mirror of
https://github.com/lubosz/overte.git
synced 2025-04-13 00:43:06 +02:00
Merge branch 'master' into hazeZone
This commit is contained in:
commit
afa93f46e5
9 changed files with 164 additions and 30 deletions
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@ -13,6 +13,7 @@ import "."
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Rectangle {
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id: keyboardBase
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objectName: "keyboard"
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anchors.left: parent.left
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anchors.right: parent.right
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@ -27,6 +28,8 @@ Rectangle {
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readonly property int mirrorTextHeight: keyboardRowHeight
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property bool password: false
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property alias mirroredText: mirrorText.text
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property bool showMirrorText: true
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readonly property int raisedHeight: 200
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@ -112,16 +115,20 @@ Rectangle {
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color: "#252525"
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anchors.horizontalCenter: parent.horizontalCenter
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TextEdit {
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TextInput {
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id: mirrorText
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visible: showMirrorText
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size: 13.5
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FontLoader { id: ralewaySemiBold; source: "../../fonts/Raleway-SemiBold.ttf"; }
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font.family: ralewaySemiBold.name
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font.pointSize: 13.5
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verticalAlignment: Text.AlignVCenter
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horizontalAlignment: Text.AlignHCenter
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color: "#FFFFFF";
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anchors.fill: parent
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wrapMode: Text.WordWrap
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readOnly: false // we need to leave this property read-only to allow control to accept QKeyEvent
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readOnly: false // we need this to allow control to accept QKeyEvent
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selectByMouse: false
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echoMode: password ? TextInput.Password : TextInput.Normal
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Keys.onPressed: {
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if (event.key == Qt.Key_Return || event.key == Qt.Key_Space) {
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@ -207,6 +207,17 @@
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#if defined(Q_OS_WIN)
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#include <VersionHelpers.h>
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#ifdef DEBUG_EVENT_QUEUE
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// This is a HACK that uses private headers included with the qt source distrubution.
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// To use this feature you need to add these directores to your include path:
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// E:/Qt/5.9.1/Src/qtbase/include/QtCore/5.9.1/QtCore
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// E:/Qt/5.9.1/Src/qtbase/include/QtCore/5.9.1
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#define QT_BOOTSTRAPPED
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#include <private/qthread_p.h>
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#include <private/qobject_p.h>
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#undef QT_BOOTSTRAPPED
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#endif
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extern "C" {
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_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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}
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@ -264,9 +275,7 @@ private:
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switch ((int)event->type()) {
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case ApplicationEvent::Render:
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render();
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// Ensure we never back up the render events. Each render should be triggered only in response
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// to the NEXT render event after the last render occured
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QCoreApplication::removePostedEvents(this, ApplicationEvent::Render);
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qApp->_pendingRenderEvent.store(false);
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return true;
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default:
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@ -2712,9 +2721,14 @@ bool Application::importFromZIP(const QString& filePath) {
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return true;
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}
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// thread-safe
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void Application::onPresent(quint32 frameCount) {
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postEvent(this, new QEvent((QEvent::Type)ApplicationEvent::Idle), Qt::HighEventPriority);
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if (_renderEventHandler && !isAboutToQuit()) {
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bool expected = false;
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if (_pendingIdleEvent.compare_exchange_strong(expected, true)) {
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postEvent(this, new QEvent((QEvent::Type)ApplicationEvent::Idle), Qt::HighEventPriority);
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}
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expected = false;
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if (_renderEventHandler && !isAboutToQuit() && _pendingRenderEvent.compare_exchange_strong(expected, true)) {
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postEvent(_renderEventHandler, new QEvent((QEvent::Type)ApplicationEvent::Render));
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}
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}
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@ -2781,7 +2795,26 @@ bool Application::handleFileOpenEvent(QFileOpenEvent* fileEvent) {
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return false;
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}
