header file cleanup

This commit is contained in:
ZappoMan 2014-12-16 15:35:56 -08:00
parent ee2ce718b4
commit d385a7b8ac
11 changed files with 8 additions and 67 deletions

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@ -9,28 +9,19 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// //
#include <gpu/GPUConfig.h>
#include <glm/gtx/quaternion.hpp> #include <glm/gtx/quaternion.hpp>
#include <QScriptSyntaxCheckResult> #include <QScriptSyntaxCheckResult>
#include <FBXReader.h>
#include "InterfaceConfig.h"
#include <BoxEntityItem.h>
#include <GlowEffect.h> #include <GlowEffect.h>
#include <ModelEntityItem.h> #include <NetworkAccessManager.h>
#include <MouseEvent.h>
#include <PerfStat.h> #include <PerfStat.h>
#include <RenderArgs.h>
#include "Menu.h" #include "Menu.h"
#include "NetworkAccessManager.h"
#include "EntityTreeRenderer.h" #include "EntityTreeRenderer.h"
#include "devices/OculusManager.h"
#include "RenderableBoxEntityItem.h" #include "RenderableBoxEntityItem.h"
#include "RenderableLightEntityItem.h" #include "RenderableLightEntityItem.h"
#include "RenderableModelEntityItem.h" #include "RenderableModelEntityItem.h"

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@ -12,24 +12,14 @@
#ifndef hifi_EntityTreeRenderer_h #ifndef hifi_EntityTreeRenderer_h
#define hifi_EntityTreeRenderer_h #define hifi_EntityTreeRenderer_h
#include <glm/glm.hpp>
#include <stdint.h>
#include <EntityTree.h> #include <EntityTree.h>
#include <EntityScriptingInterface.h> // for RayToEntityIntersectionResult #include <EntityScriptingInterface.h> // for RayToEntityIntersectionResult
#include <Model.h>
#include <MouseEvent.h> #include <MouseEvent.h>
#include <Octree.h>
#include <OctreePacketData.h>
#include <OctreeRenderer.h> #include <OctreeRenderer.h>
#include <PacketHeaders.h>
#include <RenderArgs.h>
#include <SharedUtil.h>
#include <ViewFrustum.h>
class Model;
class ScriptEngine; class ScriptEngine;
class EntityScriptDetails { class EntityScriptDetails {
public: public:
QString scriptText; QString scriptText;

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@ -11,21 +11,13 @@
#include <glm/gtx/quaternion.hpp> #include <glm/gtx/quaternion.hpp>
#include <FBXReader.h> #include <gpu/GPUConfig.h>
#include "InterfaceConfig.h"
#include <BoxEntityItem.h>
#include <DeferredLightingEffect.h> #include <DeferredLightingEffect.h>
#include <ModelEntityItem.h>
#include <PerfStat.h> #include <PerfStat.h>
#include "Menu.h"
#include "EntityTreeRenderer.h"
#include "RenderableBoxEntityItem.h" #include "RenderableBoxEntityItem.h"
EntityItem* RenderableBoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) { EntityItem* RenderableBoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return new RenderableBoxEntityItem(entityID, properties); return new RenderableBoxEntityItem(entityID, properties);
} }

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@ -12,17 +12,6 @@
#ifndef hifi_RenderableBoxEntityItem_h #ifndef hifi_RenderableBoxEntityItem_h
#define hifi_RenderableBoxEntityItem_h #define hifi_RenderableBoxEntityItem_h
#include <glm/glm.hpp>
#include <stdint.h>
#include <EntityTree.h>
#include <Octree.h>
#include <OctreePacketData.h>
#include <OctreeRenderer.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <ViewFrustum.h>
#include <BoxEntityItem.h> #include <BoxEntityItem.h>
class RenderableBoxEntityItem : public BoxEntityItem { class RenderableBoxEntityItem : public BoxEntityItem {

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@ -11,21 +11,15 @@
#include <glm/gtx/quaternion.hpp> #include <glm/gtx/quaternion.hpp>
#include <FBXReader.h> #include <gpu/GPUConfig.h>
#include "InterfaceConfig.h"
#include <DeferredLightingEffect.h> #include <DeferredLightingEffect.h>
#include <PerfStat.h> #include <PerfStat.h>
#include <LightEntityItem.h>
#include "Application.h" #include "Application.h"
#include "Menu.h" #include "Menu.h"
#include "EntityTreeRenderer.h"
#include "RenderableLightEntityItem.h" #include "RenderableLightEntityItem.h"
EntityItem* RenderableLightEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) { EntityItem* RenderableLightEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return new RenderableLightEntityItem(entityID, properties); return new RenderableLightEntityItem(entityID, properties);
} }

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@ -12,17 +12,6 @@
#ifndef hifi_RenderableLightEntityItem_h #ifndef hifi_RenderableLightEntityItem_h
#define hifi_RenderableLightEntityItem_h #define hifi_RenderableLightEntityItem_h
#include <glm/glm.hpp>
#include <stdint.h>
#include <EntityTree.h>
#include <Octree.h>
#include <OctreePacketData.h>
#include <OctreeRenderer.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <ViewFrustum.h>
#include <LightEntityItem.h> #include <LightEntityItem.h>
class RenderableLightEntityItem : public LightEntityItem { class RenderableLightEntityItem : public LightEntityItem {

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@ -18,7 +18,6 @@
#include <ModelEntityItem.h> #include <ModelEntityItem.h>
class Model; class Model;
class RenderArgs;
class RenderableModelEntityItem : public ModelEntityItem { class RenderableModelEntityItem : public ModelEntityItem {
public: public:

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@ -13,7 +13,6 @@
#define hifi_RenderableSphereEntityItem_h #define hifi_RenderableSphereEntityItem_h
#include <SphereEntityItem.h> #include <SphereEntityItem.h>
class RenderArgs;
class RenderableSphereEntityItem : public SphereEntityItem { class RenderableSphereEntityItem : public SphereEntityItem {
public: public:

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@ -14,7 +14,6 @@
#include <gpu/GPUConfig.h> #include <gpu/GPUConfig.h>
#include <PerfStat.h> #include <PerfStat.h>
#include "EntityTreeRenderer.h"
#include "RenderableTextEntityItem.h" #include "RenderableTextEntityItem.h"
#include "ui/TextRenderer.h" #include "ui/TextRenderer.h"

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@ -13,7 +13,6 @@
#define hifi_RenderableTextEntityItem_h #define hifi_RenderableTextEntityItem_h
#include <TextEntityItem.h> #include <TextEntityItem.h>
class RenderArgs;
class RenderableTextEntityItem : public TextEntityItem { class RenderableTextEntityItem : public TextEntityItem {
public: public:

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@ -12,10 +12,10 @@
#ifndef hifi_LocalModelsOverlay_h #ifndef hifi_LocalModelsOverlay_h
#define hifi_LocalModelsOverlay_h #define hifi_LocalModelsOverlay_h
#include "entities/EntityTreeRenderer.h"
#include "Volume3DOverlay.h" #include "Volume3DOverlay.h"
class EntityTreeRenderer;
class LocalModelsOverlay : public Volume3DOverlay { class LocalModelsOverlay : public Volume3DOverlay {
Q_OBJECT Q_OBJECT
public: public: