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Merge branch 'master' into feature/hand-controller-web-entity-integration

This commit is contained in:
Anthony J. Thibault 2016-08-10 11:27:21 -07:00
commit 8dac45c99e
122 changed files with 3167 additions and 2633 deletions
.eslintrc.js
assignment-client/src/audio
cmake/macros
domain-server
interface
libraries

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@ -72,6 +72,6 @@ module.exports = {
"spaced-comment": ["error", "always", {
"line": { "markers": ["/"] }
}],
"space-before-function-paren": ["error", {"anonymous": "always", "named": "never"}]
"space-before-function-paren": ["error", {"anonymous": "ignore", "named": "never"}]
}
};

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@ -100,6 +100,63 @@ AudioMixer::AudioMixer(ReceivedMessage& message) :
const float ATTENUATION_BEGINS_AT_DISTANCE = 1.0f;
const int IEEE754_MANT_BITS = 23;
const int IEEE754_EXPN_BIAS = 127;
//
// for x > 0.0f, returns log2(x)
// for x <= 0.0f, returns large negative value
//
// abs |error| < 8e-3, smooth (exact for x=2^N) for NPOLY=3
// abs |error| < 2e-4, smooth (exact for x=2^N) for NPOLY=5
// rel |error| < 0.4 from precision loss very close to 1.0f
//
static inline float fastlog2(float x) {
union { float f; int32_t i; } mant, bits = { x };
// split into mantissa and exponent
mant.i = (bits.i & ((1 << IEEE754_MANT_BITS) - 1)) | (IEEE754_EXPN_BIAS << IEEE754_MANT_BITS);
int32_t expn = (bits.i >> IEEE754_MANT_BITS) - IEEE754_EXPN_BIAS;
mant.f -= 1.0f;
// polynomial for log2(1+x) over x=[0,1]
//x = (-0.346555386f * mant.f + 1.346555386f) * mant.f;
x = (((-0.0821307180f * mant.f + 0.321188984f) * mant.f - 0.677784014f) * mant.f + 1.43872575f) * mant.f;
return x + expn;
}
//
// for -126 <= x < 128, returns exp2(x)
//
// rel |error| < 3e-3, smooth (exact for x=N) for NPOLY=3
// rel |error| < 9e-6, smooth (exact for x=N) for NPOLY=5
//
static inline float fastexp2(float x) {
union { float f; int32_t i; } xi;
// bias such that x > 0
x += IEEE754_EXPN_BIAS;
//x = MAX(x, 1.0f);
//x = MIN(x, 254.9999f);
// split into integer and fraction
xi.i = (int32_t)x;
x -= xi.i;
// construct exp2(xi) as a float
xi.i <<= IEEE754_MANT_BITS;
// polynomial for exp2(x) over x=[0,1]
//x = (0.339766028f * x + 0.660233972f) * x + 1.0f;
x = (((0.0135557472f * x + 0.0520323690f) * x + 0.241379763f) * x + 0.693032121f) * x + 1.0f;
return x * xi.f;
}
float AudioMixer::gainForSource(const PositionalAudioStream& streamToAdd,
const AvatarAudioStream& listeningNodeStream, const glm::vec3& relativePosition, bool isEcho) {
float gain = 1.0f;
@ -148,7 +205,7 @@ float AudioMixer::gainForSource(const PositionalAudioStream& streamToAdd,
g = (g > 1.0f) ? 1.0f : g;
// calculate the distance coefficient using the distance to this node
float distanceCoefficient = exp2f(log2f(g) * log2f(distanceBetween/ATTENUATION_BEGINS_AT_DISTANCE));
float distanceCoefficient = fastexp2(fastlog2(g) * fastlog2(distanceBetween/ATTENUATION_BEGINS_AT_DISTANCE));
// multiply the current attenuation coefficient by the distance coefficient
gain *= distanceCoefficient;

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@ -23,13 +23,13 @@ function(AUTOSCRIBE_SHADER SHADER_FILE)
#Extract the unique include shader paths
set(INCLUDES ${HIFI_LIBRARIES_SHADER_INCLUDE_FILES})
#message(Hifi for includes ${INCLUDES})
foreach(EXTRA_SHADER_INCLUDE ${INCLUDES})
#message(${TARGET_NAME} Hifi for includes ${INCLUDES})
foreach(EXTRA_SHADER_INCLUDE ${INCLUDES})
list(APPEND SHADER_INCLUDES_PATHS ${EXTRA_SHADER_INCLUDE})
endforeach()
list(REMOVE_DUPLICATES SHADER_INCLUDES_PATHS)
#message(ready for includes ${SHADER_INCLUDES_PATHS})
#message(ready for includes ${SHADER_INCLUDES_PATHS})
# make the scribe include arguments
set(SCRIBE_INCLUDES)
@ -77,6 +77,7 @@ endfunction()
macro(AUTOSCRIBE_SHADER_LIB)
set(HIFI_LIBRARIES_SHADER_INCLUDE_FILES "")
file(RELATIVE_PATH RELATIVE_LIBRARY_DIR_PATH ${CMAKE_CURRENT_SOURCE_DIR} "${HIFI_LIBRARY_DIR}")
foreach(HIFI_LIBRARY ${ARGN})
#if (NOT TARGET ${HIFI_LIBRARY})
@ -86,7 +87,7 @@ macro(AUTOSCRIBE_SHADER_LIB)
#file(GLOB_RECURSE HIFI_LIBRARIES_SHADER_INCLUDE_FILES ${HIFI_LIBRARY_DIR}/${HIFI_LIBRARY}/src/*.slh)
list(APPEND HIFI_LIBRARIES_SHADER_INCLUDE_FILES ${HIFI_LIBRARY_DIR}/${HIFI_LIBRARY}/src)
endforeach()
#message(${HIFI_LIBRARIES_SHADER_INCLUDE_FILES})
#message("${TARGET_NAME} ${HIFI_LIBRARIES_SHADER_INCLUDE_FILES}")
file(GLOB_RECURSE SHADER_INCLUDE_FILES src/*.slh)
file(GLOB_RECURSE SHADER_SOURCE_FILES src/*.slv src/*.slf src/*.slg)
@ -95,13 +96,14 @@ macro(AUTOSCRIBE_SHADER_LIB)
set(SHADERS_DIR "${CMAKE_CURRENT_BINARY_DIR}/shaders/${TARGET_NAME}")
file(MAKE_DIRECTORY ${SHADERS_DIR})
#message(${SHADER_INCLUDE_FILES})
#message("${TARGET_NAME} ${SHADER_INCLUDE_FILES}")
set(AUTOSCRIBE_SHADER_SRC "")
foreach(SHADER_FILE ${SHADER_SOURCE_FILES})
AUTOSCRIBE_SHADER(${SHADER_FILE} ${SHADER_INCLUDE_FILES})
file(TO_CMAKE_PATH "${AUTOSCRIBE_SHADER_RETURN}" AUTOSCRIBE_GENERATED_FILE)
list(APPEND AUTOSCRIBE_SHADER_SRC ${AUTOSCRIBE_GENERATED_FILE})
endforeach()
#message(${AUTOSCRIBE_SHADER_SRC})
#message(${TARGET_NAME} ${AUTOSCRIBE_SHADER_SRC})
if (WIN32)
source_group("Shaders" FILES ${SHADER_INCLUDE_FILES})
@ -116,4 +118,4 @@ macro(AUTOSCRIBE_SHADER_LIB)
# Link library shaders, if they exist
include_directories("${SHADERS_DIR}")
endmacro()
endmacro()

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@ -54,8 +54,9 @@ macro(SETUP_HIFI_LIBRARY)
target_link_libraries(${TARGET_NAME} Qt5::${QT_MODULE})
endforeach()
# Don't make scribed shaders cumulative
# Don't make scribed shaders or QT resource files cumulative
set(AUTOSCRIBE_SHADER_LIB_SRC "")
set(QT_RESOURCES_FILE "")
target_glm()

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@ -25,7 +25,7 @@
<ul class="nav nav-pills nav-stacked">
</ul>
<button id="advanced-toggle-button" hidden=true class="btn btn-info advanced-toggle">Show advanced</button>
<button id="advanced-toggle-button" class="btn btn-info advanced-toggle">Show advanced</button>
<button class="btn btn-success save-button">Save and restart</button>
</div>
</div>

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@ -117,9 +117,18 @@ DomainServer::DomainServer(int argc, char* argv[]) :
_settingsManager.apiRefreshGroupInformation();
setupNodeListAndAssignments();
if (_type == MetaverseDomain) {
// if we have a metaverse domain, we'll need an access token to heartbeat handle auto-networking
resetAccountManagerAccessToken();
}
setupAutomaticNetworking();
if (!getID().isNull()) {
if (!getID().isNull() && _type != NonMetaverse) {
// setup periodic heartbeats to metaverse API
setupHeartbeatToMetaverse();
// send the first heartbeat immediately
sendHeartbeatToMetaverse();
}
@ -301,16 +310,22 @@ void DomainServer::handleTempDomainSuccess(QNetworkReply& requestReply) {
// store the new ID and auto networking setting on disk
_settingsManager.persistToFile();
// change our domain ID immediately
DependencyManager::get<LimitedNodeList>()->setSessionUUID(QUuid { id });
// store the new token to the account info
auto accountManager = DependencyManager::get<AccountManager>();
accountManager->setTemporaryDomain(id, key);
// change our domain ID immediately
DependencyManager::get<LimitedNodeList>()->setSessionUUID(QUuid { id });
// change our type to reflect that we are a temporary domain now
_type = MetaverseTemporaryDomain;
// update our heartbeats to use the correct id
setupICEHeartbeatForFullNetworking();
setupHeartbeatToMetaverse();
// if we have a current ICE server address, update it in the API for the new temporary domain
sendICEServerAddressToMetaverseAPI();
} else {
qWarning() << "There were problems parsing the API response containing a temporary domain name. Please try again"
<< "via domain-server relaunch or from the domain-server settings.";
@ -394,6 +409,16 @@ void DomainServer::setupNodeListAndAssignments() {
const QVariant* idValueVariant = valueForKeyPath(settingsMap, METAVERSE_DOMAIN_ID_KEY_PATH);
if (idValueVariant) {
nodeList->setSessionUUID(idValueVariant->toString());
// if we have an ID, we'll assume we're a metaverse domain
// now see if we think we're a temp domain (we have an API key) or a full domain
const auto& temporaryDomainKey = DependencyManager::get<AccountManager>()->getTemporaryDomainKey(getID());
if (temporaryDomainKey.isEmpty()) {
_type = MetaverseDomain;
} else {
_type = MetaverseTemporaryDomain;
}
} else {
nodeList->setSessionUUID(QUuid::createUuid()); // Use random UUID
}
@ -477,42 +502,46 @@ bool DomainServer::resetAccountManagerAccessToken() {
}
void DomainServer::setupAutomaticNetworking() {
qDebug() << "Updating automatic networking setting in domain-server to" << _automaticNetworkingSetting;
resetAccountManagerAccessToken();
_automaticNetworkingSetting =
_settingsManager.valueOrDefaultValueForKeyPath(METAVERSE_AUTOMATIC_NETWORKING_KEY_PATH).toString();
auto nodeList = DependencyManager::get<LimitedNodeList>();
const QUuid& domainID = getID();
qDebug() << "Configuring automatic networking in domain-server as" << _automaticNetworkingSetting;
if (_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
setupICEHeartbeatForFullNetworking();
}
if (_automaticNetworkingSetting != DISABLED_AUTOMATIC_NETWORKING_VALUE) {
const QUuid& domainID = getID();
if (_automaticNetworkingSetting == IP_ONLY_AUTOMATIC_NETWORKING_VALUE ||
_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
if (_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
setupICEHeartbeatForFullNetworking();
}
if (!domainID.isNull()) {
qDebug() << "domain-server" << _automaticNetworkingSetting << "automatic networking enabled for ID"
<< uuidStringWithoutCurlyBraces(domainID) << "via" << _oauthProviderURL.toString();
if (_automaticNetworkingSetting == IP_ONLY_AUTOMATIC_NETWORKING_VALUE ||
_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
if (_automaticNetworkingSetting == IP_ONLY_AUTOMATIC_NETWORKING_VALUE) {
// send any public socket changes to the data server so nodes can find us at our new IP
connect(nodeList.data(), &LimitedNodeList::publicSockAddrChanged,
this, &DomainServer::performIPAddressUpdate);
if (!domainID.isNull()) {
qDebug() << "domain-server" << _automaticNetworkingSetting << "automatic networking enabled for ID"
<< uuidStringWithoutCurlyBraces(domainID) << "via" << _oauthProviderURL.toString();
// have the LNL enable public socket updating via STUN
nodeList->startSTUNPublicSocketUpdate();
if (_automaticNetworkingSetting == IP_ONLY_AUTOMATIC_NETWORKING_VALUE) {
auto nodeList = DependencyManager::get<LimitedNodeList>();
// send any public socket changes to the data server so nodes can find us at our new IP
connect(nodeList.data(), &LimitedNodeList::publicSockAddrChanged,
this, &DomainServer::performIPAddressUpdate);
// have the LNL enable public socket updating via STUN
nodeList->startSTUNPublicSocketUpdate();
}
} else {
qDebug() << "Cannot enable domain-server automatic networking without a domain ID."
<< "Please add an ID to your config file or via the web interface.";
return;
}
} else {
qDebug() << "Cannot enable domain-server automatic networking without a domain ID."
<< "Please add an ID to your config file or via the web interface.";
return;
}
}
}
void DomainServer::setupHeartbeatToMetaverse() {
@ -1139,42 +1168,45 @@ void DomainServer::handleMetaverseHeartbeatError(QNetworkReply& requestReply) {
return;
}
// check if we need to force a new temporary domain name
switch (requestReply.error()) {
// if we have a temporary domain with a bad token, we get a 401
case QNetworkReply::NetworkError::AuthenticationRequiredError: {
static const QString DATA_KEY = "data";
static const QString TOKEN_KEY = "api_key";
// only attempt to grab a new temporary name if we're already a temporary domain server
if (_type == MetaverseTemporaryDomain) {
// check if we need to force a new temporary domain name
switch (requestReply.error()) {
// if we have a temporary domain with a bad token, we get a 401
case QNetworkReply::NetworkError::AuthenticationRequiredError: {
static const QString DATA_KEY = "data";
static const QString TOKEN_KEY = "api_key";
QJsonObject jsonObject = QJsonDocument::fromJson(requestReply.readAll()).object();
auto tokenFailure = jsonObject[DATA_KEY].toObject()[TOKEN_KEY];
QJsonObject jsonObject = QJsonDocument::fromJson(requestReply.readAll()).object();
auto tokenFailure = jsonObject[DATA_KEY].toObject()[TOKEN_KEY];
if (!tokenFailure.isNull()) {
qWarning() << "Temporary domain name lacks a valid API key, and is being reset.";
if (!tokenFailure.isNull()) {
qWarning() << "Temporary domain name lacks a valid API key, and is being reset.";
}
break;
}
break;
// if the domain does not (or no longer) exists, we get a 404
case QNetworkReply::NetworkError::ContentNotFoundError:
qWarning() << "Domain not found, getting a new temporary domain.";
break;
// otherwise, we erred on something else, and should not force a temporary domain
default:
return;
}
// if the domain does not (or no longer) exists, we get a 404
case QNetworkReply::NetworkError::ContentNotFoundError:
qWarning() << "Domain not found, getting a new temporary domain.";
break;
// otherwise, we erred on something else, and should not force a temporary domain
default:
return;
}
// halt heartbeats until we have a token
_metaverseHeartbeatTimer->deleteLater();
_metaverseHeartbeatTimer = nullptr;
// halt heartbeats until we have a token
_metaverseHeartbeatTimer->deleteLater();
_metaverseHeartbeatTimer = nullptr;
// give up eventually to avoid flooding traffic
static const int MAX_ATTEMPTS = 5;
static int attempt = 0;
if (++attempt < MAX_ATTEMPTS) {
// get a new temporary name and token
getTemporaryName(true);
} else {
qWarning() << "Already attempted too many temporary domain requests. Please set a domain ID manually or restart.";
// give up eventually to avoid flooding traffic
static const int MAX_ATTEMPTS = 5;
static int attempt = 0;
if (++attempt < MAX_ATTEMPTS) {
// get a new temporary name and token
getTemporaryName(true);
} else {
qWarning() << "Already attempted too many temporary domain requests. Please set a domain ID manually or restart.";
}
}
}
@ -1201,7 +1233,10 @@ void DomainServer::sendICEServerAddressToMetaverseAPI() {
callbackParameters.errorCallbackReceiver = this;
callbackParameters.errorCallbackMethod = "handleFailedICEServerAddressUpdate";
qDebug() << "Updating ice-server address in High Fidelity Metaverse API to" << _iceServerSocket.getAddress().toString();
static QString repeatedMessage = LogHandler::getInstance().addOnlyOnceMessageRegex
("Updating ice-server address in High Fidelity Metaverse API to [^ \n]+");
qDebug() << "Updating ice-server address in High Fidelity Metaverse API to"
<< _iceServerSocket.getAddress().toString();
static const QString DOMAIN_ICE_ADDRESS_UPDATE = "/api/v1/domains/%1/ice_server_address";

