This commit is contained in:
Anthony J. Thibault 2017-07-06 11:03:03 -07:00
parent 4e9b8c1ef9
commit eb486c8f47

View file

@ -739,9 +739,9 @@ glm::mat4 ViveControllerManager::InputDevice::calculateDefaultToReferenceForHmd(
}
// defaultToReferenceMat is an offset from avatar space to sensor space.
// it aligns the default center-of-the-eyes transform in avatar space with the head-puck in sensor space.
// It aligns the default center-of-the-eyes transform in avatar space with the head-puck in sensor space.
// The offset from the center-of-the-eyes to the head-puck can be configured via _headPuckYOffset and _headPuckZOffset,
// these values are exposed in the configuration UI.
// These values are exposed in the configuration UI.
//
// * E_a is the the default center-eye transform in avatar space.
// * E_s is the the head-puck center-eye transform in sensor space, with roll and pitch removed.