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ae7d229d0e
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Fix copyright headers
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2023-05-19 00:17:38 +02:00 |
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ad57a5e6fd
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Fixed enums in scripting engine
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2023-05-19 00:17:35 +02:00 |
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Penguin-Guru
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44fb53d4f2
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Removed comment.
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2021-10-30 10:43:10 -07:00 |
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Penguin-Guru
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e6a41e85b2
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Added comments. Referenced all enums explicitly.
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2021-10-25 13:40:36 -07:00 |
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Penguin-Guru
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8386f2eb61
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Clumsy fix for enum storage.
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2021-10-24 19:19:20 -07:00 |
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Penguin-Guru
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66fdfa40ad
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Hopefully implemented antialiasing setting.
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2021-10-24 15:32:51 -07:00 |
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Sam Gateau
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df0eb901a2
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REverting the change in the jittering sequence length
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2019-09-03 17:01:03 -07:00 |
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Sam Gateau
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e1e4d9ac6c
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Exposing the AA mode of the AA job
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2019-08-20 18:15:35 -07:00 |
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Sam Gateau
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c5bd9ecf4f
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REfreshing the antialiasing qml na dconfig of the Jitter Job
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2019-08-19 18:14:29 -07:00 |
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SamGondelman
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43874fbfb3
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fix AA toggle
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2019-05-20 17:21:10 -07:00 |
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SamGondelman
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2e666836c7
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add more options to render scripting interface
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2019-05-20 13:42:53 -07:00 |
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Brad Davis
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a4cd56532e
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Removing uniforms from antialiasing
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2018-09-06 08:59:06 -07:00 |
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Brad Davis
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ae8f841912
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
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Clement
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da08d747dc
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Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master
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2018-05-17 12:10:08 -07:00 |
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samcake
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21e069c90c
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Adding a toggle button to the developer/Render menu to be able to disable taa and fall back to Fxaa
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2018-05-16 13:09:55 -07:00 |
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John Conklin II
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1f4a9b6bcc
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Merge pull request #12950 from SimonWalton-HiFi/batch-compile-shaders2
Batch compile more shaders
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2018-04-27 14:55:57 -07:00 |
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Olivier Prat
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46a1ff4dd2
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Set jitter to O on RenderableWebEntityItems
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2018-04-20 12:02:17 +02:00 |
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Olivier Prat
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c6d598cc88
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Jitter is now set through a batch command
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2018-04-20 10:52:50 +02:00 |
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Simon Walton
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529d5517e5
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Move antialiasing and velocity buffer makeProgram to deferred scheme
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2018-04-19 15:30:16 -07:00 |
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Olivier Prat
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d0d974d4f5
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Bizarelly the jitter was 2 pixel wide...?
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2018-04-17 12:24:12 +02:00 |
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Olivier Prat
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9ca0b39f74
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Adjusted TAA blend to find the antialiasing and bloom stability sweet spot
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2018-04-11 11:12:22 +02:00 |
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Olivier Prat
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cfacd80e08
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Moved not in front overlays and highlight before TAA and Bloom
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2018-04-11 10:56:27 +02:00 |
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Olivier Prat
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0085a6cfc0
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TAA now operates on tonemapped input and performs inverse tone map before bloom
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2018-04-10 17:33:33 +02:00 |
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Olivier Prat
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f0a7a9b21c
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Merged with master
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2018-03-20 10:24:41 -07:00 |
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SamGondelman
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e59af8892a
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make same changes to gles backend from taa pr
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2018-03-14 12:09:59 -07:00 |
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Olivier Prat
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f356d9d9ee
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Merge branch 'taa' into taapre
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2018-02-27 10:17:26 +01:00 |
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Olivier Prat
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d288ebe79e
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Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased
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2018-02-26 18:07:44 +01:00 |
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Olivier Prat
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c04bf095ec
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Limited sharpen range
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2018-02-26 16:48:10 +01:00 |
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Olivier Prat
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37fdf81f1b
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Fix warnings on mac and ubuntu
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2018-02-23 19:37:12 +01:00 |
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Olivier Prat
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095f426f31
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Adjusted default sharpen
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2018-02-23 14:43:22 +01:00 |
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Olivier Prat
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c9a6d6bf14
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Added adjustable post sharpen filter
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2018-02-23 11:53:05 +01:00 |
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Olivier Prat
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093a1491cd
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Renamed resourcering to resourceswapchain
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2018-02-21 15:43:19 +01:00 |
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Olivier Prat
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18af60f3eb
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Added RingBuffer mechanism to gpu lib
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2018-02-19 18:48:58 +01:00 |
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Olivier Prat
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b7b478f640
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Using proper inverse projection matrix in velocity buffer computation to reproject to world pos
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2018-01-25 17:33:18 +01:00 |
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Olivier Prat
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92e1fe8e5c
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Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
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2017-12-08 18:02:27 +01:00 |
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Sam Gateau
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328d900533
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Trying a simpler technique to find the best velocity candidate and cleaning default config
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2017-10-05 00:57:17 -07:00 |
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Sam Gateau
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965118aa47
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Introducing covariance clipping and it works better, cleaning the controls and debugs
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2017-09-07 02:05:06 -07:00 |
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samcake
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e70f261de4
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Adding the full code path, starting debugging the problems in hmd,
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2017-09-05 18:09:46 -07:00 |
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samcake
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b243475cc9
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New stuff for better rendering f ui
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2017-09-01 15:32:23 -07:00 |
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samcake
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ddb598203e
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COmparing against fxaa
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2017-08-31 18:27:47 -07:00 |
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Sam Gateau
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16fbe00ef5
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FIxing the jittering projection modification
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2017-08-30 22:42:55 -07:00 |
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samcake
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37f440031f
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Expose Hlaton 16 sequence
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2017-08-30 17:59:06 -07:00 |
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samcake
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66d35118cb
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Refining the debugging to better understand the issues
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2017-08-28 18:14:46 -07:00 |
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Sam Gateau
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0f67f9bc52
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Eposing the jitter sequence and debugging it
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2017-08-27 22:08:33 -07:00 |
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Sam Gateau
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bf982c3a85
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using the linear depth buffer and voila
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2017-08-25 00:25:13 -07:00 |
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samcake
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051f8c5b40
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AH ah moment and exploring using the tablet with html
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2017-08-23 18:48:20 -07:00 |
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samcake
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4cdbefc440
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MOre debugging, adding the find the closest fragment 3x3
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2017-08-22 17:44:14 -07:00 |
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Sam Gateau
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65ab2ce90d
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Adding more debug and saving th emotion blur as pixel size, not uv
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2017-08-21 00:35:18 -07:00 |
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samcake
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d6e0fd758f
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Better debugging but now trying to check the velocity buffer fetch point
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2017-08-18 18:31:27 -07:00 |
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Sam Gateau
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cbf5c25f35
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Adding the velocity factor
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2017-08-17 01:29:12 -07:00 |
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