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@ -42,6 +42,12 @@ public:
DomainServer(int argc, char* argv[]);
~DomainServer();
enum DomainType {
NonMetaverse,
MetaverseDomain,
MetaverseTemporaryDomain
};
static int const EXIT_CODE_REBOOT;
bool handleHTTPRequest(HTTPConnection* connection, const QUrl& url, bool skipSubHandler = false);
@ -195,6 +201,8 @@ private:
int _numHeartbeatDenials { 0 };
bool _connectedToICEServer { false };
DomainType _type { DomainType::NonMetaverse };
friend class DomainGatekeeper;
friend class DomainMetadata;
};

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@ -63,6 +63,19 @@
["Keyboard.D", "Keyboard.Right", "Keyboard.TouchpadRight"]
]
},
"when": "Application.CameraFirstPerson",
"to": "Actions.Yaw"
},
{ "from": { "makeAxis" : [
["Keyboard.A", "Keyboard.Left", "Keyboard.TouchpadLeft"],
["Keyboard.D", "Keyboard.Right", "Keyboard.TouchpadRight"]
]
},
"when": "Application.CameraThirdPerson",
"to": "Actions.Yaw"
},
{ "from": { "makeAxis" : [ ["Keyboard.A"], ["Keyboard.D"] ] },
"when": "Application.CameraFSM",
"to": "Actions.Yaw"
},
@ -81,9 +94,10 @@
{ "from": "Keyboard.Right", "when": "Keyboard.Shift", "to": "Actions.LATERAL_RIGHT" },
{ "from": "Keyboard.Down", "when": "Keyboard.Shift", "to": "Actions.PITCH_DOWN" },
{ "from": "Keyboard.Up", "when": "Keyboard.Shift", "to": "Actions.PITCH_UP" },
{ "from": "Keyboard.Up", "to": "Actions.LONGITUDINAL_FORWARD" },
{ "from": "Keyboard.Down", "to": "Actions.LONGITUDINAL_BACKWARD" },
{ "from": "Keyboard.Up", "when": "Application.CameraFirstPerson", "to": "Actions.LONGITUDINAL_FORWARD" },
{ "from": "Keyboard.Up", "when": "Application.CameraThirdPerson", "to": "Actions.LONGITUDINAL_FORWARD" },
{ "from": "Keyboard.Down", "when": "Application.CameraFirstPerson", "to": "Actions.LONGITUDINAL_BACKWARD" },
{ "from": "Keyboard.Down", "when": "Application.CameraThirdPerson", "to": "Actions.LONGITUDINAL_BACKWARD" },
{ "from": "Keyboard.PgDown", "to": "Actions.VERTICAL_DOWN" },
{ "from": "Keyboard.PgUp", "to": "Actions.VERTICAL_UP" },

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@ -1,8 +1,13 @@
{
"name": "Oculus Touch to Standard",
"channels": [
{ "from": "OculusTouch.A", "to": "Standard.RightPrimaryThumb" },
{ "from": "OculusTouch.X", "to": "Standard.LeftPrimaryThumb" },
{ "from": "OculusTouch.A", "to": "Standard.RightPrimaryThumb", "peek": true },
{ "from": "OculusTouch.X", "to": "Standard.LeftPrimaryThumb", "peek": true },
{ "from": "OculusTouch.A", "to": "Standard.A" },
{ "from": "OculusTouch.B", "to": "Standard.B" },
{ "from": "OculusTouch.X", "to": "Standard.X" },
{ "from": "OculusTouch.Y", "to": "Standard.Y" },
{ "from": "OculusTouch.LY", "to": "Standard.LY",
"filters": [

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@ -32,9 +32,6 @@
{ "from": "Standard.Back", "to": "Actions.CycleCamera" },
{ "from": "Standard.Start", "to": "Actions.ContextMenu" },
{ "from": [ "Standard.DU", "Standard.DL", "Standard.DR", "Standard.DD" ], "to": "Standard.LeftPrimaryThumb" },
{ "from": [ "Standard.A", "Standard.B", "Standard.X", "Standard.Y" ], "to": "Standard.RightPrimaryThumb" },
{ "from": "Standard.LT", "to": "Actions.LeftHandClick" },
{ "from": "Standard.RT", "to": "Actions.RightHandClick" },

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@ -15,12 +15,14 @@
{ "from": "GamePad.Back", "to": "Standard.Back" },
{ "from": "GamePad.Start", "to": "Standard.Start" },
{ "from": [ "GamePad.DU", "GamePad.DL", "GamePad.DR", "GamePad.DD" ], "to": "Standard.LeftPrimaryThumb", "peek": true },
{ "from": "GamePad.DU", "to": "Standard.DU" },
{ "from": "GamePad.DD", "to": "Standard.DD" },
{ "from": "GamePad.DL", "to": "Standard.DL" },
{ "from": "GamePad.DR", "to": "Standard.DR" },
{ "from": [ "GamePad.A", "GamePad.B", "GamePad.X", "GamePad.Y" ], "to": "Standard.RightPrimaryThumb", "peek": true },
{ "from": "GamePad.A", "to": "Standard.A" },
{ "from": "GamePad.B", "to": "Standard.B" },
{ "from": "GamePad.X", "to": "Standard.X" },

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@ -314,6 +314,14 @@ ScrollingWindow {
});
}
Timer {
id: doUploadTimer
property var url
property bool isConnected: false
interval: 5
repeat: false
running: false
}
property var uploadOpen: false;
Timer {
@ -366,6 +374,10 @@ ScrollingWindow {
}, dropping);
}
function initiateUpload(url) {
doUpload(doUploadTimer.url, false);
}
if (fileUrl) {
doUpload(fileUrl, true);
} else {
@ -373,12 +385,21 @@ ScrollingWindow {
selectDirectory: false,
dir: currentDirectory
});
browser.canceled.connect(function() {
uploadOpen = false;
});
browser.selectedFile.connect(function(url) {
currentDirectory = browser.dir;
doUpload(url, false);
// Initiate upload from a timer so that file browser dialog can close beforehand.
doUploadTimer.url = url;
if (!doUploadTimer.isConnected) {
doUploadTimer.triggered.connect(function() { initiateUpload(); });
doUploadTimer.isConnected = true;
}
doUploadTimer.start();
});
}
}
@ -500,14 +521,15 @@ ScrollingWindow {
anchors.fill: parent
acceptedButtons: Qt.RightButton
onClicked: {
var index = treeView.indexAt(mouse.x, mouse.y);
treeView.selection.setCurrentIndex(index, 0x0002);
contextMenu.currentIndex = index;
contextMenu.popup();
if (!HMD.active) { // Popup only displays properly on desktop
var index = treeView.indexAt(mouse.x, mouse.y);
treeView.selection.setCurrentIndex(index, 0x0002);
contextMenu.currentIndex = index;
contextMenu.popup();
}
}
}
}
HifiControls.ContentSection {
id: uploadSection

View file

@ -24,6 +24,7 @@ Item {
Rectangle { color: hifi.colors.baseGray; anchors.fill: parent; radius: 4 }
Component.onCompleted: {
jointChooser.model = MyAvatar.jointNames;
completed = true;
}
@ -82,7 +83,6 @@ Item {
HifiControls.ComboBox {
id: jointChooser;
anchors { bottom: parent.bottom; left: parent.left; right: parent.right }
model: MyAvatar.jointNames
colorScheme: hifi.colorSchemes.dark
currentIndex: attachment ? model.indexOf(attachment.jointName) : -1
onCurrentIndexChanged: {

View file

@ -139,7 +139,6 @@
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
#include "SpeechRecognizer.h"
#endif
#include "Stars.h"
#include "ui/AddressBarDialog.h"
#include "ui/AvatarInputs.h"
#include "ui/DialogsManager.h"
@ -391,6 +390,11 @@ void messageHandler(QtMsgType type, const QMessageLogContext& context, const QSt
}
static const QString STATE_IN_HMD = "InHMD";
static const QString STATE_CAMERA_FULL_SCREEN_MIRROR = "CameraFSM";
static const QString STATE_CAMERA_FIRST_PERSON = "CameraFirstPerson";
static const QString STATE_CAMERA_THIRD_PERSON = "CameraThirdPerson";
static const QString STATE_CAMERA_ENTITY = "CameraEntity";
static const QString STATE_CAMERA_INDEPENDENT = "CameraIndependent";
static const QString STATE_SNAP_TURN = "SnapTurn";
static const QString STATE_GROUNDED = "Grounded";
static const QString STATE_NAV_FOCUSED = "NavigationFocused";
@ -470,7 +474,9 @@ bool setupEssentials(int& argc, char** argv) {
DependencyManager::set<InterfaceActionFactory>();
DependencyManager::set<AudioInjectorManager>();
DependencyManager::set<MessagesClient>();
controller::StateController::setStateVariables({ { STATE_IN_HMD, STATE_SNAP_TURN, STATE_GROUNDED, STATE_NAV_FOCUSED } });
controller::StateController::setStateVariables({ { STATE_IN_HMD, STATE_CAMERA_FULL_SCREEN_MIRROR,
STATE_CAMERA_FIRST_PERSON, STATE_CAMERA_THIRD_PERSON, STATE_CAMERA_ENTITY, STATE_CAMERA_INDEPENDENT,
STATE_SNAP_TURN, STATE_GROUNDED, STATE_NAV_FOCUSED } });
DependencyManager::set<UserInputMapper>();
DependencyManager::set<controller::ScriptingInterface, ControllerScriptingInterface>();
DependencyManager::set<InterfaceParentFinder>();
@ -739,7 +745,14 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
connect(&identityPacketTimer, &QTimer::timeout, getMyAvatar(), &MyAvatar::sendIdentityPacket);
identityPacketTimer.start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
ResourceCache::setRequestLimit(MAX_CONCURRENT_RESOURCE_DOWNLOADS);
const char** constArgv = const_cast<const char**>(argv);
QString concurrentDownloadsStr = getCmdOption(argc, constArgv, "--concurrent-downloads");
bool success;
int concurrentDownloads = concurrentDownloadsStr.toInt(&success);
if (!success) {
concurrentDownloads = MAX_CONCURRENT_RESOURCE_DOWNLOADS;
}
ResourceCache::setRequestLimit(concurrentDownloads);
_glWidget = new GLCanvas();
getApplicationCompositor().setRenderingWidget(_glWidget);
@ -811,6 +824,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
}
UserActivityLogger::getInstance().logAction("launch", properties);
_connectionMonitor.init();
// Tell our entity edit sender about our known jurisdictions
_entityEditSender.setServerJurisdictions(&_entityServerJurisdictions);
@ -954,6 +968,21 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
_applicationStateDevice->setInputVariant(STATE_IN_HMD, []() -> float {
return qApp->isHMDMode() ? 1 : 0;
});
_applicationStateDevice->setInputVariant(STATE_CAMERA_FULL_SCREEN_MIRROR, []() -> float {
return qApp->getCamera()->getMode() == CAMERA_MODE_MIRROR ? 1 : 0;
});
_applicationStateDevice->setInputVariant(STATE_CAMERA_FIRST_PERSON, []() -> float {
return qApp->getCamera()->getMode() == CAMERA_MODE_FIRST_PERSON ? 1 : 0;
});
_applicationStateDevice->setInputVariant(STATE_CAMERA_THIRD_PERSON, []() -> float {
return qApp->getCamera()->getMode() == CAMERA_MODE_THIRD_PERSON ? 1 : 0;
});
_applicationStateDevice->setInputVariant(STATE_CAMERA_ENTITY, []() -> float {
return qApp->getCamera()->getMode() == CAMERA_MODE_ENTITY ? 1 : 0;
});
_applicationStateDevice->setInputVariant(STATE_CAMERA_INDEPENDENT, []() -> float {
return qApp->getCamera()->getMode() == CAMERA_MODE_INDEPENDENT ? 1 : 0;
});
_applicationStateDevice->setInputVariant(STATE_SNAP_TURN, []() -> float {
return qApp->getMyAvatar()->getSnapTurn() ? 1 : 0;
});
@ -1158,6 +1187,17 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
connect(this, &Application::applicationStateChanged, this, &Application::activeChanged);
qCDebug(interfaceapp, "Startup time: %4.2f seconds.", (double)startupTimer.elapsed() / 1000.0);
auto textureCache = DependencyManager::get<TextureCache>();
QString skyboxUrl { PathUtils::resourcesPath() + "images/Default-Sky-9-cubemap.jpg" };
QString skyboxAmbientUrl { PathUtils::resourcesPath() + "images/Default-Sky-9-ambient.jpg" };
_defaultSkyboxTexture = textureCache->getImageTexture(skyboxUrl, NetworkTexture::CUBE_TEXTURE, { { "generateIrradiance", false } });
_defaultSkyboxAmbientTexture = textureCache->getImageTexture(skyboxAmbientUrl, NetworkTexture::CUBE_TEXTURE, { { "generateIrradiance", true } });
_defaultSkybox->setCubemap(_defaultSkyboxTexture);
_defaultSkybox->setColor({ 1.0, 1.0, 1.0 });
// After all of the constructor is completed, then set firstRun to false.
Setting::Handle<bool> firstRun{ Settings::firstRun, true };
firstRun.set(false);
@ -2230,7 +2270,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
}
case Qt::Key_Asterisk:
Menu::getInstance()->triggerOption(MenuOption::Stars);
Menu::getInstance()->triggerOption(MenuOption::DefaultSkybox);
break;
case Qt::Key_S:
@ -3212,6 +3252,18 @@ void Application::init() {
getEntities()->setViewFrustum(_viewFrustum);
}
getEntities()->setEntityLoadingPriorityFunction([this](const EntityItem& item) {
auto dims = item.getDimensions();
auto maxSize = glm::max(dims.x, dims.y, dims.z);
if (maxSize <= 0.0f) {
return 0.0f;
}
auto distance = glm::distance(getMyAvatar()->getPosition(), item.getPosition());
return atan2(maxSize, distance);
});
ObjectMotionState::setShapeManager(&_shapeManager);
_physicsEngine->init();
@ -4276,8 +4328,6 @@ public:
typedef render::Payload<BackgroundRenderData> Payload;
typedef Payload::DataPointer Pointer;
Stars _stars;
static render::ItemID _item; // unique WorldBoxRenderData
};
@ -4312,15 +4362,26 @@ namespace render {
// Fall through: if no skybox is available, render the SKY_DOME
case model::SunSkyStage::SKY_DOME: {
if (Menu::getInstance()->isOptionChecked(MenuOption::Stars)) {
PerformanceTimer perfTimer("stars");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::payloadRender<BackgroundRenderData>() ... My god, it's full of stars...");
// should be the first rendering pass - w/o depth buffer / lighting
if (Menu::getInstance()->isOptionChecked(MenuOption::DefaultSkybox)) {
static const glm::vec3 DEFAULT_SKYBOX_COLOR { 255.0f / 255.0f, 220.0f / 255.0f, 194.0f / 255.0f };
static const float DEFAULT_SKYBOX_INTENSITY { 0.2f };
static const float DEFAULT_SKYBOX_AMBIENT_INTENSITY { 2.0f };
static const glm::vec3 DEFAULT_SKYBOX_DIRECTION { 0.0f, 0.0f, -1.0f };
static const float alpha = 1.0f;
background->_stars.render(args, alpha);
}
auto scene = DependencyManager::get<SceneScriptingInterface>()->getStage();
auto sceneKeyLight = scene->getKeyLight();
scene->setSunModelEnable(false);
sceneKeyLight->setColor(DEFAULT_SKYBOX_COLOR);
sceneKeyLight->setIntensity(DEFAULT_SKYBOX_INTENSITY);
sceneKeyLight->setAmbientIntensity(DEFAULT_SKYBOX_AMBIENT_INTENSITY);
sceneKeyLight->setDirection(DEFAULT_SKYBOX_DIRECTION);
auto defaultSkyboxAmbientTexture = qApp->getDefaultSkyboxAmbientTexture();
sceneKeyLight->setAmbientSphere(defaultSkyboxAmbientTexture->getIrradiance());
sceneKeyLight->setAmbientMap(defaultSkyboxAmbientTexture);
qApp->getDefaultSkybox()->render(batch, args->getViewFrustum());
}
}
break;
@ -4514,7 +4575,6 @@ void Application::updateWindowTitle() const {
#endif
_window->setWindowTitle(title);
}
void Application::clearDomainOctreeDetails() {
// if we're about to quit, we really don't need to do any of these things...
@ -4540,6 +4600,7 @@ void Application::clearDomainOctreeDetails() {
getEntities()->clear();
auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
skyStage->setBackgroundMode(model::SunSkyStage::SKY_DOME);
_recentlyClearedDomain = true;

