mirror of
https://github.com/lubosz/overte.git
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Merge branch 'master' into feature/hand-controller-web-entity-integration
This commit is contained in:
commit
8dac45c99e
122 changed files with 3167 additions and 2633 deletions
.eslintrc.js
assignment-client/src/audio
cmake/macros
domain-server
interface
resources
controllers
images
qml
src
libraries
avatars/src
entities-renderer/src
EntityTreeRenderer.cppEntityTreeRenderer.hRenderableEntityItem.cppRenderableEntityItem.hRenderableLightEntityItem.cppRenderableModelEntityItem.cppRenderableModelEntityItem.hRenderablePolyLineEntityItem.cppRenderablePolyLineEntityItem.hRenderablePolyVoxEntityItem.hRenderableShapeEntityItem.cppRenderableShapeEntityItem.hRenderableTextEntityItem.cppRenderableWebEntityItem.cpppaintStroke.slfpolyvox.slftextured_particle.slv
entities/src
gl/src/gl
gpu-gl/src/gpu/gl
gpu/src/gpu
model-networking/src/model-networking
model/src/model
networking/src
AssetResourceRequest.cppAtpReply.cppAtpReply.hNetworkAccessManager.cppNetworkAccessManager.hOAuthNetworkAccessManager.hResourceCache.cpp
physics/src
procedural/src/procedural
render-utils
render
script-engine/src
shared/src
ui/src
|
@ -72,6 +72,6 @@ module.exports = {
|
|||
"spaced-comment": ["error", "always", {
|
||||
"line": { "markers": ["/"] }
|
||||
}],
|
||||
"space-before-function-paren": ["error", {"anonymous": "always", "named": "never"}]
|
||||
"space-before-function-paren": ["error", {"anonymous": "ignore", "named": "never"}]
|
||||
}
|
||||
};
|
||||
|
|
|
@ -100,6 +100,63 @@ AudioMixer::AudioMixer(ReceivedMessage& message) :
|
|||
|
||||
const float ATTENUATION_BEGINS_AT_DISTANCE = 1.0f;
|
||||
|
||||
const int IEEE754_MANT_BITS = 23;
|
||||
const int IEEE754_EXPN_BIAS = 127;
|
||||
|
||||
//
|
||||
// for x > 0.0f, returns log2(x)
|
||||
// for x <= 0.0f, returns large negative value
|
||||
//
|
||||
// abs |error| < 8e-3, smooth (exact for x=2^N) for NPOLY=3
|
||||
// abs |error| < 2e-4, smooth (exact for x=2^N) for NPOLY=5
|
||||
// rel |error| < 0.4 from precision loss very close to 1.0f
|
||||
//
|
||||
static inline float fastlog2(float x) {
|
||||
|
||||
union { float f; int32_t i; } mant, bits = { x };
|
||||
|
||||
// split into mantissa and exponent
|
||||
mant.i = (bits.i & ((1 << IEEE754_MANT_BITS) - 1)) | (IEEE754_EXPN_BIAS << IEEE754_MANT_BITS);
|
||||
int32_t expn = (bits.i >> IEEE754_MANT_BITS) - IEEE754_EXPN_BIAS;
|
||||
|
||||
mant.f -= 1.0f;
|
||||
|
||||
// polynomial for log2(1+x) over x=[0,1]
|
||||
//x = (-0.346555386f * mant.f + 1.346555386f) * mant.f;
|
||||
x = (((-0.0821307180f * mant.f + 0.321188984f) * mant.f - 0.677784014f) * mant.f + 1.43872575f) * mant.f;
|
||||
|
||||
return x + expn;
|
||||
}
|
||||
|
||||
//
|
||||
// for -126 <= x < 128, returns exp2(x)
|
||||
//
|
||||
// rel |error| < 3e-3, smooth (exact for x=N) for NPOLY=3
|
||||
// rel |error| < 9e-6, smooth (exact for x=N) for NPOLY=5
|
||||
//
|
||||
static inline float fastexp2(float x) {
|
||||
|
||||
union { float f; int32_t i; } xi;
|
||||
|
||||
// bias such that x > 0
|
||||
x += IEEE754_EXPN_BIAS;
|
||||
//x = MAX(x, 1.0f);
|
||||
//x = MIN(x, 254.9999f);
|
||||
|
||||
// split into integer and fraction
|
||||
xi.i = (int32_t)x;
|
||||
x -= xi.i;
|
||||
|
||||
// construct exp2(xi) as a float
|
||||
xi.i <<= IEEE754_MANT_BITS;
|
||||
|
||||
// polynomial for exp2(x) over x=[0,1]
|
||||
//x = (0.339766028f * x + 0.660233972f) * x + 1.0f;
|
||||
x = (((0.0135557472f * x + 0.0520323690f) * x + 0.241379763f) * x + 0.693032121f) * x + 1.0f;
|
||||
|
||||
return x * xi.f;
|
||||
}
|
||||
|
||||
float AudioMixer::gainForSource(const PositionalAudioStream& streamToAdd,
|
||||
const AvatarAudioStream& listeningNodeStream, const glm::vec3& relativePosition, bool isEcho) {
|
||||
float gain = 1.0f;
|
||||
|
@ -148,7 +205,7 @@ float AudioMixer::gainForSource(const PositionalAudioStream& streamToAdd,
|
|||
g = (g > 1.0f) ? 1.0f : g;
|
||||
|
||||
// calculate the distance coefficient using the distance to this node
|
||||
float distanceCoefficient = exp2f(log2f(g) * log2f(distanceBetween/ATTENUATION_BEGINS_AT_DISTANCE));
|
||||
float distanceCoefficient = fastexp2(fastlog2(g) * fastlog2(distanceBetween/ATTENUATION_BEGINS_AT_DISTANCE));
|
||||
|
||||
// multiply the current attenuation coefficient by the distance coefficient
|
||||
gain *= distanceCoefficient;
|
||||
|
|
|
@ -23,13 +23,13 @@ function(AUTOSCRIBE_SHADER SHADER_FILE)
|
|||
|
||||
#Extract the unique include shader paths
|
||||
set(INCLUDES ${HIFI_LIBRARIES_SHADER_INCLUDE_FILES})
|
||||
#message(Hifi for includes ${INCLUDES})
|
||||
foreach(EXTRA_SHADER_INCLUDE ${INCLUDES})
|
||||
#message(${TARGET_NAME} Hifi for includes ${INCLUDES})
|
||||
foreach(EXTRA_SHADER_INCLUDE ${INCLUDES})
|
||||
list(APPEND SHADER_INCLUDES_PATHS ${EXTRA_SHADER_INCLUDE})
|
||||
endforeach()
|
||||
|
||||
list(REMOVE_DUPLICATES SHADER_INCLUDES_PATHS)
|
||||
#message(ready for includes ${SHADER_INCLUDES_PATHS})
|
||||
#message(ready for includes ${SHADER_INCLUDES_PATHS})
|
||||
|
||||
# make the scribe include arguments
|
||||
set(SCRIBE_INCLUDES)
|
||||
|
@ -77,6 +77,7 @@ endfunction()
|
|||
|
||||
|
||||
macro(AUTOSCRIBE_SHADER_LIB)
|
||||
set(HIFI_LIBRARIES_SHADER_INCLUDE_FILES "")
|
||||
file(RELATIVE_PATH RELATIVE_LIBRARY_DIR_PATH ${CMAKE_CURRENT_SOURCE_DIR} "${HIFI_LIBRARY_DIR}")
|
||||
foreach(HIFI_LIBRARY ${ARGN})
|
||||
#if (NOT TARGET ${HIFI_LIBRARY})
|
||||
|
@ -86,7 +87,7 @@ macro(AUTOSCRIBE_SHADER_LIB)
|
|||
#file(GLOB_RECURSE HIFI_LIBRARIES_SHADER_INCLUDE_FILES ${HIFI_LIBRARY_DIR}/${HIFI_LIBRARY}/src/*.slh)
|
||||
list(APPEND HIFI_LIBRARIES_SHADER_INCLUDE_FILES ${HIFI_LIBRARY_DIR}/${HIFI_LIBRARY}/src)
|
||||
endforeach()
|
||||
#message(${HIFI_LIBRARIES_SHADER_INCLUDE_FILES})
|
||||
#message("${TARGET_NAME} ${HIFI_LIBRARIES_SHADER_INCLUDE_FILES}")
|
||||
|
||||
file(GLOB_RECURSE SHADER_INCLUDE_FILES src/*.slh)
|
||||
file(GLOB_RECURSE SHADER_SOURCE_FILES src/*.slv src/*.slf src/*.slg)
|
||||
|
@ -95,13 +96,14 @@ macro(AUTOSCRIBE_SHADER_LIB)
|
|||
set(SHADERS_DIR "${CMAKE_CURRENT_BINARY_DIR}/shaders/${TARGET_NAME}")
|
||||
file(MAKE_DIRECTORY ${SHADERS_DIR})
|
||||
|
||||
#message(${SHADER_INCLUDE_FILES})
|
||||
#message("${TARGET_NAME} ${SHADER_INCLUDE_FILES}")
|
||||
set(AUTOSCRIBE_SHADER_SRC "")
|
||||
foreach(SHADER_FILE ${SHADER_SOURCE_FILES})
|
||||
AUTOSCRIBE_SHADER(${SHADER_FILE} ${SHADER_INCLUDE_FILES})
|
||||
file(TO_CMAKE_PATH "${AUTOSCRIBE_SHADER_RETURN}" AUTOSCRIBE_GENERATED_FILE)
|
||||
list(APPEND AUTOSCRIBE_SHADER_SRC ${AUTOSCRIBE_GENERATED_FILE})
|
||||
endforeach()
|
||||
#message(${AUTOSCRIBE_SHADER_SRC})
|
||||
#message(${TARGET_NAME} ${AUTOSCRIBE_SHADER_SRC})
|
||||
|
||||
if (WIN32)
|
||||
source_group("Shaders" FILES ${SHADER_INCLUDE_FILES})
|
||||
|
@ -116,4 +118,4 @@ macro(AUTOSCRIBE_SHADER_LIB)
|
|||
# Link library shaders, if they exist
|
||||
include_directories("${SHADERS_DIR}")
|
||||
|
||||
endmacro()
|
||||
endmacro()
|
|
@ -54,8 +54,9 @@ macro(SETUP_HIFI_LIBRARY)
|
|||
target_link_libraries(${TARGET_NAME} Qt5::${QT_MODULE})
|
||||
endforeach()
|
||||
|
||||
# Don't make scribed shaders cumulative
|
||||
# Don't make scribed shaders or QT resource files cumulative
|
||||
set(AUTOSCRIBE_SHADER_LIB_SRC "")
|
||||
set(QT_RESOURCES_FILE "")
|
||||
|
||||
target_glm()
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
<ul class="nav nav-pills nav-stacked">
|
||||
</ul>
|
||||
|
||||
<button id="advanced-toggle-button" hidden=true class="btn btn-info advanced-toggle">Show advanced</button>
|
||||
<button id="advanced-toggle-button" class="btn btn-info advanced-toggle">Show advanced</button>
|
||||
<button class="btn btn-success save-button">Save and restart</button>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
@ -117,9 +117,18 @@ DomainServer::DomainServer(int argc, char* argv[]) :
|
|||
_settingsManager.apiRefreshGroupInformation();
|
||||
|
||||
setupNodeListAndAssignments();
|
||||
|
||||
if (_type == MetaverseDomain) {
|
||||
// if we have a metaverse domain, we'll need an access token to heartbeat handle auto-networking
|
||||
resetAccountManagerAccessToken();
|
||||
}
|
||||
|
||||
setupAutomaticNetworking();
|
||||
if (!getID().isNull()) {
|
||||
|
||||
if (!getID().isNull() && _type != NonMetaverse) {
|
||||
// setup periodic heartbeats to metaverse API
|
||||
setupHeartbeatToMetaverse();
|
||||
|
||||
// send the first heartbeat immediately
|
||||
sendHeartbeatToMetaverse();
|
||||
}
|
||||
|
@ -301,16 +310,22 @@ void DomainServer::handleTempDomainSuccess(QNetworkReply& requestReply) {
|
|||
// store the new ID and auto networking setting on disk
|
||||
_settingsManager.persistToFile();
|
||||
|
||||
// change our domain ID immediately
|
||||
DependencyManager::get<LimitedNodeList>()->setSessionUUID(QUuid { id });
|
||||
|
||||
// store the new token to the account info
|
||||
auto accountManager = DependencyManager::get<AccountManager>();
|
||||
accountManager->setTemporaryDomain(id, key);
|
||||
|
||||
// change our domain ID immediately
|
||||
DependencyManager::get<LimitedNodeList>()->setSessionUUID(QUuid { id });
|
||||
|
||||
// change our type to reflect that we are a temporary domain now
|
||||
_type = MetaverseTemporaryDomain;
|
||||
|
||||
// update our heartbeats to use the correct id
|
||||
setupICEHeartbeatForFullNetworking();
|
||||
setupHeartbeatToMetaverse();
|
||||
|
||||
// if we have a current ICE server address, update it in the API for the new temporary domain
|
||||
sendICEServerAddressToMetaverseAPI();
|
||||
} else {
|
||||
qWarning() << "There were problems parsing the API response containing a temporary domain name. Please try again"
|
||||
<< "via domain-server relaunch or from the domain-server settings.";
|
||||
|
@ -394,6 +409,16 @@ void DomainServer::setupNodeListAndAssignments() {
|
|||
const QVariant* idValueVariant = valueForKeyPath(settingsMap, METAVERSE_DOMAIN_ID_KEY_PATH);
|
||||
if (idValueVariant) {
|
||||
nodeList->setSessionUUID(idValueVariant->toString());
|
||||
|
||||
// if we have an ID, we'll assume we're a metaverse domain
|
||||
// now see if we think we're a temp domain (we have an API key) or a full domain
|
||||
const auto& temporaryDomainKey = DependencyManager::get<AccountManager>()->getTemporaryDomainKey(getID());
|
||||
if (temporaryDomainKey.isEmpty()) {
|
||||
_type = MetaverseDomain;
|
||||
} else {
|
||||
_type = MetaverseTemporaryDomain;
|
||||
}
|
||||
|
||||
} else {
|
||||
nodeList->setSessionUUID(QUuid::createUuid()); // Use random UUID
|
||||
}
|
||||
|
@ -477,42 +502,46 @@ bool DomainServer::resetAccountManagerAccessToken() {
|
|||
}
|
||||
|
||||
void DomainServer::setupAutomaticNetworking() {
|
||||
qDebug() << "Updating automatic networking setting in domain-server to" << _automaticNetworkingSetting;
|
||||
|
||||
resetAccountManagerAccessToken();
|
||||
|
||||
_automaticNetworkingSetting =
|
||||
_settingsManager.valueOrDefaultValueForKeyPath(METAVERSE_AUTOMATIC_NETWORKING_KEY_PATH).toString();
|
||||
|
||||
auto nodeList = DependencyManager::get<LimitedNodeList>();
|
||||
const QUuid& domainID = getID();
|
||||
qDebug() << "Configuring automatic networking in domain-server as" << _automaticNetworkingSetting;
|
||||
|
||||
if (_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
|
||||
setupICEHeartbeatForFullNetworking();
|
||||
}
|
||||
if (_automaticNetworkingSetting != DISABLED_AUTOMATIC_NETWORKING_VALUE) {
|
||||
const QUuid& domainID = getID();
|
||||
|
||||
if (_automaticNetworkingSetting == IP_ONLY_AUTOMATIC_NETWORKING_VALUE ||
|
||||
_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
|
||||
if (_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
|
||||
setupICEHeartbeatForFullNetworking();
|
||||
}
|
||||
|
||||
if (!domainID.isNull()) {
|
||||
qDebug() << "domain-server" << _automaticNetworkingSetting << "automatic networking enabled for ID"
|
||||
<< uuidStringWithoutCurlyBraces(domainID) << "via" << _oauthProviderURL.toString();
|
||||
if (_automaticNetworkingSetting == IP_ONLY_AUTOMATIC_NETWORKING_VALUE ||
|
||||
_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
|
||||
|
||||
if (_automaticNetworkingSetting == IP_ONLY_AUTOMATIC_NETWORKING_VALUE) {
|
||||
// send any public socket changes to the data server so nodes can find us at our new IP
|
||||
connect(nodeList.data(), &LimitedNodeList::publicSockAddrChanged,
|
||||
this, &DomainServer::performIPAddressUpdate);
|
||||
if (!domainID.isNull()) {
|
||||
qDebug() << "domain-server" << _automaticNetworkingSetting << "automatic networking enabled for ID"
|
||||
<< uuidStringWithoutCurlyBraces(domainID) << "via" << _oauthProviderURL.toString();
|
||||
|
||||
// have the LNL enable public socket updating via STUN
|
||||
nodeList->startSTUNPublicSocketUpdate();
|
||||
if (_automaticNetworkingSetting == IP_ONLY_AUTOMATIC_NETWORKING_VALUE) {
|
||||
|
||||
auto nodeList = DependencyManager::get<LimitedNodeList>();
|
||||
|
||||
// send any public socket changes to the data server so nodes can find us at our new IP
|
||||
connect(nodeList.data(), &LimitedNodeList::publicSockAddrChanged,
|
||||
this, &DomainServer::performIPAddressUpdate);
|
||||
|
||||
// have the LNL enable public socket updating via STUN
|
||||
nodeList->startSTUNPublicSocketUpdate();
|
||||
}
|
||||
} else {
|
||||
qDebug() << "Cannot enable domain-server automatic networking without a domain ID."
|
||||
<< "Please add an ID to your config file or via the web interface.";
|
||||
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
qDebug() << "Cannot enable domain-server automatic networking without a domain ID."
