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Added comments. Referenced all enums explicitly.
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4 changed files with 9 additions and 8 deletions
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@ -378,10 +378,11 @@ Item {
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size: 16
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color: "#FFFFFF"
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}
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ListModel {
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id: antialiasingModel
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// Maintain same order as "AntialiasingConfig::Mode".
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ListElement {
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text: "None"
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}
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@ -145,7 +145,7 @@ void RenderScriptingInterface::forceAntialiasingMode(AntialiasingConfig::Mode mo
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mainViewAntialiasingConfig->blend = 1;
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mainViewAntialiasingConfig->setDebugFXAA(false);
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break;
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case AntialiasingConfig::TAA:
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case AntialiasingConfig::Mode::TAA:
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mainViewJitterCamConfig->play();
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mainViewAntialiasingConfig->blend = 0.25;
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mainViewAntialiasingConfig->setDebugFXAA(false);
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@ -140,7 +140,7 @@ void Antialiasing::run(const render::RenderContextPointer& renderContext, const
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#else
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void AntialiasingConfig::setAAMode(int mode) {
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_mode = std::min((int)AntialiasingConfig::MODE_COUNT, std::max(0, mode));
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_mode = std::min((int)AntialiasingConfig::MODE_COUNT, std::max(0, mode)); // Just use unsigned?
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emit dirty();
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}
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@ -217,10 +217,10 @@ private:
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};
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#else
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class AntiAliasingConfig : public render::Job::Config {
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#else // User setting for antialias mode will probably be broken.
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class AntiAliasingConfig : public render::Job::Config { // Not to be confused with AntialiasingConfig...
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Q_OBJECT
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Q_PROPERTY(bool enabled MEMBER enabled)
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Q_PROPERTY(bool enabled MEMBER enabled) // Not sure if still useful.
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public:
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AntiAliasingConfig() : render::Job::Config(true) {}
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};
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@ -237,7 +237,7 @@ public:
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const gpu::PipelinePointer& getAntialiasingPipeline();
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const gpu::PipelinePointer& getBlendPipeline();
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private:
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gpu::FramebufferPointer _antialiasingBuffer;
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