View file

@ -48,6 +48,7 @@
#include "avatar/MyAvatar.h"
#include "Bookmarks.h"
#include "Camera.h"
#include "ConnectionMonitor.h"
#include "FileLogger.h"
#include "gpu/Context.h"
#include "Menu.h"
@ -65,6 +66,9 @@
#include "ui/overlays/Overlays.h"
#include "UndoStackScriptingInterface.h"
#include <procedural/ProceduralSkybox.h>
#include <model/Skybox.h>
class OffscreenGLCanvas;
class GLCanvas;
class FaceTracker;
@ -249,6 +253,10 @@ public:
float getAvatarSimrate() const { return _avatarSimCounter.rate(); }
float getAverageSimsPerSecond() const { return _simCounter.rate(); }
model::SkyboxPointer getDefaultSkybox() const { return _defaultSkybox; }
gpu::TexturePointer getDefaultSkyboxTexture() const { return _defaultSkyboxTexture; }
gpu::TexturePointer getDefaultSkyboxAmbientTexture() const { return _defaultSkyboxAmbientTexture; }
signals:
void svoImportRequested(const QString& url);
@ -578,6 +586,13 @@ private:
bool _recentlyClearedDomain { false };
QString _returnFromFullScreenMirrorTo;
ConnectionMonitor _connectionMonitor;
model::SkyboxPointer _defaultSkybox { new ProceduralSkybox() } ;
gpu::TexturePointer _defaultSkyboxTexture;
gpu::TexturePointer _defaultSkyboxAmbientTexture;
};
#endif // hifi_Application_h

View file

@ -0,0 +1,52 @@
//
// ConnectionMonitor.cpp
// interface/src
//
// Created by Ryan Huffman on 8/4/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ConnectionMonitor.h"
#include "ui/DialogsManager.h"
#include <NodeList.h>
#include <DependencyManager.h>
#include <DomainHandler.h>
#include <AddressManager.h>
static const int DISPLAY_AFTER_DISCONNECTED_FOR_X_MS = 5000;
void ConnectionMonitor::init() {
// Connect to domain disconnected message
auto nodeList = DependencyManager::get<NodeList>();
const DomainHandler& domainHandler = nodeList->getDomainHandler();
connect(&domainHandler, &DomainHandler::disconnectedFromDomain, this, &ConnectionMonitor::disconnectedFromDomain);
connect(&domainHandler, &DomainHandler::connectedToDomain, this, &ConnectionMonitor::connectedToDomain);
// Connect to AddressManager::hostChanged
auto addressManager = DependencyManager::get<AddressManager>();
connect(addressManager.data(), &AddressManager::hostChanged, this, &ConnectionMonitor::hostChanged);
_timer.setSingleShot(true);
_timer.setInterval(DISPLAY_AFTER_DISCONNECTED_FOR_X_MS);
_timer.start();
auto dialogsManager = DependencyManager::get<DialogsManager>();
connect(&_timer, &QTimer::timeout, dialogsManager.data(), &DialogsManager::showAddressBar);
}
void ConnectionMonitor::disconnectedFromDomain() {
_timer.start();
}
void ConnectionMonitor::connectedToDomain(const QString& name) {
_timer.stop();
}
void ConnectionMonitor::hostChanged(const QString& name) {
_timer.start();
}

View file

@ -0,0 +1,34 @@
//
// ConnectionMonitor.h
// interface/src
//
// Created by Ryan Huffman on 8/4/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ConnectionMonitor_h
#define hifi_ConnectionMonitor_h
#include <QObject>
#include <QTimer>
class QString;
class ConnectionMonitor : public QObject {
Q_OBJECT
public:
void init();
private slots:
void disconnectedFromDomain();
void connectedToDomain(const QString& name);
void hostChanged(const QString& name);
private:
QTimer _timer;
};
#endif // hifi_ConnectionMonitor_h

View file

@ -337,7 +337,7 @@ Menu::Menu() {
// Developer > Render >>>
MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render");
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::WorldAxes);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, 0, true);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DefaultSkybox, 0, true);
// Developer > Render > Throttle FPS If Not Focus
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, true);

View file

@ -80,6 +80,7 @@ namespace MenuOption {
const QString CrashNewFaultThreaded = "New Fault (threaded)";
const QString DeadlockInterface = "Deadlock Interface";
const QString DecreaseAvatarSize = "Decrease Avatar Size";
const QString DefaultSkybox = "Default Skybox";
const QString DeleteBookmark = "Delete Bookmark...";
const QString DisableActivityLogger = "Disable Activity Logger";
const QString DisableEyelidAdjustment = "Disable Eyelid Adjustment";
@ -175,7 +176,6 @@ namespace MenuOption {
const QString StandingHMDSensorMode = "Standing HMD Sensor Mode";
const QString SimulateEyeTracking = "Simulate";
const QString SMIEyeTracking = "SMI Eye Tracking";
const QString Stars = "Stars";
const QString Stats = "Stats";
const QString StopAllScripts = "Stop All Scripts";
const QString SuppressShortTimings = "Suppress Timings Less than 10ms";

View file

@ -1,216 +0,0 @@
//
// Stars.cpp
// interface/src
//
// Created by Tobias Schwinger on 3/22/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Stars.h"
#include <mutex>
#include <QElapsedTimer>
#include <NumericalConstants.h>
#include <DependencyManager.h>
#include <GeometryCache.h>
#include <TextureCache.h>
#include <RenderArgs.h>
#include <ViewFrustum.h>
#include <render-utils/stars_vert.h>
#include <render-utils/stars_frag.h>
#include <render-utils/standardTransformPNTC_vert.h>
#include <render-utils/starsGrid_frag.h>
//static const float TILT = 0.23f;
static const float TILT = 0.0f;
static const unsigned int STARFIELD_NUM_STARS = 50000;
static const unsigned int STARFIELD_SEED = 1;
static const float STAR_COLORIZATION = 0.1f;
static const float TAU = 6.28318530717958f;
//static const float HALF_TAU = TAU / 2.0f;
//static const float QUARTER_TAU = TAU / 4.0f;
//static const float MILKY_WAY_WIDTH = TAU / 30.0f; // width in radians of one half of the Milky Way
//static const float MILKY_WAY_INCLINATION = 0.0f; // angle of Milky Way from horizontal in degrees
//static const float MILKY_WAY_RATIO = 0.4f;
static const char* UNIFORM_TIME_NAME = "iGlobalTime";
// Produce a random float value between 0 and 1
static float frand() {
return (float)rand() / (float)RAND_MAX;
}
// http://mathworld.wolfram.com/SpherePointPicking.html
static vec2 randPolar() {
vec2 result(frand(), frand());
result.x *= TAU;
result.y = powf(result.y, 2.0) / 2.0f;
if (frand() > 0.5f) {
result.y = 0.5f - result.y;
} else {
result.y += 0.5f;
}
result.y = acos((2.0f * result.y) - 1.0f);
return result;
}
static vec3 fromPolar(const vec2& polar) {
float sinTheta = sin(polar.x);
float cosTheta = cos(polar.x);
float sinPhi = sin(polar.y);
float cosPhi = cos(polar.y);
return vec3(
cosTheta * sinPhi,
cosPhi,
sinTheta * sinPhi);
}
// computeStarColor
// - Generate a star color.
//
// colorization can be a value between 0 and 1 specifying how colorful the resulting star color is.
//
// 0 = completely black & white
// 1 = very colorful
unsigned computeStarColor(float colorization) {
unsigned char red, green, blue;
if (randFloat() < 0.3f) {
// A few stars are colorful
red = 2 + (rand() % 254);
green = 2 + round((red * (1 - colorization)) + ((rand() % 254) * colorization));
blue = 2 + round((red * (1 - colorization)) + ((rand() % 254) * colorization));
} else {
// Most stars are dimmer and white
red = green = blue = 2 + (rand() % 128);
}
return red | (green << 8) | (blue << 16);
}
struct StarVertex {
vec4 position;
vec4 colorAndSize;
};
static const int STARS_VERTICES_SLOT{ 0 };
static const int STARS_COLOR_SLOT{ 1 };
gpu::PipelinePointer Stars::_gridPipeline{};
gpu::PipelinePointer Stars::_starsPipeline{};
int32_t Stars::_timeSlot{ -1 };
void Stars::init() {
if (!_gridPipeline) {
auto vs = gpu::Shader::createVertex(std::string(standardTransformPNTC_vert));
auto ps = gpu::Shader::createPixel(std::string(starsGrid_frag));
auto program = gpu::Shader::createProgram(vs, ps);
gpu::Shader::makeProgram((*program));
_timeSlot = program->getBuffers().findLocation(UNIFORM_TIME_NAME);
if (_timeSlot == gpu::Shader::INVALID_LOCATION) {
_timeSlot = program->getUniforms().findLocation(UNIFORM_TIME_NAME);
}
auto state = gpu::StatePointer(new gpu::State());
// enable decal blend
state->setDepthTest(gpu::State::DepthTest(false));
state->setStencilTest(true, 0xFF, gpu::State::StencilTest(0, 0xFF, gpu::EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
state->setBlendFunction(true, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA);
_gridPipeline = gpu::Pipeline::create(program, state);
}
if (!_starsPipeline) {
auto vs = gpu::Shader::createVertex(std::string(stars_vert));
auto ps = gpu::Shader::createPixel(std::string(stars_frag));
auto program = gpu::Shader::createProgram(vs, ps);
gpu::Shader::makeProgram((*program));
auto state = gpu::StatePointer(new gpu::State());
// enable decal blend
state->setDepthTest(gpu::State::DepthTest(false));
state->setStencilTest(true, 0xFF, gpu::State::StencilTest(0, 0xFF, gpu::EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
state->setAntialiasedLineEnable(true); // line smoothing also smooth points
state->setBlendFunction(true, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA);
_starsPipeline = gpu::Pipeline::create(program, state);
}
unsigned limit = STARFIELD_NUM_STARS;
std::vector<StarVertex> points;
points.resize(limit);
{ // generate stars
QElapsedTimer startTime;
startTime.start();
vertexBuffer.reset(new gpu::Buffer);
srand(STARFIELD_SEED);
for (size_t star = 0; star < limit; ++star) {
points[star].position = vec4(fromPolar(randPolar()), 1);
float size = frand() * 2.5f + 0.5f;
if (frand() < STAR_COLORIZATION) {
vec3 color(frand() / 2.0f + 0.5f, frand() / 2.0f + 0.5f, frand() / 2.0f + 0.5f);
points[star].colorAndSize = vec4(color, size);
} else {
vec3 color(frand() / 2.0f + 0.5f);
points[star].colorAndSize = vec4(color, size);
}
}
double timeDiff = (double)startTime.nsecsElapsed() / 1000000.0; // ns to ms
qDebug() << "Total time to generate stars: " << timeDiff << " msec";
}
gpu::Element positionElement, colorElement;
const size_t VERTEX_STRIDE = sizeof(StarVertex);
vertexBuffer->append(VERTEX_STRIDE * limit, (const gpu::Byte*)&points[0]);
streamFormat.reset(new gpu::Stream::Format()); // 1 for everyone
streamFormat->setAttribute(gpu::Stream::POSITION, STARS_VERTICES_SLOT, gpu::Element(gpu::VEC4, gpu::FLOAT, gpu::XYZW), 0);
streamFormat->setAttribute(gpu::Stream::COLOR, STARS_COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::FLOAT, gpu::RGBA));
positionElement = streamFormat->getAttributes().at(gpu::Stream::POSITION)._element;
colorElement = streamFormat->getAttributes().at(gpu::Stream::COLOR)._element;
size_t offset = offsetof(StarVertex, position);
positionView = gpu::BufferView(vertexBuffer, offset, vertexBuffer->getSize(), VERTEX_STRIDE, positionElement);
offset = offsetof(StarVertex, colorAndSize);
colorView = gpu::BufferView(vertexBuffer, offset, vertexBuffer->getSize(), VERTEX_STRIDE, colorElement);
}
// FIXME star colors
void Stars::render(RenderArgs* renderArgs, float alpha) {
std::call_once(once, [&]{ init(); });
auto modelCache = DependencyManager::get<ModelCache>();
auto textureCache = DependencyManager::get<TextureCache>();
auto geometryCache = DependencyManager::get<GeometryCache>();
gpu::Batch& batch = *renderArgs->_batch;
batch.setViewTransform(Transform());
batch.setProjectionTransform(renderArgs->getViewFrustum().getProjection());
batch.setModelTransform(Transform().setRotation(glm::inverse(renderArgs->getViewFrustum().getOrientation()) *
quat(vec3(TILT, 0, 0))));
batch.setResourceTexture(0, textureCache->getWhiteTexture());
// Render the world lines
batch.setPipeline(_gridPipeline);
static auto start = usecTimestampNow();
float msecs = (float)(usecTimestampNow() - start) / (float)USECS_PER_MSEC;
float secs = msecs / (float)MSECS_PER_SECOND;
batch._glUniform1f(_timeSlot, secs);
geometryCache->renderCube(batch);
// Render the stars
batch.setPipeline(_starsPipeline);
batch.setInputFormat(streamFormat);
batch.setInputBuffer(STARS_VERTICES_SLOT, positionView);
batch.setInputBuffer(STARS_COLOR_SLOT, colorView);
batch.draw(gpu::Primitive::POINTS, STARFIELD_NUM_STARS);
}

View file

@ -1,49 +0,0 @@
//
// Stars.h
// interface/src
//
// Created by Tobias Schwinger on 3/22/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Stars_h
#define hifi_Stars_h
#include <gpu/Context.h>
class RenderArgs;
// Starfield rendering component.
class Stars {
public:
Stars() = default;
~Stars() = default;
Stars(Stars const&) = delete;
Stars& operator=(Stars const&) = delete;
// Renders the starfield from a local viewer's perspective.
// The parameters specifiy the field of view.
void render(RenderArgs* args, float alpha);
private:
// Pipelines
static gpu::PipelinePointer _gridPipeline;
static gpu::PipelinePointer _starsPipeline;
static int32_t _timeSlot;
// Buffers
gpu::BufferPointer vertexBuffer;
gpu::Stream::FormatPointer streamFormat;
gpu::BufferView positionView;
gpu::BufferView colorView;
std::once_flag once;
void init();
};
#endif // hifi_Stars_h

View file

@ -98,6 +98,7 @@ Avatar::Avatar(RigPointer rig) :
_headData = static_cast<HeadData*>(new Head(this));
_skeletonModel = std::make_shared<SkeletonModel>(this, nullptr, rig);
connect(_skeletonModel.get(), &Model::setURLFinished, this, &Avatar::setModelURLFinished);
}
Avatar::~Avatar() {
@ -298,7 +299,9 @@ void Avatar::simulate(float deltaTime) {
{
PerformanceTimer perfTimer("head");
glm::vec3 headPosition = getPosition();
_skeletonModel->getHeadPosition(headPosition);
if (!_skeletonModel->getHeadPosition(headPosition)) {
headPosition = getPosition();
}
Head* head = getHead();
head->setPosition(headPosition);
head->setScale(getUniformScale());
@ -306,6 +309,7 @@ void Avatar::simulate(float deltaTime) {
}
} else {
// a non-full update is still required so that the position, rotation, scale and bounds of the skeletonModel are updated.
getHead()->setPosition(getPosition());
_skeletonModel->simulate(deltaTime, false);
}
@ -776,7 +780,7 @@ void Avatar::renderDisplayName(gpu::Batch& batch, const ViewFrustum& view, const
{
PROFILE_RANGE_BATCH(batch, __FUNCTION__":renderBevelCornersRect");
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, true, true, true);
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, false, true, true, true);
DependencyManager::get<GeometryCache>()->renderBevelCornersRect(batch, left, bottom, width, height,
bevelDistance, backgroundColor);
}
@ -916,6 +920,17 @@ void Avatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
}
}
void Avatar::setModelURLFinished(bool success) {
if (!success && _skeletonModelURL != AvatarData::defaultFullAvatarModelUrl()) {
qDebug() << "Using default after failing to load Avatar model: " << _skeletonModelURL;
// call _skeletonModel.setURL, but leave our copy of _skeletonModelURL alone. This is so that
// we don't redo this every time we receive an identity packet from the avatar with the bad url.
QMetaObject::invokeMethod(_skeletonModel.get(), "setURL",
Qt::QueuedConnection, Q_ARG(QUrl, AvatarData::defaultFullAvatarModelUrl()));
}
}
// create new model, can return an instance of a SoftAttachmentModel rather then Model
static std::shared_ptr<Model> allocateAttachmentModel(bool isSoft, RigPointer rigOverride) {
if (isSoft) {

View file

@ -184,6 +184,8 @@ public slots:
glm::vec3 getRightPalmPosition() const;
glm::quat getRightPalmRotation() const;
void setModelURLFinished(bool success);
protected:
friend class AvatarManager;

View file

@ -430,6 +430,7 @@ void MyAvatar::simulate(float deltaTime) {
if (!_skeletonModel->hasSkeleton()) {
// All the simulation that can be done has been done
getHead()->setPosition(getPosition()); // so audio-position isn't 0,0,0
return;
}

View file

@ -28,6 +28,8 @@
#include "Util.h"
#include "ui/Stats.h"
#include "ui/AvatarInputs.h"
#include "OffscreenUi.h"
#include <QQmlContext>
const vec4 CONNECTION_STATUS_BORDER_COLOR{ 1.0f, 0.0f, 0.0f, 0.8f };
static const float ORTHO_NEAR_CLIP = -1000.0f;
@ -177,13 +179,11 @@ void ApplicationOverlay::renderRearView(RenderArgs* renderArgs) {
glm::vec2 texCoordMinCorner(0.0f, 0.0f);
glm::vec2 texCoordMaxCorner(viewport.width() * renderRatio / float(selfieTexture->getWidth()), viewport.height() * renderRatio / float(selfieTexture->getHeight()));
geometryCache->useSimpleDrawPipeline(batch, true);
batch.setResourceTexture(0, selfieTexture);
geometryCache->renderQuad(batch, bottomLeft, topRight, texCoordMinCorner, texCoordMaxCorner, glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
float alpha = DependencyManager::get<OffscreenUi>()->getDesktop()->property("unpinnedAlpha").toFloat();
geometryCache->renderQuad(batch, bottomLeft, topRight, texCoordMinCorner, texCoordMaxCorner, glm::vec4(1.0f, 1.0f, 1.0f, alpha));
batch.setResourceTexture(0, renderArgs->_whiteTexture);
geometryCache->useSimpleDrawPipeline(batch, false);
}
}