|
||||
<< "Please add an ID to your config file or via the web interface.";
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void DomainServer::setupHeartbeatToMetaverse() {
|
||||
|
@ -1139,42 +1168,45 @@ void DomainServer::handleMetaverseHeartbeatError(QNetworkReply& requestReply) {
|
|||
return;
|
||||
}
|
||||
|
||||
// check if we need to force a new temporary domain name
|
||||
switch (requestReply.error()) {
|
||||
// if we have a temporary domain with a bad token, we get a 401
|
||||
case QNetworkReply::NetworkError::AuthenticationRequiredError: {
|
||||
static const QString DATA_KEY = "data";
|
||||
static const QString TOKEN_KEY = "api_key";
|
||||
// only attempt to grab a new temporary name if we're already a temporary domain server
|
||||
if (_type == MetaverseTemporaryDomain) {
|
||||
// check if we need to force a new temporary domain name
|
||||
switch (requestReply.error()) {
|
||||
// if we have a temporary domain with a bad token, we get a 401
|
||||
case QNetworkReply::NetworkError::AuthenticationRequiredError: {
|
||||
static const QString DATA_KEY = "data";
|
||||
static const QString TOKEN_KEY = "api_key";
|
||||
|
||||
QJsonObject jsonObject = QJsonDocument::fromJson(requestReply.readAll()).object();
|
||||
auto tokenFailure = jsonObject[DATA_KEY].toObject()[TOKEN_KEY];
|
||||
QJsonObject jsonObject = QJsonDocument::fromJson(requestReply.readAll()).object();
|
||||
auto tokenFailure = jsonObject[DATA_KEY].toObject()[TOKEN_KEY];
|
||||
|
||||
if (!tokenFailure.isNull()) {
|
||||
qWarning() << "Temporary domain name lacks a valid API key, and is being reset.";
|
||||
if (!tokenFailure.isNull()) {
|
||||
qWarning() << "Temporary domain name lacks a valid API key, and is being reset.";
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
// if the domain does not (or no longer) exists, we get a 404
|
||||
case QNetworkReply::NetworkError::ContentNotFoundError:
|
||||
qWarning() << "Domain not found, getting a new temporary domain.";
|
||||
break;
|
||||
// otherwise, we erred on something else, and should not force a temporary domain
|
||||
default:
|
||||
return;
|
||||
}
|
||||
// if the domain does not (or no longer) exists, we get a 404
|
||||
case QNetworkReply::NetworkError::ContentNotFoundError:
|
||||
qWarning() << "Domain not found, getting a new temporary domain.";
|
||||
break;
|
||||
// otherwise, we erred on something else, and should not force a temporary domain
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
// halt heartbeats until we have a token
|
||||
_metaverseHeartbeatTimer->deleteLater();
|
||||
_metaverseHeartbeatTimer = nullptr;
|
||||
// halt heartbeats until we have a token
|
||||
_metaverseHeartbeatTimer->deleteLater();
|
||||
_metaverseHeartbeatTimer = nullptr;
|
||||
|
||||
// give up eventually to avoid flooding traffic
|
||||
static const int MAX_ATTEMPTS = 5;
|
||||
static int attempt = 0;
|
||||
if (++attempt < MAX_ATTEMPTS) {
|
||||
// get a new temporary name and token
|
||||
getTemporaryName(true);
|
||||
} else {
|
||||
qWarning() << "Already attempted too many temporary domain requests. Please set a domain ID manually or restart.";
|
||||
// give up eventually to avoid flooding traffic
|
||||
static const int MAX_ATTEMPTS = 5;
|
||||
static int attempt = 0;
|
||||
if (++attempt < MAX_ATTEMPTS) {
|
||||
// get a new temporary name and token
|
||||
getTemporaryName(true);
|
||||
} else {
|
||||
qWarning() << "Already attempted too many temporary domain requests. Please set a domain ID manually or restart.";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1201,7 +1233,10 @@ void DomainServer::sendICEServerAddressToMetaverseAPI() {
|
|||
callbackParameters.errorCallbackReceiver = this;
|
||||
callbackParameters.errorCallbackMethod = "handleFailedICEServerAddressUpdate";
|
||||
|
||||
qDebug() << "Updating ice-server address in High Fidelity Metaverse API to" << _iceServerSocket.getAddress().toString();
|
||||
static QString repeatedMessage = LogHandler::getInstance().addOnlyOnceMessageRegex
|
||||
("Updating ice-server address in High Fidelity Metaverse API to [^ \n]+");
|
||||
qDebug() << "Updating ice-server address in High Fidelity Metaverse API to"
|
||||
<< _iceServerSocket.getAddress().toString();
|
||||
|
||||
static const QString DOMAIN_ICE_ADDRESS_UPDATE = "/api/v1/domains/%1/ice_server_address";
|
||||
|
||||
|
|
|
@ -42,6 +42,12 @@ public:
|
|||
DomainServer(int argc, char* argv[]);
|
||||
~DomainServer();
|
||||
|
||||
enum DomainType {
|
||||
NonMetaverse,
|
||||
MetaverseDomain,
|
||||
MetaverseTemporaryDomain
|
||||
};
|
||||
|
||||
static int const EXIT_CODE_REBOOT;
|
||||
|
||||
bool handleHTTPRequest(HTTPConnection* connection, const QUrl& url, bool skipSubHandler = false);
|
||||
|
@ -195,6 +201,8 @@ private:
|
|||
int _numHeartbeatDenials { 0 };
|
||||
bool _connectedToICEServer { false };
|
||||
|
||||
DomainType _type { DomainType::NonMetaverse };
|
||||
|
||||
friend class DomainGatekeeper;
|
||||
friend class DomainMetadata;
|
||||
};
|
||||
|
|
|
@ -63,6 +63,19 @@
|
|||
["Keyboard.D", "Keyboard.Right", "Keyboard.TouchpadRight"]
|
||||
]
|
||||
},
|
||||
"when": "Application.CameraFirstPerson",
|
||||
"to": "Actions.Yaw"
|
||||
},
|
||||
{ "from": { "makeAxis" : [
|
||||
["Keyboard.A", "Keyboard.Left", "Keyboard.TouchpadLeft"],
|
||||
["Keyboard.D", "Keyboard.Right", "Keyboard.TouchpadRight"]
|
||||
]
|
||||
},
|
||||
"when": "Application.CameraThirdPerson",
|
||||
"to": "Actions.Yaw"
|
||||
},
|
||||
{ "from": { "makeAxis" : [ ["Keyboard.A"], ["Keyboard.D"] ] },
|
||||
"when": "Application.CameraFSM",
|
||||
"to": "Actions.Yaw"
|
||||
},
|
||||
|
||||
|
@ -81,9 +94,10 @@
|
|||
{ "from": "Keyboard.Right", "when": "Keyboard.Shift", "to": "Actions.LATERAL_RIGHT" },
|
||||
{ "from": "Keyboard.Down", "when": "Keyboard.Shift", "to": "Actions.PITCH_DOWN" },
|
||||
{ "from": "Keyboard.Up", "when": "Keyboard.Shift", "to": "Actions.PITCH_UP" },
|
||||
|
||||
{ "from": "Keyboard.Up", "to": "Actions.LONGITUDINAL_FORWARD" },
|
||||
{ "from": "Keyboard.Down", "to": "Actions.LONGITUDINAL_BACKWARD" },
|
||||
{ "from": "Keyboard.Up", "when": "Application.CameraFirstPerson", "to": "Actions.LONGITUDINAL_FORWARD" },
|
||||
{ "from": "Keyboard.Up", "when": "Application.CameraThirdPerson", "to": "Actions.LONGITUDINAL_FORWARD" },
|
||||
{ "from": "Keyboard.Down", "when": "Application.CameraFirstPerson", "to": "Actions.LONGITUDINAL_BACKWARD" },
|
||||
{ "from": "Keyboard.Down", "when": "Application.CameraThirdPerson", "to": "Actions.LONGITUDINAL_BACKWARD" },
|
||||
|
||||
{ "from": "Keyboard.PgDown", "to": "Actions.VERTICAL_DOWN" },
|
||||
{ "from": "Keyboard.PgUp", "to": "Actions.VERTICAL_UP" },
|
||||
|
|
|
@ -1,8 +1,13 @@
|
|||
{
|
||||
"name": "Oculus Touch to Standard",
|
||||
"channels": [
|
||||
{ "from": "OculusTouch.A", "to": "Standard.RightPrimaryThumb" },
|
||||
{ "from": "OculusTouch.X", "to": "Standard.LeftPrimaryThumb" },
|
||||
{ "from": "OculusTouch.A", "to": "Standard.RightPrimaryThumb", "peek": true },
|
||||
{ "from": "OculusTouch.X", "to": "Standard.LeftPrimaryThumb", "peek": true },
|
||||
|
||||
{ "from": "OculusTouch.A", "to": "Standard.A" },
|
||||
{ "from": "OculusTouch.B", "to": "Standard.B" },
|
||||
{ "from": "OculusTouch.X", "to": "Standard.X" },
|
||||
{ "from": "OculusTouch.Y", "to": "Standard.Y" },
|
||||
|
||||
{ "from": "OculusTouch.LY", "to": "Standard.LY",
|
||||
"filters": [
|
||||
|
|
|
@ -32,9 +32,6 @@
|
|||
{ "from": "Standard.Back", "to": "Actions.CycleCamera" },
|
||||
{ "from": "Standard.Start", "to": "Actions.ContextMenu" },
|
||||
|
||||
{ "from": [ "Standard.DU", "Standard.DL", "Standard.DR", "Standard.DD" ], "to": "Standard.LeftPrimaryThumb" },
|
||||
{ "from": [ "Standard.A", "Standard.B", "Standard.X", "Standard.Y" ], "to": "Standard.RightPrimaryThumb" },
|
||||
|
||||
{ "from": "Standard.LT", "to": "Actions.LeftHandClick" },
|
||||
{ "from": "Standard.RT", "to": "Actions.RightHandClick" },
|
||||
|
||||
|
|
|
@ -15,12 +15,14 @@
|
|||
|
||||
{ "from": "GamePad.Back", "to": "Standard.Back" },
|
||||
{ "from": "GamePad.Start", "to": "Standard.Start" },
|
||||
|
||||
|
||||
{ "from": [ "GamePad.DU", "GamePad.DL", "GamePad.DR", "GamePad.DD" ], "to": "Standard.LeftPrimaryThumb", "peek": true },
|
||||
{ "from": "GamePad.DU", "to": "Standard.DU" },
|
||||
{ "from": "GamePad.DD", "to": "Standard.DD" },
|
||||
{ "from": "GamePad.DL", "to": "Standard.DL" },
|
||||
{ "from": "GamePad.DR", "to": "Standard.DR" },
|
||||
|
||||
{ "from": [ "GamePad.A", "GamePad.B", "GamePad.X", "GamePad.Y" ], "to": "Standard.RightPrimaryThumb", "peek": true },
|
||||
{ "from": "GamePad.A", "to": "Standard.A" },
|
||||
{ "from": "GamePad.B", "to": "Standard.B" },
|
||||
{ "from": "GamePad.X", "to": "Standard.X" },
|
||||
|
|
BIN
interface/resources/images/Default-Sky-9-ambient.jpg
Normal file
BIN
interface/resources/images/Default-Sky-9-ambient.jpg
Normal file
Binary file not shown.
After ![]() (image error) Size: 6.1 KiB |
BIN
interface/resources/images/Default-Sky-9-cubemap.jpg
Normal file
BIN
interface/resources/images/Default-Sky-9-cubemap.jpg
Normal file
Binary file not shown.
After ![]() (image error) Size: 394 KiB |
|
@ -314,6 +314,14 @@ ScrollingWindow {
|
|||
});
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: doUploadTimer
|
||||
property var url
|
||||
property bool isConnected: false
|
||||
interval: 5
|
||||
repeat: false
|
||||
running: false
|
||||
}
|
||||
|
||||
property var uploadOpen: false;
|
||||
Timer {
|
||||
|
@ -366,6 +374,10 @@ ScrollingWindow {
|
|||
}, dropping);
|
||||
}
|
||||
|
||||
function initiateUpload(url) {
|
||||
doUpload(doUploadTimer.url, false);
|
||||
}
|
||||
|
||||
if (fileUrl) {
|
||||
doUpload(fileUrl, true);
|
||||
} else {
|
||||
|
@ -373,12 +385,21 @@ ScrollingWindow {
|
|||
selectDirectory: false,
|
||||
dir: currentDirectory
|
||||
});
|
||||
|
||||
browser.canceled.connect(function() {
|
||||
uploadOpen = false;
|
||||
});
|
||||
|
||||
browser.selectedFile.connect(function(url) {
|
||||
currentDirectory = browser.dir;
|
||||
doUpload(url, false);
|
||||
|
||||
// Initiate upload from a timer so that file browser dialog can close beforehand.
|
||||
doUploadTimer.url = url;
|
||||
if (!doUploadTimer.isConnected) {
|
||||
doUploadTimer.triggered.connect(function() { initiateUpload(); });
|
||||
doUploadTimer.isConnected = true;
|
||||
}
|
||||
doUploadTimer.start();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -500,14 +521,15 @@ ScrollingWindow {
|
|||
anchors.fill: parent
|
||||
acceptedButtons: Qt.RightButton
|
||||
onClicked: {
|
||||
var index = treeView.indexAt(mouse.x, mouse.y);
|
||||
|
||||
treeView.selection.setCurrentIndex(index, 0x0002);
|
||||
|
||||
contextMenu.currentIndex = index;
|
||||
contextMenu.popup();
|
||||
if (!HMD.active) { // Popup only displays properly on desktop
|
||||
var index = treeView.indexAt(mouse.x, mouse.y);
|
||||
treeView.selection.setCurrentIndex(index, 0x0002);
|
||||
contextMenu.currentIndex = index;
|
||||
contextMenu.popup();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
HifiControls.ContentSection {
|
||||
id: uploadSection
|
||||
|
|
|
@ -24,6 +24,7 @@ Item {
|
|||
Rectangle { color: hifi.colors.baseGray; anchors.fill: parent; radius: 4 }
|
||||
|
||||
Component.onCompleted: {
|
||||
jointChooser.model = MyAvatar.jointNames;
|
||||
completed = true;
|
||||
}
|
||||
|
||||
|
@ -82,7 +83,6 @@ Item {
|
|||
HifiControls.ComboBox {
|
||||
id: jointChooser;
|
||||
anchors { bottom: parent.bottom; left: parent.left; right: parent.right }
|
||||
model: MyAvatar.jointNames
|
||||
colorScheme: hifi.colorSchemes.dark
|
||||
currentIndex: attachment ? model.indexOf(attachment.jointName) : -1
|
||||
onCurrentIndexChanged: {
|
||||
|
|
|
@ -139,7 +139,6 @@
|
|||
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
|
||||
#include "SpeechRecognizer.h"
|
||||
#endif
|
||||
#include "Stars.h"
|
||||
#include "ui/AddressBarDialog.h"
|
||||
#include "ui/AvatarInputs.h"
|
||||
#include "ui/DialogsManager.h"
|
||||
|
@ -391,6 +390,11 @@ void messageHandler(QtMsgType type, const QMessageLogContext& context, const QSt
|
|||
}
|
||||
|
||||
static const QString STATE_IN_HMD = "InHMD";
|
||||
static const QString STATE_CAMERA_FULL_SCREEN_MIRROR = "CameraFSM";
|
||||
static const QString STATE_CAMERA_FIRST_PERSON = "CameraFirstPerson";
|
||||
static const QString STATE_CAMERA_THIRD_PERSON = "CameraThirdPerson";
|
||||
static const QString STATE_CAMERA_ENTITY = "CameraEntity";
|
||||
static const QString STATE_CAMERA_INDEPENDENT = "CameraIndependent";
|
||||
static const QString STATE_SNAP_TURN = "SnapTurn";
|
||||
static const QString STATE_GROUNDED = "Grounded";
|
||||
static const QString STATE_NAV_FOCUSED = "NavigationFocused";
|
||||
|
@ -470,7 +474,9 @@ bool setupEssentials(int& argc, char** argv) {
|
|||
DependencyManager::set<InterfaceActionFactory>();
|
||||
DependencyManager::set<AudioInjectorManager>();
|
||||
DependencyManager::set<MessagesClient>();
|
||||
controller::StateController::setStateVariables({ { STATE_IN_HMD, STATE_SNAP_TURN, STATE_GROUNDED, STATE_NAV_FOCUSED } });
|
||||
controller::StateController::setStateVariables({ { STATE_IN_HMD, STATE_CAMERA_FULL_SCREEN_MIRROR,
|
||||
STATE_CAMERA_FIRST_PERSON, STATE_CAMERA_THIRD_PERSON, STATE_CAMERA_ENTITY, STATE_CAMERA_INDEPENDENT,
|
||||
STATE_SNAP_TURN, STATE_GROUNDED, STATE_NAV_FOCUSED } });
|
||||
DependencyManager::set<UserInputMapper>();
|
||||
DependencyManager::set<controller::ScriptingInterface, ControllerScriptingInterface>();
|
||||
DependencyManager::set<InterfaceParentFinder>();
|
||||
|
@ -739,7 +745,14 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
|
|||
connect(&identityPacketTimer, &QTimer::timeout, getMyAvatar(), &MyAvatar::sendIdentityPacket);
|
||||
identityPacketTimer.start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
|
||||
|
||||
ResourceCache::setRequestLimit(MAX_CONCURRENT_RESOURCE_DOWNLOADS);
|
||||
const char** constArgv = const_cast<const char**>(argv);
|
||||
QString concurrentDownloadsStr = getCmdOption(argc, constArgv, "--concurrent-downloads");
|
||||
bool success;
|
||||
int concurrentDownloads = concurrentDownloadsStr.toInt(&success);
|
||||
if (!success) {
|
||||
concurrentDownloads = MAX_CONCURRENT_RESOURCE_DOWNLOADS;
|
||||
}
|
||||
ResourceCache::setRequestLimit(concurrentDownloads);
|
||||
|
||||
_glWidget = new GLCanvas();
|
||||
getApplicationCompositor().setRenderingWidget(_glWidget);
|
||||
|
@ -811,6 +824,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
|
|||
}
|
||||
UserActivityLogger::getInstance().logAction("launch", properties);
|
||||
|
||||
_connectionMonitor.init();
|
||||
|
||||
// Tell our entity edit sender about our known jurisdictions
|
||||
_entityEditSender.setServerJurisdictions(&_entityServerJurisdictions);
|
||||
|
@ -954,6 +968,21 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
|
|||
_applicationStateDevice->setInputVariant(STATE_IN_HMD, []() -> float {
|
||||
return qApp->isHMDMode() ? 1 : 0;
|
||||
});
|
||||
_applicationStateDevice->setInputVariant(STATE_CAMERA_FULL_SCREEN_MIRROR, []() -> float {
|
||||
return qApp->getCamera()->getMode() == CAMERA_MODE_MIRROR ? 1 : 0;
|
||||
});
|
||||
_applicationStateDevice->setInputVariant(STATE_CAMERA_FIRST_PERSON, []() -> float {
|
||||
return qApp->getCamera()->getMode() == CAMERA_MODE_FIRST_PERSON ? 1 : 0;
|
||||
});
|
||||
_applicationStateDevice->setInputVariant(STATE_CAMERA_THIRD_PERSON, []() -> float {
|
||||
return qApp->getCamera()->getMode() == CAMERA_MODE_THIRD_PERSON ? 1 : 0;
|
||||
});
|
||||
_applicationStateDevice->setInputVariant(STATE_CAMERA_ENTITY, []() -> float {
|
||||
return qApp->getCamera()->getMode() == CAMERA_MODE_ENTITY ? 1 : 0;
|
||||
});
|
||||
_applicationStateDevice->setInputVariant(STATE_CAMERA_INDEPENDENT, []() -> float {
|
||||
return qApp->getCamera()->getMode() == CAMERA_MODE_INDEPENDENT ? 1 : 0;
|
||||
});
|
||||
_applicationStateDevice->setInputVariant(STATE_SNAP_TURN, []() -> float {
|
||||
return qApp->getMyAvatar()->getSnapTurn() ? 1 : 0;
|
||||
});
|
||||
|
@ -1158,6 +1187,17 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
|
|||
connect(this, &Application::applicationStateChanged, this, &Application::activeChanged);
|
||||
qCDebug(interfaceapp, "Startup time: %4.2f seconds.", (double)startupTimer.elapsed() / 1000.0);
|
||||
|
||||
auto textureCache = DependencyManager::get<TextureCache>();
|
||||
|
||||
QString skyboxUrl { PathUtils::resourcesPath() + "images/Default-Sky-9-cubemap.jpg" };
|
||||
QString skyboxAmbientUrl { PathUtils::resourcesPath() + "images/Default-Sky-9-ambient.jpg" };
|
||||
|
||||
_defaultSkyboxTexture = textureCache->getImageTexture(skyboxUrl, NetworkTexture::CUBE_TEXTURE, { { "generateIrradiance", false } });
|
||||
_defaultSkyboxAmbientTexture = textureCache->getImageTexture(skyboxAmbientUrl, NetworkTexture::CUBE_TEXTURE, { { "generateIrradiance", true } });
|
||||
|
||||
_defaultSkybox->setCubemap(_defaultSkyboxTexture);
|
||||
_defaultSkybox->setColor({ 1.0, 1.0, 1.0 });
|
||||
|
||||
// After all of the constructor is completed, then set firstRun to false.
|
||||
Setting::Handle<bool> firstRun{ Settings::firstRun, true };
|
||||
firstRun.set(false);
|
||||
|
@ -2230,7 +2270,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
|
|||
}
|
||||
|
||||
case Qt::Key_Asterisk:
|
||||
Menu::getInstance()->triggerOption(MenuOption::Stars);
|
||||
Menu::getInstance()->triggerOption(MenuOption::DefaultSkybox);
|
||||
break;
|
||||
|
||||
case Qt::Key_S:
|
||||
|
@ -3212,6 +3252,18 @@ void Application::init() {
|
|||
getEntities()->setViewFrustum(_viewFrustum);
|
||||
}
|
||||
|
||||
getEntities()->setEntityLoadingPriorityFunction([this](const EntityItem& item) {
|
||||
auto dims = item.getDimensions();
|
||||
auto maxSize = glm::max(dims.x, dims.y, dims.z);
|
||||
|
||||
if (maxSize <= 0.0f) {
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
auto distance = glm::distance(getMyAvatar()->getPosition(), item.getPosition());
|
||||
return atan2(maxSize, distance);
|
||||
});
|
||||
|
||||
ObjectMotionState::setShapeManager(&_shapeManager);
|
||||
_physicsEngine->init();
|
||||
|
||||
|
@ -4276,8 +4328,6 @@ public:
|
|||
typedef render::Payload<BackgroundRenderData> Payload;
|
||||
typedef Payload::DataPointer Pointer;
|
||||
|
||||
Stars _stars;
|
||||
|
||||
static render::ItemID _item; // unique WorldBoxRenderData
|
||||
};
|
||||
|
||||
|
@ -4312,15 +4362,26 @@ namespace render {
|
|||
|
||||
// Fall through: if no skybox is available, render the SKY_DOME
|
||||
case model::SunSkyStage::SKY_DOME: {
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Stars)) {
|
||||
PerformanceTimer perfTimer("stars");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"Application::payloadRender<BackgroundRenderData>() ... My god, it's full of stars...");
|
||||
// should be the first rendering pass - w/o depth buffer / lighting
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::DefaultSkybox)) {
|
||||
static const glm::vec3 DEFAULT_SKYBOX_COLOR { 255.0f / 255.0f, 220.0f / 255.0f, 194.0f / 255.0f };
|
||||
static const float DEFAULT_SKYBOX_INTENSITY { 0.2f };
|
||||
static const float DEFAULT_SKYBOX_AMBIENT_INTENSITY { 2.0f };
|
||||
static const glm::vec3 DEFAULT_SKYBOX_DIRECTION { 0.0f, 0.0f, -1.0f };
|
||||
|
||||
static const float alpha = 1.0f;
|
||||
background->_stars.render(args, alpha);
|
||||
}
|
||||
auto scene = DependencyManager::get<SceneScriptingInterface>()->getStage();
|
||||
auto sceneKeyLight = scene->getKeyLight();
|
||||
scene->setSunModelEnable(false);
|
||||
sceneKeyLight->setColor(DEFAULT_SKYBOX_COLOR);
|
||||
sceneKeyLight->setIntensity(DEFAULT_SKYBOX_INTENSITY);
|
||||
sceneKeyLight->setAmbientIntensity(DEFAULT_SKYBOX_AMBIENT_INTENSITY);
|
||||
sceneKeyLight->setDirection(DEFAULT_SKYBOX_DIRECTION);
|
||||
|
||||
auto defaultSkyboxAmbientTexture = qApp->getDefaultSkyboxAmbientTexture();
|
||||
sceneKeyLight->setAmbientSphere(defaultSkyboxAmbientTexture->getIrradiance());
|
||||
sceneKeyLight->setAmbientMap(defaultSkyboxAmbientTexture);
|
||||
|
||||
qApp->getDefaultSkybox()->render(batch, args->getViewFrustum());
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -4514,7 +4575,6 @@ void Application::updateWindowTitle() const {
|
|||
#endif
|
||||
_window->setWindowTitle(title);
|
||||
}
|
||||
|
||||
void Application::clearDomainOctreeDetails() {
|
||||
|
||||
// if we're about to quit, we really don't need to do any of these things...