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#ifdef DEBUG_EVENT_QUEUE
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static int getEventQueueSize(QThread* thread) {
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auto threadData = QThreadData::get2(thread);
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QMutexLocker locker(&threadData->postEventList.mutex);
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return threadData->postEventList.size();
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}
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static void dumpEventQueue(QThread* thread) {
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auto threadData = QThreadData::get2(thread);
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QMutexLocker locker(&threadData->postEventList.mutex);
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qDebug() << "AJT: event list, size =" << threadData->postEventList.size();
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for (auto& postEvent : threadData->postEventList) {
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QEvent::Type type = (postEvent.event ? postEvent.event->type() : QEvent::None);
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qDebug() << "AJT: " << type;
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}
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}
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#endif // DEBUG_EVENT_QUEUE
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bool Application::event(QEvent* event) {
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if (!Menu::getInstance()) {
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return false;
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}
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@ -2801,8 +2834,18 @@ bool Application::event(QEvent* event) {
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// see (windowMinimizedChanged)
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case ApplicationEvent::Idle:
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idle();
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// Don't process extra idle events that arrived in the event queue while we were doing this idle
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QCoreApplication::removePostedEvents(this, ApplicationEvent::Idle);
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#ifdef DEBUG_EVENT_QUEUE
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{
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int count = getEventQueueSize(QThread::currentThread());
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if (count > 400) {
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dumpEventQueue(QThread::currentThread());
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}
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}
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#endif // DEBUG_EVENT_QUEUE
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_pendingIdleEvent.store(false);
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return true;
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case QEvent::MouseMove:
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@ -7203,7 +7246,7 @@ void Application::updateDisplayMode() {
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_offscreenContext->makeCurrent();
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getApplicationCompositor().setDisplayPlugin(newDisplayPlugin);
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_displayPlugin = newDisplayPlugin;
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connect(_displayPlugin.get(), &DisplayPlugin::presented, this, &Application::onPresent);
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connect(_displayPlugin.get(), &DisplayPlugin::presented, this, &Application::onPresent, Qt::DirectConnection);
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auto desktop = offscreenUi->getDesktop();
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if (desktop) {
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desktop->setProperty("repositionLocked", wasRepositionLocked);
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@ -717,5 +717,8 @@ private:
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LaserPointerManager _laserPointerManager;
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friend class RenderEventHandler;
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std::atomic<bool> _pendingIdleEvent { false };
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std::atomic<bool> _pendingRenderEvent { false };
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};
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#endif // hifi_Application_h
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@ -72,6 +72,12 @@ void Application::paintGL() {
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{
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QMutexLocker viewLocker(&_renderArgsMutex);
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renderArgs = _appRenderArgs._renderArgs;
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// don't render if there is no context.
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if (!_appRenderArgs._renderArgs._context) {
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return;
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}
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HMDSensorPose = _appRenderArgs._headPose;
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eyeToWorld = _appRenderArgs._eyeToWorld;
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sensorToWorld = _appRenderArgs._sensorToWorld;
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@ -46,6 +46,10 @@ static const int STATS_FOR_STATS_PACKET_WINDOW_SECONDS = 30;
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// _currentJitterBufferFrames is updated with the time-weighted avg and the running time-weighted avg is reset.
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static const quint64 FRAMES_AVAILABLE_STAT_WINDOW_USECS = 10 * USECS_PER_SECOND;
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// When the audio codec is switched, temporary codec mismatch is expected due to packets in-flight.
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// A SelectedAudioFormat packet is not sent until this threshold is exceeded.
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static const int MAX_MISMATCHED_AUDIO_CODEC_COUNT = 10;
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InboundAudioStream::InboundAudioStream(int numChannels, int numFrames, int numBlocks, int numStaticJitterBlocks) :
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_ringBuffer(numChannels * numFrames, numBlocks),
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_numChannels(numChannels),
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@ -153,6 +157,7 @@ int InboundAudioStream::parseData(ReceivedMessage& message) {
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// If we recieved a SilentAudioFrame from our sender, we might want to drop
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// some of the samples in order to catch up to our desired jitter buffer size.