View file

@ -50,6 +50,10 @@ void DialogsManager::toggleAddressBar() {
emit addressBarToggled();
}
void DialogsManager::showAddressBar() {
AddressBarDialog::show();
}
void DialogsManager::toggleDiskCacheEditor() {
maybeCreateDialog(_diskCacheEditor);
_diskCacheEditor->toggle();

View file

@ -44,6 +44,7 @@ public:
public slots:
void toggleAddressBar();
void showAddressBar();
void toggleDiskCacheEditor();
void toggleLoginDialog();
void showLoginDialog();

View file

@ -47,7 +47,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
auto geometryCache = DependencyManager::get<GeometryCache>();
auto pipeline = args->_pipeline;
if (!pipeline) {
pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline();
pipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
}
if (_isSolid) {
@ -55,7 +55,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
batch->setModelTransform(transform);
geometryCache->renderSolidCubeInstance(*batch, cubeColor, pipeline);
} else {
geometryCache->bindSimpleProgram(*batch, false, false, true, true);
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
if (getIsDashedLine()) {
transform.setScale(1.0f);
batch->setModelTransform(transform);

View file

@ -57,12 +57,12 @@ void Line3DOverlay::render(RenderArgs* args) {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (getIsDashedLine()) {
// TODO: add support for color to renderDashedLine()
geometryCache->bindSimpleProgram(*batch, false, false, true, true);
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
geometryCache->renderDashedLine(*batch, _start, _end, colorv4, _geometryCacheID);
} else if (_glow > 0.0f) {
geometryCache->renderGlowLine(*batch, _start, _end, colorv4, _glow, _glowWidth, _geometryCacheID);
} else {
geometryCache->bindSimpleProgram(*batch, false, false, true, true);
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
geometryCache->renderLine(*batch, _start, _end, colorv4, _geometryCacheID);
}
}

View file

@ -93,7 +93,7 @@ public slots:
/// successful edit, if the input id is for an unknown overlay this function will have no effect
bool editOverlays(const QVariant& propertiesById);
/// deletes a particle
/// deletes an overlay
void deleteOverlay(unsigned int id);
/// get the string type of the overlay used in addOverlay

View file

@ -61,7 +61,7 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
geometryCache->bindSimpleProgram(*batch);
geometryCache->renderQuad(*batch, topLeft, bottomRight, rectangleColor);
} else {
geometryCache->bindSimpleProgram(*batch, false, false, true, true);
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
if (getIsDashedLine()) {
glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f);
glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f);

View file

@ -47,7 +47,7 @@ void Shape3DOverlay::render(RenderArgs* args) {
auto geometryCache = DependencyManager::get<GeometryCache>();
auto pipeline = args->_pipeline;
if (!pipeline) {
pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline();
pipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
}
transform.setScale(dimensions);

View file

@ -46,7 +46,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
auto geometryCache = DependencyManager::get<GeometryCache>();
auto pipeline = args->_pipeline;
if (!pipeline) {
pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline();
pipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
}
if (_isSolid) {

View file

@ -1638,7 +1638,9 @@ void AvatarData::setAttachmentsVariant(const QVariantList& variant) {
for (const auto& attachmentVar : variant) {
AttachmentData attachment;
attachment.fromVariant(attachmentVar);
newAttachments.append(attachment);
if (!attachment.modelURL.isEmpty()) {
newAttachments.append(attachment);
}
}
setAttachmentData(newAttachments);
}

View file

@ -375,7 +375,6 @@ void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityIt
}
skyStage->setBackgroundMode(model::SunSkyStage::SKY_DOME); // let the application background through
return; // Early exit
}
@ -529,7 +528,7 @@ void EntityTreeRenderer::processEraseMessage(ReceivedMessage& message, const Sha
std::static_pointer_cast<EntityTree>(_tree)->processEraseMessage(message, sourceNode);
}
ModelPointer EntityTreeRenderer::allocateModel(const QString& url, const QString& collisionUrl) {
ModelPointer EntityTreeRenderer::allocateModel(const QString& url, const QString& collisionUrl, float loadingPriority) {
ModelPointer model = nullptr;
// Only create and delete models on the thread that owns the EntityTreeRenderer
@ -543,6 +542,7 @@ ModelPointer EntityTreeRenderer::allocateModel(const QString& url, const QString
}
model = std::make_shared<Model>(std::make_shared<Rig>());
model->setLoadingPriority(loadingPriority);
model->init();
model->setURL(QUrl(url));
model->setCollisionModelURL(QUrl(collisionUrl));

View file

@ -28,11 +28,14 @@ class AbstractViewStateInterface;
class Model;
class ScriptEngine;
class ZoneEntityItem;
class EntityItem;
class Model;
using ModelPointer = std::shared_ptr<Model>;
using ModelWeakPointer = std::weak_ptr<Model>;
using CalculateEntityLoadingPriority = std::function<float(const EntityItem& item)>;
// Generic client side Octree renderer class.
class EntityTreeRenderer : public OctreeRenderer, public EntityItemFBXService, public Dependency {
Q_OBJECT
@ -46,6 +49,10 @@ public:
virtual PacketType getExpectedPacketType() const { return PacketType::EntityData; }
virtual void setTree(OctreePointer newTree);
// Returns the priority at which an entity should be loaded. Higher values indicate higher priority.
float getEntityLoadingPriority(const EntityItem& item) const { return _calculateEntityLoadingPriorityFunc(item); }
void setEntityLoadingPriorityFunction(CalculateEntityLoadingPriority fn) { this->_calculateEntityLoadingPriorityFunc = fn; }
void shutdown();
void update();
@ -66,7 +73,7 @@ public:
void reloadEntityScripts();
/// if a renderable entity item needs a model, we will allocate it for them
Q_INVOKABLE ModelPointer allocateModel(const QString& url, const QString& collisionUrl);
Q_INVOKABLE ModelPointer allocateModel(const QString& url, const QString& collisionUrl, float loadingPriority = 0.0f);
/// if a renderable entity item needs to update the URL of a model, we will handle that for the entity
Q_INVOKABLE ModelPointer updateModel(ModelPointer original, const QString& newUrl, const QString& collisionUrl);
@ -202,6 +209,10 @@ private:
QList<EntityItemID> _entityIDsLastInScene;
static int _entitiesScriptEngineCount;
CalculateEntityLoadingPriority _calculateEntityLoadingPriorityFunc = [](const EntityItem& item) -> float {
return 0.0f;
};
};

View file

@ -19,7 +19,7 @@ namespace render {
if (payload->entity->getType() == EntityTypes::Light) {
return ItemKey::Builder::light();
}
if (payload && payload->entity->getType() == EntityTypes::PolyLine) {
if (payload && payload->entity->isTransparent()) {
return ItemKey::Builder::transparentShape();
}
}

View file

@ -96,8 +96,17 @@ public: \
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override { _renderHelper.removeFromScene(self, scene, pendingChanges); } \
virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); _renderHelper.notifyChanged(); } \
virtual void dimensionsChanged() override { EntityItem::dimensionsChanged(); _renderHelper.notifyChanged(); } \
void checkFading() { \
bool transparent = isTransparent(); \
if (transparent != _prevIsTransparent) { \
_renderHelper.notifyChanged(); \
_isFading = false; \
_prevIsTransparent = transparent; \
} \
} \
private: \
SimpleRenderableEntityItem _renderHelper;
SimpleRenderableEntityItem _renderHelper; \
bool _prevIsTransparent { isTransparent() };
#endif // hifi_RenderableEntityItem_h

View file

@ -28,6 +28,8 @@ EntityItemPointer RenderableLightEntityItem::factory(const EntityItemID& entityI
void RenderableLightEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableLightEntityItem::render");
assert(getType() == EntityTypes::Light);
checkFading();
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
@ -35,7 +37,7 @@ void RenderableLightEntityItem::render(RenderArgs* args) {
glm::vec3 color = toGlm(getXColor());
float intensity = getIntensity();
float intensity = getIntensity() * (_isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f);
float falloffRadius = getFalloffRadius();
float exponent = getExponent();
float cutoff = glm::radians(getCutoff());

View file

@ -176,25 +176,6 @@ void RenderableModelEntityItem::doInitialModelSimulation() {
_needsInitialSimulation = false;
}
// TODO: we need a solution for changes to the postion/rotation/etc of a model...
// this current code path only addresses that in this setup case... not the changing/moving case
bool RenderableModelEntityItem::readyToAddToScene(RenderArgs* renderArgs) {
if (!_model && renderArgs) {
// TODO: this getModel() appears to be about 3% of model render time. We should optimize
PerformanceTimer perfTimer("getModel");
EntityTreeRenderer* renderer = static_cast<EntityTreeRenderer*>(renderArgs->_renderer);
getModel(renderer);
}
if (renderArgs && _model && _needsInitialSimulation && _model->isActive() && _model->isLoaded()) {
// make sure to simulate so everything gets set up correctly for rendering
doInitialModelSimulation();
_model->renderSetup(renderArgs);
}
bool ready = !_needsInitialSimulation && _model && _model->readyToAddToScene(renderArgs);
return ready;
}
class RenderableModelEntityItemMeta {
public:
RenderableModelEntityItemMeta(EntityItemPointer entity) : entity(entity){ }
@ -371,6 +352,12 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RMEIrender");
assert(getType() == EntityTypes::Model);
// When the individual mesh parts of a model finish fading, they will mark their Model as needing updating
// we will watch for that and ask the model to update it's render items
if (_model && _model->getRenderItemsNeedUpdate()) {
_model->updateRenderItems();
}
if (hasModel()) {
// Prepare the current frame
{
@ -484,7 +471,7 @@ ModelPointer RenderableModelEntityItem::getModel(EntityTreeRenderer* renderer) {
if (!getModelURL().isEmpty()) {
// If we don't have a model, allocate one *immediately*
if (!_model) {
_model = _myRenderer->allocateModel(getModelURL(), getCompoundShapeURL());
_model = _myRenderer->allocateModel(getModelURL(), getCompoundShapeURL(), renderer->getEntityLoadingPriority(*this));
_needsInitialSimulation = true;
// If we need to change URLs, update it *after rendering* (to avoid access violations)
} else if ((QUrl(getModelURL()) != _model->getURL() || QUrl(getCompoundShapeURL()) != _model->getCollisionURL())) {
@ -919,7 +906,9 @@ bool RenderableModelEntityItem::contains(const glm::vec3& point) const {
bool RenderableModelEntityItem::shouldBePhysical() const {
// If we have a model, make sure it hasn't failed to download.
// If it has, we'll report back that we shouldn't be physical so that physics aren't held waiting for us to be ready.
if (_model && _model->didGeometryRequestFail()) {
if (_model && getShapeType() == SHAPE_TYPE_COMPOUND && _model->didCollisionGeometryRequestFail()) {
return false;
} else if (_model && getShapeType() != SHAPE_TYPE_NONE && _model->didVisualGeometryRequestFail()) {
return false;
} else {
return ModelEntityItem::shouldBePhysical();

View file

@ -40,7 +40,6 @@ public:
void doInitialModelSimulation();
virtual bool readyToAddToScene(RenderArgs* renderArgs = nullptr);
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
@ -52,7 +51,6 @@ public:
bool& keepSearching, OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const override;
ModelPointer getModel(EntityTreeRenderer* renderer);
virtual bool needsToCallUpdate() const override;
@ -93,6 +91,9 @@ public:
render::ItemID getMetaRenderItem() { return _myMetaItem; }
// Transparency is handled in ModelMeshPartPayload
bool isTransparent() override { return false; }
private:
QVariantMap parseTexturesToMap(QString textures);
void remapTextures();

View file

@ -167,6 +167,8 @@ void RenderablePolyLineEntityItem::update(const quint64& now) {
}
void RenderablePolyLineEntityItem::render(RenderArgs* args) {
checkFading();
QWriteLocker lock(&_quadReadWriteLock);
if (_points.size() < 2 || _normals.size () < 2 || _strokeWidths.size() < 2) {
return;
@ -204,5 +206,9 @@ void RenderablePolyLineEntityItem::render(RenderArgs* args) {
batch.setInputFormat(_format);
batch.setInputBuffer(0, _verticesBuffer, 0, _format->getChannels().at(0)._stride);
if (_isFading) {
batch._glColor4f(1.0f, 1.0f, 1.0f, Interpolate::calculateFadeRatio(_fadeStartTime));
}
batch.draw(gpu::TRIANGLE_STRIP, _numVertices, 0);
};

View file

@ -30,7 +30,9 @@ public:
virtual void render(RenderArgs* args) override;
virtual void update(const quint64& now) override;
virtual bool needsToCallUpdate() const override { return true; };
virtual bool needsToCallUpdate() const override { return true; }
bool isTransparent() override { return true; }
SIMPLE_RENDERABLE();
@ -47,7 +49,6 @@ protected:
gpu::BufferView _uniformBuffer;
unsigned int _numVertices;
QVector<glm::vec3> _vertices;
};

View file

@ -50,7 +50,7 @@ public:
void initializePolyVox();
virtual void somethingChangedNotification() {
virtual void somethingChangedNotification() override {
// This gets called from EnityItem::readEntityDataFromBuffer every time a packet describing
// this entity comes from the entity-server. It gets called even if nothing has actually changed
// (see the comment in EntityItem.cpp). If that gets fixed, this could be used to know if we
@ -58,19 +58,19 @@ public:
// _needsModelReload = true;
}
virtual uint8_t getVoxel(int x, int y, int z);
virtual bool setVoxel(int x, int y, int z, uint8_t toValue);
virtual uint8_t getVoxel(int x, int y, int z) override;
virtual bool setVoxel(int x, int y, int z, uint8_t toValue) override;
void render(RenderArgs* args);
virtual bool supportsDetailedRayIntersection() const { return true; }
void render(RenderArgs* args) override;
virtual bool supportsDetailedRayIntersection() const override { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const;
void** intersectedObject, bool precisionPicking) const override;
virtual void setVoxelData(QByteArray voxelData);
virtual void setVoxelVolumeSize(glm::vec3 voxelVolumeSize);
virtual void setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle);
virtual void setVoxelData(QByteArray voxelData) override;
virtual void setVoxelVolumeSize(glm::vec3 voxelVolumeSize) override;
virtual void setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle) override;
glm::vec3 getSurfacePositionAdjustment() const;
glm::mat4 voxelToWorldMatrix() const;
@ -78,45 +78,45 @@ public:
glm::mat4 voxelToLocalMatrix() const;
glm::mat4 localToVoxelMatrix() const;
virtual ShapeType getShapeType() const;
virtual bool shouldBePhysical() const { return !isDead(); }
virtual bool isReadyToComputeShape();
virtual void computeShapeInfo(ShapeInfo& info);
virtual ShapeType getShapeType() const override;
virtual bool shouldBePhysical() const override { return !isDead(); }
virtual bool isReadyToComputeShape() override;
virtual void computeShapeInfo(ShapeInfo& info) override;
virtual glm::vec3 voxelCoordsToWorldCoords(glm::vec3& voxelCoords) const;
virtual glm::vec3 worldCoordsToVoxelCoords(glm::vec3& worldCoords) const;
virtual glm::vec3 voxelCoordsToLocalCoords(glm::vec3& voxelCoords) const;
virtual glm::vec3 localCoordsToVoxelCoords(glm::vec3& localCoords) const;
virtual glm::vec3 voxelCoordsToWorldCoords(glm::vec3& voxelCoords) const override;
virtual glm::vec3 worldCoordsToVoxelCoords(glm::vec3& worldCoords) const override;
virtual glm::vec3 voxelCoordsToLocalCoords(glm::vec3& voxelCoords) const override;
virtual glm::vec3 localCoordsToVoxelCoords(glm::vec3& localCoords) const override;
// coords are in voxel-volume space
virtual bool setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue);
virtual bool setVoxelInVolume(glm::vec3 position, uint8_t toValue);
virtual bool setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) override;
virtual bool setVoxelInVolume(glm::vec3 position, uint8_t toValue) override;
// coords are in world-space
virtual bool setSphere(glm::vec3 center, float radius, uint8_t toValue);
virtual bool setAll(uint8_t toValue);
virtual bool setCuboid(const glm::vec3& lowPosition, const glm::vec3& cuboidSize, int toValue);
virtual bool setSphere(glm::vec3 center, float radius, uint8_t toValue) override;
virtual bool setAll(uint8_t toValue) override;
virtual bool setCuboid(const glm::vec3& lowPosition, const glm::vec3& cuboidSize, int toValue) override;
virtual void setXTextureURL(QString xTextureURL);
virtual void setYTextureURL(QString yTextureURL);
virtual void setZTextureURL(QString zTextureURL);
virtual void setXTextureURL(QString xTextureURL) override;
virtual void setYTextureURL(QString yTextureURL) override;
virtual void setZTextureURL(QString zTextureURL) override;
virtual bool addToScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges);
render::PendingChanges& pendingChanges) override;
virtual void removeFromScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges);
render::PendingChanges& pendingChanges) override;
virtual void setXNNeighborID(const EntityItemID& xNNeighborID);
virtual void setYNNeighborID(const EntityItemID& yNNeighborID);
virtual void setZNNeighborID(const EntityItemID& zNNeighborID);
virtual void setXNNeighborID(const EntityItemID& xNNeighborID) override;
virtual void setYNNeighborID(const EntityItemID& yNNeighborID) override;
virtual void setZNNeighborID(const EntityItemID& zNNeighborID) override;
virtual void setXPNeighborID(const EntityItemID& xPNeighborID);
virtual void setYPNeighborID(const EntityItemID& yPNeighborID);
virtual void setZPNeighborID(const EntityItemID& zPNeighborID);
virtual void setXPNeighborID(const EntityItemID& xPNeighborID) override;
virtual void setYPNeighborID(const EntityItemID& yPNeighborID) override;
virtual void setZPNeighborID(const EntityItemID& zPNeighborID) override;
virtual void updateRegistrationPoint(const glm::vec3& value);
virtual void updateRegistrationPoint(const glm::vec3& value) override;
void setVoxelsFromData(QByteArray uncompressedData, quint16 voxelXSize, quint16 voxelYSize, quint16 voxelZSize);
void forEachVoxelValue(quint16 voxelXSize, quint16 voxelYSize, quint16 voxelZSize,
@ -131,6 +131,9 @@ public:
void setVolDataDirty() { withWriteLock([&] { _volDataDirty = true; }); }
// Transparent polyvox didn't seem to be working so disable for now
bool isTransparent() override { return false; }
private:
// The PolyVoxEntityItem class has _voxelData which contains dimensions and compressed voxel data. The dimensions
// may not match _voxelVolumeSize.
@ -161,7 +164,7 @@ private:
// these are run off the main thread
void decompressVolumeData();
void compressVolumeDataAndSendEditPacket();
virtual void getMesh(); // recompute mesh
virtual void getMesh() override; // recompute mesh
void computeShapeInfoWorker();
// these are cached lookups of _xNNeighborID, _yNNeighborID, _zNNeighborID, _xPNeighborID, _yPNeighborID, _zPNeighborID

