Merge pull request #169 from ey6es/master

New text rendering method.  This introduces a dependency on Qt 4.
This commit is contained in:
Philip Rosedale 2013-05-01 12:30:04 -07:00
commit b12e01322a
19 changed files with 327 additions and 84 deletions

View file

@ -30,8 +30,12 @@ include_glm(${TARGET_NAME} ${ROOT_DIR})
# create the InterfaceConfig.h file based on GL_HEADERS above
configure_file(InterfaceConfig.h.in ${PROJECT_BINARY_DIR}/includes/InterfaceConfig.h)
# grab the implementation and header files from src dir
# grab the implementation and header files from src dirs
file(GLOB INTERFACE_SRCS src/*.cpp src/*.h)
foreach(SUBDIR ui)
file(GLOB SUBDIR_SRCS src/${SUBDIR}/*.cpp src/${SUBDIR}/*.h)
set(INTERFACE_SRCS ${INTERFACE_SRCS} ${SUBDIR_SRCS})
endforeach(SUBDIR)
# project subdirectories
add_subdirectory(src/starfield)
@ -73,6 +77,10 @@ include_directories(
${LODEPNG_INCLUDE_DIRS}
)
find_package(Qt4 REQUIRED QtCore QtGui)
include(${QT_USE_FILE})
target_link_libraries(${TARGET_NAME} ${QT_LIBRARIES})
if (NOT APPLE)
find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)

View file

@ -13,12 +13,15 @@
#include <SharedUtil.h>
#include "Avatar.h"
#include "Log.h"
#include "ui/TextRenderer.h"
#include <AgentList.h>
#include <AgentTypes.h>
#include <PacketHeaders.h>
using namespace std;
const bool BALLS_ON = false;
const bool AVATAR_GRAVITY = true;
const float DECAY = 0.1;
const float THRUST_MAG = 1200.0;
@ -29,7 +32,6 @@ const float MY_HAND_HOLDING_PULL = 0.2;
const float YOUR_HAND_HOLDING_PULL = 1.0;
const float BODY_SPRING_FORCE = 6.0f;
const float BODY_SPRING_DECAY = 16.0f;
//const float COLLISION_FRICTION = 0.5;
//const float COLLISION_RADIUS_SCALAR = 1.8;
//const float COLLISION_BALL_FORCE = 0.1;
@ -40,9 +42,7 @@ const float COLLISION_BALL_FORCE = 0.6;
const float COLLISION_BODY_FORCE = 6.0;
const float COLLISION_BALL_FRICTION = 200.0;
const float COLLISION_BODY_FRICTION = 0.5;
const bool BALLS_ON = false;
float skinColor[] = {1.0, 0.84, 0.66};
float lightBlue[] = { 0.7, 0.8, 1.0 };
float browColor[] = {210.0/255.0, 105.0/255.0, 30.0/255.0};
@ -61,7 +61,7 @@ bool usingBigSphereCollisionTest = true;
char iris_texture_file[] = "resources/images/green_eye.png";
float chatMessageScale = 0.00025;
float chatMessageScale = 0.001;
float chatMessageHeight = 0.4;
vector<unsigned char> iris_texture;
@ -676,6 +676,11 @@ void Avatar::setDisplayingHead( bool displayingHead ) {
}
static TextRenderer* textRenderer() {
static TextRenderer* renderer = new TextRenderer(SANS_FONT_FAMILY, 24);
return renderer;
}
void Avatar::render(bool lookingInMirror) {
/*
@ -725,10 +730,10 @@ void Avatar::render(bool lookingInMirror) {
}
if (!_chatMessage.empty()) {
float width = 0;
float lastWidth;
int width = 0;
int lastWidth;
for (string::iterator it = _chatMessage.begin(); it != _chatMessage.end(); it++) {
width += (lastWidth = glutStrokeWidth(GLUT_STROKE_ROMAN, *it)*chatMessageScale);
width += (lastWidth = textRenderer()->computeWidth(*it));
}
glPushMatrix();
@ -740,11 +745,14 @@ void Avatar::render(bool lookingInMirror) {
glTranslatef(_position.x, _position.y + chatMessageHeight, _position.z);
glRotatef(atan2(-modelview[2], -modelview[10]) * 180 / PI, 0, 1, 0);
glTranslatef(width * 0.5, 0, 0);
glColor3f(0, 0.8, 0);
glRotatef(180, 0, 0, 1);
glScalef(chatMessageScale, chatMessageScale, 1.0f);
glDisable(GL_LIGHTING);
if (_keyState == NO_KEY_DOWN) {
drawtext(0, 0, chatMessageScale, 180, 1.0, 0, _chatMessage.c_str(), 0, 1, 0);
textRenderer()->draw(-width/2, 0, _chatMessage.c_str());
} else {
// rather than using substr and allocating a new string, just replace the last
@ -752,11 +760,10 @@ void Avatar::render(bool lookingInMirror) {
int lastIndex = _chatMessage.size() - 1;
char lastChar = _chatMessage[lastIndex];
_chatMessage[lastIndex] = '\0';
drawtext(0, 0, chatMessageScale, 180, 1.0, 0, _chatMessage.c_str(), 0, 1, 0);
textRenderer()->draw(-width/2, 0, _chatMessage.c_str());
_chatMessage[lastIndex] = lastChar;
glTranslatef(lastWidth - width, 0, 0);
drawtext(0, 0, chatMessageScale, 180, 3.0,
0, _chatMessage.c_str() + lastIndex, 0, 1, 0);
glColor3f(0, 1, 0);
textRenderer()->draw(width/2 - lastWidth, 0, _chatMessage.c_str() + lastIndex);
}
glEnable(GL_LIGHTING);