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writeDroppableSilentFrames(networkFrames);
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} else {
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// note: PCM and no codec are identical
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bool selectedPCM = _selectedCodecName == "pcm" || _selectedCodecName == "";
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@ -160,20 +165,33 @@ int InboundAudioStream::parseData(ReceivedMessage& message) {
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if (codecInPacket == _selectedCodecName || (packetPCM && selectedPCM)) {
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auto afterProperties = message.readWithoutCopy(message.getBytesLeftToRead());
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parseAudioData(message.getType(), afterProperties);
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_mismatchedAudioCodecCount = 0;
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} else {
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qDebug(audio) << "Codec mismatch: expected" << _selectedCodecName << "got" << codecInPacket << "writing silence";
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_mismatchedAudioCodecCount++;
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qDebug(audio) << "Codec mismatch: expected" << _selectedCodecName << "got" << codecInPacket;
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// Since the data in the stream is using a codec that we aren't prepared for,
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// we need to let the codec know that we don't have data for it, this will
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// allow the codec to interpolate missing data and produce a fade to silence.
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lostAudioData(1);
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// inform others of the mismatch
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auto sendingNode = DependencyManager::get<NodeList>()->nodeWithUUID(message.getSourceID());
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if (sendingNode) {
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emit mismatchedAudioCodec(sendingNode, _selectedCodecName, codecInPacket);
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if (packetPCM) {
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// If there are PCM packets in-flight after the codec is changed, use them.
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auto afterProperties = message.readWithoutCopy(message.getBytesLeftToRead());
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_ringBuffer.writeData(afterProperties.data(), afterProperties.size());
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} else {
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// Since the data in the stream is using a codec that we aren't prepared for,
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// we need to let the codec know that we don't have data for it, this will
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// allow the codec to interpolate missing data and produce a fade to silence.
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lostAudioData(1);
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}
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if (_mismatchedAudioCodecCount > MAX_MISMATCHED_AUDIO_CODEC_COUNT) {
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_mismatchedAudioCodecCount = 0;
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// inform others of the mismatch
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auto sendingNode = DependencyManager::get<NodeList>()->nodeWithUUID(message.getSourceID());
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if (sendingNode) {
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emit mismatchedAudioCodec(sendingNode, _selectedCodecName, codecInPacket);
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qDebug(audio) << "Codec mismatch threshold exceeded, SelectedAudioFormat(" << _selectedCodecName << " ) sent";
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}
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}
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}
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}
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break;
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@ -186,6 +186,7 @@ protected:
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CodecPluginPointer _codec;
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QString _selectedCodecName;
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Decoder* _decoder { nullptr };
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int _mismatchedAudioCodecCount { 0 };
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};
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float calculateRepeatedFrameFadeFactor(int indexOfRepeat);
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@ -983,6 +983,9 @@ public:
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glm::vec2 dstCoord;
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glm::ivec2 srcPixel;
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for (int y = 0; y < faceWidth; ++y) {
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QRgb* destScanLineBegin = reinterpret_cast<QRgb*>( image.scanLine(y) );
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QRgb* destPixelIterator = destScanLineBegin;
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dstCoord.y = 1.0f - (y + 0.5f) * dstInvSize.y; // Fill cube face images from top to bottom
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for (int x = 0; x < faceWidth; ++x) {
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dstCoord.x = (x + 0.5f) * dstInvSize.x;
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srcPixel.y = floor((1.0f - srcCoord.y) * srcFaceHeight);
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if (((uint32)srcPixel.x < (uint32)source.width()) && ((uint32)srcPixel.y < (uint32)source.height())) {
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image.setPixel(x, y, source.pixel(QPoint(srcPixel.x, srcPixel.y)));
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// We can't directly use the pixel() method because that launches a pixel color conversion to output
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// a correct RGBA8 color. But in our case we may have stored HDR values encoded in a RGB30 format which
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// are not convertible by Qt. The same goes with the setPixel method, by the way.