View file

@ -40,7 +40,6 @@ static std::array<GeometryCache::Shape, entity::NUM_SHAPES> MAPPING { {
GeometryCache::Cylinder,
} };
RenderableShapeEntityItem::Pointer RenderableShapeEntityItem::baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
Pointer entity = std::make_shared<RenderableShapeEntityItem>(entityID);
entity->setProperties(properties);
@ -72,10 +71,21 @@ void RenderableShapeEntityItem::setUserData(const QString& value) {
}
}
bool RenderableShapeEntityItem::isTransparent() {
if (_procedural && _procedural->isFading()) {
float isFading = Interpolate::calculateFadeRatio(_procedural->getFadeStartTime()) < 1.0f;
_procedural->setIsFading(isFading);
return isFading;
} else {
return getLocalRenderAlpha() < 1.0f || EntityItem::isTransparent();
}
}
void RenderableShapeEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableShapeEntityItem::render");
//Q_ASSERT(getType() == EntityTypes::Shape);
Q_ASSERT(args->_batch);
checkFading();
if (!_procedural) {
_procedural.reset(new Procedural(getUserData()));
@ -83,7 +93,7 @@ void RenderableShapeEntityItem::render(RenderArgs* args) {
_procedural->_fragmentSource = simple_frag;
_procedural->_state->setCullMode(gpu::State::CULL_NONE);
_procedural->_state->setDepthTest(true, true, gpu::LESS_EQUAL);
_procedural->_state->setBlendFunction(false,
_procedural->_state->setBlendFunction(true,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
}
@ -102,14 +112,17 @@ void RenderableShapeEntityItem::render(RenderArgs* args) {
if (_procedural->ready()) {
_procedural->prepare(batch, getPosition(), getDimensions(), getOrientation());
auto outColor = _procedural->getColor(color);
outColor.a *= _procedural->isFading() ? Interpolate::calculateFadeRatio(_procedural->getFadeStartTime()) : 1.0f;
batch._glColor4f(outColor.r, outColor.g, outColor.b, outColor.a);
DependencyManager::get<GeometryCache>()->renderShape(batch, MAPPING[_shape]);
} else {
// FIXME, support instanced multi-shape rendering using multidraw indirect
DependencyManager::get<GeometryCache>()->renderSolidShapeInstance(batch, MAPPING[_shape], color);
color.a *= _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
auto geometryCache = DependencyManager::get<GeometryCache>();
auto pipeline = color.a < 1.0f ? geometryCache->getTransparentShapePipeline() : geometryCache->getOpaqueShapePipeline();
geometryCache->renderSolidShapeInstance(batch, MAPPING[_shape], color, pipeline);
}
static const auto triCount = DependencyManager::get<GeometryCache>()->getShapeTriangleCount(MAPPING[_shape]);
args->_details._trianglesRendered += (int)triCount;
}

View file

@ -26,10 +26,12 @@ public:
void render(RenderArgs* args) override;
void setUserData(const QString& value) override;
SIMPLE_RENDERABLE();
bool isTransparent() override;
private:
QSharedPointer<Procedural> _procedural;
std::unique_ptr<Procedural> _procedural { nullptr };
SIMPLE_RENDERABLE();
};

View file

@ -15,8 +15,6 @@
#include <PerfStat.h>
#include <Transform.h>
#include "RenderableTextEntityItem.h"
#include "GLMHelpers.h"
@ -29,10 +27,13 @@ EntityItemPointer RenderableTextEntityItem::factory(const EntityItemID& entityID
void RenderableTextEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableTextEntityItem::render");
Q_ASSERT(getType() == EntityTypes::Text);
checkFading();
static const float SLIGHTLY_BEHIND = -0.005f;
glm::vec4 textColor = glm::vec4(toGlm(getTextColorX()), 1.0f);
glm::vec4 backgroundColor = glm::vec4(toGlm(getBackgroundColorX()), 1.0f);
float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
bool transparent = fadeRatio < 1.0f;
glm::vec4 textColor = glm::vec4(toGlm(getTextColorX()), fadeRatio);
glm::vec4 backgroundColor = glm::vec4(toGlm(getBackgroundColorX()), fadeRatio);
glm::vec3 dimensions = getDimensions();
// Render background
@ -62,7 +63,7 @@ void RenderableTextEntityItem::render(RenderArgs* args) {
batch.setModelTransform(transformToTopLeft);
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, false, false, true);
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, transparent, false, false, true);
DependencyManager::get<GeometryCache>()->renderQuad(batch, minCorner, maxCorner, backgroundColor);
float scale = _lineHeight / _textRenderer->getFontSize();

View file

@ -95,6 +95,8 @@ bool RenderableWebEntityItem::buildWebSurface(EntityTreeRenderer* renderer) {
}
void RenderableWebEntityItem::render(RenderArgs* args) {
checkFading();
#ifdef WANT_EXTRA_DEBUGGING
{
gpu::Batch& batch = *args->_batch;
@ -112,6 +114,7 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
if (!buildWebSurface(static_cast<EntityTreeRenderer*>(args->_renderer))) {
return;
}
_fadeStartTime = usecTimestampNow();
#endif
}
@ -138,8 +141,11 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
batch._glActiveBindTexture(GL_TEXTURE0, GL_TEXTURE_2D, _texture);
}
float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
batch._glColor4f(1.0f, 1.0f, 1.0f, fadeRatio);
DependencyManager::get<GeometryCache>()->bindSimpleSRGBTexturedUnlitNoTexAlphaProgram(batch);
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, fadeRatio));
}
void RenderableWebEntityItem::setSourceUrl(const QString& value) {

View file

@ -39,7 +39,7 @@ void main(void) {
vec3 color = varColor.rgb;
packDeferredFragmentTranslucent(
interpolatedNormal * frontCondition,
texel.a,
texel.a * varColor.a,
polyline.color * texel.rgb,
vec3(0.01, 0.01, 0.01),
10.0);

View file

@ -1,7 +1,7 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
// model.frag
// polyvox.frag
// fragment shader
//
// Created by Seth Alves on 2015-8-3
@ -41,5 +41,13 @@ void main(void) {
vec3 yzDiffuseScaled = yzDiffuse.rgb * abs(worldNormal.x);
vec4 diffuse = vec4(xyDiffuseScaled + xzDiffuseScaled + yzDiffuseScaled, 1.0);
packDeferredFragment(_normal, 1.0, vec3(diffuse), DEFAULT_ROUGHNESS, DEFAULT_METALLIC, DEFAULT_EMISSIVE, DEFAULT_OCCLUSION, DEFAULT_SCATTERING);
packDeferredFragment(
_normal,
1.0,
vec3(diffuse),
DEFAULT_ROUGHNESS,
DEFAULT_METALLIC,
DEFAULT_EMISSIVE,
DEFAULT_OCCLUSION,
DEFAULT_SCATTERING);
}

View file

@ -44,7 +44,7 @@ out vec4 varColor;
out vec2 varTexcoord;
const int NUM_VERTICES_PER_PARTICLE = 4;
// This ordering ensures that un-rotated particles render upright in the wiewer.
// This ordering ensures that un-rotated particles render upright in the viewer.
const vec4 UNIT_QUAD[NUM_VERTICES_PER_PARTICLE] = vec4[NUM_VERTICES_PER_PARTICLE](
vec4(-1.0, 1.0, 0.0, 0.0),
vec4(-1.0, -1.0, 0.0, 0.0),

View file

@ -2212,4 +2212,4 @@ void EntityItem::globalizeProperties(EntityItemProperties& properties, const QSt
}
QUuid empty;
properties.setParentID(empty);
}
}

View file

@ -26,6 +26,7 @@
#include <Transform.h>
#include <Sound.h>
#include <SpatiallyNestable.h>
#include <Interpolate.h>
#include "EntityItemID.h"
#include "EntityItemPropertiesDefaults.h"
@ -435,6 +436,7 @@ public:
QUuid getOwningAvatarID() const { return _owningAvatarID; }
void setOwningAvatarID(const QUuid& owningAvatarID) { _owningAvatarID = owningAvatarID; }
virtual bool isTransparent() { return _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) < 1.0f : false; }
protected:
@ -565,7 +567,8 @@ protected:
quint64 _lastUpdatedAngularVelocityTimestamp { 0 };
quint64 _lastUpdatedAccelerationTimestamp { 0 };
quint64 _fadeStartTime { usecTimestampNow() };
bool _isFading { true };
};
#endif // hifi_EntityItem_h

View file

@ -634,8 +634,8 @@ bool EntityTreeElement::findDetailedRayIntersection(const glm::vec3& origin, con
}
} else {
// if the entity type doesn't support a detailed intersection, then just return the non-AABox results
// Never intersect with particle effect entities
if (localDistance < distance && EntityTypes::getEntityTypeName(entity->getType()) != "ParticleEffect") {
// Never intersect with particle entities
if (localDistance < distance && entity->getType() != EntityTypes::ParticleEffect) {
distance = localDistance;
face = localFace;
surfaceNormal = localSurfaceNormal;

View file

@ -27,6 +27,7 @@
#include <PathUtils.h>
#include <AbstractUriHandler.h>
#include <AccountManager.h>
#include <NetworkAccessManager.h>
#include "OffscreenGLCanvas.h"
#include "GLEscrow.h"
@ -90,6 +91,22 @@ private:
friend class OffscreenQmlSurface;
};
class QmlNetworkAccessManager : public NetworkAccessManager {
public:
friend class QmlNetworkAccessManagerFactory;
protected:
QmlNetworkAccessManager(QObject* parent) : NetworkAccessManager(parent) { }
};
class QmlNetworkAccessManagerFactory : public QQmlNetworkAccessManagerFactory {
public:
QNetworkAccessManager* create(QObject* parent);
};
QNetworkAccessManager* QmlNetworkAccessManagerFactory::create(QObject* parent) {
return new QmlNetworkAccessManager(parent);
}
Q_DECLARE_LOGGING_CATEGORY(offscreenFocus)
Q_LOGGING_CATEGORY(offscreenFocus, "hifi.offscreen.focus")
@ -437,6 +454,8 @@ void OffscreenQmlSurface::create(QOpenGLContext* shareContext) {
// Create a QML engine.
_qmlEngine = new QQmlEngine;
_qmlEngine->setNetworkAccessManagerFactory(new QmlNetworkAccessManagerFactory);
auto importList = _qmlEngine->importPathList();
importList.insert(importList.begin(), PathUtils::resourcesPath());
_qmlEngine->setImportPathList(importList);

View file

@ -596,7 +596,7 @@ int makeUniformBlockSlots(GLuint glprogram, const Shader::BindingSet& slotBindin
}
Element element(SCALAR, gpu::UINT32, gpu::UNIFORM_BUFFER);
buffers.insert(Shader::Slot(name, binding, element, Resource::BUFFER));
buffers.insert(Shader::Slot(name, binding, element, Resource::BUFFER, size));
}
return buffersCount;
}

View file

@ -53,19 +53,22 @@ public:
int32 _location{INVALID_LOCATION};
Element _element;
uint16 _resourceType{Resource::BUFFER};
uint32 _size { 0 };
Slot(const Slot& s) : _name(s._name), _location(s._location), _element(s._element), _resourceType(s._resourceType) {}
Slot(Slot&& s) : _name(s._name), _location(s._location), _element(s._element), _resourceType(s._resourceType) {}
Slot(const std::string& name, int32 location, const Element& element, uint16 resourceType = Resource::BUFFER) :
_name(name), _location(location), _element(element), _resourceType(resourceType) {}
Slot(const Slot& s) : _name(s._name), _location(s._location), _element(s._element), _resourceType(s._resourceType), _size(s._size) {}
Slot(Slot&& s) : _name(s._name), _location(s._location), _element(s._element), _resourceType(s._resourceType), _size(s._size) {}
Slot(const std::string& name, int32 location, const Element& element, uint16 resourceType = Resource::BUFFER, uint32 size = 0) :
_name(name), _location(location), _element(element), _resourceType(resourceType), _size(size) {}
Slot(const std::string& name) : _name(name) {}
Slot& operator= (const Slot& s) {
_name = s._name;
_location = s._location;
_element = s._element;
_resourceType = s._resourceType;
return (*this); }
_size = s._size;
return (*this);
}
};
class Binding {

View file

@ -700,8 +700,6 @@ bool sphericalHarmonicsFromTexture(const gpu::Texture& cubeTexture, std::vector<
return false;
}
const float UCHAR_TO_FLOAT = 1.0f / float(std::numeric_limits<unsigned char>::max());
// for each face of cube texture
for(int face=0; face < gpu::Texture::NUM_CUBE_FACES; face++) {
@ -788,12 +786,9 @@ bool sphericalHarmonicsFromTexture(const gpu::Texture& cubeTexture, std::vector<
uint pixOffsetIndex = (x + y * width) * numComponents;
// get color from texture and map to range [0, 1]
glm::vec3 clr(float(data[pixOffsetIndex]) * UCHAR_TO_FLOAT,
float(data[pixOffsetIndex+1]) * UCHAR_TO_FLOAT,
float(data[pixOffsetIndex+2]) * UCHAR_TO_FLOAT);
// Gamma correct
clr = ColorUtils::sRGBToLinearVec3(clr);
glm::vec3 clr(ColorUtils::sRGB8ToLinearFloat(data[pixOffsetIndex]),
ColorUtils::sRGB8ToLinearFloat(data[pixOffsetIndex + 1]),
ColorUtils::sRGB8ToLinearFloat(data[pixOffsetIndex + 2]));
// scale color and add to previously accumulated coefficients
sphericalHarmonicsScale(shBuffB.data(), order,

View file

@ -403,9 +403,8 @@ void GeometryResourceWatcher::setResource(GeometryResource::Pointer resource) {
void GeometryResourceWatcher::resourceFinished(bool success) {
if (success) {
_geometryRef = std::make_shared<Geometry>(*_resource);
} else {
emit resourceFailed();
}
emit finished(success);
}
void GeometryResourceWatcher::resourceRefreshed() {

View file

@ -112,7 +112,7 @@ public:
QUrl getURL() const { return (bool)_resource ? _resource->getURL() : QUrl(); }
signals:
void resourceFailed();
void finished(bool success);
private:
void startWatching();

View file

@ -171,7 +171,8 @@ NetworkTexturePointer TextureCache::getTexture(const QUrl& url, Type type, const
}
NetworkTexture::TextureLoaderFunc getTextureLoaderForType(NetworkTexture::Type type) {
NetworkTexture::TextureLoaderFunc getTextureLoaderForType(NetworkTexture::Type type,
const QVariantMap& options = QVariantMap()) {
using Type = NetworkTexture;
switch (type) {
@ -188,7 +189,11 @@ NetworkTexture::TextureLoaderFunc getTextureLoaderForType(NetworkTexture::Type t
break;
}
case Type::CUBE_TEXTURE: {
return model::TextureUsage::createCubeTextureFromImage;
if (options.value("generateIrradiance", true).toBool()) {
return model::TextureUsage::createCubeTextureFromImage;
} else {
return model::TextureUsage::createCubeTextureFromImageWithoutIrradiance;
}
break;
}
case Type::BUMP_TEXTURE: {
@ -225,9 +230,9 @@ NetworkTexture::TextureLoaderFunc getTextureLoaderForType(NetworkTexture::Type t
}
/// Returns a texture version of an image file
gpu::TexturePointer TextureCache::getImageTexture(const QString& path, Type type) {
gpu::TexturePointer TextureCache::getImageTexture(const QString& path, Type type, QVariantMap options) {
QImage image = QImage(path);
auto loader = getTextureLoaderForType(type);
auto loader = getTextureLoaderForType(type, options);
return gpu::TexturePointer(loader(image, QUrl::fromLocalFile(path).fileName().toStdString()));
}

