Anthony J. Thibault
532c8a23f9
tests
2018-01-04 16:09:03 -08:00
Anthony J. Thibault
565875e823
WIP first attempt at dual quat skinning
2018-01-04 16:09:02 -08:00
Brad Davis
d71fd151c5
Fixing button model exposure
2017-11-13 16:45:27 -08:00
Brad Davis
7bf1b176d7
Renaming Tablet API to Tablets, supporting dev-mode QML loading from filesystem
2017-11-10 14:21:24 -08:00
Brad Davis
e3fb42eefd
Fix crash when cache File lifetime exceeds cache lifetime
2017-06-20 14:38:51 -07:00
Brad Davis
1d4b443113
Prevent cache ejection of textures in use
2017-06-19 09:51:11 -07:00
Anthony J. Thibault
606c6415ae
Merge branch 'master' into feature/spine-spline
2017-06-07 10:53:46 -07:00
Andrew Meadows
205e5d7309
add unit tests and fix final bugs
2017-06-05 08:54:05 -07:00
Andrew Meadows
347104204e
fix StorageTests on linux
2017-06-05 08:54:05 -07:00
Anthony J. Thibault
fc12d7547a
Addition of CubicHermiteSpline helper classes.
2017-05-30 14:25:29 -07:00
Brad Davis
8782fe1d93
Merge branch 'master' into smarter_textures
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Conflicts:
libraries/model-networking/src/model-networking/TextureCache.cpp
2017-03-06 15:29:41 -08:00
Ken Cooke
818425707b
update unit tests
2017-03-04 16:14:31 -08:00
Brad Davis
d1b91cb436
Adding abstracted storage for in-memory or file backed data
2017-02-17 10:13:08 -08:00
Anthony J. Thibault
a14dcbd513
Fix for findEntities not returning some entities that are within range.
...
This bug has been around a long time... introduced by commit 39ed7f7b
in 2014.
This became apparent to me when testing the tablet-ui, there was a case where the
hand styluses were not appearing when close to a web entity. Because findEntities
is such a fundamental feature used by handControllerGrab, this fix should make all
grabbing feel more consistent and predictable.
I added a unit test that reproduces the issue.
2017-02-06 15:13:25 -08:00
Andrew Meadows
39538db63a
fix bitrot from changed glm::vec3 API?
2016-12-28 18:10:45 -08:00
Andrew Meadows
9763566bdb
fix bitrot from April 2016
2016-12-28 18:09:31 -08:00
Andrew Meadows
522403cf48
fix build error on linux
2016-12-28 18:08:17 -08:00
Brad Davis
901c020aae
Optimizations, SIMD and const correctness
2016-12-27 15:39:38 -08:00
Brad Davis
30a9961362
tracing polish
2016-12-16 14:02:27 -08:00
Ryan Huffman
7bb2755913
Add chrome tracing support
2016-12-16 01:14:01 -08:00
Anthony J. Thibault
818d1f4601
Added six byte quaternion compression routines & tests
2016-05-16 17:48:54 -07:00
Anthony J. Thibault
d9063b199e
GeometryUtils: coneSphereAngle test
2016-04-26 13:31:06 -07:00
Anthony J. Thibault
c671fe7966
Updated AABox tests
2016-03-26 13:36:56 -07:00
Anthony J. Thibault
b4e70d9101
WIP: checkpoint
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* bug fix in AABox::operator+=
* added AABox::emiggen
* Avatar now has a default bound for it's skinned mesh.
* WIP: AABox tests; NEED MORE
* Model: split collision and model mesh render items.
Because ModelMeshRenderItems need special handling to update bounds for animated joints.
* Model: dynamically update the bound for rigidly bound animated meshes
* Rig: added access to geometryToRigTransform
* RenderableModelEntityItem: try to update bounds for skinned mesh to be the entity dimentions (this doesn't seem to be working)
* Geometry.cpp: removed unused bounds parameter in evalPartBounds
* ModelMeshPartPayload: bounds updating
* non-animated: use existing _localBound
* rigid bound mesh: use _localBound transformed by clusterMatrix joint transform
* fully skinned mesh: use _skinnedMeshBound provided by the application.
2016-03-25 21:29:20 -07:00
Anthony J. Thibault
4a78300607
MyAvatar: Allow user to raise hands directly overhead.
...
