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more conservative texture memory budget
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@ -111,7 +111,7 @@ float GLTexture::getMemoryPressure() {
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}
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#else
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// Hardcode texture limit for sparse textures at 1 GB for now
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availableTextureMemory = GPU_MEMORY_RESERVE_BYTES;
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availableTextureMemory = TEXTURE_MEMORY_MIN_BYTES;
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#endif
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}
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