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Merge pull request #14347 from r3tk0n/19550-oculus-store-v2
MS19550 - Don't show help for HMDs that aren't plugged in and active
This commit is contained in:
commit
da3ea682ba
3 changed files with 39 additions and 39 deletions
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@ -66,7 +66,7 @@
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<script>
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var handControllerImageURL = null;
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var index = 0;
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var count = 5;
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var count = 3;
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function showKbm() {
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document.getElementById("main_image").setAttribute("src", "img/tablet-help-keyboard.jpg");
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@ -94,24 +94,14 @@
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switch (index)
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{
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case 0:
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handControllerImageURL = "img/tablet-help-oculus.jpg";
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showHandControllers();
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break;
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case 1:
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handControllerImageURL = "img/tablet-help-vive.jpg";
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showHandControllers();
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break;
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case 2:
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handControllerImageURL = "img/tablet-help-windowsMR.jpg";
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showHandControllers();
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break;
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case 3:
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showGamepad();
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break;
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case 4:
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case 1:
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showKbm();
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break;
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case 2:
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showHandControllers();
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break;
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default:
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}
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}
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@ -144,34 +134,33 @@
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}
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switch (params.handControllerName) {
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case "oculus":
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handControllerImageURL = "img/tablet-help-oculus.jpg";
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index = 0;
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break;
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case "windowsMR":
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handControllerImageURL = "img/tablet-help-windowsMR.jpg";
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index = 2;
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break;
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case "vive":
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default:
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handControllerImageURL = "img/tablet-help-vive.jpg";
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index = 1;
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break;
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case "oculus":
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handControllerImageURL = "img/tablet-help-oculus.jpg";
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break;
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default:
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handControllerImageURL = "";
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count = 2;
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}
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switch (params.defaultTab) {
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case "gamepad":
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showGamepad();
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index = 3;
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break;
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case "handControllers":
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showHandControllers();
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index = 2;
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break;
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case "gamepad":
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showGamepad();
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index = 0;
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break;
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case "kbm":
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default:
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showKbm();
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index = 4;
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index = 1;
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}
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}
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</script>
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@ -3431,26 +3431,37 @@ void Application::showHelp() {
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static const QString HAND_CONTROLLER_NAME_OCULUS_TOUCH = "oculus";
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static const QString HAND_CONTROLLER_NAME_WINDOWS_MR = "windowsMR";
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static const QString VIVE_PLUGIN_NAME = "HTC Vive";
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static const QString OCULUS_RIFT_PLUGIN_NAME = "Oculus Rift";
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static const QString WINDOWS_MR_PLUGIN_NAME = "WindowsMR";
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static const QString TAB_KEYBOARD_MOUSE = "kbm";
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static const QString TAB_GAMEPAD = "gamepad";
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static const QString TAB_HAND_CONTROLLERS = "handControllers";
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QString handControllerName = HAND_CONTROLLER_NAME_VIVE;
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QString handControllerName;
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QString defaultTab = TAB_KEYBOARD_MOUSE;
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if (PluginUtils::isViveControllerAvailable()) {
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defaultTab = TAB_HAND_CONTROLLERS;
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handControllerName = HAND_CONTROLLER_NAME_VIVE;
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} else if (PluginUtils::isOculusTouchControllerAvailable()) {
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defaultTab = TAB_HAND_CONTROLLERS;
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handControllerName = HAND_CONTROLLER_NAME_OCULUS_TOUCH;
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} else if (qApp->getActiveDisplayPlugin()->getName() == "WindowMS") {
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if (PluginUtils::isHMDAvailable(WINDOWS_MR_PLUGIN_NAME)) {
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defaultTab = TAB_HAND_CONTROLLERS;
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handControllerName = HAND_CONTROLLER_NAME_WINDOWS_MR;
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} else if (PluginUtils::isHMDAvailable(VIVE_PLUGIN_NAME)) {
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defaultTab = TAB_HAND_CONTROLLERS;
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handControllerName = HAND_CONTROLLER_NAME_VIVE;
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} else if (PluginUtils::isHMDAvailable(OCULUS_RIFT_PLUGIN_NAME)) {
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if (PluginUtils::isOculusTouchControllerAvailable()) {
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defaultTab = TAB_HAND_CONTROLLERS;
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handControllerName = HAND_CONTROLLER_NAME_OCULUS_TOUCH;
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} else if (PluginUtils::isXboxControllerAvailable()) {
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defaultTab = TAB_GAMEPAD;
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} else {
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defaultTab = TAB_KEYBOARD_MOUSE;
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}
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} else if (PluginUtils::isXboxControllerAvailable()) {
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defaultTab = TAB_GAMEPAD;
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} else {
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defaultTab = TAB_KEYBOARD_MOUSE;
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}
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// TODO need some way to detect windowsMR to load controls reference default tab in Help > Controls Reference menu.
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QUrlQuery queryString;
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queryString.addQueryItem("handControllerName", handControllerName);
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@ -65,6 +65,6 @@ bool PluginUtils::isOculusTouchControllerAvailable() {
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};
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bool PluginUtils::isXboxControllerAvailable() {
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return isSubdeviceContainingNameAvailable("X360 Controller");
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return isSubdeviceContainingNameAvailable("X360 Controller") || isSubdeviceContainingNameAvailable("XInput Controller");
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};
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