View file

@ -148,6 +148,7 @@ public:
const bool getHeadReturnToCenter() const { return _returnHeadToCenter; };
private:
struct AvatarBone
{
AvatarBoneID parent; // which bone is this bone connected to?

View file

@ -11,6 +11,7 @@
#include "AvatarTouch.h"
#include "InterfaceConfig.h"
const float THREAD_RADIUS = 0.007;
AvatarTouch::AvatarTouch() {

View file

@ -19,8 +19,6 @@ public:
void setYourHandPosition( glm::vec3 position );
void simulate(float deltaTime);
void render();
const float THREAD_RADIUS = 0.007;
private:

View file

@ -14,6 +14,7 @@
#include <stdarg.h>
#include "Util.h"
#include "ui/TextRenderer.h"
namespace {
// anonymous namespace - everything in here only exists within this very .cpp file
@ -23,6 +24,8 @@ namespace {
unsigned const LINE_BUFFER_SIZE = 256; // number of lines that are buffered
unsigned const MAX_MESSAGE_LENGTH = 512; // maximum number of characters for a message
const char* FONT_FAMILY = SANS_FONT_FAMILY;
bool const TEXT_MONOSPACED = true;
float const TEXT_RED = 0.7f;
@ -194,6 +197,11 @@ void Log::setCharacterSize(unsigned width, unsigned height) {
pthread_mutex_unlock(& _mtx);
}
static TextRenderer* textRenderer() {
static TextRenderer* renderer = new TextRenderer(FONT_FAMILY);
return renderer;
}
void Log::render(unsigned screenWidth, unsigned screenHeight) {
// rendering might take some time, so create a local copy of the portion we need
@ -261,10 +269,8 @@ void Log::render(unsigned screenWidth, unsigned screenHeight) {
}
// get values for rendering
float scaleFactor = _valCharScale;
int yStart = int((screenHeight - _valCharYoffset) / _valCharAspect);
int yStep = int(_valCharHeight / _valCharAspect);
float yScale = _valCharAspect;
int yStep = textRenderer()->metrics().lineSpacing();
int yStart = screenHeight - textRenderer()->metrics().descent();
// render text
char** line = _ptrLinesEnd + showLines;
@ -273,11 +279,6 @@ void Log::render(unsigned screenWidth, unsigned screenHeight) {
pthread_mutex_unlock(& _mtx);
// ok, we got all we need
GLint matrixMode;
glGetIntegerv(GL_MATRIX_MODE, & matrixMode);
glPushMatrix();
glScalef(1.0f, yScale, 1.0f);
for (int y = yStart; y > 0; y -= yStep) {
// debug mode: check line pointer is valid
@ -299,14 +300,11 @@ void Log::render(unsigned screenWidth, unsigned screenHeight) {
assert(! (chars < _ptrCharsEnd || chars >= _ptrCharsEnd + (_ptrCharsEnd - _arrChars)));
// render the string
drawtext(x, y, scaleFactor, 0.0f, 1.0f, int(TEXT_MONOSPACED),
chars, TEXT_RED, TEXT_GREEN, TEXT_BLUE);
glColor3f(TEXT_RED, TEXT_GREEN, TEXT_BLUE);
textRenderer()->draw(x, y, chars);
//fprintf(stderr, "Log::render, message = \"%s\"\n", chars);
}
glPopMatrix();
glMatrixMode(matrixMode);
}
Log logger;

