
// for now we've added this hack for setting natural dimensions of models
|
||||
if (entity->getType() == EntityTypes::Model) {
|
||||
const FBXGeometry* geometry = _entityTree->getGeometryForEntity(entity);
|
||||
if (geometry) {
|
||||
Extents meshExtents = geometry->getUnscaledMeshExtents();
|
||||
results.setNaturalDimensions(meshExtents.maximum - meshExtents.minimum);
|
||||
results.calculateNaturalPosition(meshExtents.minimum, meshExtents.maximum);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
@ -9,11 +9,15 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <PerfStat.h>
|
||||
#include <QDateTime>
|
||||
#include "EntityTree.h"
|
||||
#include <QtCore/QDateTime>
|
||||
#include <QtCore/QQueue>
|
||||
|
||||
#include <QtScript/QScriptEngine>
|
||||
|
||||
#include "EntityTree.h"
|
||||
#include <PerfStat.h>
|
||||
#include <Extents.h>
|
||||
|
||||
#include "EntitySimulation.h"
|
||||
#include "VariantMapToScriptValue.h"
|
||||
|
||||
|
@ -55,9 +59,7 @@ public:
|
|||
|
||||
|
||||
EntityTree::EntityTree(bool shouldReaverage) :
|
||||
Octree(shouldReaverage),
|
||||
_fbxService(NULL),
|
||||
_simulation(NULL)
|
||||
Octree(shouldReaverage)
|
||||
{
|
||||
resetClientEditStats();
|
||||
}
|
||||
|
|
|
@ -41,13 +41,6 @@ public:
|
|||
virtual void entityCreated(const EntityItem& newEntity, const SharedNodePointer& senderNode) = 0;
|
||||
};
|
||||
|
||||
class EntityItemFBXService {
|
||||
public:
|
||||
virtual const FBXGeometry* getGeometryForEntity(EntityItemPointer entityItem) = 0;
|
||||
virtual ModelPointer getModelForEntityItem(EntityItemPointer entityItem) = 0;
|
||||
};
|
||||
|
||||
|
||||
class SendEntitiesOperationArgs {
|
||||
public:
|
||||
glm::vec3 root;
|
||||
|
@ -189,15 +182,6 @@ public:
|
|||
int processEraseMessage(ReceivedMessage& message, const SharedNodePointer& sourceNode);
|
||||
int processEraseMessageDetails(const QByteArray& buffer, const SharedNodePointer& sourceNode);
|
||||
|
||||
EntityItemFBXService* getFBXService() const { return _fbxService; }
|
||||
void setFBXService(EntityItemFBXService* service) { _fbxService = service; }
|
||||
const FBXGeometry* getGeometryForEntity(EntityItemPointer entityItem) {
|
||||
return _fbxService ? _fbxService->getGeometryForEntity(entityItem) : NULL;
|
||||
}
|
||||
ModelPointer getModelForEntityItem(EntityItemPointer entityItem) {
|
||||
return _fbxService ? _fbxService->getModelForEntityItem(entityItem) : NULL;
|
||||
}
|
||||
|
||||
EntityTreeElementPointer getContainingElement(const EntityItemID& entityItemID) /*const*/;
|
||||
void setContainingElement(const EntityItemID& entityItemID, EntityTreeElementPointer element);
|
||||
void debugDumpMap();
|
||||
|
@ -325,8 +309,6 @@ protected:
|
|||
_deletedEntityItemIDs << id;
|
||||
}
|
||||
|
||||
EntityItemFBXService* _fbxService;
|
||||
|
||||
mutable QReadWriteLock _entityToElementLock;
|
||||
QHash<EntityItemID, EntityTreeElementPointer> _entityToElementMap;
|
||||
|
||||
|
|
|
@ -9,17 +9,18 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "EntityTreeElement.h"
|
||||
|
||||
#include <glm/gtx/transform.hpp>
|
||||
|
||||
#include <FBXReader.h>
|
||||
#include <GeometryUtil.h>
|
||||
#include <OctreeUtils.h>
|
||||
#include <Extents.h>
|
||||
|
||||
#include "EntitiesLogging.h"
|
||||
#include "EntityNodeData.h"
|
||||
#include "EntityItemProperties.h"
|
||||
#include "EntityTree.h"
