diff --git a/libraries/entities/src/SimulationOwner.h b/libraries/entities/src/SimulationOwner.h index bd444d28dd..f574234354 100644 --- a/libraries/entities/src/SimulationOwner.h +++ b/libraries/entities/src/SimulationOwner.h @@ -96,11 +96,11 @@ const uint8_t RECRUIT_SIMULATION_PRIORITY = VOLUNTEER_SIMULATION_PRIORITY + 1; // When poking objects with scripts an observer will bid at SCRIPT_EDIT priority. const uint8_t SCRIPT_GRAB_SIMULATION_PRIORITY = 128; const uint8_t SCRIPT_POKE_SIMULATION_PRIORITY = SCRIPT_GRAB_SIMULATION_PRIORITY - 1; -const uint8_t AVATAR_ENTITY_SIMULATION_PRIORITY = 255; // PERSONAL priority (needs a better name) is the level at which a simulation observer owns its own avatar // which really just means: things that collide with it will be bid at a priority level one lower const uint8_t PERSONAL_SIMULATION_PRIORITY = SCRIPT_GRAB_SIMULATION_PRIORITY; +const uint8_t AVATAR_ENTITY_SIMULATION_PRIORITY = PERSONAL_SIMULATION_PRIORITY; class SimulationOwner {