Add hand dominance state awareness to bindings, add bindings for both cases.

This commit is contained in:
r3tk0n 2019-01-21 15:39:27 -08:00
parent ea025a6878
commit 9586f88ebc

View file

@ -1,11 +1,14 @@
{
"name": "Standard to Action",
"channels": [
{ "from": "Standard.LY", "to": "Actions.TranslateZ" },
{ "from": "Standard.LY",
"when": "Application.LeftHandDominant",
"to": "Actions.TranslateZ"
},
{ "from": "Standard.LX",
"when": [
"Application.InHMD", "!Application.AdvancedMovement",
"Application.InHMD", "!Application.AdvancedMovement", "Application.LeftHandDominant",
"Application.SnapTurn", "!Standard.RX"
],
"to": "Actions.StepYaw",
@ -18,14 +21,14 @@
]
},
{ "from": "Standard.LX", "to": "Actions.TranslateX",
"when": [ "Application.AdvancedMovement" ]
"when": [ "Application.AdvancedMovement", "Application.LeftHandDominant" ]
},
{ "from": "Standard.LX", "to": "Actions.Yaw",
"when": [ "!Application.AdvancedMovement", "!Application.SnapTurn" ]
"when": [ "!Application.AdvancedMovement", "!Application.SnapTurn", "Application.LeftHandDominant" ]
},
{ "from": "Standard.RX",
"when": [ "Application.SnapTurn" ],
"when": [ "Application.SnapTurn", "Application.LeftHandDominant" ],
"to": "Actions.StepYaw",
"filters":
[
@ -36,11 +39,11 @@
]
},
{ "from": "Standard.RX", "to": "Actions.Yaw",
"when": [ "!Application.SnapTurn" ]
"when": [ "!Application.SnapTurn", "Application.LeftHandDominant" ]
},
{ "from": "Standard.RY",
"when": "Application.Grounded",
"when": [ "Application.Grounded", "Application.LeftHandDominant" ],
"to": "Actions.Up",
"filters":
[
@ -49,7 +52,68 @@
]
},
{ "from": "Standard.RY", "to": "Actions.Up", "filters": "invert"},
{ "from": "Standard.RY",
"when": "Application.LeftHandDominant",
"to": "Actions.Up",
"filters": "invert"
},
{ "from": "Standard.RY",
"when": "Application.RightHandDominant",
"to": "Actions.TranslateZ"
},
{ "from": "Standard.RX",
"when": [
"Application.InHMD", "!Application.AdvancedMovement", "Application.RightHandDominant",
"Application.SnapTurn", "!Standard.RX"
],
"to": "Actions.StepYaw",
"filters":
[
{ "type": "deadZone", "min": 0.15 },
"constrainToInteger",
{ "type": "pulse", "interval": 0.25 },
{ "type": "scale", "scale": 22.5 }
]
},
{ "from": "Standard.RX", "to": "Actions.TranslateX",
"when": [ "Application.AdvancedMovement", "Application.RightHandDominant" ]
},
{ "from": "Standard.RX", "to": "Actions.Yaw",
"when": [ "!Application.AdvancedMovement", "!Application.SnapTurn", "Application.RightHandDominant" ]
},
{ "from": "Standard.LX",
"when": [ "Application.SnapTurn", "Application.RightHandDominant" ],
"to": "Actions.StepYaw",
"filters":
[
{ "type": "deadZone", "min": 0.15 },
"constrainToInteger",
{ "type": "pulse", "interval": 0.25 },
{ "type": "scale", "scale": 22.5 }
]
},
{ "from": "Standard.LX", "to": "Actions.Yaw",
"when": [ "!Application.SnapTurn", "Application.RightHandDominant" ]
},
{ "from": "Standard.LY",
"when": [ "Application.Grounded", "Application.RightHandDominant" ],
"to": "Actions.Up",
"filters":
[
{ "type": "deadZone", "min": 0.6 },
"invert"
]
},
{ "from": "Standard.LY",
"when": "Application.RightHandDominant",
"to": "Actions.Up",
"filters": "invert"
},
{ "from": "Standard.Back", "to": "Actions.CycleCamera" },
{ "from": "Standard.Start", "to": "Actions.ContextMenu" },