Angus Antley
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07af2c525e
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tweaked ulnar radial limit and extend limit
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2019-02-15 07:31:28 -08:00 |
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Angus Antley
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382a03929e
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changed back to regular 2 bone Ik for arms in json and cleaned up rig.cpp and polevector constraint
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2019-02-15 07:06:43 -08:00 |
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Angus Antley
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f8554d10a8
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starting cleanup
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2019-02-14 23:45:45 -08:00 |
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amantley
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40196dcb40
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wrist action works in rig now
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2019-02-14 18:17:31 -08:00 |
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amantley
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5c26bbec5c
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moving the theta calculation to rig
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2019-02-14 18:06:20 -08:00 |
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Angus Antley
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1924018d2c
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added code to convert theta to a projected pole vector
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2019-02-14 07:15:58 -08:00 |
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Angus Antley
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aa0c52abd7
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fixed wrap around 180 degrees
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2019-02-13 18:33:01 -08:00 |
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amantley
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fc978f0ee7
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fixed twist angle bug. need to fix wrap around 180 to -180 behaviour
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2019-02-13 17:31:48 -08:00 |
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amantley
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c6da7cc41d
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everything looks pretty good now but need to move the code to rig and need to get rig of wrap around problem with the twist decomp
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2019-02-13 17:12:28 -08:00 |
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amantley
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9baed717f9
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integrated flex, ulnar and twist behaviour to pole vector theta computation
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2019-02-12 17:55:12 -08:00 |
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Angus Antley
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7bb353742a
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more tweaks to get the wrist action right
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2019-02-12 07:40:18 -08:00 |
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amantley
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bb29e382f0
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tweaking the hand pose correction on the pole vector
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2019-02-11 18:05:29 -08:00 |
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Angus Antley
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f125e90449
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worked on the swing twist decomp to get the angles of the wrist for elbow adjustments
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2019-02-11 07:41:41 -08:00 |
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amantley
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822ec1c529
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working on the wrist tweak, dampened the spine twist
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2019-02-08 17:53:23 -08:00 |
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amantley
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9eceb1d0bd
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implemented the code for the heuristic elbows including code from the paper authors. to do: dampen the twist of the spine
caused by the hand azimuth and put in the constraints for the wrists on
the pole vector theta computation.
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2019-02-07 17:46:18 -08:00 |
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amantley
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4d9d597b4f
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tweaked the weights for the arms and negated the theta for the left arm
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2019-02-07 11:14:33 -08:00 |
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amantley
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e2c9058f0a
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first try at the new elbow code
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2019-02-06 18:29:33 -08:00 |
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amantley
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22cfcc4ac9
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deleted some unity files
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2019-02-05 17:25:11 -08:00 |
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amantley
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9ad20b8129
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adding the animcontext to the commit
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2019-02-05 17:22:00 -08:00 |
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amantley
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07a4f49c58
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adding the armik nodes into the json
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2019-02-05 17:21:39 -08:00 |
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amantley
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3e553f015c
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added the arm ik files to the repo, this is for the shoulder and elbow extensions
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2019-02-05 15:54:37 -08:00 |
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amantley
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af38a40b85
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Merge remote-tracking branch 'origin/animSplineIK' into animSplineIK
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2019-02-05 09:43:11 -08:00 |
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amantley
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031dd5639b
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fixed pole vector over writing with the old json
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2019-02-04 14:46:52 -08:00 |
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amantley
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78d6e42fc8
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made the ik enable/disable work for the old animIK node json
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2019-02-04 13:42:19 -08:00 |
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amantley
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a04e6d55ff
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enabled/disable ik now works for the new animspline json
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2019-02-04 13:31:36 -08:00 |
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amantley
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34d32eeda8
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removed the extra ikoverlay in the avatar-animation.json
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2019-02-04 10:17:22 -08:00 |
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Angus Antley
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a2ef7edf10
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cleaned up some warnings
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2019-01-31 20:43:13 -08:00 |
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Angus Antley
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dd99f93d1a
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fixed missplaced static const
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2019-01-31 19:52:17 -08:00 |
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amantley
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25c5a2f41a
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fixed mac/linux build error
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2019-01-31 17:23:56 -08:00 |
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amantley
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61b019d176
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added new constructor for cubichermitespline that takes quat and vec3. this means we don't need computeSplineFromTipAndBase to be declared in multiple files
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2019-01-31 14:13:51 -08:00 |
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amantley
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ffd374e7d4
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whitespace
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2019-01-31 10:05:08 -08:00 |
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amantley
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f68ee4e7ce
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merged with master
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2019-01-31 09:56:46 -08:00 |
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amantley
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d547d5b854
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changed the json reader to take an array not a string for the flex targets
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2019-01-30 18:16:02 -08:00 |
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Howard Stearns
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75c1bdbf0d
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Merge pull request #14812 from SimonWalton-HiFi/avatar-data-packet-overrun
80.0/master: Fix small miscalculation in space requirements for serialized avatar-data
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2019-01-30 17:00:12 -08:00 |
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amantley
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d174fb1b5c
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removed print statements
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2019-01-30 16:59:12 -08:00 |
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amantley
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5054b54626
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removed armIK.cpp and armIK.h, they are for the next changes
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2019-01-30 16:20:50 -08:00 |
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amantley
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7a1c1252ff
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cleanup
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2019-01-30 16:09:10 -08:00 |
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amantley
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2e1a4545c6
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cache the spine2 spline default offset and ratio
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2019-01-30 14:47:03 -08:00 |
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John Conklin II
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10bb637753
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Merge pull request #14810 from SamGondelman/skybox
Case 20833: Fix procedural skybox depth testing
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2019-01-30 14:16:36 -08:00 |
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Simon Walton
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08b21109c1
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Include the new scale float in min remaining size calculation
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2019-01-30 13:55:12 -08:00 |
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SamGondelman
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93e32f1bd5
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fix skybox depth testing
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2019-01-30 12:25:48 -08:00 |
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Ryan Huffman
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9c8e21ec6b
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Merge pull request #14806 from thoys/fix/create/mismatchingEntityHostTypeChildren
MS20893 [CreateApp] Ignore children of mismatching entityHostTypes
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2019-01-30 09:55:39 -08:00 |
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Jeff Clinton
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3b84580e88
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Merge pull request #14794 from SamGondelman/colors
Case 20888: Fix color space
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2019-01-30 09:09:07 -08:00 |
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Sam Gateau
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d418fa282a
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Merge pull request #14801 from SamGondelman/transparent
Case 20867: Fix translucent textures not getting reset
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2019-01-30 08:54:48 -08:00 |
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Jeff Clinton
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0def57f2c8
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Merge pull request #14805 from danteruiz/fix-qml-rendering
Case 20902: Give SendAsset.qml a background color
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2019-01-30 08:54:03 -08:00 |
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Angus Antley
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e36877a861
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added the interp for the possibility of extra flex coeffs
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2019-01-29 22:02:32 -08:00 |
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Thijs Wenker
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132d293c3c
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skip child entities of mismatching entityHostType when copy/delete/duplication of entities
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2019-01-30 03:15:32 +01:00 |
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amantley
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fb0ad7768c
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removed clear map
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2019-01-29 17:31:20 -08:00 |
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amantley
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e2a729b68b
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got the spline working in myskeleton model, need to clean up
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2019-01-29 17:25:25 -08:00 |
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Dante Ruiz
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ccf02d8b65
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fix SendAssets.qml
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2019-01-29 17:16:27 -08:00 |
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