|
||||
|
@ -4540,6 +4600,7 @@ void Application::clearDomainOctreeDetails() {
|
|||
getEntities()->clear();
|
||||
|
||||
auto skyStage = DependencyManager::get<SceneScriptingInterface>()->getSkyStage();
|
||||
|
||||
skyStage->setBackgroundMode(model::SunSkyStage::SKY_DOME);
|
||||
|
||||
_recentlyClearedDomain = true;
|
||||
|
|
|
@ -48,6 +48,7 @@
|
|||
#include "avatar/MyAvatar.h"
|
||||
#include "Bookmarks.h"
|
||||
#include "Camera.h"
|
||||
#include "ConnectionMonitor.h"
|
||||
#include "FileLogger.h"
|
||||
#include "gpu/Context.h"
|
||||
#include "Menu.h"
|
||||
|
@ -65,6 +66,9 @@
|
|||
#include "ui/overlays/Overlays.h"
|
||||
#include "UndoStackScriptingInterface.h"
|
||||
|
||||
#include <procedural/ProceduralSkybox.h>
|
||||
#include <model/Skybox.h>
|
||||
|
||||
class OffscreenGLCanvas;
|
||||
class GLCanvas;
|
||||
class FaceTracker;
|
||||
|
@ -249,6 +253,10 @@ public:
|
|||
float getAvatarSimrate() const { return _avatarSimCounter.rate(); }
|
||||
float getAverageSimsPerSecond() const { return _simCounter.rate(); }
|
||||
|
||||
model::SkyboxPointer getDefaultSkybox() const { return _defaultSkybox; }
|
||||
gpu::TexturePointer getDefaultSkyboxTexture() const { return _defaultSkyboxTexture; }
|
||||
gpu::TexturePointer getDefaultSkyboxAmbientTexture() const { return _defaultSkyboxAmbientTexture; }
|
||||
|
||||
signals:
|
||||
void svoImportRequested(const QString& url);
|
||||
|
||||
|
@ -578,6 +586,13 @@ private:
|
|||
bool _recentlyClearedDomain { false };
|
||||
|
||||
QString _returnFromFullScreenMirrorTo;
|
||||
|
||||
ConnectionMonitor _connectionMonitor;
|
||||
|
||||
model::SkyboxPointer _defaultSkybox { new ProceduralSkybox() } ;
|
||||
gpu::TexturePointer _defaultSkyboxTexture;
|
||||
gpu::TexturePointer _defaultSkyboxAmbientTexture;
|
||||
};
|
||||
|
||||
|
||||
#endif // hifi_Application_h
|
||||
|
|
52
interface/src/ConnectionMonitor.cpp
Normal file
52
interface/src/ConnectionMonitor.cpp
Normal file
|
@ -0,0 +1,52 @@
|
|||
//
|
||||
// ConnectionMonitor.cpp
|
||||
// interface/src
|
||||
//
|
||||
// Created by Ryan Huffman on 8/4/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "ConnectionMonitor.h"
|
||||
|
||||
#include "ui/DialogsManager.h"
|
||||
|
||||
#include <NodeList.h>
|
||||
#include <DependencyManager.h>
|
||||
#include <DomainHandler.h>
|
||||
#include <AddressManager.h>
|
||||
|
||||
static const int DISPLAY_AFTER_DISCONNECTED_FOR_X_MS = 5000;
|
||||
|
||||
void ConnectionMonitor::init() {
|
||||
// Connect to domain disconnected message
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
const DomainHandler& domainHandler = nodeList->getDomainHandler();
|
||||
connect(&domainHandler, &DomainHandler::disconnectedFromDomain, this, &ConnectionMonitor::disconnectedFromDomain);
|
||||
connect(&domainHandler, &DomainHandler::connectedToDomain, this, &ConnectionMonitor::connectedToDomain);
|
||||
|
||||
// Connect to AddressManager::hostChanged
|
||||
auto addressManager = DependencyManager::get<AddressManager>();
|
||||
connect(addressManager.data(), &AddressManager::hostChanged, this, &ConnectionMonitor::hostChanged);
|
||||
|
||||
_timer.setSingleShot(true);
|
||||
_timer.setInterval(DISPLAY_AFTER_DISCONNECTED_FOR_X_MS);
|
||||
_timer.start();
|
||||
|
||||
auto dialogsManager = DependencyManager::get<DialogsManager>();
|
||||
connect(&_timer, &QTimer::timeout, dialogsManager.data(), &DialogsManager::showAddressBar);
|
||||
}
|
||||
|
||||
void ConnectionMonitor::disconnectedFromDomain() {
|
||||
_timer.start();
|
||||
}
|
||||
|
||||
void ConnectionMonitor::connectedToDomain(const QString& name) {
|
||||
_timer.stop();
|
||||
}
|
||||
|
||||
void ConnectionMonitor::hostChanged(const QString& name) {
|
||||
_timer.start();
|
||||
}
|
34
interface/src/ConnectionMonitor.h
Normal file
34
interface/src/ConnectionMonitor.h
Normal file
|
@ -0,0 +1,34 @@
|
|||
//
|
||||
// ConnectionMonitor.h
|
||||
// interface/src
|
||||
//
|
||||
// Created by Ryan Huffman on 8/4/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_ConnectionMonitor_h
|
||||
#define hifi_ConnectionMonitor_h
|
||||
|
||||
#include <QObject>
|
||||
#include <QTimer>
|
||||
|
||||
class QString;
|
||||
|
||||
class ConnectionMonitor : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
void init();
|
||||
|
||||
private slots:
|
||||
void disconnectedFromDomain();
|
||||
void connectedToDomain(const QString& name);
|
||||
void hostChanged(const QString& name);
|
||||
|
||||
private:
|
||||
QTimer _timer;
|
||||
};
|
||||
|
||||
#endif // hifi_ConnectionMonitor_h
|
|
@ -337,7 +337,7 @@ Menu::Menu() {
|
|||
// Developer > Render >>>
|
||||
MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render");
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::WorldAxes);
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DefaultSkybox, 0, true);
|
||||
|
||||
// Developer > Render > Throttle FPS If Not Focus
|
||||
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, true);
|
||||
|
|
|
@ -80,6 +80,7 @@ namespace MenuOption {
|
|||
const QString CrashNewFaultThreaded = "New Fault (threaded)";
|
||||
const QString DeadlockInterface = "Deadlock Interface";
|
||||
const QString DecreaseAvatarSize = "Decrease Avatar Size";
|
||||
const QString DefaultSkybox = "Default Skybox";
|
||||
const QString DeleteBookmark = "Delete Bookmark...";
|
||||
const QString DisableActivityLogger = "Disable Activity Logger";
|
||||
const QString DisableEyelidAdjustment = "Disable Eyelid Adjustment";
|
||||
|
@ -175,7 +176,6 @@ namespace MenuOption {
|
|||
const QString StandingHMDSensorMode = "Standing HMD Sensor Mode";
|
||||
const QString SimulateEyeTracking = "Simulate";
|
||||
const QString SMIEyeTracking = "SMI Eye Tracking";
|
||||
const QString Stars = "Stars";
|
||||
const QString Stats = "Stats";
|
||||
const QString StopAllScripts = "Stop All Scripts";
|
||||
const QString SuppressShortTimings = "Suppress Timings Less than 10ms";
|
||||
|
|
|
@ -1,216 +0,0 @@
|
|||
//
|
||||
// Stars.cpp
|
||||
// interface/src
|
||||
//
|
||||
// Created by Tobias Schwinger on 3/22/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "Stars.h"
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include <QElapsedTimer>
|
||||
#include <NumericalConstants.h>
|
||||
#include <DependencyManager.h>
|
||||
#include <GeometryCache.h>
|
||||
#include <TextureCache.h>
|
||||
#include <RenderArgs.h>
|
||||
#include <ViewFrustum.h>
|
||||
|
||||
#include <render-utils/stars_vert.h>
|
||||
#include <render-utils/stars_frag.h>
|
||||
|
||||
#include <render-utils/standardTransformPNTC_vert.h>
|
||||
#include <render-utils/starsGrid_frag.h>
|
||||
|
||||
//static const float TILT = 0.23f;
|
||||
static const float TILT = 0.0f;
|
||||
static const unsigned int STARFIELD_NUM_STARS = 50000;
|
||||
static const unsigned int STARFIELD_SEED = 1;
|
||||
static const float STAR_COLORIZATION = 0.1f;
|
||||
|
||||
static const float TAU = 6.28318530717958f;
|
||||
//static const float HALF_TAU = TAU / 2.0f;
|
||||
//static const float QUARTER_TAU = TAU / 4.0f;
|
||||
//static const float MILKY_WAY_WIDTH = TAU / 30.0f; // width in radians of one half of the Milky Way
|
||||
//static const float MILKY_WAY_INCLINATION = 0.0f; // angle of Milky Way from horizontal in degrees
|
||||
//static const float MILKY_WAY_RATIO = 0.4f;
|
||||
static const char* UNIFORM_TIME_NAME = "iGlobalTime";
|
||||
|
||||
// Produce a random float value between 0 and 1
|
||||
static float frand() {
|
||||
return (float)rand() / (float)RAND_MAX;
|
||||
}
|
||||
|
||||
// http://mathworld.wolfram.com/SpherePointPicking.html
|
||||
static vec2 randPolar() {
|
||||
vec2 result(frand(), frand());
|
||||
result.x *= TAU;
|
||||
result.y = powf(result.y, 2.0) / 2.0f;
|
||||
if (frand() > 0.5f) {
|
||||
result.y = 0.5f - result.y;
|
||||
} else {
|
||||
result.y += 0.5f;
|
||||
}
|
||||
result.y = acos((2.0f * result.y) - 1.0f);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
static vec3 fromPolar(const vec2& polar) {
|
||||
float sinTheta = sin(polar.x);
|
||||
float cosTheta = cos(polar.x);
|
||||
float sinPhi = sin(polar.y);
|
||||
float cosPhi = cos(polar.y);
|
||||
return vec3(
|
||||
cosTheta * sinPhi,
|
||||
cosPhi,
|
||||
sinTheta * sinPhi);
|
||||
}
|
||||
|
||||
|
||||
// computeStarColor
|
||||
// - Generate a star color.
|
||||
//
|
||||
// colorization can be a value between 0 and 1 specifying how colorful the resulting star color is.
|
||||
//
|
||||
// 0 = completely black & white
|
||||
// 1 = very colorful
|
||||
unsigned computeStarColor(float colorization) {
|
||||
unsigned char red, green, blue;
|
||||
if (randFloat() < 0.3f) {
|
||||
// A few stars are colorful
|
||||
red = 2 + (rand() % 254);
|
||||
green = 2 + round((red * (1 - colorization)) + ((rand() % 254) * colorization));
|
||||
blue = 2 + round((red * (1 - colorization)) + ((rand() % 254) * colorization));
|
||||
} else {
|
||||
// Most stars are dimmer and white
|
||||
red = green = blue = 2 + (rand() % 128);
|
||||
}
|
||||
return red | (green << 8) | (blue << 16);
|
||||
}
|
||||
|
||||
struct StarVertex {
|
||||
vec4 position;
|
||||
vec4 colorAndSize;
|
||||
};
|
||||
|
||||
static const int STARS_VERTICES_SLOT{ 0 };
|
||||
static const int STARS_COLOR_SLOT{ 1 };
|
||||
|
||||
gpu::PipelinePointer Stars::_gridPipeline{};
|
||||
gpu::PipelinePointer Stars::_starsPipeline{};
|
||||
int32_t Stars::_timeSlot{ -1 };
|
||||
|
||||
void Stars::init() {
|
||||
if (!_gridPipeline) {
|
||||
auto vs = gpu::Shader::createVertex(std::string(standardTransformPNTC_vert));
|
||||
auto ps = gpu::Shader::createPixel(std::string(starsGrid_frag));
|
||||
auto program = gpu::Shader::createProgram(vs, ps);
|
||||
gpu::Shader::makeProgram((*program));
|
||||
_timeSlot = program->getBuffers().findLocation(UNIFORM_TIME_NAME);
|
||||
if (_timeSlot == gpu::Shader::INVALID_LOCATION) {
|
||||
_timeSlot = program->getUniforms().findLocation(UNIFORM_TIME_NAME);
|
||||
}
|
||||
auto state = gpu::StatePointer(new gpu::State());
|
||||
// enable decal blend
|
||||
state->setDepthTest(gpu::State::DepthTest(false));
|
||||
state->setStencilTest(true, 0xFF, gpu::State::StencilTest(0, 0xFF, gpu::EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
|
||||
state->setBlendFunction(true, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA);
|
||||
_gridPipeline = gpu::Pipeline::create(program, state);
|
||||
}
|
||||
|
||||
if (!_starsPipeline) {
|
||||
auto vs = gpu::Shader::createVertex(std::string(stars_vert));
|
||||
auto ps = gpu::Shader::createPixel(std::string(stars_frag));
|
||||
auto program = gpu::Shader::createProgram(vs, ps);
|
||||
gpu::Shader::makeProgram((*program));
|
||||
auto state = gpu::StatePointer(new gpu::State());
|
||||
// enable decal blend
|
||||
state->setDepthTest(gpu::State::DepthTest(false));
|
||||
state->setStencilTest(true, 0xFF, gpu::State::StencilTest(0, 0xFF, gpu::EQUAL, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP, gpu::State::STENCIL_OP_KEEP));
|
||||
state->setAntialiasedLineEnable(true); // line smoothing also smooth points
|
||||
state->setBlendFunction(true, gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA);
|
||||
_starsPipeline = gpu::Pipeline::create(program, state);
|
||||
}
|
||||
|
||||
unsigned limit = STARFIELD_NUM_STARS;
|
||||
std::vector<StarVertex> points;
|
||||
points.resize(limit);
|
||||
|
||||
{ // generate stars
|
||||
QElapsedTimer startTime;
|
||||
startTime.start();
|
||||
|
||||
vertexBuffer.reset(new gpu::Buffer);
|
||||
|
||||
srand(STARFIELD_SEED);
|
||||
for (size_t star = 0; star < limit; ++star) {
|
||||
points[star].position = vec4(fromPolar(randPolar()), 1);
|
||||
float size = frand() * 2.5f + 0.5f;
|
||||
if (frand() < STAR_COLORIZATION) {
|
||||
vec3 color(frand() / 2.0f + 0.5f, frand() / 2.0f + 0.5f, frand() / 2.0f + 0.5f);
|
||||
points[star].colorAndSize = vec4(color, size);
|
||||
} else {
|
||||
vec3 color(frand() / 2.0f + 0.5f);
|
||||
points[star].colorAndSize = vec4(color, size);
|
||||
}
|
||||
}
|
||||
|
||||
double timeDiff = (double)startTime.nsecsElapsed() / 1000000.0; // ns to ms
|
||||
qDebug() << "Total time to generate stars: " << timeDiff << " msec";
|
||||
}
|
||||
|
||||
gpu::Element positionElement, colorElement;
|
||||
const size_t VERTEX_STRIDE = sizeof(StarVertex);
|
||||
|
||||
vertexBuffer->append(VERTEX_STRIDE * limit, (const gpu::Byte*)&points[0]);
|
||||
streamFormat.reset(new gpu::Stream::Format()); // 1 for everyone
|
||||
streamFormat->setAttribute(gpu::Stream::POSITION, STARS_VERTICES_SLOT, gpu::Element(gpu::VEC4, gpu::FLOAT, gpu::XYZW), 0);
|
||||
streamFormat->setAttribute(gpu::Stream::COLOR, STARS_COLOR_SLOT, gpu::Element(gpu::VEC4, gpu::FLOAT, gpu::RGBA));
|
||||
positionElement = streamFormat->getAttributes().at(gpu::Stream::POSITION)._element;
|
||||
colorElement = streamFormat->getAttributes().at(gpu::Stream::COLOR)._element;
|
||||
|
||||
size_t offset = offsetof(StarVertex, position);
|
||||
positionView = gpu::BufferView(vertexBuffer, offset, vertexBuffer->getSize(), VERTEX_STRIDE, positionElement);
|
||||
|
||||
offset = offsetof(StarVertex, colorAndSize);
|
||||
colorView = gpu::BufferView(vertexBuffer, offset, vertexBuffer->getSize(), VERTEX_STRIDE, colorElement);
|
||||
}
|
||||
|
||||
// FIXME star colors
|
||||
void Stars::render(RenderArgs* renderArgs, float alpha) {
|
||||
std::call_once(once, [&]{ init(); });
|
||||
|
||||
|
||||
auto modelCache = DependencyManager::get<ModelCache>();
|
||||
auto textureCache = DependencyManager::get<TextureCache>();
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
|
||||
|
||||
gpu::Batch& batch = *renderArgs->_batch;
|
||||
batch.setViewTransform(Transform());
|
||||
batch.setProjectionTransform(renderArgs->getViewFrustum().getProjection());
|
||||
batch.setModelTransform(Transform().setRotation(glm::inverse(renderArgs->getViewFrustum().getOrientation()) *
|
||||
quat(vec3(TILT, 0, 0))));
|
||||
batch.setResourceTexture(0, textureCache->getWhiteTexture());
|
||||
|
||||
// Render the world lines
|
||||
batch.setPipeline(_gridPipeline);
|
||||
static auto start = usecTimestampNow();
|
||||
float msecs = (float)(usecTimestampNow() - start) / (float)USECS_PER_MSEC;
|
||||
float secs = msecs / (float)MSECS_PER_SECOND;
|
||||
batch._glUniform1f(_timeSlot, secs);
|
||||
geometryCache->renderCube(batch);
|
||||
|
||||
// Render the stars
|
||||
batch.setPipeline(_starsPipeline);
|
||||
batch.setInputFormat(streamFormat);
|
||||
batch.setInputBuffer(STARS_VERTICES_SLOT, positionView);
|
||||
batch.setInputBuffer(STARS_COLOR_SLOT, colorView);
|
||||
batch.draw(gpu::Primitive::POINTS, STARFIELD_NUM_STARS);
|
||||
}
|
|
@ -1,49 +0,0 @@
|
|||
//
|
||||
// Stars.h
|
||||
// interface/src
|
||||
//
|
||||
// Created by Tobias Schwinger on 3/22/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_Stars_h
|
||||
#define hifi_Stars_h
|
||||
|
||||
#include <gpu/Context.h>
|
||||
|
||||
class RenderArgs;
|
||||
|
||||
// Starfield rendering component.
|
||||
class Stars {
|
||||
public:
|
||||
Stars() = default;
|
||||
~Stars() = default;
|
||||
|
||||
Stars(Stars const&) = delete;
|
||||
Stars& operator=(Stars const&) = delete;
|
||||
|
||||
// Renders the starfield from a local viewer's perspective.
|
||||
// The parameters specifiy the field of view.
