amantley
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6323f49f26
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changed the define variable to HIFI_USE_OPTIMIZED_IK
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2019-02-21 14:36:05 -08:00 |
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amantley
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0bdc527ce7
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turned off pole vector when hand behind back
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2019-02-21 13:14:51 -08:00 |
|
amantley
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afed0b5442
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review changes
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2019-02-21 11:08:29 -08:00 |
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amantley
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33fd64c68c
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direction on compare in positional theta function
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2019-02-21 09:00:23 -08:00 |
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amantley
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f8a74efdc2
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fixed build errors from jenkins
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2019-02-20 17:59:45 -08:00 |
|
amantley
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97da20781e
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removed whitespace
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2019-02-20 15:19:36 -08:00 |
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amantley
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27bfe2f0fe
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changed name of pre processor variable
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2019-02-20 15:14:12 -08:00 |
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amantley
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95b3fbdc35
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removed ulnar coeff, too jumpy
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2019-02-20 15:02:12 -08:00 |
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Angus Antley
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7639eac3ad
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cleaning up theta functions
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2019-02-20 07:18:14 -08:00 |
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Angus Antley
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1e73422b80
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added the wrist and position coeffs back in, 1.0 works
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2019-02-20 06:25:44 -08:00 |
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amantley
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951380db15
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tweaked the constraints, to do: start conditions and possibly using base rotation on shoulder to determine hand offset
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2019-02-19 17:53:59 -08:00 |
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Angus Antley
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f2301e7dac
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fixed relative wrist correction problem
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2019-02-19 07:35:13 -08:00 |
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Angus Antley
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748368bfda
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mid tweak on the wrist and position coeffs
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2019-02-17 23:32:52 -08:00 |
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Angus Antley
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e1dfd7d288
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cleanup white space
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2019-02-16 23:40:16 -08:00 |
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Angus Antley
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0982c37c5e
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took out the theta animvar and just use theta converted to pole vector
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2019-02-16 14:50:47 -08:00 |
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Angus Antley
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70764bc3c4
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Merge remote-tracking branch 'upstream/master' into animSplineIK
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2019-02-15 19:24:30 -08:00 |
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amantley
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d78f253d24
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code to generate pole vector from theta
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2019-02-15 17:43:53 -08:00 |
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amantley
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95530e6ba5
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removed the unnecessary animArmIK.h and .cpp
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2019-02-15 15:41:23 -08:00 |
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amantley
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36093926d0
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added fake android defines for running the new ik on pc
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2019-02-15 15:00:39 -08:00 |
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amantley
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3f9b761e42
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updating the android only if defs
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2019-02-15 14:05:42 -08:00 |
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Sam Gondelman
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9aa99f24f0
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Merge pull request #14905 from SamGondelman/materialMapping
Case 20242: FST materialMapping supports our material JSON format
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2019-02-15 11:21:51 -08:00 |
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amantley
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7119bc5972
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reverted the scale optimization in animspline.cpp
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2019-02-15 10:54:02 -08:00 |
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amantley
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0fcaa695ba
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Merge remote-tracking branch 'upstream/master' into animArmIK
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2019-02-15 10:35:33 -08:00 |
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amantley
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d6dfaacf6f
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adding ifdef for android os
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2019-02-15 10:35:25 -08:00 |
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amantley
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425413419a
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fixed merge conflict in avatar.h
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2019-02-15 08:26:54 -08:00 |
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Angus Antley
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07af2c525e
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tweaked ulnar radial limit and extend limit
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2019-02-15 07:31:28 -08:00 |
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Angus Antley
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382a03929e
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changed back to regular 2 bone Ik for arms in json and cleaned up rig.cpp and polevector constraint
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2019-02-15 07:06:43 -08:00 |
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Angus Antley
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f8554d10a8
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starting cleanup
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2019-02-14 23:45:45 -08:00 |
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amantley
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40196dcb40
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wrist action works in rig now
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2019-02-14 18:17:31 -08:00 |
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amantley
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5c26bbec5c
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moving the theta calculation to rig
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2019-02-14 18:06:20 -08:00 |
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Anthony Thibault
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39b4eaac34
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Revert "AnimPose operator* optimizations"
This reverts commit 569bef50fd .
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2019-02-14 16:13:00 -08:00 |
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Anthony Thibault
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f0e163b4df
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Revert "AnimPose::inverse() optimization"
This reverts commit 5c7e81584c .
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2019-02-14 16:10:26 -08:00 |
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Angus Antley
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1924018d2c
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added code to convert theta to a projected pole vector
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2019-02-14 07:15:58 -08:00 |
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Angus Antley
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aa0c52abd7
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fixed wrap around 180 degrees
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2019-02-13 18:33:01 -08:00 |
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amantley
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fc978f0ee7
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fixed twist angle bug. need to fix wrap around 180 to -180 behaviour
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2019-02-13 17:31:48 -08:00 |
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amantley
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c6da7cc41d
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everything looks pretty good now but need to move the code to rig and need to get rig of wrap around problem with the twist decomp
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2019-02-13 17:12:28 -08:00 |
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SamGondelman
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13ece79476
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merge with master
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2019-02-13 16:30:22 -08:00 |
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Shannon Romano
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8a07e2b31a
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Merge pull request #14895 from ctrlaltdavid/M21132
Case 21132: Add "Avatar Script" classification to relevant JSDoc APIs
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2019-02-13 10:35:00 -08:00 |
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amantley
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9baed717f9
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integrated flex, ulnar and twist behaviour to pole vector theta computation
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2019-02-12 17:55:12 -08:00 |
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sabrina-shanman
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b2e3b87ef4
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Add two missing CMake includes
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2019-02-12 16:24:13 -08:00 |
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SamGondelman
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189ccfde4a
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clement's comments from PR14858
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2019-02-12 09:51:11 -08:00 |
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Angus Antley
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7bb353742a
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more tweaks to get the wrist action right
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2019-02-12 07:40:18 -08:00 |
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amantley
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bb29e382f0
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tweaking the hand pose correction on the pole vector
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2019-02-11 18:05:29 -08:00 |
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SamGondelman
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77a8ddb3f0
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Merge remote-tracking branch 'upstream/master' into materialMapping
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2019-02-11 16:35:05 -08:00 |
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SamGondelman
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4202685a4b
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Merge remote-tracking branch 'upstream/master' into fst
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2019-02-11 16:07:36 -08:00 |
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David Rowe
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5428bb19dc
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Add "Avatar Script" JSDoc API classification
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2019-02-12 11:49:49 +13:00 |
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Angus Antley
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f125e90449
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worked on the swing twist decomp to get the angles of the wrist for elbow adjustments
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2019-02-11 07:41:41 -08:00 |
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amantley
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822ec1c529
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working on the wrist tweak, dampened the spine twist
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2019-02-08 17:53:23 -08:00 |
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Sabrina Shanman
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baf72eaae0
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Merge pull request #14802 from sabrina-shanman/hfm_prep_joints
Case 20887: Move FST joint property handling to the model preparation step
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2019-02-08 15:02:23 -08:00 |
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amantley
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9eceb1d0bd
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implemented the code for the heuristic elbows including code from the paper authors. to do: dampen the twist of the spine
caused by the hand azimuth and put in the constraints for the wrists on
the pole vector theta computation.
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2019-02-07 17:46:18 -08:00 |
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