|
||||
#include "EntityTreeElement.h"
|
||||
#include "EntityTypes.h"
|
||||
|
||||
EntityTreeElement::EntityTreeElement(unsigned char* octalCode) : OctreeElement() {
|
||||
|
|
|
@ -9,12 +9,11 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "KeyLightPropertyGroup.h"
|
||||
|
||||
#include <QJsonDocument>
|
||||
#include <OctreePacketData.h>
|
||||
|
||||
#include <AnimationLoop.h>
|
||||
|
||||
#include "KeyLightPropertyGroup.h"
|
||||
#include "EntityItemProperties.h"
|
||||
#include "EntityItemPropertiesMacros.h"
|
||||
|
||||
|
|
|
@ -37,7 +37,6 @@ ModelEntityItem::ModelEntityItem(const EntityItemID& entityItemID) : EntityItem(
|
|||
_animationLoop.setResetOnRunning(false);
|
||||
|
||||
_type = EntityTypes::Model;
|
||||
_jointMappingCompleted = false;
|
||||
_lastKnownCurrentFrame = -1;
|
||||
_color[0] = _color[1] = _color[2] = 0;
|
||||
}
|
||||
|
@ -204,30 +203,6 @@ void ModelEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
|
|||
}
|
||||
|
||||
|
||||
void ModelEntityItem::mapJoints(const QStringList& modelJointNames) {
|
||||
// if we don't have animation, or we're already joint mapped then bail early
|
||||
if (!hasAnimation() || jointsMapped()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_animation || _animation->getURL().toString() != getAnimationURL()) {
|
||||
_animation = DependencyManager::get<AnimationCache>()->getAnimation(getAnimationURL());
|
||||
}
|
||||
|
||||
if (_animation && _animation->isLoaded()) {
|
||||
QStringList animationJointNames = _animation->getJointNames();
|
||||
|
||||
if (modelJointNames.size() > 0 && animationJointNames.size() > 0) {
|
||||
_jointMapping.resize(modelJointNames.size());
|
||||
for (int i = 0; i < modelJointNames.size(); i++) {
|
||||
_jointMapping[i] = animationJointNames.indexOf(modelJointNames[i]);
|
||||
}
|
||||
_jointMappingCompleted = true;
|
||||
_jointMappingURL = _animationProperties.getURL();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ModelEntityItem::isAnimatingSomething() const {
|
||||
return getAnimationIsPlaying() &&
|
||||
getAnimationFPS() != 0.0f &&
|
||||
|
|
|
@ -12,8 +12,6 @@
|
|||
#ifndef hifi_ModelEntityItem_h
|
||||
#define hifi_ModelEntityItem_h
|
||||
|
||||
#include <AnimationLoop.h>
|
||||
|
||||
#include "EntityItem.h"
|
||||
#include "AnimationPropertyGroup.h"
|
||||
|
||||
|
@ -103,10 +101,7 @@ public:
|
|||
void setAnimationLastFrame(float lastFrame) { _animationLoop.setLastFrame(lastFrame); }
|
||||
float getAnimationLastFrame() const { return _animationLoop.getLastFrame(); }
|
||||
|
||||
void mapJoints(const QStringList& modelJointNames);
|
||||
bool jointsMapped() const { return _jointMappingURL == getAnimationURL() && _jointMappingCompleted; }
|
||||
|
||||
AnimationPointer getAnimation() const { return _animation; }
|
||||
bool getAnimationIsPlaying() const { return _animationLoop.getRunning(); }
|
||||
float getAnimationCurrentFrame() const { return _animationLoop.getCurrentFrame(); }
|
||||
float getAnimationFPS() const { return _animationLoop.getFPS(); }
|
||||
|
@ -158,7 +153,6 @@ protected:
|
|||
QUrl _parsedModelURL;
|
||||
QString _compoundShapeURL;
|
||||
|
||||
AnimationPointer _animation;
|
||||
AnimationPropertyGroup _animationProperties;
|
||||
AnimationLoop _animationLoop;
|
||||
|
||||
|
@ -166,11 +160,6 @@ protected:
|
|||
QString _textures;
|
||||
|
||||
ShapeType _shapeType = SHAPE_TYPE_NONE;