|
||||
void render(RenderArgs* args, float alpha);
|
||||
|
||||
private:
|
||||
// Pipelines
|
||||
static gpu::PipelinePointer _gridPipeline;
|
||||
static gpu::PipelinePointer _starsPipeline;
|
||||
static int32_t _timeSlot;
|
||||
|
||||
// Buffers
|
||||
gpu::BufferPointer vertexBuffer;
|
||||
gpu::Stream::FormatPointer streamFormat;
|
||||
gpu::BufferView positionView;
|
||||
gpu::BufferView colorView;
|
||||
std::once_flag once;
|
||||
|
||||
void init();
|
||||
};
|
||||
|
||||
|
||||
#endif // hifi_Stars_h
|
|
@ -98,6 +98,7 @@ Avatar::Avatar(RigPointer rig) :
|
|||
_headData = static_cast<HeadData*>(new Head(this));
|
||||
|
||||
_skeletonModel = std::make_shared<SkeletonModel>(this, nullptr, rig);
|
||||
connect(_skeletonModel.get(), &Model::setURLFinished, this, &Avatar::setModelURLFinished);
|
||||
}
|
||||
|
||||
Avatar::~Avatar() {
|
||||
|
@ -298,7 +299,9 @@ void Avatar::simulate(float deltaTime) {
|
|||
{
|
||||
PerformanceTimer perfTimer("head");
|
||||
glm::vec3 headPosition = getPosition();
|
||||
_skeletonModel->getHeadPosition(headPosition);
|
||||
if (!_skeletonModel->getHeadPosition(headPosition)) {
|
||||
headPosition = getPosition();
|
||||
}
|
||||
Head* head = getHead();
|
||||
head->setPosition(headPosition);
|
||||
head->setScale(getUniformScale());
|
||||
|
@ -306,6 +309,7 @@ void Avatar::simulate(float deltaTime) {
|
|||
}
|
||||
} else {
|
||||
// a non-full update is still required so that the position, rotation, scale and bounds of the skeletonModel are updated.
|
||||
getHead()->setPosition(getPosition());
|
||||
_skeletonModel->simulate(deltaTime, false);
|
||||
}
|
||||
|
||||
|
@ -776,7 +780,7 @@ void Avatar::renderDisplayName(gpu::Batch& batch, const ViewFrustum& view, const
|
|||
|
||||
{
|
||||
PROFILE_RANGE_BATCH(batch, __FUNCTION__":renderBevelCornersRect");
|
||||
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, true, true, true);
|
||||
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, false, true, true, true);
|
||||
DependencyManager::get<GeometryCache>()->renderBevelCornersRect(batch, left, bottom, width, height,
|
||||
bevelDistance, backgroundColor);
|
||||
}
|
||||
|
@ -916,6 +920,17 @@ void Avatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
|
|||
}
|
||||
}
|
||||
|
||||
void Avatar::setModelURLFinished(bool success) {
|
||||
if (!success && _skeletonModelURL != AvatarData::defaultFullAvatarModelUrl()) {
|
||||
qDebug() << "Using default after failing to load Avatar model: " << _skeletonModelURL;
|
||||
// call _skeletonModel.setURL, but leave our copy of _skeletonModelURL alone. This is so that
|
||||
// we don't redo this every time we receive an identity packet from the avatar with the bad url.
|
||||
QMetaObject::invokeMethod(_skeletonModel.get(), "setURL",
|
||||
Qt::QueuedConnection, Q_ARG(QUrl, AvatarData::defaultFullAvatarModelUrl()));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// create new model, can return an instance of a SoftAttachmentModel rather then Model
|
||||
static std::shared_ptr<Model> allocateAttachmentModel(bool isSoft, RigPointer rigOverride) {
|
||||
if (isSoft) {
|
||||
|
|
|
@ -184,6 +184,8 @@ public slots:
|
|||
glm::vec3 getRightPalmPosition() const;
|
||||
glm::quat getRightPalmRotation() const;
|
||||
|
||||
void setModelURLFinished(bool success);
|
||||
|
||||
protected:
|
||||
friend class AvatarManager;
|
||||
|
||||
|
|
|
@ -430,6 +430,7 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
|
||||
if (!_skeletonModel->hasSkeleton()) {
|
||||
// All the simulation that can be done has been done
|
||||
getHead()->setPosition(getPosition()); // so audio-position isn't 0,0,0
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -28,6 +28,8 @@
|
|||
#include "Util.h"
|
||||
#include "ui/Stats.h"
|
||||
#include "ui/AvatarInputs.h"
|
||||
#include "OffscreenUi.h"
|
||||
#include <QQmlContext>
|
||||
|
||||
const vec4 CONNECTION_STATUS_BORDER_COLOR{ 1.0f, 0.0f, 0.0f, 0.8f };
|
||||
static const float ORTHO_NEAR_CLIP = -1000.0f;
|
||||
|
@ -177,13 +179,11 @@ void ApplicationOverlay::renderRearView(RenderArgs* renderArgs) {
|
|||
glm::vec2 texCoordMinCorner(0.0f, 0.0f);
|
||||
glm::vec2 texCoordMaxCorner(viewport.width() * renderRatio / float(selfieTexture->getWidth()), viewport.height() * renderRatio / float(selfieTexture->getHeight()));
|
||||
|
||||
|
||||
geometryCache->useSimpleDrawPipeline(batch, true);
|
||||
batch.setResourceTexture(0, selfieTexture);
|
||||
geometryCache->renderQuad(batch, bottomLeft, topRight, texCoordMinCorner, texCoordMaxCorner, glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
float alpha = DependencyManager::get<OffscreenUi>()->getDesktop()->property("unpinnedAlpha").toFloat();
|
||||
geometryCache->renderQuad(batch, bottomLeft, topRight, texCoordMinCorner, texCoordMaxCorner, glm::vec4(1.0f, 1.0f, 1.0f, alpha));
|
||||
|
||||
batch.setResourceTexture(0, renderArgs->_whiteTexture);
|
||||
geometryCache->useSimpleDrawPipeline(batch, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -50,6 +50,10 @@ void DialogsManager::toggleAddressBar() {
|
|||
emit addressBarToggled();
|
||||
}
|
||||
|
||||
void DialogsManager::showAddressBar() {
|
||||
AddressBarDialog::show();
|
||||
}
|
||||
|
||||
void DialogsManager::toggleDiskCacheEditor() {
|
||||
maybeCreateDialog(_diskCacheEditor);
|
||||
_diskCacheEditor->toggle();
|
||||
|
|
|
@ -44,6 +44,7 @@ public:
|
|||
|
||||
public slots:
|
||||
void toggleAddressBar();
|
||||
void showAddressBar();
|
||||
void toggleDiskCacheEditor();
|
||||
void toggleLoginDialog();
|
||||
void showLoginDialog();
|
||||
|
|
|
@ -47,7 +47,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
|
|||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
auto pipeline = args->_pipeline;
|
||||
if (!pipeline) {
|
||||
pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline();
|
||||
pipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
|
||||
}
|
||||
|
||||
if (_isSolid) {
|
||||
|
@ -55,7 +55,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
|
|||
batch->setModelTransform(transform);
|
||||
geometryCache->renderSolidCubeInstance(*batch, cubeColor, pipeline);
|
||||
} else {
|
||||
geometryCache->bindSimpleProgram(*batch, false, false, true, true);
|
||||
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
|
||||
if (getIsDashedLine()) {
|
||||
transform.setScale(1.0f);
|
||||
batch->setModelTransform(transform);
|
||||
|
|
|
@ -57,12 +57,12 @@ void Line3DOverlay::render(RenderArgs* args) {
|
|||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
if (getIsDashedLine()) {
|
||||
// TODO: add support for color to renderDashedLine()
|
||||
geometryCache->bindSimpleProgram(*batch, false, false, true, true);
|
||||
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
|
||||
geometryCache->renderDashedLine(*batch, _start, _end, colorv4, _geometryCacheID);
|
||||
} else if (_glow > 0.0f) {
|
||||
geometryCache->renderGlowLine(*batch, _start, _end, colorv4, _glow, _glowWidth, _geometryCacheID);
|
||||
} else {
|
||||
geometryCache->bindSimpleProgram(*batch, false, false, true, true);
|
||||
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
|
||||
geometryCache->renderLine(*batch, _start, _end, colorv4, _geometryCacheID);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -93,7 +93,7 @@ public slots:
|
|||
/// successful edit, if the input id is for an unknown overlay this function will have no effect
|
||||
bool editOverlays(const QVariant& propertiesById);
|
||||
|
||||
/// deletes a particle
|
||||
/// deletes an overlay
|
||||
void deleteOverlay(unsigned int id);
|
||||
|
||||
/// get the string type of the overlay used in addOverlay
|
||||
|
|
|
@ -61,7 +61,7 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
|
|||
geometryCache->bindSimpleProgram(*batch);
|
||||
geometryCache->renderQuad(*batch, topLeft, bottomRight, rectangleColor);
|
||||
} else {
|
||||
geometryCache->bindSimpleProgram(*batch, false, false, true, true);
|
||||
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
|
||||
if (getIsDashedLine()) {
|
||||
glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f);
|
||||
glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f);
|
||||
|
|
|
@ -47,7 +47,7 @@ void Shape3DOverlay::render(RenderArgs* args) {
|
|||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
auto pipeline = args->_pipeline;
|
||||
if (!pipeline) {
|
||||
pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline();
|
||||
pipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
|
||||
}
|
||||
|
||||
transform.setScale(dimensions);
|
||||
|
|
|
@ -46,7 +46,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
|
|||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
auto pipeline = args->_pipeline;
|
||||
if (!pipeline) {
|
||||
pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline();
|
||||
pipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
|
||||
}
|
||||
|
||||
if (_isSolid) {
|
||||
|
|
|
@ -1638,7 +1638,9 @@ void AvatarData::setAttachmentsVariant(const QVariantList& variant) {
|
|||
for (const auto& attachmentVar : variant) {
|
||||
AttachmentData attachment;
|
||||
attachment.fromVariant(attachmentVar);
|
||||
newAttachments.append(attachment);
|
||||
if (!attachment.modelURL.isEmpty()) {
|
||||
newAttachments.append(attachment);
|
||||
}
|
||||
}
|
||||
setAttachmentData(newAttachments);
|
||||
}
|
||||
|
|
|
@ -375,7 +375,6 @@ void EntityTreeRenderer::applyZonePropertiesToScene(std::shared_ptr<ZoneEntityIt
|
|||
}
|
||||
|
||||
skyStage->setBackgroundMode(model::SunSkyStage::SKY_DOME); // let the application background through
|
||||
|
||||
return; // Early exit
|
||||
}
|
||||
|
||||
|
@ -529,7 +528,7 @@ void EntityTreeRenderer::processEraseMessage(ReceivedMessage& message, const Sha
|
|||
std::static_pointer_cast<EntityTree>(_tree)->processEraseMessage(message, sourceNode);
|
||||
}
|
||||
|
||||
ModelPointer EntityTreeRenderer::allocateModel(const QString& url, const QString& collisionUrl) {
|
||||
ModelPointer EntityTreeRenderer::allocateModel(const QString& url, const QString& collisionUrl, float loadingPriority) {
|
||||
ModelPointer model = nullptr;
|
||||
|
||||
// Only create and delete models on the thread that owns the EntityTreeRenderer
|
||||
|
@ -543,6 +542,7 @@ ModelPointer EntityTreeRenderer::allocateModel(const QString& url, const QString
|
|||
}
|
||||
|
||||
model = std::make_shared<Model>(std::make_shared<Rig>());
|
||||
model->setLoadingPriority(loadingPriority);
|
||||
model->init();
|
||||
model->setURL(QUrl(url));
|
||||
model->setCollisionModelURL(QUrl(collisionUrl));
|
||||
|
|
|
@ -28,11 +28,14 @@ class AbstractViewStateInterface;
|
|||
class Model;
|
||||
class ScriptEngine;
|
||||
class ZoneEntityItem;
|
||||
class EntityItem;
|
||||
|
||||
class Model;
|
||||
using ModelPointer = std::shared_ptr<Model>;
|
||||
using ModelWeakPointer = std::weak_ptr<Model>;
|
||||
|
||||
using CalculateEntityLoadingPriority = std::function<float(const EntityItem& item)>;
|
||||
|
||||
// Generic client side Octree renderer class.
|
||||
class EntityTreeRenderer : public OctreeRenderer, public EntityItemFBXService, public Dependency {
|
||||
Q_OBJECT
|
||||
|
@ -46,6 +49,10 @@ public:
|
|||
virtual PacketType getExpectedPacketType() const { return PacketType::EntityData; }
|
||||
virtual void setTree(OctreePointer newTree);
|
||||
|
||||
// Returns the priority at which an entity should be loaded. Higher values indicate higher priority.
|
||||
float getEntityLoadingPriority(const EntityItem& item) const { return _calculateEntityLoadingPriorityFunc(item); }
|
||||
void setEntityLoadingPriorityFunction(CalculateEntityLoadingPriority fn) { this->_calculateEntityLoadingPriorityFunc = fn; }
|
||||
|
||||
void shutdown();
|
||||
void update();
|
||||
|
||||
|
@ -66,7 +73,7 @@ public:
|
|||
void reloadEntityScripts();
|
||||
|
||||
/// if a renderable entity item needs a model, we will allocate it for them
|
||||
Q_INVOKABLE ModelPointer allocateModel(const QString& url, const QString& collisionUrl);
|
||||
Q_INVOKABLE ModelPointer allocateModel(const QString& url, const QString& collisionUrl, float loadingPriority = 0.0f);
|
||||
|
||||
/// if a renderable entity item needs to update the URL of a model, we will handle that for the entity
|
||||
Q_INVOKABLE ModelPointer updateModel(ModelPointer original, const QString& newUrl, const QString& collisionUrl);
|
||||
|
@ -202,6 +209,10 @@ private:
|
|||
QList<EntityItemID> _entityIDsLastInScene;
|
||||
|
||||
static int _entitiesScriptEngineCount;
|
||||
|
||||
CalculateEntityLoadingPriority _calculateEntityLoadingPriorityFunc = [](const EntityItem& item) -> float {
|
||||
return 0.0f;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace render {
|
|||
if (payload->entity->getType() == EntityTypes::Light) {
|
||||
return ItemKey::Builder::light();
|
||||
}
|
||||
if (payload && payload->entity->getType() == EntityTypes::PolyLine) {
|
||||
if (payload && payload->entity->isTransparent()) {
|
||||
return ItemKey::Builder::transparentShape();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -96,8 +96,17 @@ public: \
|
|||
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override { _renderHelper.removeFromScene(self, scene, pendingChanges); } \
|
||||
virtual void locationChanged(bool tellPhysics = true) override { EntityItem::locationChanged(tellPhysics); _renderHelper.notifyChanged(); } \
|
||||
virtual void dimensionsChanged() override { EntityItem::dimensionsChanged(); _renderHelper.notifyChanged(); } \
|
||||
void checkFading() { \
|
||||
bool transparent = isTransparent(); \
|
||||
if (transparent != _prevIsTransparent) { \
|
||||
_renderHelper.notifyChanged(); \
|
||||
_isFading = false; \
|
||||
_prevIsTransparent = transparent; \
|
||||
} \
|
||||
} \
|
||||
private: \
|
||||
SimpleRenderableEntityItem _renderHelper;
|
||||
SimpleRenderableEntityItem _renderHelper; \
|
||||
bool _prevIsTransparent { isTransparent() };
|
||||
|
||||
|
||||
#endif // hifi_RenderableEntityItem_h
|
||||
|
|
|
@ -28,6 +28,8 @@ EntityItemPointer RenderableLightEntityItem::factory(const EntityItemID& entityI
|
|||
void RenderableLightEntityItem::render(RenderArgs* args) {
|
||||
PerformanceTimer perfTimer("RenderableLightEntityItem::render");
|
||||
assert(getType() == EntityTypes::Light);
|
||||
checkFading();
|
||||
|
||||
glm::vec3 position = getPosition();
|
||||
glm::vec3 dimensions = getDimensions();
|
||||
glm::quat rotation = getRotation();
|
||||
|
@ -35,7 +37,7 @@ void RenderableLightEntityItem::render(RenderArgs* args) {
|
|||
|
||||
glm::vec3 color = toGlm(getXColor());
|
||||
|
||||
float intensity = getIntensity();
|
||||
float intensity = getIntensity() * (_isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f);
|
||||
float falloffRadius = getFalloffRadius();
|
||||
float exponent = getExponent();
|
||||
float cutoff = glm::radians(getCutoff());
|
||||
|
|
|
@ -176,25 +176,6 @@ void RenderableModelEntityItem::doInitialModelSimulation() {
|
|||
_needsInitialSimulation = false;
|
||||
}
|
||||
|
||||
|
||||
// TODO: we need a solution for changes to the postion/rotation/etc of a model...
|
||||
// this current code path only addresses that in this setup case... not the changing/moving case
|
||||
bool RenderableModelEntityItem::readyToAddToScene(RenderArgs* renderArgs) {
|
||||
if (!_model && renderArgs) {
|
||||
// TODO: this getModel() appears to be about 3% of model render time. We should optimize
|
||||
PerformanceTimer perfTimer("getModel");
|
||||
EntityTreeRenderer* renderer = static_cast<EntityTreeRenderer*>(renderArgs->_renderer);
|
||||
getModel(renderer);
|
||||
}
|
||||
if (renderArgs && _model && _needsInitialSimulation && _model->isActive() && _model->isLoaded()) {
|
||||
// make sure to simulate so everything gets set up correctly for rendering
|
||||
doInitialModelSimulation();
|
||||
_model->renderSetup(renderArgs);
|
||||
}
|
||||
bool ready = !_needsInitialSimulation && _model && _model->readyToAddToScene(renderArgs);
|
||||
return ready;
|
||||
}
|
||||
|
||||
class RenderableModelEntityItemMeta {
|
||||
public:
|
||||
RenderableModelEntityItemMeta(EntityItemPointer entity) : entity(entity){ }
|
||||
|
@ -371,6 +352,12 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
|
|||
PerformanceTimer perfTimer("RMEIrender");
|
||||
assert(getType() == EntityTypes::Model);
|
||||
|
||||
// When the individual mesh parts of a model finish fading, they will mark their Model as needing updating
|
||||
// we will watch for that and ask the model to update it's render items
|
||||
if (_model && _model->getRenderItemsNeedUpdate()) {
|
||||
_model->updateRenderItems();
|
||||
}
|
||||
|
||||
if (hasModel()) {
|
||||
// Prepare the current frame
|
||||
{
|
||||
|
@ -484,7 +471,7 @@ ModelPointer RenderableModelEntityItem::getModel(EntityTreeRenderer* renderer) {
|
|||
if (!getModelURL().isEmpty()) {
|
||||
// If we don't have a model, allocate one *immediately*
|
||||
if (!_model) {
|
||||
_model = _myRenderer->allocateModel(getModelURL(), getCompoundShapeURL());
|
||||
_model = _myRenderer->allocateModel(getModelURL(), getCompoundShapeURL(), renderer->getEntityLoadingPriority(*this));
|
||||
_needsInitialSimulation = true;
|
||||
// If we need to change URLs, update it *after rendering* (to avoid access violations)
|
||||
} else if ((QUrl(getModelURL()) != _model->getURL() || QUrl(getCompoundShapeURL()) != _model->getCollisionURL())) {
|
||||
|
@ -919,7 +906,9 @@ bool RenderableModelEntityItem::contains(const glm::vec3& point) const {
|
|||
bool RenderableModelEntityItem::shouldBePhysical() const {
|
||||
// If we have a model, make sure it hasn't failed to download.
|
||||
// If it has, we'll report back that we shouldn't be physical so that physics aren't held waiting for us to be ready.
