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4 changed files with 2 additions and 17 deletions
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@ -79,14 +79,6 @@ AnimPose::operator glm::mat4() const {
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}
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void AnimPose::blend(const AnimPose& srcPose, float alpha) {
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// adjust signs if necessary
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const glm::quat& q1 = srcPose._rot;
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glm::quat q2 = _rot;
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float dot = glm::dot(q1, q2);
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if (dot < 0.0f) {
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q2 = -q2;
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}
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_scale = lerp(srcPose._scale, _scale, alpha);
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_rot = safeLerp(srcPose._rot, _rot, alpha);
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_trans = lerp(srcPose._trans, _trans, alpha);
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@ -145,6 +145,7 @@ const AnimPoseVec& AnimTwoBoneIK::evaluate(const AnimVariantMap& animVars, const
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float d = glm::length(targetPose.trans() - basePose.trans());
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// http://mathworld.wolfram.com/Circle-CircleIntersection.html
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float midAngle = 0.0f;
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if (d < r0 + r1) {
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float y = sqrtf((-d + r1 - r0) * (-d - r1 + r0) * (-d + r1 + r0) * (d + r1 + r0)) / (2.0f * d);
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@ -21,14 +21,6 @@ void blend(size_t numPoses, const AnimPose* a, const AnimPose* b, float alpha, A
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const AnimPose& aPose = a[i];
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const AnimPose& bPose = b[i];
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// adjust signs if necessary
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const glm::quat& q1 = aPose.rot();
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glm::quat q2 = bPose.rot();
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float dot = glm::dot(q1, q2);
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if (dot < 0.0f) {
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q2 = -q2;
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}
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result[i].scale() = lerp(aPose.scale(), bPose.scale(), alpha);
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result[i].rot() = safeLerp(aPose.rot(), bPose.rot(), alpha);
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result[i].trans() = lerp(aPose.trans(), bPose.trans(), alpha);
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@ -63,8 +63,8 @@ static const QString LEFT_FOOT_POSITION("leftFootPosition");
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static const QString LEFT_FOOT_ROTATION("leftFootRotation");
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static const QString LEFT_FOOT_IK_POSITION_VAR("leftFootIKPositionVar");
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static const QString LEFT_FOOT_IK_ROTATION_VAR("leftFootIKRotationVar");
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static const QString MAIN_STATE_MACHINE_LEFT_FOOT_ROTATION("mainStateMachineLeftFootRotation");
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static const QString MAIN_STATE_MACHINE_LEFT_FOOT_POSITION("mainStateMachineLeftFootPosition");
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static const QString MAIN_STATE_MACHINE_LEFT_FOOT_ROTATION("mainStateMachineLeftFootRotation");
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static const QString RIGHT_FOOT_POSITION("rightFootPosition");
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static const QString RIGHT_FOOT_ROTATION("rightFootRotation");
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