|
||||
|
||||
// used on client side
|
||||
bool _jointMappingCompleted;
|
||||
QVector<int> _jointMapping; // domain is index into model-joints, range is index into animation-joints
|
||||
QString _jointMappingURL;
|
||||
};
|
||||
|
||||
#endif // hifi_ModelEntityItem_h
|
||||
|
|
|
@ -1,44 +0,0 @@
|
|||
//
|
||||
// MeshFace.cpp
|
||||
// libraries/model/src/model/
|
||||
//
|
||||
// Created by Seth Alves on 2017-3-23
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <RegisteredMetaTypes.h>
|
||||
|
||||
#include "MeshFace.h"
|
||||
|
||||
|
||||
QScriptValue meshFaceToScriptValue(QScriptEngine* engine, const MeshFace &meshFace) {
|
||||
QScriptValue obj = engine->newObject();
|
||||
obj.setProperty("vertices", qVectorIntToScriptValue(engine, meshFace.vertexIndices));
|
||||
return obj;
|
||||
}
|
||||
|
||||
void meshFaceFromScriptValue(const QScriptValue &object, MeshFace& meshFaceResult) {
|
||||
qVectorIntFromScriptValue(object.property("vertices"), meshFaceResult.vertexIndices);
|
||||
}
|
||||
|
||||
QScriptValue qVectorMeshFaceToScriptValue(QScriptEngine* engine, const QVector<MeshFace>& vector) {
|
||||
QScriptValue array = engine->newArray();
|
||||
for (int i = 0; i < vector.size(); i++) {
|
||||
array.setProperty(i, meshFaceToScriptValue(engine, vector.at(i)));
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
void qVectorMeshFaceFromScriptValue(const QScriptValue& array, QVector<MeshFace>& result) {
|
||||
int length = array.property("length").toInteger();
|
||||
result.clear();
|
||||
|
||||
for (int i = 0; i < length; i++) {
|
||||
MeshFace meshFace = MeshFace();
|
||||
meshFaceFromScriptValue(array.property(i), meshFace);
|
||||
result << meshFace;
|
||||
}
|
||||
}
|
|
@ -1,43 +0,0 @@
|
|||
//
|
||||
// MeshFace.h
|
||||
// libraries/model/src/model/
|
||||
//
|
||||
// Created by Seth Alves on 2017-3-23
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_MeshFace_h
|
||||
#define hifi_MeshFace_h
|
||||
|
||||
#include <QScriptEngine>
|
||||
#include <QScriptValueIterator>
|
||||
#include <QtScript/QScriptValue>
|
||||
|
||||
#include <model/Geometry.h>
|
||||
|
||||
using MeshPointer = std::shared_ptr<model::Mesh>;
|
||||
|
||||
class MeshFace {
|
||||
|
||||
public:
|
||||
MeshFace() {}
|
||||
~MeshFace() {}
|
||||
|
||||
QVector<uint32_t> vertexIndices;
|
||||
// TODO -- material...
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(MeshFace)
|
||||
Q_DECLARE_METATYPE(QVector<MeshFace>)
|
||||
|
||||
QScriptValue meshFaceToScriptValue(QScriptEngine* engine, const MeshFace &meshFace);
|
||||
void meshFaceFromScriptValue(const QScriptValue &object, MeshFace& meshFaceResult);
|
||||
QScriptValue qVectorMeshFaceToScriptValue(QScriptEngine* engine, const QVector<MeshFace>& vector);
|
||||
void qVectorMeshFaceFromScriptValue(const QScriptValue& array, QVector<MeshFace>& result);
|
||||
|
||||
|
||||
|
||||
#endif // hifi_MeshFace_h
|
|
@ -1,48 +0,0 @@
|
|||
//
|
||||
// MeshProxy.cpp
|
||||
// libraries/model/src/model/
|
||||
//
|
||||
// Created by Seth Alves on 2017-3-22.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "MeshProxy.h"
|
||||
|
||||
|
||||
QScriptValue meshToScriptValue(QScriptEngine* engine, MeshProxy* const &in) {
|
||||
return engine->newQObject(in, QScriptEngine::QtOwnership,
|
||||
QScriptEngine::ExcludeDeleteLater | QScriptEngine::ExcludeChildObjects);