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const QRgb* sourcePixelIterator = reinterpret_cast<const QRgb*>(source.scanLine(srcPixel.y));
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sourcePixelIterator += srcPixel.x;
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*destPixelIterator = *sourcePixelIterator;
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// Keep for debug, this is showing the dir as a color
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// glm::u8vec4 rgba((xyzDir.x + 1.0)*0.5 * 256, (xyzDir.y + 1.0)*0.5 * 256, (xyzDir.z + 1.0)*0.5 * 256, 256);
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// unsigned int val = 0xff000000 | (rgba.r) | (rgba.g << 8) | (rgba.b << 16);
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// image.setPixel(x, y, val);
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// *destPixelIterator = val;
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}
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++destPixelIterator;
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}
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}
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return image;
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@ -1192,6 +1201,10 @@ gpu::TexturePointer TextureUsage::processCubeTextureColorFromImage(const QImage&
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if ((srcImage.width() > 0) && (srcImage.height() > 0)) {
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QImage image = processSourceImage(srcImage, true);
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if (image.format() != QIMAGE_HDR_FORMAT) {
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image = convertToHDRFormat(image, HDR_FORMAT);
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}
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gpu::Element formatMip;
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gpu::Element formatGPU;
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if (isCubeTexturesCompressionEnabled()) {
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@ -1229,13 +1242,6 @@ gpu::TexturePointer TextureUsage::processCubeTextureColorFromImage(const QImage&
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faces.push_back(faceImage);
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}
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}
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if (image.format() != QIMAGE_HDR_FORMAT) {
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for (auto& face : faces) {
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face = convertToHDRFormat(face, HDR_FORMAT);
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}
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}
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} else {
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qCDebug(imagelogging) << "Failed to find a known cube map layout from this image:" << QString(srcImageName.c_str());
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return nullptr;
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@ -1018,6 +1018,32 @@ void OffscreenQmlSurface::synthesizeKeyPress(QString key, QObject* targetOverrid
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}
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}
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static void forEachKeyboard(QQuickItem* item, std::function<void(QQuickItem*)> function) {
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QObject* itemObject = item;
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while (itemObject) {
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if (itemObject->parent()) {
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itemObject = itemObject->parent();
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} else {
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break;
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}
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}
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auto keyboards = itemObject->findChildren<QObject*>("keyboard");
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for (auto keyboardObject : keyboards) {
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auto keyboard = qobject_cast<QQuickItem*>(keyboardObject);
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if (keyboard == nullptr) {
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continue;
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}
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if (function) {
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function(keyboard);
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}
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}
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}
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static const int TEXTINPUT_PASSWORD = 2;
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void OffscreenQmlSurface::setKeyboardRaised(QObject* object, bool raised, bool numeric) {
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#if Q_OS_ANDROID
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return;
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@ -1030,6 +1056,26 @@ void OffscreenQmlSurface::setKeyboardRaised(QObject* object, bool raised, bool n
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// if HMD is being worn, allow keyboard to open. allow it to close, HMD or not.
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if (!raised || qApp->property(hifi::properties::HMD).toBool()) {
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QQuickItem* item = dynamic_cast<QQuickItem*>(object);
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if (!item) {
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return;
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}
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auto echoMode = item->property("echoMode");
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bool isPasswordField = echoMode.isValid() && echoMode.toInt() == TEXTINPUT_PASSWORD;
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// we need to somehow pass 'isPasswordField' to visible keyboard so it will change its 'mirror text' to asterixes
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// the issue in some cases there might be more than one keyboard in object tree and it is hard to understand which one is being used at the moment
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// unfortunately attempts to check for visibility failed becuase visibility is not updated yet. So... I don't see other way than just update properties for all the keyboards
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forEachKeyboard(item, [&](QQuickItem* keyboard) {
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keyboard->setProperty("mirroredText", QVariant::fromValue(QString("")));
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keyboard->setProperty("password", isPasswordField);
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});
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// for future probably makes sense to consider one of the following:
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// 1. make keyboard a singleton, which will be dynamically re-parented before showing
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// 2. track currently visible keyboard somewhere, allow to subscribe for this signal
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// any of above should also eliminate need in duplicated properties and code below
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while (item) {
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// Numeric value may be set in parameter from HTML UI; for QML UI, detect numeric fields here.
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numeric = numeric || QString(item->metaObject()->className()).left(7) == "SpinBox";
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|
|
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@ -53,4 +53,8 @@ ScriptDiscoveryService.clearDebugWindow.connect(function() {
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window.clearDebugWindow();
|
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});
|
||||
|
||||
Script.scriptEnding.connect(function () {
|
||||
window.close();
|
||||
})
|
||||
|
||||
}());
|
||||
|
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