View file

@ -122,7 +122,7 @@ public:
const gpu::TexturePointer& getNormalFittingTexture();
/// Returns a texture version of an image file
static gpu::TexturePointer getImageTexture(const QString& path, Type type = Type::DEFAULT_TEXTURE);
static gpu::TexturePointer getImageTexture(const QString& path, Type type = Type::DEFAULT_TEXTURE, QVariantMap options = QVariantMap());
/// Loads a texture from the specified URL.
NetworkTexturePointer getTexture(const QUrl& url, Type type = Type::DEFAULT_TEXTURE,

View file

@ -729,3 +729,7 @@ gpu::Texture* TextureUsage::processCubeTextureColorFromImage(const QImage& srcIm
gpu::Texture* TextureUsage::createCubeTextureFromImage(const QImage& srcImage, const std::string& srcImageName) {
return processCubeTextureColorFromImage(srcImage, srcImageName, false, true, true, true);
}
gpu::Texture* TextureUsage::createCubeTextureFromImageWithoutIrradiance(const QImage& srcImage, const std::string& srcImageName) {
return processCubeTextureColorFromImage(srcImage, srcImageName, false, true, true, false);
}

View file

@ -40,6 +40,7 @@ public:
static gpu::Texture* createRoughnessTextureFromGlossImage(const QImage& image, const std::string& srcImageName);
static gpu::Texture* createMetallicTextureFromImage(const QImage& image, const std::string& srcImageName);
static gpu::Texture* createCubeTextureFromImage(const QImage& image, const std::string& srcImageName);
static gpu::Texture* createCubeTextureFromImageWithoutIrradiance(const QImage& image, const std::string& srcImageName);
static gpu::Texture* createLightmapTextureFromImage(const QImage& image, const std::string& srcImageName);

View file

@ -33,12 +33,7 @@ bool AssetResourceRequest::urlIsAssetHash() const {
}
void AssetResourceRequest::doSend() {
auto parts = _url.path().split(".", QString::SkipEmptyParts);
auto hash = parts.length() > 0 ? parts[0] : "";
auto extension = parts.length() > 1 ? parts[1] : "";
// We'll either have a hash or an ATP path to a file (that maps to a hash)
if (urlIsAssetHash()) {
// We've detected that this is a hash - simply use AssetClient to request that asset
auto parts = _url.path().split(".", QString::SkipEmptyParts);

View file

@ -0,0 +1,88 @@
//
// AtpReply.cpp
// libraries/networking/src
//
// Created by Zander Otavka on 8/4/16.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ResourceManager.h"
#include "AtpReply.h"
AtpReply::AtpReply(const QUrl& url, QObject* parent) :
_resourceRequest(ResourceManager::createResourceRequest(parent, url)) {
setOperation(QNetworkAccessManager::GetOperation);
connect(_resourceRequest, &AssetResourceRequest::progress, this, &AtpReply::downloadProgress);
connect(_resourceRequest, &AssetResourceRequest::finished, this, &AtpReply::handleRequestFinish);
_resourceRequest->send();
}
AtpReply::~AtpReply() {
if (_resourceRequest) {
_resourceRequest->deleteLater();
_resourceRequest = nullptr;
}
}
qint64 AtpReply::bytesAvailable() const {
return _content.size() - _readOffset + QIODevice::bytesAvailable();
}
qint64 AtpReply::readData(char* data, qint64 maxSize) {
if (_readOffset < _content.size()) {
qint64 readSize = qMin(maxSize, _content.size() - _readOffset);
memcpy(data, _content.constData() + _readOffset, readSize);
_readOffset += readSize;
return readSize;
} else {
return -1;
}
}
void AtpReply::handleRequestFinish() {
Q_ASSERT(_resourceRequest->getState() == ResourceRequest::State::Finished);
switch (_resourceRequest->getResult()) {
case ResourceRequest::Result::Success:
setError(NoError, "Success");
_content = _resourceRequest->getData();
break;
case ResourceRequest::Result::InvalidURL:
setError(ContentNotFoundError, "Invalid URL");
break;
case ResourceRequest::Result::NotFound:
setError(ContentNotFoundError, "Not found");
break;
case ResourceRequest::Result::ServerUnavailable:
setError(ServiceUnavailableError, "Service unavailable");
break;
case ResourceRequest::Result::AccessDenied:
setError(ContentAccessDenied, "Access denied");
break;
case ResourceRequest::Result::Timeout:
setError(TimeoutError, "Timeout");
break;
default:
setError(UnknownNetworkError, "Unknown error");
break;
}
open(ReadOnly | Unbuffered);
setHeader(QNetworkRequest::ContentLengthHeader, QVariant(_content.size()));
if (error() != NoError) {
emit error(error());
}
setFinished(true);
emit readyRead();
emit finished();
_resourceRequest->deleteLater();
_resourceRequest = nullptr;
}

View file

@ -0,0 +1,40 @@
//
// AtpReply.h
// libraries/networking/src
//
// Created by Zander Otavka on 8/4/16.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AtpReply_h
#define hifi_AtpReply_h
#include <QtNetwork/QNetworkReply>
#include <QUrl>
#include "AssetResourceRequest.h"
class AtpReply : public QNetworkReply {
Q_OBJECT
public:
AtpReply(const QUrl& url, QObject* parent = Q_NULLPTR);
~AtpReply();
qint64 bytesAvailable() const override;
void abort() override { }
bool isSequential() const override { return true; }
protected:
qint64 readData(char* data, qint64 maxSize) override;
private:
void handleRequestFinish();
ResourceRequest* _resourceRequest { nullptr };
QByteArray _content;
qint64 _readOffset { 0 };
};
#endif // hifi_AtpReply_h

View file

@ -1,6 +1,6 @@
//
// NetworkAccessManager.cpp
//
// libraries/networking/src
//
// Created by Clement on 7/1/14.
// Copyright 2014 High Fidelity, Inc.
@ -11,6 +11,7 @@
#include <QThreadStorage>
#include "AtpReply.h"
#include "NetworkAccessManager.h"
QThreadStorage<QNetworkAccessManager*> networkAccessManagers;
@ -23,3 +24,13 @@ QNetworkAccessManager& NetworkAccessManager::getInstance() {
return *networkAccessManagers.localData();
}
QNetworkReply* NetworkAccessManager::createRequest(Operation operation, const QNetworkRequest& request, QIODevice* device) {
if (request.url().scheme() == "atp" && operation == GetOperation) {
return new AtpReply(request.url());
//auto url = request.url().toString();
//return QNetworkAccessManager::createRequest(operation, request, device);
} else {
return QNetworkAccessManager::createRequest(operation, request, device);
}
}

View file

@ -1,6 +1,6 @@
//
// NetworkAccessManager.h
//
// libraries/networking/src
//
// Created by Clement on 7/1/14.
// Copyright 2014 High Fidelity, Inc.
@ -13,12 +13,17 @@
#define hifi_NetworkAccessManager_h
#include <QtNetwork/QNetworkAccessManager>
#include <QtNetwork/QNetworkRequest>
#include <QtQml/QQmlNetworkAccessManagerFactory>
/// Wrapper around QNetworkAccessManager to restrict at one instance by thread
class NetworkAccessManager : public QObject {
class NetworkAccessManager : public QNetworkAccessManager {
Q_OBJECT
public:
static QNetworkAccessManager& getInstance();
protected:
NetworkAccessManager(QObject* parent = Q_NULLPTR) : QNetworkAccessManager(parent) {}
virtual QNetworkReply* createRequest(Operation op, const QNetworkRequest& request, QIODevice* device = Q_NULLPTR) override;
};
#endif // hifi_NetworkAccessManager_h

View file

@ -12,12 +12,13 @@
#ifndef hifi_OAuthNetworkAccessManager_h
#define hifi_OAuthNetworkAccessManager_h
#include <QNetworkAccessManager>
#include "NetworkAccessManager.h"
class OAuthNetworkAccessManager : public QNetworkAccessManager {
class OAuthNetworkAccessManager : public NetworkAccessManager {
public:
static OAuthNetworkAccessManager* getInstance();
protected:
OAuthNetworkAccessManager(QObject* parent = Q_NULLPTR) : NetworkAccessManager(parent) { }
virtual QNetworkReply* createRequest(Operation op, const QNetworkRequest& req, QIODevice* outgoingData = 0);
};

View file

@ -462,6 +462,7 @@ int ResourceCache::getPendingRequestCount() {
}
bool ResourceCache::attemptRequest(QSharedPointer<Resource> resource) {
Q_ASSERT(!resource.isNull());
auto sharedItems = DependencyManager::get<ResourceCacheSharedItems>();
if (_requestsActive >= _requestLimit) {

View file

@ -534,13 +534,14 @@ void CharacterController::preSimulation() {
// scan for distant floor
// rayStart is at center of bottom sphere
btVector3 rayStart = _characterBodyTransform.getOrigin() - _halfHeight * _currentUp;
btVector3 rayStart = _characterBodyTransform.getOrigin();
// rayEnd is straight down MAX_FALL_HEIGHT
btScalar rayLength = _radius + MAX_FALL_HEIGHT;
btVector3 rayEnd = rayStart - rayLength * _currentUp;
const btScalar JUMP_PROXIMITY_THRESHOLD = 0.1f * _radius;
const btScalar FLY_TO_GROUND_THRESHOLD = 0.1f * _radius;
const btScalar GROUND_TO_FLY_THRESHOLD = 0.8f * _radius + _halfHeight;
const quint64 TAKE_OFF_TO_IN_AIR_PERIOD = 250 * MSECS_PER_SECOND;
const btScalar MIN_HOVER_HEIGHT = 2.5f;
const quint64 JUMP_TO_HOVER_PERIOD = 1100 * MSECS_PER_SECOND;
@ -553,7 +554,7 @@ void CharacterController::preSimulation() {
bool rayHasHit = rayCallback.hasHit();
if (rayHasHit) {
_rayHitStartTime = now;
_floorDistance = rayLength * rayCallback.m_closestHitFraction - _radius;
_floorDistance = rayLength * rayCallback.m_closestHitFraction - (_radius + _halfHeight);
} else if ((now - _rayHitStartTime) < RAY_HIT_START_PERIOD) {
rayHasHit = true;
} else {
@ -581,7 +582,7 @@ void CharacterController::preSimulation() {
_takeoffJumpButtonID = _jumpButtonDownCount;
_takeoffToInAirStartTime = now;
SET_STATE(State::Takeoff, "jump pressed");
} else if (rayHasHit && !_hasSupport && _floorDistance > JUMP_PROXIMITY_THRESHOLD) {
} else if (rayHasHit && !_hasSupport && _floorDistance > GROUND_TO_FLY_THRESHOLD) {
SET_STATE(State::InAir, "falling");
}
break;
@ -595,7 +596,7 @@ void CharacterController::preSimulation() {
}
break;
case State::InAir: {
if ((velocity.dot(_currentUp) <= (JUMP_SPEED / 2.0f)) && ((_floorDistance < JUMP_PROXIMITY_THRESHOLD) || _hasSupport)) {
if ((velocity.dot(_currentUp) <= (JUMP_SPEED / 2.0f)) && ((_floorDistance < FLY_TO_GROUND_THRESHOLD) || _hasSupport)) {
SET_STATE(State::Ground, "hit ground");
} else {
btVector3 desiredVelocity = _targetVelocity;
@ -614,7 +615,7 @@ void CharacterController::preSimulation() {
case State::Hover:
if ((_floorDistance < MIN_HOVER_HEIGHT) && !jumpButtonHeld && !flyingFast) {
SET_STATE(State::InAir, "near ground");
} else if (((_floorDistance < JUMP_PROXIMITY_THRESHOLD) || _hasSupport) && !flyingFast) {
} else if (((_floorDistance < FLY_TO_GROUND_THRESHOLD) || _hasSupport) && !flyingFast) {
SET_STATE(State::Ground, "touching ground");
}
break;

View file

@ -175,6 +175,10 @@ void Procedural::parse(const QJsonObject& proceduralData) {
}
bool Procedural::ready() {
if (!_hasStartedFade) {
_fadeStartTime = usecTimestampNow();
}
// Load any changes to the procedural
// Check for changes atomically, in case they are currently being made
if (_proceduralDataDirty) {
@ -202,6 +206,10 @@ bool Procedural::ready() {
}
}
if (!_hasStartedFade) {
_hasStartedFade = true;
_isFading = true;
}
return true;
}

View file

@ -42,6 +42,9 @@ public:
const gpu::ShaderPointer& getShader() const { return _shader; }
glm::vec4 getColor(const glm::vec4& entityColor);
quint64 getFadeStartTime() { return _fadeStartTime; }
bool isFading() { return _isFading; }
void setIsFading(bool isFading) { _isFading = isFading; }
uint8_t _version { 1 };
@ -106,6 +109,10 @@ private:
void setupUniforms();
void setupChannels(bool shouldCreate);
quint64 _fadeStartTime;
bool _hasStartedFade { false };
bool _isFading { false };
};
#endif

View file

@ -1,9 +1,9 @@
set(TARGET_NAME render-utils)
AUTOSCRIBE_SHADER_LIB(gpu model render procedural)
AUTOSCRIBE_SHADER_LIB(gpu model render)
# pull in the resources.qrc file
qt5_add_resources(QT_RESOURCES_FILE "${CMAKE_CURRENT_SOURCE_DIR}/res/fonts/fonts.qrc")
setup_hifi_library(Widgets OpenGL Network Qml Quick Script)
link_hifi_libraries(shared gpu procedural model model-networking render animation fbx)
link_hifi_libraries(shared gpu model model-networking render animation fbx)
target_nsight()
target_oglplus()

View file

@ -7,6 +7,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <qmath.h>
#include "animdebugdraw_vert.h"
#include "animdebugdraw_frag.h"
#include <gpu/Batch.h>

View file

@ -73,6 +73,8 @@ void packDeferredFragmentTranslucent(vec3 normal, float alpha, vec3 albedo, vec3
discard;
}
_fragColor0 = vec4(albedo.rgb, alpha);
_fragColor1 = vec4(packNormal(normal), clamp(roughness, 0.0, 1.0));
}
<@endif@>

