Commit graph

70 commits

Author SHA1 Message Date
ae7d229d0e Fix copyright headers 2023-05-19 00:17:38 +02:00
ad57a5e6fd Fixed enums in scripting engine 2023-05-19 00:17:35 +02:00
Penguin-Guru
44fb53d4f2 Removed comment. 2021-10-30 10:43:10 -07:00
Penguin-Guru
e6a41e85b2 Added comments. Referenced all enums explicitly. 2021-10-25 13:40:36 -07:00
Penguin-Guru
8386f2eb61 Clumsy fix for enum storage. 2021-10-24 19:19:20 -07:00
Penguin-Guru
66fdfa40ad Hopefully implemented antialiasing setting. 2021-10-24 15:32:51 -07:00
Sam Gateau
df0eb901a2 REverting the change in the jittering sequence length 2019-09-03 17:01:03 -07:00
Sam Gateau
e1e4d9ac6c Exposing the AA mode of the AA job 2019-08-20 18:15:35 -07:00
Sam Gateau
c5bd9ecf4f REfreshing the antialiasing qml na dconfig of the Jitter Job 2019-08-19 18:14:29 -07:00
SamGondelman
43874fbfb3 fix AA toggle 2019-05-20 17:21:10 -07:00
SamGondelman
2e666836c7 add more options to render scripting interface 2019-05-20 13:42:53 -07:00
Brad Davis
a4cd56532e Removing uniforms from antialiasing 2018-09-06 08:59:06 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Clement
da08d747dc Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master 2018-05-17 12:10:08 -07:00
samcake
21e069c90c Adding a toggle button to the developer/Render menu to be able to disable taa and fall back to Fxaa 2018-05-16 13:09:55 -07:00
John Conklin II
1f4a9b6bcc
Merge pull request #12950 from SimonWalton-HiFi/batch-compile-shaders2
Batch compile more shaders
2018-04-27 14:55:57 -07:00
Olivier Prat
46a1ff4dd2 Set jitter to O on RenderableWebEntityItems 2018-04-20 12:02:17 +02:00
Olivier Prat
c6d598cc88 Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
Simon Walton
529d5517e5 Move antialiasing and velocity buffer makeProgram to deferred scheme 2018-04-19 15:30:16 -07:00
Olivier Prat
d0d974d4f5 Bizarelly the jitter was 2 pixel wide...? 2018-04-17 12:24:12 +02:00
Olivier Prat
9ca0b39f74 Adjusted TAA blend to find the antialiasing and bloom stability sweet spot 2018-04-11 11:12:22 +02:00
Olivier Prat
cfacd80e08 Moved not in front overlays and highlight before TAA and Bloom 2018-04-11 10:56:27 +02:00
Olivier Prat
0085a6cfc0 TAA now operates on tonemapped input and performs inverse tone map before bloom 2018-04-10 17:33:33 +02:00
Olivier Prat
f0a7a9b21c Merged with master 2018-03-20 10:24:41 -07:00
SamGondelman
e59af8892a make same changes to gles backend from taa pr 2018-03-14 12:09:59 -07:00
Olivier Prat
f356d9d9ee Merge branch 'taa' into taapre 2018-02-27 10:17:26 +01:00
Olivier Prat
d288ebe79e Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased 2018-02-26 18:07:44 +01:00
Olivier Prat
c04bf095ec Limited sharpen range 2018-02-26 16:48:10 +01:00
Olivier Prat
37fdf81f1b Fix warnings on mac and ubuntu 2018-02-23 19:37:12 +01:00
Olivier Prat
095f426f31 Adjusted default sharpen 2018-02-23 14:43:22 +01:00
Olivier Prat
c9a6d6bf14 Added adjustable post sharpen filter 2018-02-23 11:53:05 +01:00
Olivier Prat
093a1491cd Renamed resourcering to resourceswapchain 2018-02-21 15:43:19 +01:00
Olivier Prat
18af60f3eb Added RingBuffer mechanism to gpu lib 2018-02-19 18:48:58 +01:00
Olivier Prat
b7b478f640 Using proper inverse projection matrix in velocity buffer computation to reproject to world pos 2018-01-25 17:33:18 +01:00
Olivier Prat
92e1fe8e5c Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug 2017-12-08 18:02:27 +01:00
Sam Gateau
328d900533 Trying a simpler technique to find the best velocity candidate and cleaning default config 2017-10-05 00:57:17 -07:00
Sam Gateau
965118aa47 Introducing covariance clipping and it works better, cleaning the controls and debugs 2017-09-07 02:05:06 -07:00
samcake
e70f261de4 Adding the full code path, starting debugging the problems in hmd, 2017-09-05 18:09:46 -07:00
samcake
b243475cc9 New stuff for better rendering f ui 2017-09-01 15:32:23 -07:00
samcake
ddb598203e COmparing against fxaa 2017-08-31 18:27:47 -07:00
Sam Gateau
16fbe00ef5 FIxing the jittering projection modification 2017-08-30 22:42:55 -07:00
samcake
37f440031f Expose Hlaton 16 sequence 2017-08-30 17:59:06 -07:00
samcake
66d35118cb Refining the debugging to better understand the issues 2017-08-28 18:14:46 -07:00
Sam Gateau
0f67f9bc52 Eposing the jitter sequence and debugging it 2017-08-27 22:08:33 -07:00
Sam Gateau
bf982c3a85 using the linear depth buffer and voila 2017-08-25 00:25:13 -07:00
samcake
051f8c5b40 AH ah moment and exploring using the tablet with html 2017-08-23 18:48:20 -07:00
samcake
4cdbefc440 MOre debugging, adding the find the closest fragment 3x3 2017-08-22 17:44:14 -07:00
Sam Gateau
65ab2ce90d Adding more debug and saving th emotion blur as pixel size, not uv 2017-08-21 00:35:18 -07:00
samcake
d6e0fd758f Better debugging but now trying to check the velocity buffer fetch point 2017-08-18 18:31:27 -07:00
Sam Gateau
cbf5c25f35 Adding the velocity factor 2017-08-17 01:29:12 -07:00