View file

@ -15,6 +15,7 @@
#include <SharedUtil.h>
#include "Log.h"
#include "ui/TextRenderer.h"
#include "world.h"
#include "Util.h"
@ -151,19 +152,18 @@ double diffclock(timeval *clock1,timeval *clock2)
return diffms;
}
static TextRenderer* textRenderer(int mono) {
static TextRenderer* monoRenderer = new TextRenderer(MONO_FONT_FAMILY);
static TextRenderer* proportionalRenderer = new TextRenderer(SANS_FONT_FAMILY);
return mono ? monoRenderer : proportionalRenderer;
}
int widthText(float scale, int mono, char const* string) {
int width = 0;
if (!mono) {
width = scale * glutStrokeLength(GLUT_STROKE_ROMAN, (const unsigned char *) string);
} else {
#ifndef WORKAROUND_BROKEN_GLUT_STROKES
width = scale * glutStrokeLength(GLUT_STROKE_MONO_ROMAN, (const unsigned char *) string);
#else
// return value is unreliable, so just calculate it
width = scale * float(strlen(string)) * MONO_STROKE_WIDTH_GLUT;
#endif
}
return width;
return textRenderer(mono)->computeWidth(string) * (scale / 0.10);
}
float widthChar(float scale, int mono, char ch) {
return textRenderer(mono)->computeWidth(ch) * (scale / 0.10);
}
void drawtext(int x, int y, float scale, float rotate, float thick, int mono,
@ -176,35 +176,12 @@ void drawtext(int x, int y, float scale, float rotate, float thick, int mono,
glPushMatrix();
glTranslatef( static_cast<float>(x), static_cast<float>(y), 0.0f);
glColor3f(r,g,b);
glRotated(180+rotate,0,0,1);
glRotated(180,0,1,0);
glLineWidth(thick);
glScalef(scale, scale, 1.0);
len = (int) strlen(string);
for (i = 0; i < len; i++)
{
if (!mono) {
glutStrokeCharacter(GLUT_STROKE_ROMAN, int(string[i]));
} else {
#ifdef WORKAROUND_BROKEN_GLUT_STROKES
if (string[i] != 'm') {
#endif
glutStrokeCharacter(GLUT_STROKE_MONO_ROMAN, int(string[i]));
#ifdef WORKAROUND_BROKEN_GLUT_STROKES
} else {
// some glut implementations have a broken 'm'...
unsigned char tmpStr[2];
tmpStr[0] = string[i];
tmpStr[1] = '\0';
float scale = MONO_STROKE_WIDTH_GLUT / glutStrokeLength(GLUT_STROKE_ROMAN, tmpStr);
glScalef(scale, 1.0f, 1.0f);
glutStrokeCharacter(GLUT_STROKE_ROMAN, int(string[i]));
// staying humble on the stack - might be in projection mode
glScalef(1.0f / scale, 1.0f, 1.0f);
}
#endif
}
}
glRotated(rotate,0,0,1);
// glLineWidth(thick);
glScalef(scale / 0.10, scale / 0.10, 1.0);
textRenderer(mono)->draw(0, 0, string);
glPopMatrix();
}