|
||||
}
|
||||
|
||||
void meshFromScriptValue(const QScriptValue& value, MeshProxy* &out) {
|
||||
out = qobject_cast<MeshProxy*>(value.toQObject());
|
||||
}
|
||||
|
||||
QScriptValue meshesToScriptValue(QScriptEngine* engine, const MeshProxyList &in) {
|
||||
// QScriptValueList result;
|
||||
QScriptValue result = engine->newArray();
|
||||
int i = 0;
|
||||
foreach (MeshProxy* const meshProxy, in) {
|
||||
result.setProperty(i++, meshToScriptValue(engine, meshProxy));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void meshesFromScriptValue(const QScriptValue& value, MeshProxyList &out) {
|
||||
QScriptValueIterator itr(value);
|
||||
|
||||
qDebug() << "in meshesFromScriptValue, value.length =" << value.property("length").toInt32();
|
||||
|
||||
while(itr.hasNext()) {
|
||||
itr.next();
|
||||
MeshProxy* meshProxy = qscriptvalue_cast<MeshProxyList::value_type>(itr.value());
|
||||
if (meshProxy) {
|
||||
out.append(meshProxy);
|
||||
} else {
|
||||
qDebug() << "null meshProxy";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,52 +0,0 @@
|
|||
//
|
||||
// MeshProxy.h
|
||||
// libraries/model/src/model/
|
||||
//
|
||||
// Created by Seth Alves on 2017-1-27.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_MeshProxy_h
|
||||
#define hifi_MeshProxy_h
|
||||
|
||||
#include <QScriptEngine>
|
||||
#include <QScriptValueIterator>
|
||||
#include <QtScript/QScriptValue>
|
||||
|
||||
#include <model/Geometry.h>
|
||||
|
||||
using MeshPointer = std::shared_ptr<model::Mesh>;
|
||||
|
||||
class MeshProxy : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
MeshProxy(MeshPointer mesh) : _mesh(mesh) {}
|
||||
~MeshProxy() {}
|
||||
|
||||
MeshPointer getMeshPointer() const { return _mesh; }
|
||||
|
||||
Q_INVOKABLE int getNumVertices() const { return (int)_mesh->getNumVertices(); }
|
||||
Q_INVOKABLE glm::vec3 getPos3(int index) const { return _mesh->getPos3(index); }
|
||||
|
||||
|
||||
protected:
|
||||
MeshPointer _mesh;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(MeshProxy*);
|
||||
|
||||
class MeshProxyList : public QList<MeshProxy*> {}; // typedef and using fight with the Qt macros/templates, do this instead
|
||||
Q_DECLARE_METATYPE(MeshProxyList);
|
||||
|
||||
|
||||
QScriptValue meshToScriptValue(QScriptEngine* engine, MeshProxy* const &in);
|
||||
void meshFromScriptValue(const QScriptValue& value, MeshProxy* &out);
|
||||
|
||||
QScriptValue meshesToScriptValue(QScriptEngine* engine, const MeshProxyList &in);
|
||||
void meshesFromScriptValue(const QScriptValue& value, MeshProxyList &out);
|
||||
|
||||
#endif // hifi_MeshProxy_h
|
|
@ -0,0 +1,27 @@
|
|||
//
|
||||
// MeshProxy.cpp
|
||||
// libraries/model/src/model/
|
||||
//
|
||||
// Created by Seth Alves on 2017-3-22.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "SimpleMeshProxy.h"
|
||||
|
||||
#include <model/Geometry.h>
|
||||
|
||||
MeshPointer SimpleMeshProxy::getMeshPointer() const {
|
||||
return _mesh;
|
||||
}
|
||||
|
||||
int SimpleMeshProxy::getNumVertices() const {
|
||||
return (int)_mesh->getNumVertices();
|
||||
}
|
||||
|
||||
glm::vec3 SimpleMeshProxy::getPos3(int index) const {
|
||||
return _mesh->getPos3(index);
|
||||
}
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
//
|
||||
// MeshProxy.h
|
||||
// libraries/model/src/model/
|
||||
//
|
||||
// Created by Seth Alves on 2017-1-27.
