Commit graph

38 commits

Author SHA1 Message Date
Sam Gateau
6f5c411a46 Fixing a few issues and syntax, trying to understand why the shadows are not rendering correctly 2015-04-03 10:32:20 -07:00
Seth Alves
997f7251c7 dont need _collisionGeometryScale 2015-04-01 18:23:43 -07:00
Seth Alves
81200bb2a0 save collision hull scaling in model 2015-04-01 17:49:01 -07:00
Seth Alves
af6ce8fb07 HERE COMES AN S 2015-03-31 14:37:41 -07:00
Seth Alves
95cc8672c0 remove unneeded assert 2015-03-31 14:32:43 -07:00
Seth Alves
347ef3c4e1 use scaling from visual model on collision model rather than using the bounds from the collision model 2015-03-31 14:03:37 -07:00
Seth Alves
c8e623ace7 remove some debugging prints, added some comments 2015-03-31 07:18:20 -07:00
Seth Alves
acf30782b6 include quads in creation of hulls for physics collision. visual model vs collision model debug spew. fix dice script 2015-03-30 17:04:47 -07:00
Seth Alves
ee7247a5b4 fix a couple of crashes 2015-03-30 15:56:01 -07:00
Seth Alves
8a5192c1d9 attempt to handle registration point in hull collisions 2015-03-30 11:22:31 -07:00
Seth Alves
dccedeadff diff minimization 2015-03-24 16:59:12 -07:00
Seth Alves
2f47f7c7ba diff minimization 2015-03-24 16:51:42 -07:00
Seth Alves
8d2c942509 diff minimization 2015-03-24 16:38:11 -07:00
Seth Alves
1eeb2e89f8 remove some debug spam 2015-03-24 16:23:51 -07:00
Seth Alves
6e3be26013 attempting to figure out why physics motion object doesn't get updated when collision model url changes 2015-03-24 15:28:21 -07:00
Seth Alves
c8ad82917e clean up some debugging spew. take dimensions into account when scaling points used for collision hull creation 2015-03-23 16:54:36 -07:00
Seth Alves
bfc5cf99d6 more code for compound hull collisions 2015-03-21 16:11:47 -07:00
Seth Alves
86d09a1607 more compound shape stuff 2015-03-21 08:55:49 -07:00
Seth Alves
769194f046 first stab at compound hull collisions 2015-03-20 13:41:14 -07:00
Seth Alves
1db9a9ef46 use .isEmpty on urls rather than convert them to strings and compare to empty string 2015-03-19 15:48:48 -07:00
Seth Alves
480eae7317 Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide 2015-03-19 09:14:26 -07:00
Andrew Meadows
c032b29633 proper shape management for ConvexHull shapes 2015-03-18 16:29:57 -07:00
Seth Alves
1cab14064d remove unneeded code, quiet some debug spew 2015-03-18 13:10:53 -07:00
Seth Alves
36e0a5afc5 cleanups 2015-03-18 13:04:27 -07:00
Seth Alves
9161cc8b83 attempt to handle collision models in the same way as render models 2015-03-18 13:00:09 -07:00
Seth Alves
f9be7dda36 bump shape stuff from ModelEntityItem down to RenderableModelEntityItem 2015-03-17 18:55:13 -07:00
Andrew Meadows
373be95297 entity cubes are in meters 2015-03-06 15:32:03 -08:00
Andrew Meadows
7836bb4dcd rayIntersection uses meters instead of tree units 2015-02-26 17:42:17 -08:00
Andrew Meadows
64c28fe925 remove EntityItem::getSize() 2015-02-26 15:36:59 -08:00
Andrew Meadows
8d4ea143ce easy conversions of: InDomainUnits --> InMeters 2015-02-25 14:48:06 -08:00
Andrew Meadows
2ffb19a0ed getPosition() --> getPositionInDomainUnits()
and friends
2015-02-25 14:35:04 -08:00
Brad Hefta-Gaub
2eeb2a5ec5 Merge pull request #4205 from AndrewMeadows/isentropic
small models get box collision shape
2015-01-30 18:30:55 -08:00
Andrew Meadows
a723c748f5 check initialization of _needsInitialSimulation 2015-01-30 18:08:00 -08:00
Andrew Meadows
b035c5b082 fix for updating moving models 2015-01-30 14:16:32 -08:00
ZappoMan
e6388a65b9 rough pass at adding color to geometry cache 2015-01-13 20:53:05 -08:00
Sam Gateau
458ea6759e Adding the shadow.slh file containing the shader functions used for shadowing, itis used by both normal and cascaded shadow deferred lighting passes 2015-01-05 11:27:29 -08:00
Andrew Meadows
b03e6c53e1 fixing derived classes to use new EntityItem API
remove 'forceCopy' argument in EntityItem::setProperties()
2014-12-18 11:41:20 -08:00
ZappoMan
9f9b8bcb68 move interface/entities to libraries/entities-renderer 2014-12-17 12:54:41 -08:00
Renamed from interface/src/entities/RenderableModelEntityItem.cpp (Browse further)