|
||||
if (_model && _model->didGeometryRequestFail()) {
|
||||
if (_model && getShapeType() == SHAPE_TYPE_COMPOUND && _model->didCollisionGeometryRequestFail()) {
|
||||
return false;
|
||||
} else if (_model && getShapeType() != SHAPE_TYPE_NONE && _model->didVisualGeometryRequestFail()) {
|
||||
return false;
|
||||
} else {
|
||||
return ModelEntityItem::shouldBePhysical();
|
||||
|
|
|
@ -40,7 +40,6 @@ public:
|
|||
|
||||
void doInitialModelSimulation();
|
||||
|
||||
virtual bool readyToAddToScene(RenderArgs* renderArgs = nullptr);
|
||||
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
|
||||
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
|
||||
|
||||
|
@ -52,7 +51,6 @@ public:
|
|||
bool& keepSearching, OctreeElementPointer& element, float& distance,
|
||||
BoxFace& face, glm::vec3& surfaceNormal,
|
||||
void** intersectedObject, bool precisionPicking) const override;
|
||||
|
||||
ModelPointer getModel(EntityTreeRenderer* renderer);
|
||||
|
||||
virtual bool needsToCallUpdate() const override;
|
||||
|
@ -93,6 +91,9 @@ public:
|
|||
|
||||
render::ItemID getMetaRenderItem() { return _myMetaItem; }
|
||||
|
||||
// Transparency is handled in ModelMeshPartPayload
|
||||
bool isTransparent() override { return false; }
|
||||
|
||||
private:
|
||||
QVariantMap parseTexturesToMap(QString textures);
|
||||
void remapTextures();
|
||||
|
|
|
@ -167,6 +167,8 @@ void RenderablePolyLineEntityItem::update(const quint64& now) {
|
|||
}
|
||||
|
||||
void RenderablePolyLineEntityItem::render(RenderArgs* args) {
|
||||
checkFading();
|
||||
|
||||
QWriteLocker lock(&_quadReadWriteLock);
|
||||
if (_points.size() < 2 || _normals.size () < 2 || _strokeWidths.size() < 2) {
|
||||
return;
|
||||
|
@ -204,5 +206,9 @@ void RenderablePolyLineEntityItem::render(RenderArgs* args) {
|
|||
batch.setInputFormat(_format);
|
||||
batch.setInputBuffer(0, _verticesBuffer, 0, _format->getChannels().at(0)._stride);
|
||||
|
||||
if (_isFading) {
|
||||
batch._glColor4f(1.0f, 1.0f, 1.0f, Interpolate::calculateFadeRatio(_fadeStartTime));
|
||||
}
|
||||
|
||||
batch.draw(gpu::TRIANGLE_STRIP, _numVertices, 0);
|
||||
};
|
||||
|
|
|
@ -30,7 +30,9 @@ public:
|
|||
|
||||
virtual void render(RenderArgs* args) override;
|
||||
virtual void update(const quint64& now) override;
|
||||
virtual bool needsToCallUpdate() const override { return true; };
|
||||
virtual bool needsToCallUpdate() const override { return true; }
|
||||
|
||||
bool isTransparent() override { return true; }
|
||||
|
||||
SIMPLE_RENDERABLE();
|
||||
|
||||
|
@ -47,7 +49,6 @@ protected:
|
|||
gpu::BufferView _uniformBuffer;
|
||||
unsigned int _numVertices;
|
||||
QVector<glm::vec3> _vertices;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -50,7 +50,7 @@ public:
|
|||
|
||||
void initializePolyVox();
|
||||
|
||||
virtual void somethingChangedNotification() {
|
||||
virtual void somethingChangedNotification() override {
|
||||
// This gets called from EnityItem::readEntityDataFromBuffer every time a packet describing
|
||||
// this entity comes from the entity-server. It gets called even if nothing has actually changed
|
||||
// (see the comment in EntityItem.cpp). If that gets fixed, this could be used to know if we
|
||||
|
@ -58,19 +58,19 @@ public:
|
|||
// _needsModelReload = true;
|
||||
}
|
||||
|
||||
virtual uint8_t getVoxel(int x, int y, int z);
|
||||
virtual bool setVoxel(int x, int y, int z, uint8_t toValue);
|
||||
virtual uint8_t getVoxel(int x, int y, int z) override;
|
||||
virtual bool setVoxel(int x, int y, int z, uint8_t toValue) override;
|
||||
|
||||
void render(RenderArgs* args);
|
||||
virtual bool supportsDetailedRayIntersection() const { return true; }
|
||||
void render(RenderArgs* args) override;
|
||||
virtual bool supportsDetailedRayIntersection() const override { return true; }
|
||||
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
|
||||
bool& keepSearching, OctreeElementPointer& element, float& distance,
|
||||
BoxFace& face, glm::vec3& surfaceNormal,
|
||||
void** intersectedObject, bool precisionPicking) const;
|
||||
void** intersectedObject, bool precisionPicking) const override;
|
||||
|
||||
virtual void setVoxelData(QByteArray voxelData);
|
||||
virtual void setVoxelVolumeSize(glm::vec3 voxelVolumeSize);
|
||||
virtual void setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle);
|
||||
virtual void setVoxelData(QByteArray voxelData) override;
|
||||
virtual void setVoxelVolumeSize(glm::vec3 voxelVolumeSize) override;
|
||||
virtual void setVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle) override;
|
||||
|
||||
glm::vec3 getSurfacePositionAdjustment() const;
|
||||
glm::mat4 voxelToWorldMatrix() const;
|
||||
|
@ -78,45 +78,45 @@ public:
|
|||
glm::mat4 voxelToLocalMatrix() const;
|
||||
glm::mat4 localToVoxelMatrix() const;
|
||||
|
||||
virtual ShapeType getShapeType() const;
|
||||
virtual bool shouldBePhysical() const { return !isDead(); }
|
||||
virtual bool isReadyToComputeShape();
|
||||
virtual void computeShapeInfo(ShapeInfo& info);
|
||||
virtual ShapeType getShapeType() const override;
|
||||
virtual bool shouldBePhysical() const override { return !isDead(); }
|
||||
virtual bool isReadyToComputeShape() override;
|
||||
virtual void computeShapeInfo(ShapeInfo& info) override;
|
||||
|
||||
virtual glm::vec3 voxelCoordsToWorldCoords(glm::vec3& voxelCoords) const;
|
||||
virtual glm::vec3 worldCoordsToVoxelCoords(glm::vec3& worldCoords) const;
|
||||
virtual glm::vec3 voxelCoordsToLocalCoords(glm::vec3& voxelCoords) const;
|
||||
virtual glm::vec3 localCoordsToVoxelCoords(glm::vec3& localCoords) const;
|
||||
virtual glm::vec3 voxelCoordsToWorldCoords(glm::vec3& voxelCoords) const override;
|
||||
virtual glm::vec3 worldCoordsToVoxelCoords(glm::vec3& worldCoords) const override;
|
||||
virtual glm::vec3 voxelCoordsToLocalCoords(glm::vec3& voxelCoords) const override;
|
||||
virtual glm::vec3 localCoordsToVoxelCoords(glm::vec3& localCoords) const override;
|
||||
|
||||
// coords are in voxel-volume space
|
||||
virtual bool setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue);
|
||||
virtual bool setVoxelInVolume(glm::vec3 position, uint8_t toValue);
|
||||
virtual bool setSphereInVolume(glm::vec3 center, float radius, uint8_t toValue) override;
|
||||
virtual bool setVoxelInVolume(glm::vec3 position, uint8_t toValue) override;
|
||||
|
||||
// coords are in world-space
|
||||
virtual bool setSphere(glm::vec3 center, float radius, uint8_t toValue);
|
||||
virtual bool setAll(uint8_t toValue);
|
||||
virtual bool setCuboid(const glm::vec3& lowPosition, const glm::vec3& cuboidSize, int toValue);
|
||||
virtual bool setSphere(glm::vec3 center, float radius, uint8_t toValue) override;
|
||||
virtual bool setAll(uint8_t toValue) override;
|
||||
virtual bool setCuboid(const glm::vec3& lowPosition, const glm::vec3& cuboidSize, int toValue) override;
|
||||
|
||||
virtual void setXTextureURL(QString xTextureURL);
|
||||
virtual void setYTextureURL(QString yTextureURL);
|
||||
virtual void setZTextureURL(QString zTextureURL);
|
||||
virtual void setXTextureURL(QString xTextureURL) override;
|
||||
virtual void setYTextureURL(QString yTextureURL) override;
|
||||
virtual void setZTextureURL(QString zTextureURL) override;
|
||||
|
||||
virtual bool addToScene(EntityItemPointer self,
|
||||
std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges);
|
||||
render::PendingChanges& pendingChanges) override;
|
||||
virtual void removeFromScene(EntityItemPointer self,
|
||||
std::shared_ptr<render::Scene> scene,
|
||||
render::PendingChanges& pendingChanges);
|
||||
render::PendingChanges& pendingChanges) override;
|
||||
|
||||
virtual void setXNNeighborID(const EntityItemID& xNNeighborID);
|
||||
virtual void setYNNeighborID(const EntityItemID& yNNeighborID);
|
||||
virtual void setZNNeighborID(const EntityItemID& zNNeighborID);
|
||||
virtual void setXNNeighborID(const EntityItemID& xNNeighborID) override;
|
||||
virtual void setYNNeighborID(const EntityItemID& yNNeighborID) override;
|
||||
virtual void setZNNeighborID(const EntityItemID& zNNeighborID) override;
|
||||
|
||||
virtual void setXPNeighborID(const EntityItemID& xPNeighborID);
|
||||
virtual void setYPNeighborID(const EntityItemID& yPNeighborID);
|
||||
virtual void setZPNeighborID(const EntityItemID& zPNeighborID);
|
||||
virtual void setXPNeighborID(const EntityItemID& xPNeighborID) override;
|
||||
virtual void setYPNeighborID(const EntityItemID& yPNeighborID) override;
|
||||
virtual void setZPNeighborID(const EntityItemID& zPNeighborID) override;
|
||||
|
||||
virtual void updateRegistrationPoint(const glm::vec3& value);
|
||||
virtual void updateRegistrationPoint(const glm::vec3& value) override;
|
||||
|
||||
void setVoxelsFromData(QByteArray uncompressedData, quint16 voxelXSize, quint16 voxelYSize, quint16 voxelZSize);
|
||||
void forEachVoxelValue(quint16 voxelXSize, quint16 voxelYSize, quint16 voxelZSize,
|
||||
|
@ -131,6 +131,9 @@ public:
|
|||
|
||||
void setVolDataDirty() { withWriteLock([&] { _volDataDirty = true; }); }
|
||||
|
||||
// Transparent polyvox didn't seem to be working so disable for now
|
||||
bool isTransparent() override { return false; }
|
||||
|
||||
private:
|
||||
// The PolyVoxEntityItem class has _voxelData which contains dimensions and compressed voxel data. The dimensions
|
||||
// may not match _voxelVolumeSize.
|
||||
|
@ -161,7 +164,7 @@ private:
|
|||
// these are run off the main thread
|
||||
void decompressVolumeData();
|
||||
void compressVolumeDataAndSendEditPacket();
|
||||
virtual void getMesh(); // recompute mesh
|
||||
virtual void getMesh() override; // recompute mesh
|
||||
void computeShapeInfoWorker();
|
||||
|
||||
// these are cached lookups of _xNNeighborID, _yNNeighborID, _zNNeighborID, _xPNeighborID, _yPNeighborID, _zPNeighborID
|
||||
|
|
|
@ -40,7 +40,6 @@ static std::array<GeometryCache::Shape, entity::NUM_SHAPES> MAPPING { {
|
|||
GeometryCache::Cylinder,
|
||||
} };
|
||||
|
||||
|
||||
RenderableShapeEntityItem::Pointer RenderableShapeEntityItem::baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
|
||||
Pointer entity = std::make_shared<RenderableShapeEntityItem>(entityID);
|
||||
entity->setProperties(properties);
|
||||
|
@ -72,10 +71,21 @@ void RenderableShapeEntityItem::setUserData(const QString& value) {
|
|||
}
|
||||
}
|
||||
|
||||
bool RenderableShapeEntityItem::isTransparent() {
|
||||
if (_procedural && _procedural->isFading()) {
|
||||
float isFading = Interpolate::calculateFadeRatio(_procedural->getFadeStartTime()) < 1.0f;
|
||||
_procedural->setIsFading(isFading);
|
||||
return isFading;
|
||||
} else {
|
||||
return getLocalRenderAlpha() < 1.0f || EntityItem::isTransparent();
|
||||
}
|
||||
}
|
||||
|
||||
void RenderableShapeEntityItem::render(RenderArgs* args) {
|
||||
PerformanceTimer perfTimer("RenderableShapeEntityItem::render");
|
||||
//Q_ASSERT(getType() == EntityTypes::Shape);
|
||||
Q_ASSERT(args->_batch);
|
||||
checkFading();
|
||||
|
||||
if (!_procedural) {
|
||||
_procedural.reset(new Procedural(getUserData()));
|
||||
|
@ -83,7 +93,7 @@ void RenderableShapeEntityItem::render(RenderArgs* args) {
|
|||
_procedural->_fragmentSource = simple_frag;
|
||||
_procedural->_state->setCullMode(gpu::State::CULL_NONE);
|
||||
_procedural->_state->setDepthTest(true, true, gpu::LESS_EQUAL);
|
||||
_procedural->_state->setBlendFunction(false,
|
||||
_procedural->_state->setBlendFunction(true,
|
||||
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
|
||||
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
|
||||
}
|
||||
|
@ -102,14 +112,17 @@ void RenderableShapeEntityItem::render(RenderArgs* args) {
|
|||
if (_procedural->ready()) {
|
||||
_procedural->prepare(batch, getPosition(), getDimensions(), getOrientation());
|
||||
auto outColor = _procedural->getColor(color);
|
||||
outColor.a *= _procedural->isFading() ? Interpolate::calculateFadeRatio(_procedural->getFadeStartTime()) : 1.0f;
|
||||
batch._glColor4f(outColor.r, outColor.g, outColor.b, outColor.a);
|
||||
DependencyManager::get<GeometryCache>()->renderShape(batch, MAPPING[_shape]);
|
||||
} else {
|
||||
// FIXME, support instanced multi-shape rendering using multidraw indirect
|
||||
DependencyManager::get<GeometryCache>()->renderSolidShapeInstance(batch, MAPPING[_shape], color);
|
||||
color.a *= _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
auto pipeline = color.a < 1.0f ? geometryCache->getTransparentShapePipeline() : geometryCache->getOpaqueShapePipeline();
|
||||
geometryCache->renderSolidShapeInstance(batch, MAPPING[_shape], color, pipeline);
|
||||
}
|
||||
|
||||
|
||||
static const auto triCount = DependencyManager::get<GeometryCache>()->getShapeTriangleCount(MAPPING[_shape]);
|
||||
args->_details._trianglesRendered += (int)triCount;
|
||||
}
|
||||
|
|
|
@ -26,10 +26,12 @@ public:
|
|||
void render(RenderArgs* args) override;
|
||||
void setUserData(const QString& value) override;
|
||||
|
||||
SIMPLE_RENDERABLE();
|
||||
bool isTransparent() override;
|
||||
|
||||
private:
|
||||
QSharedPointer<Procedural> _procedural;
|
||||
std::unique_ptr<Procedural> _procedural { nullptr };
|
||||
|
||||
SIMPLE_RENDERABLE();
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -15,8 +15,6 @@
|
|||
#include <PerfStat.h>
|
||||
#include <Transform.h>
|
||||
|
||||
|
||||
|
||||
#include "RenderableTextEntityItem.h"
|
||||
#include "GLMHelpers.h"
|
||||
|
||||
|
@ -29,10 +27,13 @@ EntityItemPointer RenderableTextEntityItem::factory(const EntityItemID& entityID
|
|||
void RenderableTextEntityItem::render(RenderArgs* args) {
|
||||
PerformanceTimer perfTimer("RenderableTextEntityItem::render");
|
||||
Q_ASSERT(getType() == EntityTypes::Text);
|
||||
checkFading();
|
||||
|
||||
static const float SLIGHTLY_BEHIND = -0.005f;
|
||||
glm::vec4 textColor = glm::vec4(toGlm(getTextColorX()), 1.0f);
|
||||
glm::vec4 backgroundColor = glm::vec4(toGlm(getBackgroundColorX()), 1.0f);
|
||||
float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
|
||||
bool transparent = fadeRatio < 1.0f;
|
||||
glm::vec4 textColor = glm::vec4(toGlm(getTextColorX()), fadeRatio);
|
||||
glm::vec4 backgroundColor = glm::vec4(toGlm(getBackgroundColorX()), fadeRatio);
|
||||
glm::vec3 dimensions = getDimensions();
|
||||
|
||||
// Render background
|
||||
|
@ -62,7 +63,7 @@ void RenderableTextEntityItem::render(RenderArgs* args) {
|
|||
|
||||
batch.setModelTransform(transformToTopLeft);
|
||||
|
||||
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, false, false, true);
|
||||
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, transparent, false, false, true);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, minCorner, maxCorner, backgroundColor);
|
||||
|
||||
float scale = _lineHeight / _textRenderer->getFontSize();
|
||||
|
|
|
@ -95,6 +95,8 @@ bool RenderableWebEntityItem::buildWebSurface(EntityTreeRenderer* renderer) {
|
|||
}
|
||||
|
||||
void RenderableWebEntityItem::render(RenderArgs* args) {
|
||||
checkFading();
|
||||
|
||||
#ifdef WANT_EXTRA_DEBUGGING
|
||||
{
|
||||
gpu::Batch& batch = *args->_batch;
|
||||
|
@ -112,6 +114,7 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
|
|||
if (!buildWebSurface(static_cast<EntityTreeRenderer*>(args->_renderer))) {
|
||||
return;
|
||||
}
|
||||
_fadeStartTime = usecTimestampNow();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -138,8 +141,11 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
|
|||
batch._glActiveBindTexture(GL_TEXTURE0, GL_TEXTURE_2D, _texture);
|
||||
}
|
||||
|
||||
float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
|
||||
batch._glColor4f(1.0f, 1.0f, 1.0f, fadeRatio);
|
||||
|
||||
DependencyManager::get<GeometryCache>()->bindSimpleSRGBTexturedUnlitNoTexAlphaProgram(batch);
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, fadeRatio));
|
||||
}
|
||||
|
||||
void RenderableWebEntityItem::setSourceUrl(const QString& value) {
|
||||
|
|
|
@ -39,7 +39,7 @@ void main(void) {
|
|||
vec3 color = varColor.rgb;
|
||||
packDeferredFragmentTranslucent(
|
||||
interpolatedNormal * frontCondition,
|
||||
texel.a,
|
||||
texel.a * varColor.a,
|
||||
polyline.color * texel.rgb,
|
||||
vec3(0.01, 0.01, 0.01),
|
||||
10.0);
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// model.frag
|
||||
// polyvox.frag
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Seth Alves on 2015-8-3
|
||||
|
@ -41,5 +41,13 @@ void main(void) {
|
|||
vec3 yzDiffuseScaled = yzDiffuse.rgb * abs(worldNormal.x);
|
||||
vec4 diffuse = vec4(xyDiffuseScaled + xzDiffuseScaled + yzDiffuseScaled, 1.0);
|
||||
|
||||
packDeferredFragment(_normal, 1.0, vec3(diffuse), DEFAULT_ROUGHNESS, DEFAULT_METALLIC, DEFAULT_EMISSIVE, DEFAULT_OCCLUSION, DEFAULT_SCATTERING);
|
||||
packDeferredFragment(
|
||||
_normal,
|
||||
1.0,
|
||||
vec3(diffuse),
|
||||
DEFAULT_ROUGHNESS,
|
||||
DEFAULT_METALLIC,
|
||||
DEFAULT_EMISSIVE,
|
||||
DEFAULT_OCCLUSION,
|
||||
DEFAULT_SCATTERING);
|
||||
}
|
||||
|
|
|
@ -44,7 +44,7 @@ out vec4 varColor;
|
|||
out vec2 varTexcoord;
|
||||
|
||||
const int NUM_VERTICES_PER_PARTICLE = 4;
|
||||
// This ordering ensures that un-rotated particles render upright in the wiewer.
|
||||
// This ordering ensures that un-rotated particles render upright in the viewer.
|
||||
const vec4 UNIT_QUAD[NUM_VERTICES_PER_PARTICLE] = vec4[NUM_VERTICES_PER_PARTICLE](
|
||||
vec4(-1.0, 1.0, 0.0, 0.0),
|
||||
vec4(-1.0, -1.0, 0.0, 0.0),
|
||||
|
|
|
@ -2212,4 +2212,4 @@ void EntityItem::globalizeProperties(EntityItemProperties& properties, const QSt
|
|||
}
|
||||
QUuid empty;
|
||||
properties.setParentID(empty);
|
||||
}
|
||||
}
|
|
@ -26,6 +26,7 @@
|
|||
#include <Transform.h>
|
||||
#include <Sound.h>
|
||||
#include <SpatiallyNestable.h>
|
||||
#include <Interpolate.h>
|
||||
|
||||
#include "EntityItemID.h"
|
||||
#include "EntityItemPropertiesDefaults.h"
|
||||
|
@ -435,6 +436,7 @@ public:
|
|||
QUuid getOwningAvatarID() const { return _owningAvatarID; }
|
||||
void setOwningAvatarID(const QUuid& owningAvatarID) { _owningAvatarID = owningAvatarID; }
|
||||
|
||||
virtual bool isTransparent() { return _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) < 1.0f : false; }
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -565,7 +567,8 @@ protected:
|
|||
quint64 _lastUpdatedAngularVelocityTimestamp { 0 };
|
||||
quint64 _lastUpdatedAccelerationTimestamp { 0 };
|
||||
|
||||
|
||||
quint64 _fadeStartTime { usecTimestampNow() };
|
||||
bool _isFading { true };
|
||||
};
|
||||
|
||||
#endif // hifi_EntityItem_h
|
||||
|
|
|
@ -634,8 +634,8 @@ bool EntityTreeElement::findDetailedRayIntersection(const glm::vec3& origin, con
|
|||
}
|
||||
} else {
|
||||
// if the entity type doesn't support a detailed intersection, then just return the non-AABox results
|
||||
// Never intersect with particle effect entities
|
||||
if (localDistance < distance && EntityTypes::getEntityTypeName(entity->getType()) != "ParticleEffect") {
|
||||
// Never intersect with particle entities
|
||||
if (localDistance < distance && entity->getType() != EntityTypes::ParticleEffect) {
|
||||
distance = localDistance;
|
||||
face = localFace;
|
||||
surfaceNormal = localSurfaceNormal;
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include <PathUtils.h>
|
||||
#include <AbstractUriHandler.h>
|
||||
#include <AccountManager.h>
|
||||
#include <NetworkAccessManager.h>
|
||||
|
||||
#include "OffscreenGLCanvas.h"
|
||||
#include "GLEscrow.h"
|
||||
|
@ -90,6 +91,22 @@ private:
|
|||
friend class OffscreenQmlSurface;
|
||||
};
|
||||
|
||||
class QmlNetworkAccessManager : public NetworkAccessManager {
|
||||
public:
|
||||
friend class QmlNetworkAccessManagerFactory;
|
||||
protected:
|
||||
QmlNetworkAccessManager(QObject* parent) : NetworkAccessManager(parent) { }
|
||||
};
|
||||
|
||||
class QmlNetworkAccessManagerFactory : public QQmlNetworkAccessManagerFactory {
|
||||
public:
|
||||
QNetworkAccessManager* create(QObject* parent);
|
||||
};
|
||||
|
||||
QNetworkAccessManager* QmlNetworkAccessManagerFactory::create(QObject* parent) {
|
||||
return new QmlNetworkAccessManager(parent);
|
||||
}
|
||||
|
||||
Q_DECLARE_LOGGING_CATEGORY(offscreenFocus)
|
||||
Q_LOGGING_CATEGORY(offscreenFocus, "hifi.offscreen.focus")
|
||||
|
||||
|
@ -437,6 +454,8 @@ void OffscreenQmlSurface::create(QOpenGLContext* shareContext) {
|
|||
// Create a QML engine.