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_SimpleMeshProxy_h
|
||||
#define hifi_SimpleMeshProxy_h
|
||||
|
||||
#include <QScriptEngine>
|
||||
#include <QScriptValueIterator>
|
||||
#include <QtScript/QScriptValue>
|
||||
|
||||
#include <RegisteredMetaTypes.h>
|
||||
|
||||
class SimpleMeshProxy : public MeshProxy {
|
||||
public:
|
||||
SimpleMeshProxy(const MeshPointer& mesh) : _mesh(mesh) { }
|
||||
|
||||
MeshPointer getMeshPointer() const override;
|
||||
|
||||
int getNumVertices() const override;
|
||||
|
||||
glm::vec3 getPos3(int index) const override;
|
||||
|
||||
|
||||
protected:
|
||||
const MeshPointer _mesh;
|
||||
};
|
||||
|
||||
#endif // hifi_SimpleMeshProxy_h
|
19
libraries/model/src/model/Forward.h
Normal file
19
libraries/model/src/model/Forward.h
Normal file
|
@ -0,0 +1,19 @@
|
|||
//
|
||||
// Geometry.h
|
||||
// libraries/model/src/model
|
||||
//
|
||||
// Created by Sam Gateau on 12/5/2014.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#ifndef hifi_model_Forward_h
|
||||
#define hifi_model_Forward_h
|
||||
|
||||
namespace model {
|
||||
class Mesh;
|
||||
using MeshPointer = std::shared_ptr<Mesh>;
|
||||
}
|
||||
|
||||
#endif
|
|
@ -9,17 +9,17 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "ModelScriptingInterface.h"
|
||||
#include <QScriptEngine>
|
||||
#include <QScriptValueIterator>
|
||||
#include <QtScript/QScriptValue>
|
||||
#include <model-networking/MeshFace.h>
|
||||
#include <model-networking/SimpleMeshProxy.h>
|
||||
#include "ScriptEngine.h"
|
||||
#include "ScriptEngineLogging.h"
|
||||
#include "ModelScriptingInterface.h"
|
||||
#include "OBJWriter.h"
|
||||
|
||||
ModelScriptingInterface::ModelScriptingInterface(QObject* parent) : QObject(parent) {
|
||||
_modelScriptEngine = qobject_cast<ScriptEngine*>(parent);
|
||||
_modelScriptEngine = qobject_cast<QScriptEngine*>(parent);
|
||||
|
||||
qScriptRegisterSequenceMetaType<QList<MeshProxy*>>(_modelScriptEngine);
|
||||
qScriptRegisterMetaType(_modelScriptEngine, meshFaceToScriptValue, meshFaceFromScriptValue);
|
||||
|
@ -118,7 +118,7 @@ QScriptValue ModelScriptingInterface::appendMeshes(MeshProxyList in) {
|
|||
(gpu::Byte*) parts.data()), gpu::Element::PART_DRAWCALL));
|
||||
|
||||
|
||||
MeshProxy* resultProxy = new MeshProxy(result);
|
||||
MeshProxy* resultProxy = new SimpleMeshProxy(result);
|
||||
return meshToScriptValue(_modelScriptEngine, resultProxy);
|
||||
}
|
||||
|
||||
|
@ -134,7 +134,7 @@ QScriptValue ModelScriptingInterface::transformMesh(glm::mat4 transform, MeshPro
|
|||
model::MeshPointer result = mesh->map([&](glm::vec3 position){ return glm::vec3(transform * glm::vec4(position, 1.0f)); },
|
||||
[&](glm::vec3 normal){ return glm::vec3(transform * glm::vec4(normal, 0.0f)); },
|
||||
[&](uint32_t index){ return index; });
|
||||
MeshProxy* resultProxy = new MeshProxy(result);
|
||||
MeshProxy* resultProxy = new SimpleMeshProxy(result);
|
||||
return meshToScriptValue(_modelScriptEngine, resultProxy);
|
||||
}
|
||||
|
||||
|
@ -188,6 +188,6 @@ QScriptValue ModelScriptingInterface::newMesh(const QVector<glm::vec3>& vertices
|
|||
|
||||
|
||||
|
||||
MeshProxy* meshProxy = new MeshProxy(mesh);
|
||||
MeshProxy* meshProxy = new SimpleMeshProxy(mesh);
|
||||
return meshToScriptValue(_modelScriptEngine, meshProxy);
|
||||
}
|
||||
|
|
|
@ -9,19 +9,13 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
|
||||
#ifndef hifi_ModelScriptingInterface_h
|
||||
#define hifi_ModelScriptingInterface_h
|
||||
|
||||
#include <QtCore/QObject>
|
