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reduced priority for AvatarEntities
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@ -96,11 +96,11 @@ const uint8_t RECRUIT_SIMULATION_PRIORITY = VOLUNTEER_SIMULATION_PRIORITY + 1;
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// When poking objects with scripts an observer will bid at SCRIPT_EDIT priority.
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const uint8_t SCRIPT_GRAB_SIMULATION_PRIORITY = 128;
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const uint8_t SCRIPT_POKE_SIMULATION_PRIORITY = SCRIPT_GRAB_SIMULATION_PRIORITY - 1;
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const uint8_t AVATAR_ENTITY_SIMULATION_PRIORITY = 255;
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// PERSONAL priority (needs a better name) is the level at which a simulation observer owns its own avatar
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// which really just means: things that collide with it will be bid at a priority level one lower
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const uint8_t PERSONAL_SIMULATION_PRIORITY = SCRIPT_GRAB_SIMULATION_PRIORITY;
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const uint8_t AVATAR_ENTITY_SIMULATION_PRIORITY = PERSONAL_SIMULATION_PRIORITY;
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class SimulationOwner {
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