|
||||
_qmlEngine = new QQmlEngine;
|
||||
|
||||
_qmlEngine->setNetworkAccessManagerFactory(new QmlNetworkAccessManagerFactory);
|
||||
|
||||
auto importList = _qmlEngine->importPathList();
|
||||
importList.insert(importList.begin(), PathUtils::resourcesPath());
|
||||
_qmlEngine->setImportPathList(importList);
|
||||
|
|
|
@ -596,7 +596,7 @@ int makeUniformBlockSlots(GLuint glprogram, const Shader::BindingSet& slotBindin
|
|||
}
|
||||
|
||||
Element element(SCALAR, gpu::UINT32, gpu::UNIFORM_BUFFER);
|
||||
buffers.insert(Shader::Slot(name, binding, element, Resource::BUFFER));
|
||||
buffers.insert(Shader::Slot(name, binding, element, Resource::BUFFER, size));
|
||||
}
|
||||
return buffersCount;
|
||||
}
|
||||
|
|
|
@ -53,19 +53,22 @@ public:
|
|||
int32 _location{INVALID_LOCATION};
|
||||
Element _element;
|
||||
uint16 _resourceType{Resource::BUFFER};
|
||||
uint32 _size { 0 };
|
||||
|
||||
Slot(const Slot& s) : _name(s._name), _location(s._location), _element(s._element), _resourceType(s._resourceType) {}
|
||||
Slot(Slot&& s) : _name(s._name), _location(s._location), _element(s._element), _resourceType(s._resourceType) {}
|
||||
Slot(const std::string& name, int32 location, const Element& element, uint16 resourceType = Resource::BUFFER) :
|
||||
_name(name), _location(location), _element(element), _resourceType(resourceType) {}
|
||||
Slot(const Slot& s) : _name(s._name), _location(s._location), _element(s._element), _resourceType(s._resourceType), _size(s._size) {}
|
||||
Slot(Slot&& s) : _name(s._name), _location(s._location), _element(s._element), _resourceType(s._resourceType), _size(s._size) {}
|
||||
Slot(const std::string& name, int32 location, const Element& element, uint16 resourceType = Resource::BUFFER, uint32 size = 0) :
|
||||
_name(name), _location(location), _element(element), _resourceType(resourceType), _size(size) {}
|
||||
Slot(const std::string& name) : _name(name) {}
|
||||
|
||||
|
||||
Slot& operator= (const Slot& s) {
|
||||
_name = s._name;
|
||||
_location = s._location;
|
||||
_element = s._element;
|
||||
_resourceType = s._resourceType;
|
||||
return (*this); }
|
||||
_size = s._size;
|
||||
return (*this);
|
||||
}
|
||||
};
|
||||
|
||||
class Binding {
|
||||
|
|
|
@ -700,8 +700,6 @@ bool sphericalHarmonicsFromTexture(const gpu::Texture& cubeTexture, std::vector<
|
|||
return false;
|
||||
}
|
||||
|
||||
const float UCHAR_TO_FLOAT = 1.0f / float(std::numeric_limits<unsigned char>::max());
|
||||
|
||||
// for each face of cube texture
|
||||
for(int face=0; face < gpu::Texture::NUM_CUBE_FACES; face++) {
|
||||
|
||||
|
@ -788,12 +786,9 @@ bool sphericalHarmonicsFromTexture(const gpu::Texture& cubeTexture, std::vector<
|
|||
uint pixOffsetIndex = (x + y * width) * numComponents;
|
||||
|
||||
// get color from texture and map to range [0, 1]
|
||||
glm::vec3 clr(float(data[pixOffsetIndex]) * UCHAR_TO_FLOAT,
|
||||
float(data[pixOffsetIndex+1]) * UCHAR_TO_FLOAT,
|
||||
float(data[pixOffsetIndex+2]) * UCHAR_TO_FLOAT);
|
||||
|
||||
// Gamma correct
|
||||
clr = ColorUtils::sRGBToLinearVec3(clr);
|
||||
glm::vec3 clr(ColorUtils::sRGB8ToLinearFloat(data[pixOffsetIndex]),
|
||||
ColorUtils::sRGB8ToLinearFloat(data[pixOffsetIndex + 1]),
|
||||
ColorUtils::sRGB8ToLinearFloat(data[pixOffsetIndex + 2]));
|
||||
|
||||
// scale color and add to previously accumulated coefficients
|
||||
sphericalHarmonicsScale(shBuffB.data(), order,
|
||||
|
|
|
@ -403,9 +403,8 @@ void GeometryResourceWatcher::setResource(GeometryResource::Pointer resource) {
|
|||
void GeometryResourceWatcher::resourceFinished(bool success) {
|
||||
if (success) {
|
||||
_geometryRef = std::make_shared<Geometry>(*_resource);
|
||||
} else {
|
||||
emit resourceFailed();
|
||||
}
|
||||
emit finished(success);
|
||||
}
|
||||
|
||||
void GeometryResourceWatcher::resourceRefreshed() {
|
||||
|
|
|
@ -112,7 +112,7 @@ public:
|
|||
QUrl getURL() const { return (bool)_resource ? _resource->getURL() : QUrl(); }
|
||||
|
||||
signals:
|
||||
void resourceFailed();
|
||||
void finished(bool success);
|
||||
|
||||
private:
|
||||
void startWatching();
|
||||
|
|
|
@ -171,7 +171,8 @@ NetworkTexturePointer TextureCache::getTexture(const QUrl& url, Type type, const
|
|||
}
|
||||
|
||||
|
||||
NetworkTexture::TextureLoaderFunc getTextureLoaderForType(NetworkTexture::Type type) {
|
||||
NetworkTexture::TextureLoaderFunc getTextureLoaderForType(NetworkTexture::Type type,
|
||||
const QVariantMap& options = QVariantMap()) {
|
||||
using Type = NetworkTexture;
|
||||
|
||||
switch (type) {
|
||||
|
@ -188,7 +189,11 @@ NetworkTexture::TextureLoaderFunc getTextureLoaderForType(NetworkTexture::Type t
|
|||
break;
|
||||
}
|
||||
case Type::CUBE_TEXTURE: {
|
||||
return model::TextureUsage::createCubeTextureFromImage;
|
||||
if (options.value("generateIrradiance", true).toBool()) {
|
||||
return model::TextureUsage::createCubeTextureFromImage;
|
||||
} else {
|
||||
return model::TextureUsage::createCubeTextureFromImageWithoutIrradiance;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Type::BUMP_TEXTURE: {
|
||||
|
@ -225,9 +230,9 @@ NetworkTexture::TextureLoaderFunc getTextureLoaderForType(NetworkTexture::Type t
|
|||
}
|
||||
|
||||
/// Returns a texture version of an image file
|
||||
gpu::TexturePointer TextureCache::getImageTexture(const QString& path, Type type) {
|
||||
gpu::TexturePointer TextureCache::getImageTexture(const QString& path, Type type, QVariantMap options) {
|
||||
QImage image = QImage(path);
|
||||
auto loader = getTextureLoaderForType(type);
|
||||
auto loader = getTextureLoaderForType(type, options);
|
||||
return gpu::TexturePointer(loader(image, QUrl::fromLocalFile(path).fileName().toStdString()));
|
||||
}
|
||||
|
||||
|
|
|
@ -122,7 +122,7 @@ public:
|
|||
const gpu::TexturePointer& getNormalFittingTexture();
|
||||
|
||||
/// Returns a texture version of an image file
|
||||
static gpu::TexturePointer getImageTexture(const QString& path, Type type = Type::DEFAULT_TEXTURE);
|
||||
static gpu::TexturePointer getImageTexture(const QString& path, Type type = Type::DEFAULT_TEXTURE, QVariantMap options = QVariantMap());
|
||||
|
||||
/// Loads a texture from the specified URL.
|
||||
NetworkTexturePointer getTexture(const QUrl& url, Type type = Type::DEFAULT_TEXTURE,
|
||||
|
|
|
@ -729,3 +729,7 @@ gpu::Texture* TextureUsage::processCubeTextureColorFromImage(const QImage& srcIm
|
|||
gpu::Texture* TextureUsage::createCubeTextureFromImage(const QImage& srcImage, const std::string& srcImageName) {
|
||||
return processCubeTextureColorFromImage(srcImage, srcImageName, false, true, true, true);
|
||||
}
|
||||
|
||||
gpu::Texture* TextureUsage::createCubeTextureFromImageWithoutIrradiance(const QImage& srcImage, const std::string& srcImageName) {
|
||||
return processCubeTextureColorFromImage(srcImage, srcImageName, false, true, true, false);
|
||||
}
|
||||
|
|
|
@ -40,6 +40,7 @@ public:
|
|||
static gpu::Texture* createRoughnessTextureFromGlossImage(const QImage& image, const std::string& srcImageName);
|
||||
static gpu::Texture* createMetallicTextureFromImage(const QImage& image, const std::string& srcImageName);
|
||||
static gpu::Texture* createCubeTextureFromImage(const QImage& image, const std::string& srcImageName);
|
||||
static gpu::Texture* createCubeTextureFromImageWithoutIrradiance(const QImage& image, const std::string& srcImageName);
|
||||
static gpu::Texture* createLightmapTextureFromImage(const QImage& image, const std::string& srcImageName);
|
||||
|
||||
|
||||
|
|
|
@ -33,12 +33,7 @@ bool AssetResourceRequest::urlIsAssetHash() const {
|
|||
}
|
||||
|
||||
void AssetResourceRequest::doSend() {
|
||||
auto parts = _url.path().split(".", QString::SkipEmptyParts);
|
||||
auto hash = parts.length() > 0 ? parts[0] : "";
|
||||
auto extension = parts.length() > 1 ? parts[1] : "";
|
||||
|
||||
// We'll either have a hash or an ATP path to a file (that maps to a hash)
|
||||
|
||||
if (urlIsAssetHash()) {
|
||||
// We've detected that this is a hash - simply use AssetClient to request that asset
|
||||
auto parts = _url.path().split(".", QString::SkipEmptyParts);
|
||||
|
|
88
libraries/networking/src/AtpReply.cpp
Normal file
88
libraries/networking/src/AtpReply.cpp
Normal file
|
@ -0,0 +1,88 @@
|
|||
//
|
||||
// AtpReply.cpp
|
||||
// libraries/networking/src
|
||||
//
|
||||
// Created by Zander Otavka on 8/4/16.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "ResourceManager.h"
|
||||
#include "AtpReply.h"
|
||||
|
||||
AtpReply::AtpReply(const QUrl& url, QObject* parent) :
|
||||
_resourceRequest(ResourceManager::createResourceRequest(parent, url)) {
|
||||
setOperation(QNetworkAccessManager::GetOperation);
|
||||
|
||||
connect(_resourceRequest, &AssetResourceRequest::progress, this, &AtpReply::downloadProgress);
|
||||
connect(_resourceRequest, &AssetResourceRequest::finished, this, &AtpReply::handleRequestFinish);
|
||||
|
||||
_resourceRequest->send();
|
||||
}
|
||||
|
||||
AtpReply::~AtpReply() {
|
||||
if (_resourceRequest) {
|
||||
_resourceRequest->deleteLater();
|
||||
_resourceRequest = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
qint64 AtpReply::bytesAvailable() const {
|
||||
return _content.size() - _readOffset + QIODevice::bytesAvailable();
|
||||
}
|
||||
|
||||
qint64 AtpReply::readData(char* data, qint64 maxSize) {
|
||||
if (_readOffset < _content.size()) {
|
||||
qint64 readSize = qMin(maxSize, _content.size() - _readOffset);
|
||||
memcpy(data, _content.constData() + _readOffset, readSize);
|
||||
_readOffset += readSize;
|
||||
return readSize;
|
||||
} else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
void AtpReply::handleRequestFinish() {
|
||||
Q_ASSERT(_resourceRequest->getState() == ResourceRequest::State::Finished);
|
||||
|
||||
switch (_resourceRequest->getResult()) {
|
||||
case ResourceRequest::Result::Success:
|
||||
setError(NoError, "Success");
|
||||
_content = _resourceRequest->getData();
|
||||
break;
|
||||
case ResourceRequest::Result::InvalidURL:
|
||||
setError(ContentNotFoundError, "Invalid URL");
|
||||
break;
|
||||
case ResourceRequest::Result::NotFound:
|
||||
setError(ContentNotFoundError, "Not found");
|
||||
break;
|
||||
case ResourceRequest::Result::ServerUnavailable:
|
||||
setError(ServiceUnavailableError, "Service unavailable");
|
||||
break;
|
||||
case ResourceRequest::Result::AccessDenied:
|
||||
setError(ContentAccessDenied, "Access denied");
|
||||
break;
|
||||
case ResourceRequest::Result::Timeout:
|
||||
setError(TimeoutError, "Timeout");
|
||||
break;
|
||||
default:
|
||||
setError(UnknownNetworkError, "Unknown error");
|
||||
break;
|
||||
}
|
||||
|
||||
open(ReadOnly | Unbuffered);
|
||||
setHeader(QNetworkRequest::ContentLengthHeader, QVariant(_content.size()));
|
||||
|
||||
if (error() != NoError) {
|
||||
emit error(error());
|
||||
}
|
||||
|
||||
setFinished(true);
|
||||
emit readyRead();
|
||||
emit finished();
|
||||
|
||||
_resourceRequest->deleteLater();
|
||||
_resourceRequest = nullptr;
|
||||
}
|
40
libraries/networking/src/AtpReply.h
Normal file
40
libraries/networking/src/AtpReply.h
Normal file
|
@ -0,0 +1,40 @@
|
|||
//
|
||||
// AtpReply.h
|
||||
// libraries/networking/src
|
||||
//
|
||||
// Created by Zander Otavka on 8/4/16.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_AtpReply_h
|
||||
#define hifi_AtpReply_h
|
||||
|
||||
#include <QtNetwork/QNetworkReply>
|
||||
#include <QUrl>
|
||||
|
||||
#include "AssetResourceRequest.h"
|
||||
|
||||
class AtpReply : public QNetworkReply {
|
||||
Q_OBJECT
|
||||
public:
|
||||
AtpReply(const QUrl& url, QObject* parent = Q_NULLPTR);
|
||||
~AtpReply();
|
||||
qint64 bytesAvailable() const override;
|
||||
void abort() override { }
|
||||
bool isSequential() const override { return true; }
|
||||
|
||||
protected:
|
||||
qint64 readData(char* data, qint64 maxSize) override;
|
||||
|
||||
private:
|
||||
void handleRequestFinish();
|
||||
|
||||
ResourceRequest* _resourceRequest { nullptr };
|
||||
QByteArray _content;
|
||||
qint64 _readOffset { 0 };
|
||||
};
|
||||
|
||||
#endif // hifi_AtpReply_h
|
|
@ -1,6 +1,6 @@
|
|||
//
|
||||
// NetworkAccessManager.cpp
|
||||
//
|
||||
// libraries/networking/src
|
||||
//
|
||||
// Created by Clement on 7/1/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
|
@ -11,6 +11,7 @@
|
|||
|
||||
#include <QThreadStorage>
|
||||
|
||||
#include "AtpReply.h"
|
||||
#include "NetworkAccessManager.h"
|
||||
|
||||
QThreadStorage<QNetworkAccessManager*> networkAccessManagers;
|
||||
|
@ -23,3 +24,13 @@ QNetworkAccessManager& NetworkAccessManager::getInstance() {
|
|||
|
||||
return *networkAccessManagers.localData();
|
||||
}
|
||||
|
||||
QNetworkReply* NetworkAccessManager::createRequest(Operation operation, const QNetworkRequest& request, QIODevice* device) {
|
||||
if (request.url().scheme() == "atp" && operation == GetOperation) {
|
||||
return new AtpReply(request.url());
|
||||
//auto url = request.url().toString();
|
||||
//return QNetworkAccessManager::createRequest(operation, request, device);
|
||||
} else {
|
||||
return QNetworkAccessManager::createRequest(operation, request, device);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
//
|
||||
// NetworkAccessManager.h
|
||||
//
|
||||
// libraries/networking/src
|
||||
//
|
||||
// Created by Clement on 7/1/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
|
@ -13,12 +13,17 @@
|
|||
#define hifi_NetworkAccessManager_h
|
||||
|
||||
#include <QtNetwork/QNetworkAccessManager>
|
||||
#include <QtNetwork/QNetworkRequest>
|
||||
#include <QtQml/QQmlNetworkAccessManagerFactory>
|
||||
|
||||
/// Wrapper around QNetworkAccessManager to restrict at one instance by thread
|
||||
class NetworkAccessManager : public QObject {
|
||||
class NetworkAccessManager : public QNetworkAccessManager {
|
||||
Q_OBJECT
|
||||
public:
|
||||
static QNetworkAccessManager& getInstance();
|
||||
protected:
|
||||
NetworkAccessManager(QObject* parent = Q_NULLPTR) : QNetworkAccessManager(parent) {}
|
||||
virtual QNetworkReply* createRequest(Operation op, const QNetworkRequest& request, QIODevice* device = Q_NULLPTR) override;
|
||||
};
|
||||
|
||||
#endif // hifi_NetworkAccessManager_h
|
|
@ -12,12 +12,13 @@
|
|||
#ifndef hifi_OAuthNetworkAccessManager_h
|
||||
#define hifi_OAuthNetworkAccessManager_h
|
||||
|
||||
#include <QNetworkAccessManager>
|
||||
#include "NetworkAccessManager.h"
|
||||
|
||||
class OAuthNetworkAccessManager : public QNetworkAccessManager {
|
||||
class OAuthNetworkAccessManager : public NetworkAccessManager {
|
||||
public:
|
||||
static OAuthNetworkAccessManager* getInstance();
|
||||
protected:
|
||||
OAuthNetworkAccessManager(QObject* parent = Q_NULLPTR) : NetworkAccessManager(parent) { }
|
||||
virtual QNetworkReply* createRequest(Operation op, const QNetworkRequest& req, QIODevice* outgoingData = 0);
|
||||
};
|
||||
|
||||
|
|
|
@ -462,6 +462,7 @@ int ResourceCache::getPendingRequestCount() {
|
|||
}
|
||||
|
||||
bool ResourceCache::attemptRequest(QSharedPointer<Resource> resource) {
|
||||
Q_ASSERT(!resource.isNull());
|
||||
auto sharedItems = DependencyManager::get<ResourceCacheSharedItems>();
|
||||
|
||||
if (_requestsActive >= _requestLimit) {
|
||||
|
|
|
@ -534,13 +534,14 @@ void CharacterController::preSimulation() {
|
|||
|
||||
// scan for distant floor
|
||||
// rayStart is at center of bottom sphere
|
||||
btVector3 rayStart = _characterBodyTransform.getOrigin() - _halfHeight * _currentUp;
|
||||
btVector3 rayStart = _characterBodyTransform.getOrigin();
|
||||
|
||||
// rayEnd is straight down MAX_FALL_HEIGHT
|
||||
btScalar rayLength = _radius + MAX_FALL_HEIGHT;
|
||||
btVector3 rayEnd = rayStart - rayLength * _currentUp;
|
||||
|
||||
const btScalar JUMP_PROXIMITY_THRESHOLD = 0.1f * _radius;
|
||||
const btScalar FLY_TO_GROUND_THRESHOLD = 0.1f * _radius;
|
||||
const btScalar GROUND_TO_FLY_THRESHOLD = 0.8f * _radius + _halfHeight;
|
||||
const quint64 TAKE_OFF_TO_IN_AIR_PERIOD = 250 * MSECS_PER_SECOND;
|
||||
const btScalar MIN_HOVER_HEIGHT = 2.5f;
|
||||
const quint64 JUMP_TO_HOVER_PERIOD = 1100 * MSECS_PER_SECOND;
|
||||
|
@ -553,7 +554,7 @@ void CharacterController::preSimulation() {
|
|||
bool rayHasHit = rayCallback.hasHit();
|
||||
if (rayHasHit) {
|
||||
_rayHitStartTime = now;
|
||||
_floorDistance = rayLength * rayCallback.m_closestHitFraction - _radius;
|
||||
_floorDistance = rayLength * rayCallback.m_closestHitFraction - (_radius + _halfHeight);
|
||||
} else if ((now - _rayHitStartTime) < RAY_HIT_START_PERIOD) {
|
||||
rayHasHit = true;
|
||||
} else {
|
||||
|
@ -581,7 +582,7 @@ void CharacterController::preSimulation() {
|
|||
_takeoffJumpButtonID = _jumpButtonDownCount;
|
||||
_takeoffToInAirStartTime = now;
|
||||
SET_STATE(State::Takeoff, "jump pressed");
|
||||
} else if (rayHasHit && !_hasSupport && _floorDistance > JUMP_PROXIMITY_THRESHOLD) {
|
||||
} else if (rayHasHit && !_hasSupport && _floorDistance > GROUND_TO_FLY_THRESHOLD) {
|
||||
SET_STATE(State::InAir, "falling");
|
||||
}
|
||||
break;
|
||||
|
@ -595,7 +596,7 @@ void CharacterController::preSimulation() {
|
|||
}
|
||||
break;
|
||||
case State::InAir: {
|
||||
if ((velocity.dot(_currentUp) <= (JUMP_SPEED / 2.0f)) && ((_floorDistance < JUMP_PROXIMITY_THRESHOLD) || _hasSupport)) {
|
||||
if ((velocity.dot(_currentUp) <= (JUMP_SPEED / 2.0f)) && ((_floorDistance < FLY_TO_GROUND_THRESHOLD) || _hasSupport)) {
|
||||
SET_STATE(State::Ground, "hit ground");
|
||||
} else {
|
||||
btVector3 desiredVelocity = _targetVelocity;
|
||||
|
@ -614,7 +615,7 @@ void CharacterController::preSimulation() {
|
|||
case State::Hover:
|
||||
if ((_floorDistance < MIN_HOVER_HEIGHT) && !jumpButtonHeld && !flyingFast) {
|
||||
SET_STATE(State::InAir, "near ground");
|
||||
} else if (((_floorDistance < JUMP_PROXIMITY_THRESHOLD) || _hasSupport) && !flyingFast) {
|
||||
} else if (((_floorDistance < FLY_TO_GROUND_THRESHOLD) || _hasSupport) && !flyingFast) {
|
||||
SET_STATE(State::Ground, "touching ground");
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -175,6 +175,10 @@ void Procedural::parse(const QJsonObject& proceduralData) {
