Anthony Thibault
0cf8f3e5c3
Code review feed back remove NEW_VERSION ifdef
2019-03-07 14:11:01 -08:00
Anthony Thibault
5fcfa265d2
Remove alternate versions of AnimPose(mat4) constructor
2019-03-06 14:02:58 -08:00
Anthony Thibault
0dbc83049b
Make AnimPose from mat4 work better for matrices with negative determinants.
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Took part of this code from glm::decompose() which references
https://opensource.apple.com/source/WebCore/WebCore-514/platform/graphics/transforms/TransformationMatrix.cpp
2019-03-06 13:28:14 -08:00
Anthony Thibault
39b4eaac34
Revert "AnimPose operator* optimizations"
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This reverts commit 569bef50fd
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2019-02-14 16:13:00 -08:00
Anthony Thibault
f0e163b4df
Revert "AnimPose::inverse() optimization"
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This reverts commit 5c7e81584c
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2019-02-14 16:10:26 -08:00
Anthony Thibault
5c7e81584c
AnimPose::inverse() optimization
2019-02-05 18:23:58 -08:00
Anthony Thibault
569bef50fd
AnimPose operator* optimizations
2019-02-05 14:48:05 -08:00
Anthony J. Thibault
fd780845bb
Code review feedback
2018-07-31 18:25:04 -07:00
Anthony J. Thibault
401995fb06
Leg IK fixes
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Fixes for raising legs and sometimes squatting while in HMD mode.
2018-07-30 10:55:52 -07:00
Anthony J. Thibault
d08f94a74d
Code review feedback
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* Removed AnimPose::fuzzyEqual
* Fixed DualQuaternion ctor
2018-01-08 13:36:23 -08:00
Anthony J. Thibault
515d13a4c1
WIP checkpoint
2018-01-04 16:09:08 -08:00
Anthony J. Thibault
e992d6703a
WIP: debug render joint constraints.
2017-05-08 15:06:28 -07:00
Ken Cooke
44c1f8500d
redo unsafe optimization
2017-03-04 15:55:53 -08:00
Atlante45
1201932ee9
Fix SSE2 macros for Macos
2017-02-14 14:10:53 -08:00
Brad Davis
171440f70b
PR feedback
2016-12-30 17:47:21 -08:00
Brad Davis
7b90d71205
Fix build
2016-12-28 13:23:05 -08:00
Brad Davis
3431db548f
Optimize AnimPose(glm::mat) ctor
2016-12-28 12:11:25 -08:00
Brad Davis
e5e9ab42ea
Encapsulate AnimPose members for easier optimizations
2016-12-28 12:11:24 -08:00
Anthony J. Thibault
e6abc026c8
AnimClip: mirror animation support
2016-02-02 17:02:29 -08:00
Anthony J. Thibault
9c0b4bc2a2
Fix for model entities with non-uniform scaled mesh
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Logic which extracted rotations from a non-uniformly scaled matrices was sometimes incorrect.
This should fix the roads in Qbit as well as the blocks in toybox.
2015-12-02 14:09:47 -08:00
Anthony J. Thibault
54408a9c87
AnimVars are now in avatar/rig space
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This makes it much simpler for code out side of the rig to manipulate AnimVars
* Removed mat4 type from AnimVars
* AnimVariantMap now has a _rigToGeometryTransform matrix
used to transform positions and rotations into the correct coordinate frame.
* Moved AnimPose code to extract a quat from a scaled matrix into GLMHelpers
2015-11-20 18:29:17 -08:00
Anthony J. Thibault
982e2c06a9
Rig: Switched over to use AnimPoses instead of JointStates
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* fixed debug rendering
* improved jointState/animPose diff detection code.
2015-11-19 12:14:04 -08:00
Anthony J. Thibault
5ffef7f41a
AnimPose: bug fix for extracting rotations from matrices with large scale
2015-11-18 16:02:30 -08:00
Anthony J. Thibault
3716800b98
Moved AnimPose class into it's own set of files
2015-10-19 15:49:48 -07:00