View file

@ -11,7 +11,7 @@
#include "GeometryCache.h"
#include <qmath.h>
#include <cmath>
#include <QtCore/QThreadPool>
@ -398,26 +398,36 @@ gpu::Stream::FormatPointer& getInstancedSolidStreamFormat() {
return INSTANCED_SOLID_STREAM_FORMAT;
}
render::ShapePipelinePointer GeometryCache::_simplePipeline;
render::ShapePipelinePointer GeometryCache::_simpleOpaquePipeline;
render::ShapePipelinePointer GeometryCache::_simpleTransparentPipeline;
render::ShapePipelinePointer GeometryCache::_simpleWirePipeline;
GeometryCache::GeometryCache() :
_nextID(0) {
buildShapes();
GeometryCache::_simplePipeline =
std::make_shared<render::ShapePipeline>(getSimplePipeline(), nullptr,
[](const render::ShapePipeline&, gpu::Batch& batch) {
// Set the defaults needed for a simple program
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
DependencyManager::get<TextureCache>()->getWhiteTexture());
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
}
);
GeometryCache::_simpleOpaquePipeline =
std::make_shared<render::ShapePipeline>(getSimplePipeline(false, false, true, false), nullptr,
[](const render::ShapePipeline&, gpu::Batch& batch) {
// Set the defaults needed for a simple program
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
DependencyManager::get<TextureCache>()->getWhiteTexture());
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
}
);
GeometryCache::_simpleTransparentPipeline =
std::make_shared<render::ShapePipeline>(getSimplePipeline(false, true, true, false), nullptr,
[](const render::ShapePipeline&, gpu::Batch& batch) {
// Set the defaults needed for a simple program
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
DependencyManager::get<TextureCache>()->getWhiteTexture());
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
}
);
GeometryCache::_simpleWirePipeline =
std::make_shared<render::ShapePipeline>(getSimplePipeline(false, false, true, true), nullptr,
[](const render::ShapePipeline&, gpu::Batch& batch) {}
);
[](const render::ShapePipeline&, gpu::Batch& batch) {});
}
GeometryCache::~GeometryCache() {
@ -1704,6 +1714,7 @@ class SimpleProgramKey {
public:
enum FlagBit {
IS_TEXTURED_FLAG = 0,
IS_TRANSPARENT_FLAG,
IS_CULLED_FLAG,
IS_UNLIT_FLAG,
HAS_DEPTH_BIAS_FLAG,
@ -1713,6 +1724,7 @@ public:
enum Flag {
IS_TEXTURED = (1 << IS_TEXTURED_FLAG),
IS_TRANSPARENT = (1 << IS_TRANSPARENT_FLAG),
IS_CULLED = (1 << IS_CULLED_FLAG),
IS_UNLIT = (1 << IS_UNLIT_FLAG),
HAS_DEPTH_BIAS = (1 << HAS_DEPTH_BIAS_FLAG),
@ -1722,6 +1734,7 @@ public:
bool isFlag(short flagNum) const { return bool((_flags & flagNum) != 0); }
bool isTextured() const { return isFlag(IS_TEXTURED); }
bool isTransparent() const { return isFlag(IS_TRANSPARENT); }
bool isCulled() const { return isFlag(IS_CULLED); }
bool isUnlit() const { return isFlag(IS_UNLIT); }
bool hasDepthBias() const { return isFlag(HAS_DEPTH_BIAS); }
@ -1732,9 +1745,9 @@ public:
int getRaw() const { return *reinterpret_cast<const int*>(this); }
SimpleProgramKey(bool textured = false, bool culled = true,
SimpleProgramKey(bool textured = false, bool transparent = false, bool culled = true,
bool unlit = false, bool depthBias = false) {
_flags = (textured ? IS_TEXTURED : 0) | (culled ? IS_CULLED : 0) |
_flags = (textured ? IS_TEXTURED : 0) | (transparent ? IS_TRANSPARENT : 0) | (culled ? IS_CULLED : 0) |
(unlit ? IS_UNLIT : 0) | (depthBias ? HAS_DEPTH_BIAS : 0);
}
@ -1771,7 +1784,7 @@ gpu::PipelinePointer GeometryCache::getSimpleSRGBTexturedUnlitNoTexAlphaPipeline
auto state = std::make_shared<gpu::State>();
state->setCullMode(gpu::State::CULL_NONE);
state->setDepthTest(true, true, gpu::LESS_EQUAL);
state->setBlendFunction(false,
state->setBlendFunction(true,
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
@ -1781,8 +1794,8 @@ gpu::PipelinePointer GeometryCache::getSimpleSRGBTexturedUnlitNoTexAlphaPipeline
return _simpleSRGBTexturedUnlitNoTexAlphaPipeline;
}
void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool culled, bool unlit, bool depthBiased) {
batch.setPipeline(getSimplePipeline(textured, culled, unlit, depthBiased));
void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool transparent, bool culled, bool unlit, bool depthBiased) {
batch.setPipeline(getSimplePipeline(textured, transparent, culled, unlit, depthBiased));
// If not textured, set a default albedo map
if (!textured) {
@ -1794,8 +1807,8 @@ void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool cul
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
}
gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool culled, bool unlit, bool depthBiased) {
SimpleProgramKey config { textured, culled, unlit, depthBiased };
gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool transparent, bool culled, bool unlit, bool depthBiased) {
SimpleProgramKey config { textured, transparent, culled, unlit, depthBiased };
// Compile the shaders
static std::once_flag once;
@ -1831,7 +1844,7 @@ gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool culled
state->setDepthBias(1.0f);
state->setDepthBiasSlopeScale(1.0f);
}
state->setBlendFunction(false,
state->setBlendFunction(config.isTransparent(),
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);

View file

@ -152,16 +152,17 @@ public:
// Bind the pipeline and get the state to render static geometry
void bindSimpleProgram(gpu::Batch& batch, bool textured = false, bool culled = true,
void bindSimpleProgram(gpu::Batch& batch, bool textured = false, bool transparent = false, bool culled = true,
bool unlit = false, bool depthBias = false);
// Get the pipeline to render static geometry
gpu::PipelinePointer getSimplePipeline(bool textured = false, bool culled = true,
gpu::PipelinePointer getSimplePipeline(bool textured = false, bool transparent = false, bool culled = true,
bool unlit = false, bool depthBias = false);
void bindSimpleSRGBTexturedUnlitNoTexAlphaProgram(gpu::Batch& batch);
gpu::PipelinePointer getSimpleSRGBTexturedUnlitNoTexAlphaPipeline();
render::ShapePipelinePointer getShapePipeline() { return GeometryCache::_simplePipeline; }
render::ShapePipelinePointer getOpaqueShapePipeline() { return GeometryCache::_simpleOpaquePipeline; }
render::ShapePipelinePointer getTransparentShapePipeline() { return GeometryCache::_simpleTransparentPipeline; }
render::ShapePipelinePointer getWireShapePipeline() { return GeometryCache::_simpleWirePipeline; }
// Static (instanced) geometry
@ -169,42 +170,42 @@ public:
void renderWireShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer);
void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec4& color = glm::vec4(1),
const render::ShapePipelinePointer& pipeline = _simplePipeline);
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline) {
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
renderSolidShapeInstance(batch, shape, glm::vec4(color, 1.0f), pipeline);
}
void renderWireShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec4& color = glm::vec4(1),
const render::ShapePipelinePointer& pipeline = _simplePipeline);
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
void renderWireShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline) {
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
renderWireShapeInstance(batch, shape, glm::vec4(color, 1.0f), pipeline);
}
void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec4& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline);
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline) {
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
renderSolidSphereInstance(batch, glm::vec4(color, 1.0f), pipeline);
}
void renderWireSphereInstance(gpu::Batch& batch, const glm::vec4& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline);
const render::ShapePipelinePointer& pipeline = _simpleWirePipeline);
void renderWireSphereInstance(gpu::Batch& batch, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simpleWirePipeline) {
renderWireSphereInstance(batch, glm::vec4(color, 1.0f), pipeline);
}
void renderSolidCubeInstance(gpu::Batch& batch, const glm::vec4& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline);
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
void renderSolidCubeInstance(gpu::Batch& batch, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline) {
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
renderSolidCubeInstance(batch, glm::vec4(color, 1.0f), pipeline);
}
void renderWireCubeInstance(gpu::Batch& batch, const glm::vec4& color,
const render::ShapePipelinePointer& pipeline = _simplePipeline);
const render::ShapePipelinePointer& pipeline = _simpleWirePipeline);
void renderWireCubeInstance(gpu::Batch& batch, const glm::vec3& color,
const render::ShapePipelinePointer& pipeline = _simpleWirePipeline) {
renderWireCubeInstance(batch, glm::vec4(color, 1.0f), pipeline);
@ -416,7 +417,8 @@ private:
gpu::ShaderPointer _simpleShader;
gpu::ShaderPointer _unlitShader;
static render::ShapePipelinePointer _simplePipeline;
static render::ShapePipelinePointer _simpleOpaquePipeline;
static render::ShapePipelinePointer _simpleTransparentPipeline;
static render::ShapePipelinePointer _simpleWirePipeline;
gpu::PipelinePointer _glowLinePipeline;
QHash<SimpleProgramKey, gpu::PipelinePointer> _simplePrograms;

View file

@ -352,7 +352,6 @@ void ModelMeshPartPayload::initCache() {
}
void ModelMeshPartPayload::notifyLocationChanged() {
}
@ -392,6 +391,10 @@ ItemKey ModelMeshPartPayload::getKey() const {
}
}
if (!_hasFinishedFade) {
builder.withTransparent();
}
return builder.build();
}
@ -443,7 +446,7 @@ ShapeKey ModelMeshPartPayload::getShapeKey() const {
}
ShapeKey::Builder builder;
if (isTranslucent) {
if (isTranslucent || !_hasFinishedFade) {
builder.withTranslucent();
}
if (hasTangents) {
@ -484,9 +487,9 @@ void ModelMeshPartPayload::bindMesh(gpu::Batch& batch) const {
batch.setInputStream(2, _drawMesh->getVertexStream().makeRangedStream(2));
}
// TODO: Get rid of that extra call
if (!_hasColorAttrib) {
batch._glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
if (!_hasColorAttrib || fadeRatio < 1.0f) {
batch._glColor4f(1.0f, 1.0f, 1.0f, fadeRatio);
}
}
@ -513,14 +516,30 @@ void ModelMeshPartPayload::bindTransform(gpu::Batch& batch, const ShapePipeline:
batch.setModelTransform(transform);
}
void ModelMeshPartPayload::startFade() {
_fadeStartTime = usecTimestampNow();
_hasStartedFade = true;
_prevHasStartedFade = false;
_hasFinishedFade = false;
}
void ModelMeshPartPayload::render(RenderArgs* args) const {
PerformanceTimer perfTimer("ModelMeshPartPayload::render");
if (!_model->_readyWhenAdded || !_model->_isVisible) {
if (!_model->_readyWhenAdded || !_model->_isVisible || !_hasStartedFade) {
return; // bail asap
}
// When an individual mesh parts like this finishes its fade, we will mark the Model as
// having render items that need updating
bool nextIsFading = _isFading ? isStillFading() : false;
if (_isFading != nextIsFading || _prevHasStartedFade != _hasStartedFade) {
_isFading = nextIsFading || _prevHasStartedFade != _hasStartedFade;
_hasFinishedFade = _prevHasStartedFade == _hasStartedFade && !_isFading;
_prevHasStartedFade = _hasStartedFade;
_model->setRenderItemsNeedUpdate();
}
gpu::Batch& batch = *(args->_batch);
if (!getShapeKey().isValid()) {

View file

@ -12,6 +12,8 @@
#ifndef hifi_MeshPartPayload_h
#define hifi_MeshPartPayload_h
#include <Interpolate.h>
#include <gpu/Batch.h>
#include <render/Scene.h>
@ -81,6 +83,11 @@ public:
void notifyLocationChanged() override;
void updateTransformForSkinnedMesh(const Transform& transform, const Transform& offsetTransform, const QVector<glm::mat4>& clusterMatrices);
// Entity fade in
void startFade();
bool hasStartedFade() { return _hasStartedFade; }
bool isStillFading() const { return Interpolate::calculateFadeRatio(_fadeStartTime) < 1.0f; }
// Render Item interface
render::ItemKey getKey() const override;
render::ShapeKey getShapeKey() const override; // shape interface
@ -99,6 +106,13 @@ public:
bool _isSkinned{ false };
bool _isBlendShaped{ false };
private:
quint64 _fadeStartTime { 0 };
bool _hasStartedFade { false };
mutable bool _prevHasStartedFade{ false };
mutable bool _hasFinishedFade { false };
mutable bool _isFading { false };
};
namespace render {

View file

@ -111,8 +111,8 @@ Model::Model(RigPointer rig, QObject* parent) :
setSnapModelToRegistrationPoint(true, glm::vec3(0.5f));
// handle download failure reported by the GeometryResourceWatcher
connect(&_renderWatcher, &GeometryResourceWatcher::resourceFailed, this, &Model::handleGeometryResourceFailure);
connect(&_renderWatcher, &GeometryResourceWatcher::finished, this, &Model::loadURLFinished);
connect(&_collisionWatcher, &GeometryResourceWatcher::finished, this, &Model::loadCollisionModelURLFinished);
}
Model::~Model() {
@ -174,6 +174,7 @@ void Model::setOffset(const glm::vec3& offset) {
void Model::updateRenderItems() {
_needsUpdateClusterMatrices = true;
_renderItemsNeedUpdate = false;
// queue up this work for later processing, at the end of update and just before rendering.
// the application will ensure only the last lambda is actually invoked.
@ -211,6 +212,9 @@ void Model::updateRenderItems() {
render::PendingChanges pendingChanges;
foreach (auto itemID, self->_modelMeshRenderItems.keys()) {
pendingChanges.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, modelMeshOffset, deleteGeometryCounter](ModelMeshPartPayload& data) {
if (!data.hasStartedFade() && data._model && data._model->isLoaded() && data._model->getGeometry()->areTexturesLoaded()) {
data.startFade();
}
// Ensure the model geometry was not reset between frames
if (data._model && data._model->isLoaded() && deleteGeometryCounter == data._model->_deleteGeometryCounter) {
// lazy update of cluster matrices used for rendering. We need to update them here, so we can correctly update the bounding box.
@ -822,22 +826,40 @@ void Model::setURL(const QUrl& url) {
_needsReload = true;
_needsUpdateTextures = true;
_meshGroupsKnown = false;
_geometryRequestFailed = false;
_visualGeometryRequestFailed = false;
invalidCalculatedMeshBoxes();
deleteGeometry();
_renderWatcher.setResource(DependencyManager::get<ModelCache>()->getGeometryResource(url));
auto resource = DependencyManager::get<ModelCache>()->getGeometryResource(url);
resource->setLoadPriority(this, _loadingPriority);
_renderWatcher.setResource(resource);
onInvalidate();
}
void Model::loadURLFinished(bool success) {
if (!success) {
_visualGeometryRequestFailed = true;
}
emit setURLFinished(success);
}
void Model::setCollisionModelURL(const QUrl& url) {
if (_collisionUrl == url && _collisionWatcher.getURL() == url) {
return;
}
_collisionUrl = url;
_collisionGeometryRequestFailed = false;
_collisionWatcher.setResource(DependencyManager::get<ModelCache>()->getGeometryResource(url));
}
void Model::loadCollisionModelURLFinished(bool success) {
if (!success) {
_collisionGeometryRequestFailed = true;
}
emit setCollisionModelURLFinished(success);
}
bool Model::getJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const {
return _rig->getJointPositionInWorldFrame(jointIndex, position, _translation, _rotation);
}

View file

@ -103,6 +103,8 @@ public:
bool isVisible() const { return _isVisible; }
void updateRenderItems();
void setRenderItemsNeedUpdate() { _renderItemsNeedUpdate = true; }
bool getRenderItemsNeedUpdate() { return _renderItemsNeedUpdate; }
AABox getRenderableMeshBound() const;
bool maybeStartBlender();
@ -148,8 +150,9 @@ public:
const QUrl& getCollisionURL() const { return _collisionUrl; }
bool isActive() const { return isLoaded(); }
bool didGeometryRequestFail() const { return _geometryRequestFailed; }
bool didVisualGeometryRequestFail() const { return _visualGeometryRequestFailed; }
bool didCollisionGeometryRequestFail() const { return _collisionGeometryRequestFailed; }
bool convexHullContains(glm::vec3 point);
@ -237,6 +240,16 @@ public:
// returns 'true' if needs fullUpdate after geometry change
bool updateGeometry();
void setLoadingPriority(float priority) { _loadingPriority = priority; }
public slots:
void loadURLFinished(bool success);
void loadCollisionModelURLFinished(bool success);
signals:
void setURLFinished(bool success);
void setCollisionModelURLFinished(bool success);
protected:
void setPupilDilation(float dilation) { _pupilDilation = dilation; }
@ -394,10 +407,14 @@ protected:
uint32_t _deleteGeometryCounter { 0 };
bool _geometryRequestFailed { false };
bool _visualGeometryRequestFailed { false };
bool _collisionGeometryRequestFailed { false };
bool _renderItemsNeedUpdate { false };
private:
float _loadingPriority { 0.0f };
private slots:
void handleGeometryResourceFailure() { _geometryRequestFailed = true; }
};
Q_DECLARE_METATYPE(ModelPointer)

View file

@ -48,7 +48,7 @@ void main() {
packDeferredFragmentTranslucent(
normalize(_normal),
a,
a * Color.a,
Color.rgb,
DEFAULT_FRESNEL,
DEFAULT_ROUGHNESS);

View file

@ -49,11 +49,43 @@ void main(void) {
#endif
if (emissiveAmount > 0.0) {
packDeferredFragmentLightmap(
normal, 1.0, diffuse, max(0, 1.0 - shininess / 128.0), DEFAULT_METALLIC, specular, specular);
const float ALPHA_THRESHOLD = 0.999;
if (_color.a < ALPHA_THRESHOLD) {
if (emissiveAmount > 0.0) {
packDeferredFragmentTranslucent(
normal,
_color.a,
specular,
DEFAULT_FRESNEL,
DEFAULT_ROUGHNESS);
} else {
packDeferredFragmentTranslucent(
normal,
_color.a,
diffuse,
DEFAULT_FRESNEL,
DEFAULT_ROUGHNESS);
}
} else {
packDeferredFragment(
normal, 1.0, diffuse, max(0, 1.0 - shininess / 128.0), length(specular), DEFAULT_EMISSIVE, DEFAULT_OCCLUSION, DEFAULT_SCATTERING);
if (emissiveAmount > 0.0) {
packDeferredFragmentLightmap(
normal,
1.0,
diffuse,
max(0, 1.0 - shininess / 128.0),
DEFAULT_METALLIC,
specular,
specular);
} else {
packDeferredFragment(
normal,
1.0,
diffuse,
max(0, 1.0 - shininess / 128.0),
length(specular),
DEFAULT_EMISSIVE,
DEFAULT_OCCLUSION,
DEFAULT_SCATTERING);
}
}
}

View file

@ -27,8 +27,18 @@ void main(void) {
vec4 texel = texture(originalTexture, _texCoord0.st);
texel = colorToLinearRGBA(texel);
packDeferredFragmentUnlit(
normalize(_normal),
1.0,
_color.rgb * texel.rgb);
const float ALPHA_THRESHOLD = 0.999;
if (_color.a < ALPHA_THRESHOLD) {
packDeferredFragmentTranslucent(
normalize(_normal),
_color.a,
_color.rgb * texel.rgb,
DEFAULT_FRESNEL,
DEFAULT_ROUGHNESS);
} else {
packDeferredFragmentUnlit(
normalize(_normal),
1.0,
_color.rgb * texel.rgb);
}
}