|
|||
}
|
||||
|
||||
bool Procedural::ready() {
|
||||
if (!_hasStartedFade) {
|
||||
_fadeStartTime = usecTimestampNow();
|
||||
}
|
||||
|
||||
// Load any changes to the procedural
|
||||
// Check for changes atomically, in case they are currently being made
|
||||
if (_proceduralDataDirty) {
|
||||
|
@ -202,6 +206,10 @@ bool Procedural::ready() {
|
|||
}
|
||||
}
|
||||
|
||||
if (!_hasStartedFade) {
|
||||
_hasStartedFade = true;
|
||||
_isFading = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -42,6 +42,9 @@ public:
|
|||
const gpu::ShaderPointer& getShader() const { return _shader; }
|
||||
|
||||
glm::vec4 getColor(const glm::vec4& entityColor);
|
||||
quint64 getFadeStartTime() { return _fadeStartTime; }
|
||||
bool isFading() { return _isFading; }
|
||||
void setIsFading(bool isFading) { _isFading = isFading; }
|
||||
|
||||
uint8_t _version { 1 };
|
||||
|
||||
|
@ -106,6 +109,10 @@ private:
|
|||
|
||||
void setupUniforms();
|
||||
void setupChannels(bool shouldCreate);
|
||||
|
||||
quint64 _fadeStartTime;
|
||||
bool _hasStartedFade { false };
|
||||
bool _isFading { false };
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
set(TARGET_NAME render-utils)
|
||||
AUTOSCRIBE_SHADER_LIB(gpu model render procedural)
|
||||
AUTOSCRIBE_SHADER_LIB(gpu model render)
|
||||
# pull in the resources.qrc file
|
||||
qt5_add_resources(QT_RESOURCES_FILE "${CMAKE_CURRENT_SOURCE_DIR}/res/fonts/fonts.qrc")
|
||||
setup_hifi_library(Widgets OpenGL Network Qml Quick Script)
|
||||
link_hifi_libraries(shared gpu procedural model model-networking render animation fbx)
|
||||
link_hifi_libraries(shared gpu model model-networking render animation fbx)
|
||||
|
||||
target_nsight()
|
||||
target_oglplus()
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include <qmath.h>
|
||||
|
||||
#include "animdebugdraw_vert.h"
|
||||
#include "animdebugdraw_frag.h"
|
||||
#include <gpu/Batch.h>
|
||||
|
|
|
@ -73,6 +73,8 @@ void packDeferredFragmentTranslucent(vec3 normal, float alpha, vec3 albedo, vec3
|
|||
discard;
|
||||
}
|
||||
_fragColor0 = vec4(albedo.rgb, alpha);
|
||||
_fragColor1 = vec4(packNormal(normal), clamp(roughness, 0.0, 1.0));
|
||||
|
||||
}
|
||||
|
||||
<@endif@>
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
|
||||
#include "GeometryCache.h"
|
||||
|
||||
|
||||
#include <qmath.h>
|
||||
#include <cmath>
|
||||
|
||||
#include <QtCore/QThreadPool>
|
||||
|
@ -398,26 +398,36 @@ gpu::Stream::FormatPointer& getInstancedSolidStreamFormat() {
|
|||
return INSTANCED_SOLID_STREAM_FORMAT;
|
||||
}
|
||||
|
||||
render::ShapePipelinePointer GeometryCache::_simplePipeline;
|
||||
render::ShapePipelinePointer GeometryCache::_simpleOpaquePipeline;
|
||||
render::ShapePipelinePointer GeometryCache::_simpleTransparentPipeline;
|
||||
render::ShapePipelinePointer GeometryCache::_simpleWirePipeline;
|
||||
|
||||
GeometryCache::GeometryCache() :
|
||||
_nextID(0) {
|
||||
buildShapes();
|
||||
GeometryCache::_simplePipeline =
|
||||
std::make_shared<render::ShapePipeline>(getSimplePipeline(), nullptr,
|
||||
[](const render::ShapePipeline&, gpu::Batch& batch) {
|
||||
// Set the defaults needed for a simple program
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
|
||||
DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
|
||||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
}
|
||||
);
|
||||
GeometryCache::_simpleOpaquePipeline =
|
||||
std::make_shared<render::ShapePipeline>(getSimplePipeline(false, false, true, false), nullptr,
|
||||
[](const render::ShapePipeline&, gpu::Batch& batch) {
|
||||
// Set the defaults needed for a simple program
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
|
||||
DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
|
||||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
}
|
||||
);
|
||||
GeometryCache::_simpleTransparentPipeline =
|
||||
std::make_shared<render::ShapePipeline>(getSimplePipeline(false, true, true, false), nullptr,
|
||||
[](const render::ShapePipeline&, gpu::Batch& batch) {
|
||||
// Set the defaults needed for a simple program
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
|
||||
DependencyManager::get<TextureCache>()->getWhiteTexture());
|
||||
batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
|
||||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
}
|
||||
);
|
||||
GeometryCache::_simpleWirePipeline =
|
||||
std::make_shared<render::ShapePipeline>(getSimplePipeline(false, false, true, true), nullptr,
|
||||
[](const render::ShapePipeline&, gpu::Batch& batch) {}
|
||||
);
|
||||
[](const render::ShapePipeline&, gpu::Batch& batch) {});
|
||||
}
|
||||
|
||||
GeometryCache::~GeometryCache() {
|
||||
|
@ -1704,6 +1714,7 @@ class SimpleProgramKey {
|
|||
public:
|
||||
enum FlagBit {
|
||||
IS_TEXTURED_FLAG = 0,
|
||||
IS_TRANSPARENT_FLAG,
|
||||
IS_CULLED_FLAG,
|
||||
IS_UNLIT_FLAG,
|
||||
HAS_DEPTH_BIAS_FLAG,
|
||||
|
@ -1713,6 +1724,7 @@ public:
|
|||
|
||||
enum Flag {
|
||||
IS_TEXTURED = (1 << IS_TEXTURED_FLAG),
|
||||
IS_TRANSPARENT = (1 << IS_TRANSPARENT_FLAG),
|
||||
IS_CULLED = (1 << IS_CULLED_FLAG),
|
||||
IS_UNLIT = (1 << IS_UNLIT_FLAG),
|
||||
HAS_DEPTH_BIAS = (1 << HAS_DEPTH_BIAS_FLAG),
|
||||
|
@ -1722,6 +1734,7 @@ public:
|
|||
bool isFlag(short flagNum) const { return bool((_flags & flagNum) != 0); }
|
||||
|
||||
bool isTextured() const { return isFlag(IS_TEXTURED); }
|
||||
bool isTransparent() const { return isFlag(IS_TRANSPARENT); }
|
||||
bool isCulled() const { return isFlag(IS_CULLED); }
|
||||
bool isUnlit() const { return isFlag(IS_UNLIT); }
|
||||
bool hasDepthBias() const { return isFlag(HAS_DEPTH_BIAS); }
|
||||
|
@ -1732,9 +1745,9 @@ public:
|
|||
int getRaw() const { return *reinterpret_cast<const int*>(this); }
|
||||
|
||||
|
||||
SimpleProgramKey(bool textured = false, bool culled = true,
|
||||
SimpleProgramKey(bool textured = false, bool transparent = false, bool culled = true,
|
||||
bool unlit = false, bool depthBias = false) {
|
||||
_flags = (textured ? IS_TEXTURED : 0) | (culled ? IS_CULLED : 0) |
|
||||
_flags = (textured ? IS_TEXTURED : 0) | (transparent ? IS_TRANSPARENT : 0) | (culled ? IS_CULLED : 0) |
|
||||
(unlit ? IS_UNLIT : 0) | (depthBias ? HAS_DEPTH_BIAS : 0);
|
||||
}
|
||||
|
||||
|
@ -1771,7 +1784,7 @@ gpu::PipelinePointer GeometryCache::getSimpleSRGBTexturedUnlitNoTexAlphaPipeline
|
|||
auto state = std::make_shared<gpu::State>();
|
||||
state->setCullMode(gpu::State::CULL_NONE);
|
||||
state->setDepthTest(true, true, gpu::LESS_EQUAL);
|
||||
state->setBlendFunction(false,
|
||||
state->setBlendFunction(true,
|
||||
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
|
||||
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
|
||||
|
||||
|
@ -1781,8 +1794,8 @@ gpu::PipelinePointer GeometryCache::getSimpleSRGBTexturedUnlitNoTexAlphaPipeline
|
|||
return _simpleSRGBTexturedUnlitNoTexAlphaPipeline;
|
||||
}
|
||||
|
||||
void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool culled, bool unlit, bool depthBiased) {
|
||||
batch.setPipeline(getSimplePipeline(textured, culled, unlit, depthBiased));
|
||||
void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool transparent, bool culled, bool unlit, bool depthBiased) {
|
||||
batch.setPipeline(getSimplePipeline(textured, transparent, culled, unlit, depthBiased));
|
||||
|
||||
// If not textured, set a default albedo map
|
||||
if (!textured) {
|
||||
|
@ -1794,8 +1807,8 @@ void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool cul
|
|||
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
|
||||
}
|
||||
|
||||
gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool culled, bool unlit, bool depthBiased) {
|
||||
SimpleProgramKey config { textured, culled, unlit, depthBiased };
|
||||
gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool transparent, bool culled, bool unlit, bool depthBiased) {
|
||||
SimpleProgramKey config { textured, transparent, culled, unlit, depthBiased };
|
||||
|
||||
// Compile the shaders
|
||||
static std::once_flag once;
|
||||
|
@ -1831,7 +1844,7 @@ gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool culled
|
|||
state->setDepthBias(1.0f);
|
||||
state->setDepthBiasSlopeScale(1.0f);
|
||||
}
|
||||
state->setBlendFunction(false,
|
||||
state->setBlendFunction(config.isTransparent(),
|
||||
gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
|
||||
gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
|
||||
|
||||
|
|
|
@ -152,16 +152,17 @@ public:
|
|||
|
||||
|
||||
// Bind the pipeline and get the state to render static geometry
|
||||
void bindSimpleProgram(gpu::Batch& batch, bool textured = false, bool culled = true,
|
||||
void bindSimpleProgram(gpu::Batch& batch, bool textured = false, bool transparent = false, bool culled = true,
|
||||
bool unlit = false, bool depthBias = false);
|
||||
// Get the pipeline to render static geometry
|
||||
gpu::PipelinePointer getSimplePipeline(bool textured = false, bool culled = true,
|
||||
gpu::PipelinePointer getSimplePipeline(bool textured = false, bool transparent = false, bool culled = true,
|
||||
bool unlit = false, bool depthBias = false);
|
||||
|
||||
void bindSimpleSRGBTexturedUnlitNoTexAlphaProgram(gpu::Batch& batch);
|
||||
gpu::PipelinePointer getSimpleSRGBTexturedUnlitNoTexAlphaPipeline();
|
||||
|
||||
render::ShapePipelinePointer getShapePipeline() { return GeometryCache::_simplePipeline; }
|
||||
render::ShapePipelinePointer getOpaqueShapePipeline() { return GeometryCache::_simpleOpaquePipeline; }
|
||||
render::ShapePipelinePointer getTransparentShapePipeline() { return GeometryCache::_simpleTransparentPipeline; }
|
||||
render::ShapePipelinePointer getWireShapePipeline() { return GeometryCache::_simpleWirePipeline; }
|
||||
|
||||
// Static (instanced) geometry
|
||||
|
@ -169,42 +170,42 @@ public:
|
|||
void renderWireShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer);
|
||||
|
||||
void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec4& color = glm::vec4(1),
|
||||
const render::ShapePipelinePointer& pipeline = _simplePipeline);
|
||||
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
|
||||
void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec3& color,
|
||||
const render::ShapePipelinePointer& pipeline = _simplePipeline) {
|
||||
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
|
||||
renderSolidShapeInstance(batch, shape, glm::vec4(color, 1.0f), pipeline);
|
||||
}
|
||||
|
||||
void renderWireShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec4& color = glm::vec4(1),
|
||||
const render::ShapePipelinePointer& pipeline = _simplePipeline);
|
||||
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
|
||||
void renderWireShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec3& color,
|
||||
const render::ShapePipelinePointer& pipeline = _simplePipeline) {
|
||||
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
|
||||
renderWireShapeInstance(batch, shape, glm::vec4(color, 1.0f), pipeline);
|
||||
}
|
||||
|
||||
void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec4& color,
|
||||
const render::ShapePipelinePointer& pipeline = _simplePipeline);
|
||||
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
|
||||
void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec3& color,
|
||||
const render::ShapePipelinePointer& pipeline = _simplePipeline) {
|
||||
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
|
||||
renderSolidSphereInstance(batch, glm::vec4(color, 1.0f), pipeline);
|
||||
}
|
||||
|
||||
void renderWireSphereInstance(gpu::Batch& batch, const glm::vec4& color,
|
||||
const render::ShapePipelinePointer& pipeline = _simplePipeline);
|
||||
const render::ShapePipelinePointer& pipeline = _simpleWirePipeline);
|
||||
void renderWireSphereInstance(gpu::Batch& batch, const glm::vec3& color,
|
||||
const render::ShapePipelinePointer& pipeline = _simpleWirePipeline) {
|
||||
renderWireSphereInstance(batch, glm::vec4(color, 1.0f), pipeline);
|
||||
}
|
||||
|
||||
void renderSolidCubeInstance(gpu::Batch& batch, const glm::vec4& color,
|
||||
const render::ShapePipelinePointer& pipeline = _simplePipeline);
|
||||
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
|
||||
void renderSolidCubeInstance(gpu::Batch& batch, const glm::vec3& color,
|
||||
const render::ShapePipelinePointer& pipeline = _simplePipeline) {
|
||||
const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
|
||||
renderSolidCubeInstance(batch, glm::vec4(color, 1.0f), pipeline);
|
||||
}
|
||||
|
||||
void renderWireCubeInstance(gpu::Batch& batch, const glm::vec4& color,
|
||||
const render::ShapePipelinePointer& pipeline = _simplePipeline);
|
||||
const render::ShapePipelinePointer& pipeline = _simpleWirePipeline);
|
||||
void renderWireCubeInstance(gpu::Batch& batch, const glm::vec3& color,
|
||||
const render::ShapePipelinePointer& pipeline = _simpleWirePipeline) {
|
||||
renderWireCubeInstance(batch, glm::vec4(color, 1.0f), pipeline);
|
||||
|
@ -416,7 +417,8 @@ private:
|
|||
|
||||
gpu::ShaderPointer _simpleShader;
|
||||
gpu::ShaderPointer _unlitShader;
|
||||
static render::ShapePipelinePointer _simplePipeline;
|
||||
static render::ShapePipelinePointer _simpleOpaquePipeline;
|
||||
static render::ShapePipelinePointer _simpleTransparentPipeline;
|
||||
static render::ShapePipelinePointer _simpleWirePipeline;
|
||||
gpu::PipelinePointer _glowLinePipeline;
|
||||
QHash<SimpleProgramKey, gpu::PipelinePointer> _simplePrograms;
|
||||
|
|
|
@ -352,7 +352,6 @@ void ModelMeshPartPayload::initCache() {
|
|||
|
||||
}
|
||||
|
||||
|
||||
void ModelMeshPartPayload::notifyLocationChanged() {
|
||||
|
||||
}
|
||||
|
@ -392,6 +391,10 @@ ItemKey ModelMeshPartPayload::getKey() const {
|
|||
}
|
||||
}
|
||||
|
||||
if (!_hasFinishedFade) {
|
||||
builder.withTransparent();
|
||||
}
|
||||
|
||||
return builder.build();
|
||||
}
|
||||
|
||||
|
@ -443,7 +446,7 @@ ShapeKey ModelMeshPartPayload::getShapeKey() const {
|
|||
}
|
||||
|
||||
ShapeKey::Builder builder;
|
||||
if (isTranslucent) {
|
||||
if (isTranslucent || !_hasFinishedFade) {
|
||||
builder.withTranslucent();
|
||||
}
|
||||
if (hasTangents) {
|
||||
|
@ -484,9 +487,9 @@ void ModelMeshPartPayload::bindMesh(gpu::Batch& batch) const {
|
|||
batch.setInputStream(2, _drawMesh->getVertexStream().makeRangedStream(2));
|
||||
}
|
||||
|
||||
// TODO: Get rid of that extra call
|
||||
if (!_hasColorAttrib) {
|
||||
batch._glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
|
||||
if (!_hasColorAttrib || fadeRatio < 1.0f) {
|
||||
batch._glColor4f(1.0f, 1.0f, 1.0f, fadeRatio);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -513,14 +516,30 @@ void ModelMeshPartPayload::bindTransform(gpu::Batch& batch, const ShapePipeline:
|
|||
batch.setModelTransform(transform);
|
||||
}
|
||||
|
||||
void ModelMeshPartPayload::startFade() {
|
||||
_fadeStartTime = usecTimestampNow();
|
||||
_hasStartedFade = true;
|
||||
_prevHasStartedFade = false;
|
||||
_hasFinishedFade = false;
|
||||
}
|
||||
|
||||
void ModelMeshPartPayload::render(RenderArgs* args) const {
|
||||
PerformanceTimer perfTimer("ModelMeshPartPayload::render");
|
||||
|
||||
if (!_model->_readyWhenAdded || !_model->_isVisible) {
|
||||
if (!_model->_readyWhenAdded || !_model->_isVisible || !_hasStartedFade) {
|
||||
return; // bail asap
|
||||
}
|
||||
|
||||
// When an individual mesh parts like this finishes its fade, we will mark the Model as
|
||||
// having render items that need updating
|
||||
bool nextIsFading = _isFading ? isStillFading() : false;
|
||||
if (_isFading != nextIsFading || _prevHasStartedFade != _hasStartedFade) {
|
||||
_isFading = nextIsFading || _prevHasStartedFade != _hasStartedFade;
|
||||
_hasFinishedFade = _prevHasStartedFade == _hasStartedFade && !_isFading;
|
||||
_prevHasStartedFade = _hasStartedFade;
|
||||
_model->setRenderItemsNeedUpdate();
|
||||
}
|
||||
|
||||
gpu::Batch& batch = *(args->_batch);
|
||||
|
||||
if (!getShapeKey().isValid()) {
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
#ifndef hifi_MeshPartPayload_h
|
||||
#define hifi_MeshPartPayload_h
|
||||
|
||||
#include <Interpolate.h>
|
||||
|
||||
#include <gpu/Batch.h>
|
||||
|
||||
#include <render/Scene.h>
|
||||
|
@ -81,6 +83,11 @@ public:
|
|||
void notifyLocationChanged() override;
|
||||
void updateTransformForSkinnedMesh(const Transform& transform, const Transform& offsetTransform, const QVector<glm::mat4>& clusterMatrices);
|
||||
|
||||
// Entity fade in
|
||||
void startFade();
|
||||
bool hasStartedFade() { return _hasStartedFade; }
|
||||
bool isStillFading() const { return Interpolate::calculateFadeRatio(_fadeStartTime) < 1.0f; }
|
||||
|
||||
// Render Item interface
|
||||
render::ItemKey getKey() const override;
|
||||
render::ShapeKey getShapeKey() const override; // shape interface
|
||||
|
@ -99,6 +106,13 @@ public:
|
|||
|
||||
bool _isSkinned{ false };
|
||||
bool _isBlendShaped{ false };
|
||||
|
||||
private:
|
||||
quint64 _fadeStartTime { 0 };
|
||||
bool _hasStartedFade { false };
|
||||
mutable bool _prevHasStartedFade{ false };
|
||||
mutable bool _hasFinishedFade { false };
|
||||
mutable bool _isFading { false };
|
||||
};
|
||||
|
||||
namespace render {
|
||||
|
|
|
@ -111,8 +111,8 @@ Model::Model(RigPointer rig, QObject* parent) :
|
|||
|
||||
setSnapModelToRegistrationPoint(true, glm::vec3(0.5f));
|
||||
|
||||
// handle download failure reported by the GeometryResourceWatcher
|
||||
connect(&_renderWatcher, &GeometryResourceWatcher::resourceFailed, this, &Model::handleGeometryResourceFailure);
|
||||
connect(&_renderWatcher, &GeometryResourceWatcher::finished, this, &Model::loadURLFinished);
|
||||
connect(&_collisionWatcher, &GeometryResourceWatcher::finished, this, &Model::loadCollisionModelURLFinished);
|
||||
}
|
||||
|
||||
Model::~Model() {
|
||||
|
@ -174,6 +174,7 @@ void Model::setOffset(const glm::vec3& offset) {
|
|||
void Model::updateRenderItems() {
|
||||
|
||||
_needsUpdateClusterMatrices = true;
|
||||
_renderItemsNeedUpdate = false;
|
||||
|
||||
// queue up this work for later processing, at the end of update and just before rendering.