||||
#include <QScriptValue>
|
||||
#include <OBJWriter.h>
|
||||
#include <model/Geometry.h>
|
||||
#include <model-networking/MeshProxy.h>
|
||||
#include <model-networking/MeshFace.h>
|
||||
|
||||
using MeshPointer = std::shared_ptr<model::Mesh>;
|
||||
class ScriptEngine;
|
||||
#include <RegisteredMetaTypes.h>
|
||||
class QScriptEngine;
|
||||
|
||||
class ModelScriptingInterface : public QObject {
|
||||
Q_OBJECT
|
||||
|
@ -37,7 +31,7 @@ public:
|
|||
const QVector<MeshFace>& faces);
|
||||
|
||||
private:
|
||||
ScriptEngine* _modelScriptEngine { nullptr };
|
||||
QScriptEngine* _modelScriptEngine { nullptr };
|
||||
};
|
||||
|
||||
#endif // hifi_ModelScriptingInterface_h
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
#include <glm/gtx/component_wise.hpp>
|
||||
|
||||
// Bring the most commonly used GLM types into the default namespace
|
||||
using glm::ivec2;
|
||||
|
|
|
@ -9,6 +9,10 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "RegisteredMetaTypes.h"
|
||||
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
#include <QtCore/QUrl>
|
||||
#include <QtCore/QUuid>
|
||||
#include <QtCore/QRect>
|
||||
|
@ -17,10 +21,9 @@
|
|||
#include <QtGui/QVector2D>
|
||||
#include <QtGui/QVector3D>
|
||||
#include <QtGui/QQuaternion>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <QAbstractSocket>
|
||||
|
||||
#include "RegisteredMetaTypes.h"
|
||||
#include <QtNetwork/QAbstractSocket>
|
||||
#include <QtScript/QScriptValue>
|
||||
#include <QtScript/QScriptValueIterator>
|
||||
|
||||
int vec4MetaTypeId = qRegisterMetaType<glm::vec4>();
|
||||
int vec3MetaTypeId = qRegisterMetaType<glm::vec3>();
|
||||
|
@ -796,3 +799,101 @@ void qSizeFFromScriptValue(const QScriptValue& object, QSizeF& qSizeF) {
|
|||
qSizeF.setWidth(object.property("width").toVariant().toFloat());
|
||||
qSizeF.setHeight(object.property("height").toVariant().toFloat());
|
||||
}
|
||||
|
||||
AnimationDetails::AnimationDetails() :
|
||||
role(), url(), fps(0.0f), priority(0.0f), loop(false), hold(false),
|
||||
startAutomatically(false), firstFrame(0.0f), lastFrame(0.0f), running(false), currentFrame(0.0f) {
|
||||
}
|
||||
|
||||
AnimationDetails::AnimationDetails(QString role, QUrl url, float fps, float priority, bool loop,
|
||||
bool hold, bool startAutomatically, float firstFrame, float lastFrame, bool running, float currentFrame) :
|
||||
role(role), url(url), fps(fps), priority(priority), loop(loop), hold(hold),
|
||||
startAutomatically(startAutomatically), firstFrame(firstFrame), lastFrame(lastFrame),
|
||||
running(running), currentFrame(currentFrame) {
|
||||
}
|
||||
|
||||
|
||||
QScriptValue animationDetailsToScriptValue(QScriptEngine* engine, const AnimationDetails& details) {
|
||||
QScriptValue obj = engine->newObject();
|
||||
obj.setProperty("role", details.role);
|
||||
obj.setProperty("url", details.url.toString());
|
||||
obj.setProperty("fps", details.fps);
|
||||
obj.setProperty("priority", details.priority);
|
||||
obj.setProperty("loop", details.loop);
|
||||
obj.setProperty("hold", details.hold);
|
||||
obj.setProperty("startAutomatically", details.startAutomatically);
|
||||
obj.setProperty("firstFrame", details.firstFrame);
|
||||
obj.setProperty("lastFrame", details.lastFrame);
|
||||
obj.setProperty("running", details.running);
|
||||
obj.setProperty("currentFrame", details.currentFrame);
|
||||
return obj;
|
||||
}
|
||||
|
||||
void animationDetailsFromScriptValue(const QScriptValue& object, AnimationDetails& details) {
|
||||
// nothing for now...
