Commit graph

75713 commits

Author SHA1 Message Date
Angus Antley
07af2c525e tweaked ulnar radial limit and extend limit 2019-02-15 07:31:28 -08:00
Angus Antley
382a03929e changed back to regular 2 bone Ik for arms in json and cleaned up rig.cpp and polevector constraint 2019-02-15 07:06:43 -08:00
Angus Antley
f8554d10a8 starting cleanup 2019-02-14 23:45:45 -08:00
amantley
40196dcb40 wrist action works in rig now 2019-02-14 18:17:31 -08:00
amantley
5c26bbec5c moving the theta calculation to rig 2019-02-14 18:06:20 -08:00
Angus Antley
1924018d2c added code to convert theta to a projected pole vector 2019-02-14 07:15:58 -08:00
Angus Antley
aa0c52abd7 fixed wrap around 180 degrees 2019-02-13 18:33:01 -08:00
amantley
fc978f0ee7 fixed twist angle bug. need to fix wrap around 180 to -180 behaviour 2019-02-13 17:31:48 -08:00
amantley
c6da7cc41d everything looks pretty good now but need to move the code to rig and need to get rig of wrap around problem with the twist decomp 2019-02-13 17:12:28 -08:00
amantley
9baed717f9 integrated flex, ulnar and twist behaviour to pole vector theta computation 2019-02-12 17:55:12 -08:00
Angus Antley
7bb353742a more tweaks to get the wrist action right 2019-02-12 07:40:18 -08:00
amantley
bb29e382f0 tweaking the hand pose correction on the pole vector 2019-02-11 18:05:29 -08:00
Angus Antley
f125e90449 worked on the swing twist decomp to get the angles of the wrist for elbow adjustments 2019-02-11 07:41:41 -08:00
amantley
822ec1c529 working on the wrist tweak, dampened the spine twist 2019-02-08 17:53:23 -08:00
amantley
9eceb1d0bd implemented the code for the heuristic elbows including code from the paper authors. to do: dampen the twist of the spine
caused by the hand azimuth and put in the constraints for the wrists on
the pole vector theta computation.
2019-02-07 17:46:18 -08:00
amantley
4d9d597b4f tweaked the weights for the arms and negated the theta for the left arm 2019-02-07 11:14:33 -08:00
amantley
e2c9058f0a first try at the new elbow code 2019-02-06 18:29:33 -08:00
amantley
22cfcc4ac9 deleted some unity files 2019-02-05 17:25:11 -08:00
amantley
9ad20b8129 adding the animcontext to the commit 2019-02-05 17:22:00 -08:00
amantley
07a4f49c58 adding the armik nodes into the json 2019-02-05 17:21:39 -08:00
amantley
3e553f015c added the arm ik files to the repo, this is for the shoulder and elbow extensions 2019-02-05 15:54:37 -08:00
amantley
af38a40b85 Merge remote-tracking branch 'origin/animSplineIK' into animSplineIK 2019-02-05 09:43:11 -08:00
amantley
031dd5639b fixed pole vector over writing with the old json 2019-02-04 14:46:52 -08:00
amantley
78d6e42fc8 made the ik enable/disable work for the old animIK node json 2019-02-04 13:42:19 -08:00
amantley
a04e6d55ff enabled/disable ik now works for the new animspline json 2019-02-04 13:31:36 -08:00
amantley
34d32eeda8 removed the extra ikoverlay in the avatar-animation.json 2019-02-04 10:17:22 -08:00
Angus Antley
a2ef7edf10 cleaned up some warnings 2019-01-31 20:43:13 -08:00
Angus Antley
dd99f93d1a fixed missplaced static const 2019-01-31 19:52:17 -08:00
amantley
25c5a2f41a fixed mac/linux build error 2019-01-31 17:23:56 -08:00
amantley
61b019d176 added new constructor for cubichermitespline that takes quat and vec3. this means we don't need computeSplineFromTipAndBase to be declared in multiple files 2019-01-31 14:13:51 -08:00
amantley
ffd374e7d4 whitespace 2019-01-31 10:05:08 -08:00
amantley
f68ee4e7ce merged with master 2019-01-31 09:56:46 -08:00
amantley
d547d5b854 changed the json reader to take an array not a string for the flex targets 2019-01-30 18:16:02 -08:00
Howard Stearns
75c1bdbf0d
Merge pull request #14812 from SimonWalton-HiFi/avatar-data-packet-overrun
80.0/master: Fix small miscalculation in space requirements for serialized avatar-data
2019-01-30 17:00:12 -08:00
amantley
d174fb1b5c removed print statements 2019-01-30 16:59:12 -08:00
amantley
5054b54626 removed armIK.cpp and armIK.h, they are for the next changes 2019-01-30 16:20:50 -08:00
amantley
7a1c1252ff cleanup 2019-01-30 16:09:10 -08:00
amantley
2e1a4545c6 cache the spine2 spline default offset and ratio 2019-01-30 14:47:03 -08:00
John Conklin II
10bb637753
Merge pull request #14810 from SamGondelman/skybox
Case 20833: Fix procedural skybox depth testing
2019-01-30 14:16:36 -08:00
Simon Walton
08b21109c1 Include the new scale float in min remaining size calculation 2019-01-30 13:55:12 -08:00
SamGondelman
93e32f1bd5 fix skybox depth testing 2019-01-30 12:25:48 -08:00
Ryan Huffman
9c8e21ec6b
Merge pull request #14806 from thoys/fix/create/mismatchingEntityHostTypeChildren
MS20893 [CreateApp] Ignore children of mismatching entityHostTypes
2019-01-30 09:55:39 -08:00
Jeff Clinton
3b84580e88
Merge pull request #14794 from SamGondelman/colors
Case 20888: Fix color space
2019-01-30 09:09:07 -08:00
Sam Gateau
d418fa282a
Merge pull request #14801 from SamGondelman/transparent
Case 20867: Fix translucent textures not getting reset
2019-01-30 08:54:48 -08:00
Jeff Clinton
0def57f2c8
Merge pull request #14805 from danteruiz/fix-qml-rendering
Case 20902: Give SendAsset.qml a background color
2019-01-30 08:54:03 -08:00
Angus Antley
e36877a861 added the interp for the possibility of extra flex coeffs 2019-01-29 22:02:32 -08:00
Thijs Wenker
132d293c3c skip child entities of mismatching entityHostType when copy/delete/duplication of entities 2019-01-30 03:15:32 +01:00
amantley
fb0ad7768c removed clear map 2019-01-29 17:31:20 -08:00
amantley
e2a729b68b got the spline working in myskeleton model, need to clean up 2019-01-29 17:25:25 -08:00
Dante Ruiz
ccf02d8b65 fix SendAssets.qml 2019-01-29 17:16:27 -08:00