View file

@ -19,6 +19,13 @@
#include <Orientation.h>
// the standard sans serif font family
#define SANS_FONT_FAMILY "Helvetica"
// the standard mono font family
#define MONO_FONT_FAMILY "Courier"
void eulerToOrthonormals(glm::vec3 * angles, glm::vec3 * fwd, glm::vec3 * left, glm::vec3 * up);
float azimuth_to(glm::vec3 head_pos, glm::vec3 source_pos);
@ -28,6 +35,7 @@ float randFloat();
void render_world_box();
void render_vector(glm::vec3 * vec);
int widthText(float scale, int mono, char const* string);
float widthChar(float scale, int mono, char ch);
void drawtext(int x, int y, float scale, float rotate, float thick, int mono,
char const* string, float r=1.0, float g=1.0, float b=1.0);
void drawvec3(int x, int y, float scale, float rotate, float thick, int mono, glm::vec3 vec,

View file

@ -39,6 +39,8 @@
#include <ifaddrs.h>
#endif
#include <QApplication>
#include <pthread.h>
#include <glm/glm.hpp>
@ -59,11 +61,13 @@
#include "AngleUtil.h"
#include "Stars.h"
#include "MenuRow.h"
#include "MenuColumn.h"
#include "Menu.h"
#include "ui/ChatEntry.h"
#include "ui/MenuRow.h"
#include "ui/MenuColumn.h"
#include "ui/Menu.h"
#include "ui/TextRenderer.h"
#include "Camera.h"
#include "ChatEntry.h"
#include "Avatar.h"
#include "Texture.h"
#include <AgentList.h>
@ -86,6 +90,8 @@ using namespace std;
void reshape(int width, int height); // will be defined below
void loadViewFrustum(ViewFrustum& viewFrustum); // will be defined below
QApplication* app;
bool enableNetworkThread = true;
pthread_t networkReceiveThread;
bool stopNetworkReceiveThread = false;
@ -1329,7 +1335,7 @@ void key(unsigned char k, int x, int y)
if (chatEntry.key(k)) {
myAvatar.setKeyState(k == '\b' || k == 127 ? // backspace or delete
DELETE_KEY_DOWN : INSERT_KEY_DOWN);
myAvatar.setChatMessage(string(chatEntry.getContents().size(), 'X'));
myAvatar.setChatMessage(string(chatEntry.getContents().size(), SOLID_BLOCK_CHAR));
} else {
myAvatar.setChatMessage(chatEntry.getContents());
@ -1617,6 +1623,9 @@ int main(int argc, const char * argv[])
voxels_lib::printLog = & ::printLog;
avatars_lib::printLog = & ::printLog;
// we need to create a QApplication instance in order to use Qt's font rendering
app = new QApplication(argc, const_cast<char**>(argv));
unsigned int listenPort = AGENT_SOCKET_LISTEN_PORT;
const char* portStr = getCmdOption(argc, argv, "--listenPort");
if (portStr) {

View file

@ -14,7 +14,7 @@ using namespace std;
const int MAX_CONTENT_LENGTH = 140;
void ChatEntry::clear () {
void ChatEntry::clear() {
_contents.clear();
_cursorPos = 0;
}
@ -67,7 +67,7 @@ void ChatEntry::render(int screenWidth, int screenHeight) {
float width = 0;
for (string::iterator it = _contents.begin(), end = it + _cursorPos; it != end; it++) {
width += glutStrokeWidth(GLUT_STROKE_ROMAN, *it)*0.10;
width += widthChar(0.10, 0, *it);
}
glDisable(GL_LINE_SMOOTH);
glBegin(GL_LINE_STRIP);

