Sam Gateau
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6f5c411a46
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Fixing a few issues and syntax, trying to understand why the shadows are not rendering correctly
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2015-04-03 10:32:20 -07:00 |
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Seth Alves
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997f7251c7
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dont need _collisionGeometryScale
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2015-04-01 18:23:43 -07:00 |
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Seth Alves
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81200bb2a0
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save collision hull scaling in model
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2015-04-01 17:49:01 -07:00 |
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Seth Alves
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af6ce8fb07
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HERE COMES AN S
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2015-03-31 14:37:41 -07:00 |
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Seth Alves
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95cc8672c0
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remove unneeded assert
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2015-03-31 14:32:43 -07:00 |
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Seth Alves
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347ef3c4e1
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use scaling from visual model on collision model rather than using the bounds from the collision model
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2015-03-31 14:03:37 -07:00 |
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Seth Alves
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c8e623ace7
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remove some debugging prints, added some comments
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2015-03-31 07:18:20 -07:00 |
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Seth Alves
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acf30782b6
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include quads in creation of hulls for physics collision. visual model vs collision model debug spew. fix dice script
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2015-03-30 17:04:47 -07:00 |
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Seth Alves
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ee7247a5b4
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fix a couple of crashes
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2015-03-30 15:56:01 -07:00 |
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Seth Alves
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8a5192c1d9
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attempt to handle registration point in hull collisions
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2015-03-30 11:22:31 -07:00 |
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Seth Alves
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dccedeadff
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diff minimization
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2015-03-24 16:59:12 -07:00 |
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Seth Alves
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2f47f7c7ba
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diff minimization
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2015-03-24 16:51:42 -07:00 |
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Seth Alves
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8d2c942509
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diff minimization
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2015-03-24 16:38:11 -07:00 |
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Seth Alves
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1eeb2e89f8
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remove some debug spam
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2015-03-24 16:23:51 -07:00 |
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Seth Alves
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6e3be26013
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attempting to figure out why physics motion object doesn't get updated when collision model url changes
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2015-03-24 15:28:21 -07:00 |
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Seth Alves
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c8ad82917e
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clean up some debugging spew. take dimensions into account when scaling points used for collision hull creation
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2015-03-23 16:54:36 -07:00 |
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Seth Alves
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bfc5cf99d6
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more code for compound hull collisions
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2015-03-21 16:11:47 -07:00 |
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Seth Alves
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86d09a1607
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more compound shape stuff
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2015-03-21 08:55:49 -07:00 |
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Seth Alves
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769194f046
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first stab at compound hull collisions
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2015-03-20 13:41:14 -07:00 |
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Seth Alves
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1db9a9ef46
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use .isEmpty on urls rather than convert them to strings and compare to empty string
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2015-03-19 15:48:48 -07:00 |
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Seth Alves
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480eae7317
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Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide
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2015-03-19 09:14:26 -07:00 |
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Andrew Meadows
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c032b29633
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proper shape management for ConvexHull shapes
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2015-03-18 16:29:57 -07:00 |
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Seth Alves
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1cab14064d
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remove unneeded code, quiet some debug spew
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2015-03-18 13:10:53 -07:00 |
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Seth Alves
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36e0a5afc5
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cleanups
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2015-03-18 13:04:27 -07:00 |
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Seth Alves
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9161cc8b83
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attempt to handle collision models in the same way as render models
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2015-03-18 13:00:09 -07:00 |
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Seth Alves
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f9be7dda36
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bump shape stuff from ModelEntityItem down to RenderableModelEntityItem
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2015-03-17 18:55:13 -07:00 |
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Andrew Meadows
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373be95297
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entity cubes are in meters
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2015-03-06 15:32:03 -08:00 |
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Andrew Meadows
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7836bb4dcd
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rayIntersection uses meters instead of tree units
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2015-02-26 17:42:17 -08:00 |
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Andrew Meadows
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64c28fe925
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remove EntityItem::getSize()
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2015-02-26 15:36:59 -08:00 |
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Andrew Meadows
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8d4ea143ce
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easy conversions of: InDomainUnits --> InMeters
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2015-02-25 14:48:06 -08:00 |
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Andrew Meadows
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2ffb19a0ed
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getPosition() --> getPositionInDomainUnits()
and friends
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2015-02-25 14:35:04 -08:00 |
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Brad Hefta-Gaub
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2eeb2a5ec5
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Merge pull request #4205 from AndrewMeadows/isentropic
small models get box collision shape
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2015-01-30 18:30:55 -08:00 |
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Andrew Meadows
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a723c748f5
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check initialization of _needsInitialSimulation
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2015-01-30 18:08:00 -08:00 |
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Andrew Meadows
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b035c5b082
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fix for updating moving models
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2015-01-30 14:16:32 -08:00 |
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ZappoMan
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e6388a65b9
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rough pass at adding color to geometry cache
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2015-01-13 20:53:05 -08:00 |
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Sam Gateau
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458ea6759e
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Adding the shadow.slh file containing the shader functions used for shadowing, itis used by both normal and cascaded shadow deferred lighting passes
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2015-01-05 11:27:29 -08:00 |
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Andrew Meadows
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b03e6c53e1
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fixing derived classes to use new EntityItem API
remove 'forceCopy' argument in EntityItem::setProperties()
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2014-12-18 11:41:20 -08:00 |
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ZappoMan
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9f9b8bcb68
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move interface/entities to libraries/entities-renderer
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2014-12-17 12:54:41 -08:00 |
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