more conservative texture memory budget

This commit is contained in:
Brad Hefta-Gaub 2016-11-03 14:10:07 -07:00
parent 54f7ab271e
commit c1841f9add

View file

@ -111,7 +111,7 @@ float GLTexture::getMemoryPressure() {
}
#else
// Hardcode texture limit for sparse textures at 1 GB for now
availableTextureMemory = GPU_MEMORY_RESERVE_BYTES;
availableTextureMemory = TEXTURE_MEMORY_MIN_BYTES;
#endif
}