View file

@ -29,13 +29,24 @@ void main(void) {
if (_color.a <= 0.0) {
texel = colorToLinearRGBA(texel);
}
packDeferredFragment(
normalize(_normal.xyz),
texel.a,
_color.rgb * texel.rgb,
DEFAULT_ROUGHNESS,
DEFAULT_METALLIC,
DEFAULT_EMISSIVE,
DEFAULT_OCCLUSION,
DEFAULT_SCATTERING);
const float ALPHA_THRESHOLD = 0.999;
if (_color.a * texel.a < ALPHA_THRESHOLD) {
packDeferredFragmentTranslucent(
normalize(_normal),
_color.a * texel.a,
_color.rgb * texel.rgb,
DEFAULT_FRESNEL,
DEFAULT_ROUGHNESS);
} else {
packDeferredFragment(
normalize(_normal),
1.0,
_color.rgb * texel.rgb,
DEFAULT_ROUGHNESS,
DEFAULT_METALLIC,
DEFAULT_EMISSIVE,
DEFAULT_OCCLUSION,
DEFAULT_SCATTERING);
}
}

View file

@ -29,8 +29,18 @@ void main(void) {
texel = colorToLinearRGBA(texel);
}
packDeferredFragmentUnlit(
normalize(_normal),
texel.a,
_color.rgb * texel.rgb);
const float ALPHA_THRESHOLD = 0.999;
if (_color.a * texel.a < ALPHA_THRESHOLD) {
packDeferredFragmentTranslucent(
normalize(_normal),
_color.a * texel.a,
_color.rgb * texel.rgb,
DEFAULT_FRESNEL,
DEFAULT_ROUGHNESS);
} else {
packDeferredFragmentUnlit(
normalize(_normal),
1.0,
_color.rgb * texel.rgb);
}
}

View file

@ -1,34 +0,0 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
// fragment shader
//
// Created by Bradley Austin Davis on 6/10/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
in vec4 varColor;
in float varSize;
out vec4 outFragColor;
const float EDGE_SIZE = 0.25;
const float ALPHA_BOUNDARY = 1.0 - EDGE_SIZE;
void main(void) {
vec2 coord = gl_PointCoord * vec2(2.0) - vec2(1.0);
coord = coord * coord;
float l = coord.x + coord.y;
if (l > 1.0) {
discard;
}
outFragColor = varColor;
if (l >= ALPHA_BOUNDARY) {
outFragColor.a = smoothstep(1.0, ALPHA_BOUNDARY, l);
}
}

View file

@ -1,36 +0,0 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// standardTransformPNTC.slv
// vertex shader
//
// Created by Sam Gateau on 6/10/2015.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Inputs.slh@>
<@include gpu/Color.slh@>
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
// TODO we need to get the viewport resolution and FOV passed to us so we can modify the point size
// and effectively producing a points that take up a constant angular size regardless of the display resolution
// or projection matrix
out vec4 varColor;
out float varSize;
void main(void) {
varColor = colorToLinearRGBA(inColor);
// standard transform
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<$transformModelToClipPos(cam, obj, inPosition, gl_Position)$>
varSize = inColor.a;
gl_PointSize = varSize;
}

View file

@ -1,63 +0,0 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
// stars.frag
// fragment shader
//
// Created by Bradley Austin Davis on 2015/06/19
in vec2 varTexcoord;
in vec3 varNomral;
in vec3 varPosition;
uniform float iGlobalTime;
const float PI = 3.14159;
const float TAU = 3.14159 * 2.0;
const int latitudeCount = 5;
const float latitudeDist = PI / 2.0 / float(latitudeCount);
const int meridianCount = 4;
const float merdianDist = PI / float(meridianCount);
out vec4 outFragColor;
float clampLine(float val, float target) {
return clamp((1.0 - abs((val - target)) - 0.998) * 500.0, 0.0, 1.0);
}
float latitude(vec2 pos, float angle) {
float result = clampLine(pos.y, angle);
if (angle != 0.0) {
result += clampLine(pos.y, -angle);
}
return result;
}
float meridian(vec2 pos, float angle) {
return clampLine(pos.x, angle) + clampLine(pos.x + PI, angle);
}
vec2 toPolar(in vec3 dir) {
vec2 polar = vec2(atan(dir.z, dir.x), asin(dir.y));
return polar;
}
void mainVR( out vec4 fragColor, in vec2 fragCoord, in vec3 fragRayOri, in vec3 fragRayDir )
{
vec2 polar = toPolar(fragRayDir);
//polar.x += mod(iGlobalTime / 12.0, PI / 4.0) - PI / 4.0;
float c = 0.0;
for (int i = 0; i < latitudeCount - 1; ++i) {
c += latitude(polar, float(i) * latitudeDist);
}
for (int i = 0; i < meridianCount; ++i) {
c += meridian(polar, float(i) * merdianDist);
}
const vec3 col_lines = vec3(102.0 / 255.0, 136.0 / 255.0, 221.0 / 255.0);
fragColor = vec4(c * col_lines, 0.2);
}
void main(void) {
mainVR(outFragColor, gl_FragCoord.xy, vec3(0.0), normalize(varPosition));
}

View file

@ -1,5 +1,5 @@
set(TARGET_NAME render)
AUTOSCRIBE_SHADER_LIB(gpu model procedural)
AUTOSCRIBE_SHADER_LIB(gpu model)
setup_hifi_library()
link_hifi_libraries(shared gpu model)

View file

@ -18,6 +18,7 @@
#include <QNetworkReply>
#include <QObject>
#include <QThread>
#include <QRegularExpression>
#include <assert.h>
#include <SharedUtil.h>
@ -109,12 +110,22 @@ void ScriptCache::getScriptContents(const QString& scriptOrURL, contentAvailable
QUrl unnormalizedURL(scriptOrURL);
QUrl url = ResourceManager::normalizeURL(unnormalizedURL);
// attempt to determine if this is a URL to a script, or if this is actually a script itself (which is valid in the entityScript use case)
if (url.scheme().isEmpty() && scriptOrURL.simplified().replace(" ", "").contains("(function(){")) {
// attempt to determine if this is a URL to a script, or if this is actually a script itself (which is valid in the
// entityScript use case)
if (unnormalizedURL.scheme().isEmpty() &&
scriptOrURL.simplified().replace(" ", "").contains(QRegularExpression(R"(\(function\([a-z]?[\w,]*\){)"))) {
contentAvailable(scriptOrURL, scriptOrURL, false, true);
return;
}
// give a similar treatment to javacript: urls
if (unnormalizedURL.scheme() == "javascript") {
QString contents { scriptOrURL };
contents.replace(QRegularExpression("^javascript:"), "");
contentAvailable(scriptOrURL, contents, false, true);
return;
}
Lock lock(_containerLock);
if (_scriptCache.contains(url) && !forceDownload) {
auto scriptContent = _scriptCache[url];
@ -133,6 +144,7 @@ void ScriptCache::getScriptContents(const QString& scriptOrURL, contentAvailable
qCDebug(scriptengine) << "about to call: ResourceManager::createResourceRequest(this, url); on thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
#endif
auto request = ResourceManager::createResourceRequest(nullptr, url);
Q_ASSERT(request);
request->setCacheEnabled(!forceDownload);
connect(request, &ResourceRequest::finished, this, &ScriptCache::scriptContentAvailable);
request->send();
@ -155,6 +167,7 @@ void ScriptCache::scriptContentAvailable() {
Lock lock(_containerLock);
allCallbacks = _contentCallbacks.values(url);
_contentCallbacks.remove(url);
Q_ASSERT(req->getState() == ResourceRequest::Finished);
success = req->getResult() == ResourceRequest::Success;
if (success) {

View file

@ -0,0 +1,59 @@
//
// ColorUtils.cpp
// libraries/shared/src
//
// Created by Ryan Huffman on 8/8/16.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ColorUtils.h"
// Generated from python script in repository at `tools/srgb_gen.py`
const float srgbToLinearLookupTable[256] = {
0.0f, 0.000303526983549f, 0.000607053967098f, 0.000910580950647f, 0.0012141079342f, 0.00151763491774f, 0.00182116190129f,
0.00212468888484f, 0.00242821586839f, 0.00273174285194f, 0.00303526983549f, 0.0033465357639f, 0.00367650732405f,
0.0040247170185f, 0.00439144203741f, 0.00477695348069f, 0.00518151670234f, 0.0056053916242f, 0.00604883302286f,
0.00651209079259f, 0.00699541018727f, 0.00749903204323f, 0.00802319298538f, 0.00856812561807f, 0.00913405870222f,
0.00972121732024f, 0.0103298230296f, 0.0109600940065f, 0.0116122451797f, 0.0122864883569f, 0.0129830323422f,
0.0137020830473f, 0.0144438435961f, 0.0152085144229f, 0.0159962933655f, 0.0168073757529f, 0.0176419544884f,
0.0185002201284f, 0.0193823609569f, 0.0202885630567f, 0.021219010376f, 0.0221738847934f, 0.0231533661781f,
0.0241576324485f, 0.0251868596274f, 0.0262412218948f, 0.0273208916391f, 0.0284260395044f, 0.0295568344378f,
0.030713443733f, 0.031896033073f, 0.0331047665709f, 0.0343398068087f, 0.035601314875f, 0.0368894504011f,
0.0382043715953f, 0.0395462352767f, 0.0409151969069f, 0.0423114106208f, 0.043735029257f, 0.0451862043857f,
0.0466650863369f, 0.0481718242269f, 0.0497065659841f, 0.051269458374f, 0.0528606470232f, 0.0544802764424f,
0.0561284900496f, 0.0578054301911f, 0.059511238163f, 0.0612460542316f, 0.0630100176532f, 0.0648032666929f,
0.0666259386438f, 0.0684781698444f, 0.0703600956966f, 0.0722718506823f, 0.0742135683801f, 0.0761853814813f,
0.0781874218052f, 0.0802198203145f, 0.0822827071298f, 0.0843762115441f, 0.0865004620365f, 0.0886555862858f,
0.0908417111834f, 0.0930589628467f, 0.095307466631f, 0.0975873471419f, 0.0998987282471f, 0.102241733088f,
0.104616484091f, 0.107023102978f, 0.109461710778f, 0.111932427837f, 0.114435373827f, 0.116970667759f,
0.119538427988f, 0.12213877223f, 0.124771817561f, 0.127437680436f, 0.13013647669f, 0.132868321554f,
0.135633329655f, 0.138431615032f, 0.14126329114f, 0.144128470858f, 0.147027266498f, 0.149959789811f,
0.152926151996f, 0.155926463708f, 0.158960835061f, 0.162029375639f, 0.165132194502f, 0.16826940019f,
0.171441100733f, 0.174647403656f, 0.177888415984f, 0.18116424425f, 0.1844749945f, 0.187820772301f,
0.191201682741f, 0.194617830442f, 0.19806931956f, 0.201556253794f, 0.20507873639f, 0.208636870145f,
0.212230757414f, 0.215860500114f, 0.219526199729f, 0.223227957317f, 0.22696587351f, 0.230740048524f,
0.234550582161f, 0.238397573812f, 0.242281122466f, 0.246201326708f, 0.25015828473f, 0.254152094331f,
0.258182852922f, 0.26225065753f, 0.266355604803f, 0.270497791013f, 0.27467731206f, 0.278894263477f,
0.28314874043f, 0.287440837727f, 0.291770649818f, 0.296138270798f, 0.300543794416f, 0.30498731407f,
0.309468922818f, 0.313988713376f, 0.318546778125f, 0.323143209113f, 0.327778098057f, 0.332451536346f,
0.337163615048f, 0.341914424909f, 0.346704056355f, 0.3515325995f, 0.356400144146f, 0.361306779784f,
0.366252595599f, 0.371237680474f, 0.376262122991f, 0.381326011433f, 0.386429433787f, 0.39157247775f,
0.396755230726f, 0.401977779832f, 0.407240211902f, 0.412542613484f, 0.417885070848f, 0.423267669986f,
0.428690496614f, 0.434153636175f, 0.439657173841f, 0.445201194516f, 0.450785782838f, 0.45641102318f,
0.462076999654f, 0.467783796112f, 0.473531496148f, 0.479320183101f, 0.485149940056f, 0.491020849848f,
0.496932995061f, 0.502886458033f, 0.508881320855f, 0.514917665377f, 0.520995573204f, 0.527115125706f,
0.533276404011f, 0.539479489012f, 0.54572446137f, 0.552011401512f, 0.558340389634f, 0.564711505705f,
0.571124829465f, 0.57758044043f, 0.584078417891f, 0.590618840919f, 0.597201788364f, 0.603827338855f,
0.610495570808f, 0.61720656242f, 0.623960391675f, 0.630757136346f, 0.637596873994f, 0.644479681971f,
0.65140563742f, 0.658374817279f, 0.665387298282f, 0.672443156958f, 0.679542469633f, 0.686685312435f,
0.693871761292f, 0.701101891933f, 0.708375779892f, 0.715693500506f, 0.723055128922f, 0.73046074009f,
0.737910408773f, 0.74540420954f, 0.752942216776f, 0.760524504675f, 0.768151147248f, 0.775822218317f,
0.783537791526f, 0.791297940333f, 0.799102738014f, 0.806952257669f, 0.814846572216f, 0.822785754396f,
0.830769876775f, 0.838799011741f, 0.84687323151f, 0.854992608124f, 0.863157213454f, 0.871367119199f,
0.879622396888f, 0.887923117882f, 0.896269353374f, 0.904661174391f, 0.913098651793f, 0.921581856277f,
0.930110858375f, 0.938685728458f, 0.947306536733f, 0.955973353249f, 0.964686247894f, 0.973445290398f,
0.982250550333f, 0.991102097114f, 1.0f
};

View file

@ -13,10 +13,13 @@
#define hifi_ColorUtils_h
#include <glm/glm.hpp>
#include <SharedUtil.h>
#include "SharedUtil.h"
#include "DependencyManager.h"
extern const float srgbToLinearLookupTable[256];
class ColorUtils {
public:
inline static glm::vec3 toVec3(const xColor& color);
@ -33,6 +36,7 @@ public:
inline static glm::vec4 tosRGBVec4(const glm::vec4& srgb);
inline static float sRGBToLinearFloat(const float& srgb);
inline static float sRGB8ToLinearFloat(const uint8_t srgb);
inline static float tosRGBFloat(const float& linear);
};
@ -82,6 +86,9 @@ inline float ColorUtils::sRGBToLinearFloat(const float &srgb) {
return linearValue;
}
inline float ColorUtils::sRGB8ToLinearFloat(const uint8_t srgb) {
return srgbToLinearLookupTable[srgb];
}
// This is based upon the conversions found in section 17.3.9 of the OpenGL 4.4 specification.
// glm::pow(color, 1.0f/2.2f) is approximate, and will cause subtle differences when used with sRGB framebuffers.

View file

@ -14,6 +14,8 @@
#include <assert.h>
#include <math.h>
#include "NumericalConstants.h"
float Interpolate::bezierInterpolate(float y1, float y2, float y3, float u) {
// https://en.wikipedia.org/wiki/Bezier_curve
assert(0.0f <= u && u <= 1.0f);
@ -58,3 +60,13 @@ float Interpolate::interpolate3Points(float y1, float y2, float y3, float u) {
}
}
}
float Interpolate::calculateFadeRatio(quint64 start) {
const float FADE_TIME = 1.0f;
float t = 2.0f * std::min(((float)(usecTimestampNow() - start)) / ((float)(FADE_TIME * USECS_PER_SECOND)), 1.0f);
float fadeRatio = (t < 1.0f) ? 0.5f * powf(2.0f, 10.0f * (t - 1.0f)) : 0.5f * (-powf(2.0f, -10.0f * (t - 1.0f)) + 2.0f);
// The easing function isn't exactly 1 at t = 2, so we need to scale the whole function up slightly
const float EASING_SCALE = 1.001f;
return std::min(EASING_SCALE * fadeRatio, 1.0f);
}

View file

@ -12,6 +12,8 @@
#ifndef hifi_Interpolate_h
#define hifi_Interpolate_h
#include "SharedUtil.h"
class Interpolate {
public:
@ -22,6 +24,8 @@ public:
// Interpolate at position u [0.0 - 1.0] between y values equally spaced along the x-axis such that the interpolated values
// pass through all three y values. Return value lies wholly within the range of y values passed in.
static float interpolate3Points(float y1, float y2, float y3, float u);
static float calculateFadeRatio(quint64 start);
};
#endif // hifi_Interpolate_h

View file

@ -59,9 +59,10 @@ QVariantMap QmlWindowClass::parseArguments(QScriptContext* context) {
properties = context->argument(0).toVariant().toMap();
}
QString url = properties[SOURCE_PROPERTY].toString();
if (!url.startsWith("http") && !url.startsWith("file://") && !url.startsWith("about:")) {
properties[SOURCE_PROPERTY] = QUrl::fromLocalFile(url).toString();
QUrl url { properties[SOURCE_PROPERTY].toString() };
if (url.scheme() != "http" && url.scheme() != "https" && url.scheme() != "file" && url.scheme() != "about" &&
url.scheme() != "atp") {
properties[SOURCE_PROPERTY] = QUrl::fromLocalFile(url.toString()).toString();
}
return properties;

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