|
||||
}
|
||||
|
||||
QScriptValue meshToScriptValue(QScriptEngine* engine, MeshProxy* const &in) {
|
||||
return engine->newQObject(in, QScriptEngine::QtOwnership,
|
||||
QScriptEngine::ExcludeDeleteLater | QScriptEngine::ExcludeChildObjects);
|
||||
}
|
||||
|
||||
void meshFromScriptValue(const QScriptValue& value, MeshProxy* &out) {
|
||||
out = qobject_cast<MeshProxy*>(value.toQObject());
|
||||
}
|
||||
|
||||
QScriptValue meshesToScriptValue(QScriptEngine* engine, const MeshProxyList &in) {
|
||||
// QScriptValueList result;
|
||||
QScriptValue result = engine->newArray();
|
||||
int i = 0;
|
||||
foreach(MeshProxy* const meshProxy, in) {
|
||||
result.setProperty(i++, meshToScriptValue(engine, meshProxy));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void meshesFromScriptValue(const QScriptValue& value, MeshProxyList &out) {
|
||||
QScriptValueIterator itr(value);
|
||||
|
||||
qDebug() << "in meshesFromScriptValue, value.length =" << value.property("length").toInt32();
|
||||
|
||||
while (itr.hasNext()) {
|
||||
itr.next();
|
||||
MeshProxy* meshProxy = qscriptvalue_cast<MeshProxyList::value_type>(itr.value());
|
||||
if (meshProxy) {
|
||||
out.append(meshProxy);
|
||||
} else {
|
||||
qDebug() << "null meshProxy";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
QScriptValue meshFaceToScriptValue(QScriptEngine* engine, const MeshFace &meshFace) {
|
||||
QScriptValue obj = engine->newObject();
|
||||
obj.setProperty("vertices", qVectorIntToScriptValue(engine, meshFace.vertexIndices));
|
||||
return obj;
|
||||
}
|
||||
|
||||
void meshFaceFromScriptValue(const QScriptValue &object, MeshFace& meshFaceResult) {
|
||||
qVectorIntFromScriptValue(object.property("vertices"), meshFaceResult.vertexIndices);
|
||||
}
|
||||
|
||||
QScriptValue qVectorMeshFaceToScriptValue(QScriptEngine* engine, const QVector<MeshFace>& vector) {
|
||||
QScriptValue array = engine->newArray();
|
||||
for (int i = 0; i < vector.size(); i++) {
|
||||
array.setProperty(i, meshFaceToScriptValue(engine, vector.at(i)));
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
void qVectorMeshFaceFromScriptValue(const QScriptValue& array, QVector<MeshFace>& result) {
|
||||
int length = array.property("length").toInteger();
|
||||
result.clear();
|
||||
|
||||
for (int i = 0; i < length; i++) {
|
||||
MeshFace meshFace = MeshFace();
|
||||
meshFaceFromScriptValue(array.property(i), meshFace);
|
||||
result << meshFace;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
#include <QtScript/QScriptEngine>
|
||||
#include <QtCore/QUuid>
|
||||
#include <QtCore/QUrl>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
@ -167,4 +168,73 @@ void quuidFromScriptValue(const QScriptValue& object, QUuid& uuid);
|
|||
QScriptValue qSizeFToScriptValue(QScriptEngine* engine, const QSizeF& qSizeF);
|
||||
void qSizeFFromScriptValue(const QScriptValue& object, QSizeF& qSizeF);
|
||||
|
||||
class AnimationDetails {
|
||||
public:
|
||||
AnimationDetails();
|
||||
AnimationDetails(QString role, QUrl url, float fps, float priority, bool loop,
|
||||
bool hold, bool startAutomatically, float firstFrame, float lastFrame, bool running, float currentFrame);
|
||||
|
||||
QString role;
|
||||
QUrl url;
|
||||
float fps;
|
||||
float priority;
|
||||
bool loop;
|
||||
bool hold;
|
||||
bool startAutomatically;
|
||||
float firstFrame;
|
||||
float lastFrame;
|
||||
bool running;
|
||||
float currentFrame;
|
||||
};
|
||||
Q_DECLARE_METATYPE(AnimationDetails);
|
||||
QScriptValue animationDetailsToScriptValue(QScriptEngine* engine, const AnimationDetails& event);
|
||||
void animationDetailsFromScriptValue(const QScriptValue& object, AnimationDetails& event);
|
||||
|
||||
namespace model {
|
||||
class Mesh;
|
||||
}
|
||||
|
||||
using MeshPointer = std::shared_ptr<model::Mesh>;
|
||||
|
||||
|
||||
class MeshProxy : public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
virtual MeshPointer getMeshPointer() const = 0;
|
||||
Q_INVOKABLE virtual int getNumVertices() const = 0;
|
||||
Q_INVOKABLE virtual glm::vec3 getPos3(int index) const = 0;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(MeshProxy*);
|
||||
|
||||
class MeshProxyList : public QList<MeshProxy*> {}; // typedef and using fight with the Qt macros/templates, do this instead
|
||||
Q_DECLARE_METATYPE(MeshProxyList);
|
||||
|
||||
|
||||
QScriptValue meshToScriptValue(QScriptEngine* engine, MeshProxy* const &in);
|
||||
void meshFromScriptValue(const QScriptValue& value, MeshProxy* &out);
|
||||
|
||||
QScriptValue meshesToScriptValue(QScriptEngine* engine, const MeshProxyList &in);
|
||||
void meshesFromScriptValue(const QScriptValue& value, MeshProxyList &out);
|
||||
|
||||
class MeshFace {
|
||||
|
||||
public:
|
||||
MeshFace() {}
|
||||
~MeshFace() {}
|
||||
|
||||
QVector<uint32_t> vertexIndices;
|
||||
// TODO -- material...