View file

@ -14,9 +14,9 @@
class ChatEntry {
public:
const std::string& getContents () const { return _contents; }
const std::string& getContents() const { return _contents; }
void clear ();
void clear();
bool key(unsigned char k);
void specialKey(unsigned char k);

View file

@ -16,6 +16,7 @@
#include "MenuColumn.h"
#include "Menu.h"
#include "ui/TextRenderer.h"
MenuColumn::MenuColumn() {
}
@ -137,9 +138,12 @@ int MenuColumn::getMaxRowWidth() {
return maxColumnWidth;
}
static TextRenderer* textRenderer() {
static TextRenderer* renderer = new TextRenderer(SANS_FONT_FAMILY, 11);
return renderer;
}
void MenuColumn::render(int yOffset, int menuHeight, int lineHeight) {
float scale = 0.09;
int mono = 0;
int numberOfRows = rows.size();
if (numberOfRows > 0) {
@ -158,7 +162,8 @@ void MenuColumn::render(int yOffset, int menuHeight, int lineHeight) {
char* rowName;
for (unsigned int i = 0; i < rows.size(); ++i) {
rowName = rows[i].getName();
drawtext(leftPosition + SPACE_BEFORE_ROW_NAME, y+5 + yOffset, scale, 0, 1.0, mono, rowName, 0, 0, 0);
glColor3f(0, 0, 0);
textRenderer()->draw(leftPosition + SPACE_BEFORE_ROW_NAME, y + 5 + yOffset, rowName);
y += lineHeight;
}
renderMouseOver(yOffset);

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@ -0,0 +1,142 @@
//
// TextRenderer.cpp
// interface
//
// Created by Andrzej Kapolka on 4/24/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
#include <QFont>
#include <QPaintEngine>
#include <QtDebug>
#include "InterfaceConfig.h"
#include "TextRenderer.h"
// the width/height of the cached glyph textures
const int IMAGE_SIZE = 256;
Glyph::Glyph(int textureID, const QPoint& location, const QRect& bounds, int width) :
_textureID(textureID), _location(location), _bounds(bounds), _width(width) {
}
TextRenderer::TextRenderer(const char* family, int pointSize, int weight, bool italic)
: _font(family, pointSize, weight, italic),
_metrics(_font), _x(IMAGE_SIZE), _y(IMAGE_SIZE), _rowHeight(0) {
_font.setKerning(false);
}
TextRenderer::~TextRenderer() {
glDeleteTextures(_allTextureIDs.size(), _allTextureIDs.constData());
}
void TextRenderer::draw(int x, int y, const char* str) {
glEnable(GL_TEXTURE_2D);
for (const char* ch = str; *ch != 0; ch++) {
const Glyph& glyph = getGlyph(*ch);
if (glyph.textureID() == 0) {
x += glyph.width();
continue;
}
glBindTexture(GL_TEXTURE_2D, glyph.textureID());
int left = x + glyph.bounds().x();
int right = x + glyph.bounds().x() + glyph.bounds().width();
int bottom = y + glyph.bounds().y();
int top = y + glyph.bounds().y() + glyph.bounds().height();
float scale = 1.0 / IMAGE_SIZE;
float ls = glyph.location().x() * scale;
float rs = (glyph.location().x() + glyph.bounds().width()) * scale;
float bt = glyph.location().y() * scale;
float tt = (glyph.location().y() + glyph.bounds().height()) * scale;
glBegin(GL_QUADS);
glTexCoord2f(ls, bt);
glVertex2f(left, bottom);
glTexCoord2f(rs, bt);
glVertex2f(right, bottom);
glTexCoord2f(rs, tt);
glVertex2f(right, top);
glTexCoord2f(ls, tt);
glVertex2f(left, top);
glEnd();
x += glyph.width();
}
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
}
int TextRenderer::computeWidth(char ch)
{
return getGlyph(ch).width();
}
int TextRenderer::computeWidth(const char* str)
{
int width = 0;
for (const char* ch = str; *ch != 0; ch++) {
width += computeWidth(*ch);
}
return width;
}
const Glyph& TextRenderer::getGlyph(char c) {
Glyph& glyph = _glyphs[c];
if (glyph.isValid()) {
return glyph;
}
// we use 'J' as a representative size for the solid block character
QChar ch = (c == SOLID_BLOCK_CHAR) ? QChar('J') : QChar(c);
QRect bounds = _metrics.boundingRect(ch);
if (bounds.isEmpty()) {
glyph = Glyph(0, QPoint(), QRect(), _metrics.width(ch));
return glyph;
}
// grow the bounds to account for antialiasing
bounds.adjust(-1, -1, 1, 1);
if (_x + bounds.width() > IMAGE_SIZE) {
// we can't fit it on the current row; move to next
_y += _rowHeight;
_x = _rowHeight = 0;
}
if (_y + bounds.height() > IMAGE_SIZE) {
// can't fit it on current texture; make a new one
glGenTextures(1, &_currentTextureID);
_x = _y = _rowHeight = 0;
glBindTexture(GL_TEXTURE_2D, _currentTextureID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, IMAGE_SIZE, IMAGE_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
_allTextureIDs.append(_currentTextureID);
} else {
glBindTexture(GL_TEXTURE_2D, _currentTextureID);
}
// render the glyph into an image and copy it into the texture
QImage image(bounds.width(), bounds.height(), QImage::Format_ARGB32);
if (c == SOLID_BLOCK_CHAR) {
image.fill(QColor(255, 255, 255));
} else {
image.fill(0);
QPainter painter(&image);
painter.setFont(_font);
painter.setPen(QColor(255, 255, 255));
painter.drawText(-bounds.x(), -bounds.y(), ch);
}
glTexSubImage2D(GL_TEXTURE_2D, 0, _x, _y, bounds.width(), bounds.height(), GL_RGBA, GL_UNSIGNED_BYTE, image.constBits());
glyph = Glyph(_currentTextureID, QPoint(_x, _y), bounds, _metrics.width(ch));
_x += bounds.width();
_rowHeight = qMax(_rowHeight, bounds.height());
glBindTexture(GL_TEXTURE_2D, 0);
return glyph;
}

