mirror of
https://github.com/lubosz/overte.git
synced 2025-04-10 15:57:39 +02:00
Add hand dominance states to Controller.Hardware.Application for left and right hand dominance.
This commit is contained in:
parent
4fa8454216
commit
ea025a6878
1 changed files with 11 additions and 1 deletions
|
@ -689,6 +689,8 @@ private:
|
|||
* <tr><td><code>InHMD</code></td><td>number</td><td>number</td><td>The user is in HMD mode.</td></tr>
|
||||
* <tr><td><code>AdvancedMovement</code></td><td>number</td><td>number</td><td>Advanced movement controls are enabled.
|
||||
* </td></tr>
|
||||
* <tr><td><code>LeftHandDominant</code></td><td>number</td><td>number</td><td>Dominant hand set to left.</td></tr>
|
||||
* <tr><td><code>RightHandDominant</code></td><td>number</td><td>number</td><td>Dominant hand set to right.</td></tr>
|
||||
* <tr><td><code>SnapTurn</code></td><td>number</td><td>number</td><td>Snap turn is enabled.</td></tr>
|
||||
* <tr><td><code>Grounded</code></td><td>number</td><td>number</td><td>The user's avatar is on the ground.</td></tr>
|
||||
* <tr><td><code>NavigationFocused</code></td><td>number</td><td>number</td><td><em>Not used.</em></td></tr>
|
||||
|
@ -710,6 +712,8 @@ static const QString STATE_NAV_FOCUSED = "NavigationFocused";
|
|||
static const QString STATE_PLATFORM_WINDOWS = "PlatformWindows";
|
||||
static const QString STATE_PLATFORM_MAC = "PlatformMac";
|
||||
static const QString STATE_PLATFORM_ANDROID = "PlatformAndroid";
|
||||
static const QString STATE_LEFT_HAND_DOMINANT = "LeftHandDominant";
|
||||
static const QString STATE_RIGHT_HAND_DOMINANT = "RightHandDominant";
|
||||
|
||||
// Statically provided display and input plugins
|
||||
extern DisplayPluginList getDisplayPlugins();
|
||||
|
@ -898,7 +902,7 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
|
|||
controller::StateController::setStateVariables({ { STATE_IN_HMD, STATE_CAMERA_FULL_SCREEN_MIRROR,
|
||||
STATE_CAMERA_FIRST_PERSON, STATE_CAMERA_THIRD_PERSON, STATE_CAMERA_ENTITY, STATE_CAMERA_INDEPENDENT,
|
||||
STATE_SNAP_TURN, STATE_ADVANCED_MOVEMENT_CONTROLS, STATE_GROUNDED, STATE_NAV_FOCUSED,
|
||||
STATE_PLATFORM_WINDOWS, STATE_PLATFORM_MAC, STATE_PLATFORM_ANDROID } });
|
||||
STATE_PLATFORM_WINDOWS, STATE_PLATFORM_MAC, STATE_PLATFORM_ANDROID, STATE_LEFT_HAND_DOMINANT, STATE_RIGHT_HAND_DOMINANT } });
|
||||
DependencyManager::set<UserInputMapper>();
|
||||
DependencyManager::set<controller::ScriptingInterface, ControllerScriptingInterface>();
|
||||
DependencyManager::set<InterfaceParentFinder>();
|
||||
|
@ -1720,6 +1724,12 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
|
|||
_applicationStateDevice->setInputVariant(STATE_ADVANCED_MOVEMENT_CONTROLS, []() -> float {
|
||||
return qApp->getMyAvatar()->useAdvancedMovementControls() ? 1 : 0;
|
||||
});
|
||||
_applicationStateDevice->setInputVariant(STATE_LEFT_HAND_DOMINANT, []() -> float {
|
||||
return qApp->getMyAvatar()->getDominantHand() == "left" ? 1 : 0;
|
||||
});
|
||||
_applicationStateDevice->setInputVariant(STATE_RIGHT_HAND_DOMINANT, []() -> float {
|
||||
return qApp->getMyAvatar()->getDominantHand() == "right" ? 1 : 0;
|
||||
});
|
||||
|
||||
_applicationStateDevice->setInputVariant(STATE_GROUNDED, []() -> float {
|
||||
return qApp->getMyAvatar()->getCharacterController()->onGround() ? 1 : 0;
|
||||
|
|
Loading…
Reference in a new issue