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(MeshFace)
|
||||
Q_DECLARE_METATYPE(QVector<MeshFace>)
|
||||
|
||||
QScriptValue meshFaceToScriptValue(QScriptEngine* engine, const MeshFace &meshFace);
|
||||
void meshFaceFromScriptValue(const QScriptValue &object, MeshFace& meshFaceResult);
|
||||
QScriptValue qVectorMeshFaceToScriptValue(QScriptEngine* engine, const QVector<MeshFace>& vector);
|
||||
void qVectorMeshFaceFromScriptValue(const QScriptValue& array, QVector<MeshFace>& result);
|
||||
|
||||
|
||||
#endif // hifi_RegisteredMetaTypes_h
|
||||
|
|
|
@ -9,11 +9,13 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <NumericalConstants.h>
|
||||
|
||||
#include "AnimationCache.h"
|
||||
#include "AnimationLoop.h"
|
||||
|
||||
#include "../../NumericalConstants.h"
|
||||
#include "../../SharedUtil.h"
|
||||
#include "../../GLMHelpers.h"
|
||||
#include "../../RegisteredMetaTypes.h"
|
||||
|
||||
const float AnimationLoop::MAXIMUM_POSSIBLE_FRAME = 100000.0f;
|
||||
|
||||
AnimationLoop::AnimationLoop() :
|
||||
|
@ -62,7 +64,7 @@ AnimationLoop::AnimationLoop(float fps, bool loop, bool hold, bool startAutomati
|
|||
{
|
||||
}
|
||||
|
||||
void AnimationLoop::simulateAtTime(quint64 now) {
|
||||
void AnimationLoop::simulateAtTime(uint64_t now) {
|
||||
float deltaTime = (float)(now - _lastSimulated) / (float)USECS_PER_SECOND;
|
||||
_lastSimulated = now;
|
||||
simulate(deltaTime);
|
|
@ -14,6 +14,9 @@
|
|||
|
||||
class AnimationDetails;
|
||||
|
||||
#include <stdint.h>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
class AnimationLoop {
|
||||
public:
|
||||
static const float MAXIMUM_POSSIBLE_FRAME;
|
||||
|
@ -58,7 +61,7 @@ public:
|
|||
void stop() { setRunning(false); }
|
||||
void simulate(float deltaTime); /// call this with deltaTime if you as the caller are managing the delta time between calls
|
||||
|
||||
void simulateAtTime(quint64 now); /// call this with "now" if you want the animationLoop to handle delta times
|
||||
void simulateAtTime(uint64_t now); /// call this with "now" if you want the animationLoop to handle delta times
|
||||
|
||||
private:
|
||||
float _fps;
|
||||
|
@ -71,7 +74,7 @@ private:
|
|||
float _currentFrame;
|
||||
float _maxFrameIndexHint;
|
||||
bool _resetOnRunning;
|
||||
quint64 _lastSimulated;
|
||||
uint64_t _lastSimulated;
|
||||
};
|
||||
|
||||
#endif // hifi_AnimationLoop_h
|
|
@ -47,6 +47,7 @@
|
|||
#include <gpu/gl/GLTexture.h>
|
||||
#include <gpu/StandardShaderLib.h>
|
||||
|
||||
#include <AnimationCache.h>
|
||||
#include <SimpleEntitySimulation.h>
|
||||
#include <EntityDynamicInterface.h>
|
||||
#include <EntityDynamicFactoryInterface.h>
|
||||
|
|
Loading…
Reference in a new issue