View file

@ -0,0 +1,89 @@
//
// TextRenderer.h
// interface
//
// Created by Andrzej Kapolka on 4/26/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef __interface__TextRenderer__
#define __interface__TextRenderer__
#include <QFont>
#include <QFontMetrics>
#include <QHash>
#include <QImage>
#include <QVector>
// a special "character" that renders as a solid block
const char SOLID_BLOCK_CHAR = 127;
class Glyph;
class TextRenderer {
public:
TextRenderer(const char* family, int pointSize = -1, int weight = -1, bool italic = false);
~TextRenderer();
const QFontMetrics& metrics() const { return _metrics; }
void draw(int x, int y, const char* str);
int computeWidth(char ch);
int computeWidth(const char* str);
private:
const Glyph& getGlyph (char c);
// the font to render
QFont _font;
// the font metrics
QFontMetrics _metrics;
// maps characters to cached glyph info
QHash<char, Glyph> _glyphs;
// the id of the glyph texture to which we're currently writing
GLuint _currentTextureID;
// the position within the current glyph texture
int _x, _y;
// the height of the current row of characters
int _rowHeight;
// the list of all texture ids for which we're responsible
QVector<GLuint> _allTextureIDs;
};
class Glyph {
public:
Glyph(int textureID = 0, const QPoint& location = QPoint(), const QRect& bounds = QRect(), int width = 0);
GLuint textureID() const { return _textureID; }
const QPoint& location () const { return _location; }
const QRect& bounds() const { return _bounds; }
int width () const { return _width; }
bool isValid() { return _width != 0; }
private:
// the id of the OpenGL texture containing the glyph
GLuint _textureID;
// the location of the character within the texture
QPoint _location;
// the bounds of the character
QRect _bounds;
// the width of the character (distance to next, as opposed to bounds width)
int _width;
};
#endif /* defined(__interface__TextRenderer__) */