Commit graph

12855 commits

Author SHA1 Message Date
David Rowe
6c6e3eb758 Rename and refactor eye deflection slider 2015-07-16 14:05:34 -07:00
David Rowe
9980233a0d Use estimated eye pitch and yaw from DDE to deflect eyes 2015-07-16 13:03:33 -07:00
David Rowe
228e8d4fc0 Velocity filter eye pitch and yaw 2015-07-16 12:37:47 -07:00
David Rowe
6b523ada2b Calculate eye pitch and yaw from DDE coefficients 2015-07-16 10:48:21 -07:00
David Rowe
ba733f730b Move towards saccade target at speed taking into account frame rate 2015-07-15 18:05:10 -07:00
David Rowe
8336b318e1 Scale saccade per target distance when calculating eye rotation
So that saccades still show when looking into distance.
2015-07-15 18:05:09 -07:00
samcake
b7ac84e174 Merge pull request #5342 from ZappoMan/removeNakeGL
remove some more dead code and naked gl
2015-07-15 17:07:55 -07:00
Howard Stearns
01a3701b52 Merge pull request #5329 from SamGondelman/hydraFix
Hydra hand and mouse fixes
2015-07-15 19:03:04 -05:00
ZappoMan
d5a6e87a02 remove naked gl from Avatar::calculateDisplayNameTransform() 2015-07-15 16:34:23 -07:00
ZappoMan
7795eaace6 remove more naked gl 2015-07-15 15:56:27 -07:00
ZappoMan
d1e511efcb more naked gl cleanup, deleting dead code, tweaking comments so they don't give false positives in searching for more naked gl 2015-07-15 15:52:12 -07:00
ZappoMan
2ad2c4d554 remove some dead code 2015-07-15 15:33:28 -07:00
Brad Hefta-Gaub
7d8f2e906b Merge pull request #5340 from cozza13/20617
CR for Job #20617 - Change default Minimum Desktop FPS
2015-07-15 14:59:43 -07:00
samcake
de7aed1abc Merge pull request #5338 from ZappoMan/removeGlowEffect
Remove the glow effect.
2015-07-15 14:50:15 -07:00
Brad Hefta-Gaub
ae6e7f05b6 Merge pull request #5341 from samcake/daft
Remove the glGet( viewport ) from DeferredLightingEffect
2015-07-15 14:26:08 -07:00
ZappoMan
849b584596 more GlowEctomy 2015-07-15 13:16:38 -07:00
Chris Collins
ff288fdd5d While we work on FPS I have decreased the default LOD FPS
While we work on FPS I have decreased the default LOD FPS. In a new
users preferences this will now show as 15 desktop and 30 HMD.
2015-07-15 13:09:55 -07:00
ZappoMan
c17794849d more GlowEctomy 2015-07-15 12:58:15 -07:00
ZappoMan
819fa852b8 first pass at GlowEctomy 2015-07-15 12:47:59 -07:00
Sam Gateau
48f23a6eaf Merge branch 'master' of https://github.com/highfidelity/hifi into daft 2015-07-15 11:29:41 -07:00
ZappoMan
6b06987700 remove dead code for magnifier 2015-07-15 10:48:07 -07:00
ZappoMan
0eeddddd6b removed naked GL from drawOnHUD overlays. 2015-07-15 09:46:58 -07:00
ZappoMan
53c3e3d731 fix CR feedback 2015-07-15 09:03:07 -07:00
samcake
9df26c8488 removing naked glViewport from DeferredLightingEffect by adding the current viewport in renderArgs 2015-07-15 00:24:43 -07:00
samcake
c9112966ba revert debug code 2015-07-14 22:00:32 -07:00
ZappoMan
e39ea72daf removed dead code 2015-07-14 21:25:49 -07:00
ZappoMan
5d43c98ebc fix image overlays to not use Naked GL 2015-07-14 20:56:36 -07:00
ZappoMan
8bb6616a25 remove nakedGL from skeleton IK constraint rendering 2015-07-14 18:47:35 -07:00
Sam Gateau
98a3141e11 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2015-07-14 18:38:21 -07:00
Sam Gateau
440464f884 Trying to improve the GLBackendINtpu cahce a bit and thinking about moving to core profile 2015-07-14 18:35:11 -07:00
ZappoMan
5a927c4c90 remove dead code 2015-07-14 18:25:50 -07:00
Sam Gondelman
6a0df442f9 emulated mouse events don't get sent back to the keyboard (can't right click and drag with sixense, etc) 2015-07-14 17:59:59 -07:00
ZappoMan
f1b85aefa9 more dead code removal: NodeBounds 2015-07-14 17:59:20 -07:00
Sam Gondelman
f3cb25065f can't move when hydras at base, hands can deactivate individually 2015-07-14 17:36:22 -07:00
ZappoMan
23b89a6f7d remove naked gl/dead code from line and cube overlays 2015-07-14 17:04:07 -07:00
Philip Rosedale
17ec524253 Merge pull request #5324 from ZappoMan/fixLaggingTouch
fix lagging touch events
2015-07-14 16:28:00 -07:00
ZappoMan
68f4fe6566 fix lagging touch events 2015-07-14 16:03:44 -07:00
Philip Rosedale
221a92eeee Merge pull request #5322 from ctrlaltdavid/fix-eye-direction
Fix eye directions so that they're correct when avatar leans backwards
2015-07-14 15:38:56 -07:00
David Rowe
bfad3ee02a Fix eye directions so that they're correct when avatar leans backwards 2015-07-14 14:07:32 -07:00
Atlante45
a32f54da2f Cleanup 2015-07-14 12:36:18 -07:00
Atlante45
7bf45308b6 Merge branch 'master' of https://github.com/highfidelity/hifi into clear_cache_and_restart 2015-07-14 12:31:37 -07:00
Brad Hefta-Gaub
049419cec7 Merge pull request #5307 from howard-stearns/remove-octreeFades
Remove old octreeFade code that wasn't working anyway
2015-07-14 10:24:01 -07:00
Brad Davis
684d466b44 Merge pull request #5308 from venkatn93/avatar
Avatars rendered correctly based on Scene.shouldRenderAvatars
2015-07-14 09:06:49 -07:00
Niraj Venkat
ef3c6b25e0 More coding standard changes 2015-07-14 00:45:38 -07:00
Niraj Venkat
1f1a5f8e75 Coding standard and fixing pointers 2015-07-13 22:57:11 -07:00
Philip Rosedale
c81053fc83 Merge pull request #5318 from samcake/punk
Fixing the ImageOverlay Bug
2015-07-13 22:25:46 -07:00
Clément Brisset
a432752c39 Merge pull request #5316 from ctrlaltdavid/20604
QA for #20604 - Add an "is looking at me" indicator above avatars' heads
2015-07-13 16:40:11 -07:00
Sam Gateau
f08c608195 Remove dead code 2015-07-13 16:33:04 -07:00
Sam Gateau
5555ccd225 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2015-07-13 16:19:09 -07:00
Sam Gateau
4743bbad80 Adding shaders to the lib for rendering simple textured quad and solve the ImageOverlay issue for edit.js 2015-07-13 16:18:39 -07:00