Previously we were using a infinitely tall vertical cylinder
to push hand IK targets out of the body, this had the
side-effect of preventing the hands from being raised over
the head. Now, we collide against the same 3d capsule
used by the physics system for avatar collisions.
2016-03-10 10:20:17 -08:00
Andrew Meadows
92581587b1
cleaned up AACubeTests, added AABoxTests
2016-02-25 18:09:35 -08:00
Andrew Meadows
5c11963de2
add unit tests for AACube
2016-02-25 18:09:35 -08:00
Andrew Meadows
dfdf375853
use shapeInFrustum() names again
...
but at the same time make the code more redable
also: add some more efficient shape-touches-view methods
and cleanup some whitespace
2016-02-25 18:09:35 -08:00
Anthony J. Thibault
e4e4cb0110
Bug fix for Transform.postMult() with non-uniform scale.
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Previously it would not flag the matrix as non-uniform, this would
cause some operations (such as inverse) to be incorrect.
2016-01-11 12:03:44 -08:00
Anthony J. Thibault
5d596bcbc4
Added tests for GLMHelpers::safeEulerAngles.
...
To verify that converting to and from quats and eulers will use the same angle order.
Also I fixed some naming inconsistencies in GeometryUtilTests.
2015-12-29 10:07:38 -08:00
Leonardo Murillo
9ad865c7f0
checkpoint
2015-11-20 15:19:45 -06:00
Seth Alves
695ffa29c7
call setup_memory_debugger from common macros rather than from every CMakeLists.txt file
2015-08-26 11:09:59 -07:00
Seth Alves
c25082d86f
use -fsanitize=address in all code rather than just the top-level links
2015-08-20 10:14:16 -07:00
Andrew Meadows
6dfbf7f70a
coalesce scattered dupes of unit-test utilities
2015-08-12 14:13:28 -07:00
Andrew Meadows
f9a4b82edd
add swing-twist decomposition util with unit-tests
2015-08-10 14:47:15 -07:00
Andrew Meadows
661a916ebd
merge rig into cleanup (removal of legacy shapes)
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Conflicts:
interface/src/avatar/Avatar.h
tests/physics/src/ShapeColliderTests.cpp
tests/physics/src/ShapeColliderTests.h
2015-07-31 13:40:51 -07:00
Andrew Meadows
ef5e7e9ccc
remove PlaneShape dependency from GeometryUtils
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also add unit tests for indRayRectangleIntersection()
2015-07-28 15:45:48 -07:00
Andrew Meadows
2aa453b610
fix build errors for shared-tests
2015-07-28 12:05:45 -07:00
Anthony J. Thibault
474a643611
Added unit test for shared/transform.
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The getInverseMat is currently failing, it shows the issue that was affecting the
mirror rendering.
2015-07-09 18:53:12 -07:00
Seiji Emery
1fc1c7c794
PR Fixes
2015-07-02 17:29:08 -07:00
Seiji Emery
28543c0bf2
PR Fixes
2015-07-02 17:27:00 -07:00
Seiji Emery
7ba03418fc
PR Fixes
2015-07-02 17:24:03 -07:00
Seiji Emery
a48adf5ce5
Cleanup + formatting
2015-06-30 14:12:58 -07:00
Seiji Emery
8e324f5de2
Fixes
2015-06-29 11:29:10 -07:00
Seiji Emery
e81b0a3c3a
Fixed tests for ALL_BUILD
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Fixed physics tests, disabled out-of-date octree tests, and renamed /
added QTestExtensions to the tests folder (IDE view).
ALL_BUILD will now succeed.
2015-06-26 13:31:31 -07:00
Seiji Emery
67093cb9bd
Refactoring
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Renamed QFUZZY_COMPARE to QCOMPARE_WITH_ABS_ERROR (and the fuzzyCompare function to getErrorDifference)
2015-06-24 16:34:03 -07:00
Seiji Emery
00900d6906
Rewrote MovingPercentileTests
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(hope someone uses this...)
2015-06-24 14:46:01 -07:00
Seiji Emery
1f0d9a250a
Reverted render-utils and ui tests to be manual tests (not unit tests, and not incorporating QtTest).
2015-06-23 17:13:43 -07:00
Seiji Emery
57b86c0762
Added docs for QTestExtensions.h
2015-06-23 15:27:49 -07:00
Seiji Emery
ede365acc6
Updated AngularConstraintTests
2015-06-23 13:51:26 -07:00