diff --git a/interface/resources/html/tabletHelp.html b/interface/resources/html/tabletHelp.html index 279213bbcb..dd7931d0ed 100644 --- a/interface/resources/html/tabletHelp.html +++ b/interface/resources/html/tabletHelp.html @@ -66,7 +66,7 @@ diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 7266e889c1..fb6e8ec566 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -3431,26 +3431,37 @@ void Application::showHelp() { static const QString HAND_CONTROLLER_NAME_OCULUS_TOUCH = "oculus"; static const QString HAND_CONTROLLER_NAME_WINDOWS_MR = "windowsMR"; + static const QString VIVE_PLUGIN_NAME = "HTC Vive"; + static const QString OCULUS_RIFT_PLUGIN_NAME = "Oculus Rift"; + static const QString WINDOWS_MR_PLUGIN_NAME = "WindowsMR"; + static const QString TAB_KEYBOARD_MOUSE = "kbm"; static const QString TAB_GAMEPAD = "gamepad"; static const QString TAB_HAND_CONTROLLERS = "handControllers"; - QString handControllerName = HAND_CONTROLLER_NAME_VIVE; + QString handControllerName; QString defaultTab = TAB_KEYBOARD_MOUSE; - if (PluginUtils::isViveControllerAvailable()) { - defaultTab = TAB_HAND_CONTROLLERS; - handControllerName = HAND_CONTROLLER_NAME_VIVE; - } else if (PluginUtils::isOculusTouchControllerAvailable()) { - defaultTab = TAB_HAND_CONTROLLERS; - handControllerName = HAND_CONTROLLER_NAME_OCULUS_TOUCH; - } else if (qApp->getActiveDisplayPlugin()->getName() == "WindowMS") { + if (PluginUtils::isHMDAvailable(WINDOWS_MR_PLUGIN_NAME)) { defaultTab = TAB_HAND_CONTROLLERS; handControllerName = HAND_CONTROLLER_NAME_WINDOWS_MR; + } else if (PluginUtils::isHMDAvailable(VIVE_PLUGIN_NAME)) { + defaultTab = TAB_HAND_CONTROLLERS; + handControllerName = HAND_CONTROLLER_NAME_VIVE; + } else if (PluginUtils::isHMDAvailable(OCULUS_RIFT_PLUGIN_NAME)) { + if (PluginUtils::isOculusTouchControllerAvailable()) { + defaultTab = TAB_HAND_CONTROLLERS; + handControllerName = HAND_CONTROLLER_NAME_OCULUS_TOUCH; + } else if (PluginUtils::isXboxControllerAvailable()) { + defaultTab = TAB_GAMEPAD; + } else { + defaultTab = TAB_KEYBOARD_MOUSE; + } } else if (PluginUtils::isXboxControllerAvailable()) { defaultTab = TAB_GAMEPAD; + } else { + defaultTab = TAB_KEYBOARD_MOUSE; } - // TODO need some way to detect windowsMR to load controls reference default tab in Help > Controls Reference menu. QUrlQuery queryString; queryString.addQueryItem("handControllerName", handControllerName); diff --git a/libraries/plugins/src/plugins/PluginUtils.cpp b/libraries/plugins/src/plugins/PluginUtils.cpp index ce67f7c585..f6419ccba0 100644 --- a/libraries/plugins/src/plugins/PluginUtils.cpp +++ b/libraries/plugins/src/plugins/PluginUtils.cpp @@ -65,6 +65,6 @@ bool PluginUtils::isOculusTouchControllerAvailable() { }; bool PluginUtils::isXboxControllerAvailable() { - return isSubdeviceContainingNameAvailable("X360 Controller"); + return isSubdeviceContainingNameAvailable("X360 Controller") || isSubdeviceContainingNameAvailable("XInput Controller"); };