|
||||
// the application will ensure only the last lambda is actually invoked.
|
||||
|
@ -211,6 +212,9 @@ void Model::updateRenderItems() {
|
|||
render::PendingChanges pendingChanges;
|
||||
foreach (auto itemID, self->_modelMeshRenderItems.keys()) {
|
||||
pendingChanges.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, modelMeshOffset, deleteGeometryCounter](ModelMeshPartPayload& data) {
|
||||
if (!data.hasStartedFade() && data._model && data._model->isLoaded() && data._model->getGeometry()->areTexturesLoaded()) {
|
||||
data.startFade();
|
||||
}
|
||||
// Ensure the model geometry was not reset between frames
|
||||
if (data._model && data._model->isLoaded() && deleteGeometryCounter == data._model->_deleteGeometryCounter) {
|
||||
// lazy update of cluster matrices used for rendering. We need to update them here, so we can correctly update the bounding box.
|
||||
|
@ -822,22 +826,40 @@ void Model::setURL(const QUrl& url) {
|
|||
_needsReload = true;
|
||||
_needsUpdateTextures = true;
|
||||
_meshGroupsKnown = false;
|
||||
_geometryRequestFailed = false;
|
||||
_visualGeometryRequestFailed = false;
|
||||
invalidCalculatedMeshBoxes();
|
||||
deleteGeometry();
|
||||
|
||||
_renderWatcher.setResource(DependencyManager::get<ModelCache>()->getGeometryResource(url));
|
||||
auto resource = DependencyManager::get<ModelCache>()->getGeometryResource(url);
|
||||
resource->setLoadPriority(this, _loadingPriority);
|
||||
_renderWatcher.setResource(resource);
|
||||
onInvalidate();
|
||||
}
|
||||
|
||||
void Model::loadURLFinished(bool success) {
|
||||
if (!success) {
|
||||
_visualGeometryRequestFailed = true;
|
||||
}
|
||||
emit setURLFinished(success);
|
||||
}
|
||||
|
||||
void Model::setCollisionModelURL(const QUrl& url) {
|
||||
if (_collisionUrl == url && _collisionWatcher.getURL() == url) {
|
||||
return;
|
||||
}
|
||||
_collisionUrl = url;
|
||||
_collisionGeometryRequestFailed = false;
|
||||
_collisionWatcher.setResource(DependencyManager::get<ModelCache>()->getGeometryResource(url));
|
||||
}
|
||||
|
||||
void Model::loadCollisionModelURLFinished(bool success) {
|
||||
if (!success) {
|
||||
_collisionGeometryRequestFailed = true;
|
||||
}
|
||||
|
||||
emit setCollisionModelURLFinished(success);
|
||||
}
|
||||
|
||||
bool Model::getJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const {
|
||||
return _rig->getJointPositionInWorldFrame(jointIndex, position, _translation, _rotation);
|
||||
}
|
||||
|
|
|
@ -103,6 +103,8 @@ public:
|
|||
bool isVisible() const { return _isVisible; }
|
||||
|
||||
void updateRenderItems();
|
||||
void setRenderItemsNeedUpdate() { _renderItemsNeedUpdate = true; }
|
||||
bool getRenderItemsNeedUpdate() { return _renderItemsNeedUpdate; }
|
||||
AABox getRenderableMeshBound() const;
|
||||
|
||||
bool maybeStartBlender();
|
||||
|
@ -148,8 +150,9 @@ public:
|
|||
const QUrl& getCollisionURL() const { return _collisionUrl; }
|
||||
|
||||
bool isActive() const { return isLoaded(); }
|
||||
|
||||
bool didGeometryRequestFail() const { return _geometryRequestFailed; }
|
||||
|
||||
bool didVisualGeometryRequestFail() const { return _visualGeometryRequestFailed; }
|
||||
bool didCollisionGeometryRequestFail() const { return _collisionGeometryRequestFailed; }
|
||||
|
||||
bool convexHullContains(glm::vec3 point);
|
||||
|
||||
|
@ -237,6 +240,16 @@ public:
|
|||
// returns 'true' if needs fullUpdate after geometry change
|
||||
bool updateGeometry();
|
||||
|
||||
void setLoadingPriority(float priority) { _loadingPriority = priority; }
|
||||
|
||||
public slots:
|
||||
void loadURLFinished(bool success);
|
||||
void loadCollisionModelURLFinished(bool success);
|
||||
|
||||
signals:
|
||||
void setURLFinished(bool success);
|
||||
void setCollisionModelURLFinished(bool success);
|
||||
|
||||
protected:
|
||||
|
||||
void setPupilDilation(float dilation) { _pupilDilation = dilation; }
|
||||
|
@ -394,10 +407,14 @@ protected:
|
|||
|
||||
uint32_t _deleteGeometryCounter { 0 };
|
||||
|
||||
bool _geometryRequestFailed { false };
|
||||
bool _visualGeometryRequestFailed { false };
|
||||
bool _collisionGeometryRequestFailed { false };
|
||||
|
||||
bool _renderItemsNeedUpdate { false };
|
||||
|
||||
private:
|
||||
float _loadingPriority { 0.0f };
|
||||
|
||||
private slots:
|
||||
void handleGeometryResourceFailure() { _geometryRequestFailed = true; }
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(ModelPointer)
|
||||
|
|
|
@ -48,7 +48,7 @@ void main() {
|
|||
|
||||
packDeferredFragmentTranslucent(
|
||||
normalize(_normal),
|
||||
a,
|
||||
a * Color.a,
|
||||
Color.rgb,
|
||||
DEFAULT_FRESNEL,
|
||||
DEFAULT_ROUGHNESS);
|
||||
|
|
|
@ -49,11 +49,43 @@ void main(void) {
|
|||
|
||||
#endif
|
||||
|
||||
if (emissiveAmount > 0.0) {
|
||||
packDeferredFragmentLightmap(
|
||||
normal, 1.0, diffuse, max(0, 1.0 - shininess / 128.0), DEFAULT_METALLIC, specular, specular);
|
||||
const float ALPHA_THRESHOLD = 0.999;
|
||||
if (_color.a < ALPHA_THRESHOLD) {
|
||||
if (emissiveAmount > 0.0) {
|
||||
packDeferredFragmentTranslucent(
|
||||
normal,
|
||||
_color.a,
|
||||
specular,
|
||||
DEFAULT_FRESNEL,
|
||||
DEFAULT_ROUGHNESS);
|
||||
} else {
|
||||
packDeferredFragmentTranslucent(
|
||||
normal,
|
||||
_color.a,
|
||||
diffuse,
|
||||
DEFAULT_FRESNEL,
|
||||
DEFAULT_ROUGHNESS);
|
||||
}
|
||||
} else {
|
||||
packDeferredFragment(
|
||||
normal, 1.0, diffuse, max(0, 1.0 - shininess / 128.0), length(specular), DEFAULT_EMISSIVE, DEFAULT_OCCLUSION, DEFAULT_SCATTERING);
|
||||
if (emissiveAmount > 0.0) {
|
||||
packDeferredFragmentLightmap(
|
||||
normal,
|
||||
1.0,
|
||||
diffuse,
|
||||
max(0, 1.0 - shininess / 128.0),
|
||||
DEFAULT_METALLIC,
|
||||
specular,
|
||||
specular);
|
||||
} else {
|
||||
packDeferredFragment(
|
||||
normal,
|
||||
1.0,
|
||||
diffuse,
|
||||
max(0, 1.0 - shininess / 128.0),
|
||||
length(specular),
|
||||
DEFAULT_EMISSIVE,
|
||||
DEFAULT_OCCLUSION,
|
||||
DEFAULT_SCATTERING);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,8 +27,18 @@ void main(void) {
|
|||
vec4 texel = texture(originalTexture, _texCoord0.st);
|
||||
texel = colorToLinearRGBA(texel);
|
||||
|
||||
packDeferredFragmentUnlit(
|
||||
normalize(_normal),
|
||||
1.0,
|
||||
_color.rgb * texel.rgb);
|
||||
const float ALPHA_THRESHOLD = 0.999;
|
||||
if (_color.a < ALPHA_THRESHOLD) {
|
||||
packDeferredFragmentTranslucent(
|
||||
normalize(_normal),
|
||||
_color.a,
|
||||
_color.rgb * texel.rgb,
|
||||
DEFAULT_FRESNEL,
|
||||
DEFAULT_ROUGHNESS);
|
||||
} else {
|
||||
packDeferredFragmentUnlit(
|
||||
normalize(_normal),
|
||||
1.0,
|
||||
_color.rgb * texel.rgb);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,13 +29,24 @@ void main(void) {
|
|||
if (_color.a <= 0.0) {
|
||||
texel = colorToLinearRGBA(texel);
|
||||
}
|
||||
packDeferredFragment(
|
||||
normalize(_normal.xyz),
|
||||
texel.a,
|
||||
_color.rgb * texel.rgb,
|
||||
DEFAULT_ROUGHNESS,
|
||||
DEFAULT_METALLIC,
|
||||
DEFAULT_EMISSIVE,
|
||||
DEFAULT_OCCLUSION,
|
||||
DEFAULT_SCATTERING);
|
||||
|
||||
const float ALPHA_THRESHOLD = 0.999;
|
||||
if (_color.a * texel.a < ALPHA_THRESHOLD) {
|
||||
packDeferredFragmentTranslucent(
|
||||
normalize(_normal),
|
||||
_color.a * texel.a,
|
||||
_color.rgb * texel.rgb,
|
||||
DEFAULT_FRESNEL,
|
||||
DEFAULT_ROUGHNESS);
|
||||
} else {
|
||||
packDeferredFragment(
|
||||
normalize(_normal),
|
||||
1.0,
|
||||
_color.rgb * texel.rgb,
|
||||
DEFAULT_ROUGHNESS,
|
||||
DEFAULT_METALLIC,
|
||||
DEFAULT_EMISSIVE,
|
||||
DEFAULT_OCCLUSION,
|
||||
DEFAULT_SCATTERING);
|
||||
}
|
||||
}
|
|
@ -29,8 +29,18 @@ void main(void) {
|
|||
texel = colorToLinearRGBA(texel);
|
||||
}
|
||||
|
||||
packDeferredFragmentUnlit(
|
||||
normalize(_normal),
|
||||
texel.a,
|
||||
_color.rgb * texel.rgb);
|
||||
const float ALPHA_THRESHOLD = 0.999;
|
||||
if (_color.a * texel.a < ALPHA_THRESHOLD) {
|
||||
packDeferredFragmentTranslucent(
|
||||
normalize(_normal),
|
||||
_color.a * texel.a,
|
||||
_color.rgb * texel.rgb,
|
||||
DEFAULT_FRESNEL,
|
||||
DEFAULT_ROUGHNESS);
|
||||
} else {
|
||||
packDeferredFragmentUnlit(
|
||||
normalize(_normal),
|
||||
1.0,
|
||||
_color.rgb * texel.rgb);
|
||||
}
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Bradley Austin Davis on 6/10/15.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
in vec4 varColor;
|
||||
in float varSize;
|
||||
|
||||
out vec4 outFragColor;
|
||||
|
||||
const float EDGE_SIZE = 0.25;
|
||||
const float ALPHA_BOUNDARY = 1.0 - EDGE_SIZE;
|
||||
|
||||
void main(void) {
|
||||
vec2 coord = gl_PointCoord * vec2(2.0) - vec2(1.0);
|
||||
coord = coord * coord;
|
||||
|
||||
float l = coord.x + coord.y;
|
||||
if (l > 1.0) {
|
||||
discard;
|
||||
}
|
||||
|
||||
outFragColor = varColor;
|
||||
if (l >= ALPHA_BOUNDARY) {
|
||||
outFragColor.a = smoothstep(1.0, ALPHA_BOUNDARY, l);
|
||||
}
|
||||
}
|
|
@ -1,36 +0,0 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
//
|
||||
// standardTransformPNTC.slv
|
||||
// vertex shader
|
||||
//
|
||||
// Created by Sam Gateau on 6/10/2015.
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
<@include gpu/Inputs.slh@>
|
||||
<@include gpu/Color.slh@>
|
||||
<@include gpu/Transform.slh@>
|
||||
<$declareStandardTransform()$>
|
||||
|
||||
// TODO we need to get the viewport resolution and FOV passed to us so we can modify the point size
|
||||
// and effectively producing a points that take up a constant angular size regardless of the display resolution
|
||||
// or projection matrix
|
||||
|
||||
out vec4 varColor;
|
||||
out float varSize;
|
||||
|
||||
void main(void) {
|
||||
varColor = colorToLinearRGBA(inColor);
|
||||
|
||||
// standard transform
|
||||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToClipPos(cam, obj, inPosition, gl_Position)$>
|
||||
varSize = inColor.a;
|
||||
gl_PointSize = varSize;
|
||||
}
|
|
@ -1,63 +0,0 @@
|
|||
<@include gpu/Config.slh@>
|
||||
<$VERSION_HEADER$>
|
||||
// Generated on <$_SCRIBE_DATE$>
|
||||
// stars.frag
|
||||
// fragment shader
|
||||
//
|
||||
// Created by Bradley Austin Davis on 2015/06/19
|
||||
|
||||
in vec2 varTexcoord;
|
||||
in vec3 varNomral;
|
||||
in vec3 varPosition;
|
||||
|
||||
uniform float iGlobalTime;
|
||||
|
||||
const float PI = 3.14159;
|
||||
const float TAU = 3.14159 * 2.0;
|
||||
const int latitudeCount = 5;
|
||||
const float latitudeDist = PI / 2.0 / float(latitudeCount);
|
||||
const int meridianCount = 4;
|
||||
const float merdianDist = PI / float(meridianCount);
|
||||
|
||||
out vec4 outFragColor;
|
||||
|
||||
float clampLine(float val, float target) {
|
||||
return clamp((1.0 - abs((val - target)) - 0.998) * 500.0, 0.0, 1.0);
|
||||
}
|
||||
|
||||
float latitude(vec2 pos, float angle) {
|
||||
float result = clampLine(pos.y, angle);
|
||||
if (angle != 0.0) {
|
||||
result += clampLine(pos.y, -angle);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
float meridian(vec2 pos, float angle) {
|
||||
return clampLine(pos.x, angle) + clampLine(pos.x + PI, angle);
|
||||
}
|
||||
|
||||
vec2 toPolar(in vec3 dir) {
|
||||
vec2 polar = vec2(atan(dir.z, dir.x), asin(dir.y));
|
||||
return polar;
|
||||
}
|
||||
|
||||
void mainVR( out vec4 fragColor, in vec2 fragCoord, in vec3 fragRayOri, in vec3 fragRayDir )
|
||||
{
|
||||
vec2 polar = toPolar(fragRayDir);
|
||||
//polar.x += mod(iGlobalTime / 12.0, PI / 4.0) - PI / 4.0;
|
||||
float c = 0.0;
|
||||
for (int i = 0; i < latitudeCount - 1; ++i) {
|
||||
c += latitude(polar, float(i) * latitudeDist);
|
||||
}
|
||||
for (int i = 0; i < meridianCount; ++i) {
|
||||
c += meridian(polar, float(i) * merdianDist);
|
||||
}
|
||||
const vec3 col_lines = vec3(102.0 / 255.0, 136.0 / 255.0, 221.0 / 255.0);
|
||||
fragColor = vec4(c * col_lines, 0.2);
|
||||
}
|
||||
|
||||
void main(void) {
|
||||
mainVR(outFragColor, gl_FragCoord.xy, vec3(0.0), normalize(varPosition));
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
set(TARGET_NAME render)
|
||||
AUTOSCRIBE_SHADER_LIB(gpu model procedural)
|
||||
AUTOSCRIBE_SHADER_LIB(gpu model)
|
||||
setup_hifi_library()
|
||||
link_hifi_libraries(shared gpu model)
|
||||
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include <QNetworkReply>
|
||||
#include <QObject>
|
||||
#include <QThread>
|
||||
#include <QRegularExpression>
|
||||
|
||||
#include <assert.h>
|
||||
#include <SharedUtil.h>
|
||||
|
@ -109,12 +110,22 @@ void ScriptCache::getScriptContents(const QString& scriptOrURL, contentAvailable
|
|||
QUrl unnormalizedURL(scriptOrURL);
|
||||
QUrl url = ResourceManager::normalizeURL(unnormalizedURL);
|
||||
|
||||
// attempt to determine if this is a URL to a script, or if this is actually a script itself (which is valid in the entityScript use case)
|
||||
if (url.scheme().isEmpty() && scriptOrURL.simplified().replace(" ", "").contains("(function(){")) {
|
||||
// attempt to determine if this is a URL to a script, or if this is actually a script itself (which is valid in the
|
||||
// entityScript use case)
|
||||
if (unnormalizedURL.scheme().isEmpty() &&
|
||||
scriptOrURL.simplified().replace(" ", "").contains(QRegularExpression(R"(\(function\([a-z]?[\w,]*\){)"))) {
|
||||
contentAvailable(scriptOrURL, scriptOrURL, false, true);
|
||||
return;
|
||||
}
|
||||
|
||||
// give a similar treatment to javacript: urls
|
||||
if (unnormalizedURL.scheme() == "javascript") {
|
||||
QString contents { scriptOrURL };
|
||||
contents.replace(QRegularExpression("^javascript:"), "");
|
||||
contentAvailable(scriptOrURL, contents, false, true);
|
||||
return;
|
||||
}
|
||||
|
||||
Lock lock(_containerLock);
|
||||
if (_scriptCache.contains(url) && !forceDownload) {
|
||||
auto scriptContent = _scriptCache[url];
|
||||
|
@ -133,6 +144,7 @@ void ScriptCache::getScriptContents(const QString& scriptOrURL, contentAvailable
|
|||
qCDebug(scriptengine) << "about to call: ResourceManager::createResourceRequest(this, url); on thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
|
||||
#endif
|
||||
auto request = ResourceManager::createResourceRequest(nullptr, url);
|
||||
Q_ASSERT(request);
|
||||
request->setCacheEnabled(!forceDownload);
|
||||
connect(request, &ResourceRequest::finished, this, &ScriptCache::scriptContentAvailable);
|
||||
request->send();
|
||||
|
@ -155,6 +167,7 @@ void ScriptCache::scriptContentAvailable() {
|
|||
Lock lock(_containerLock);
|
||||
allCallbacks = _contentCallbacks.values(url);
|
||||
_contentCallbacks.remove(url);
|
||||
Q_ASSERT(req->getState() == ResourceRequest::Finished);
|
||||
success = req->getResult() == ResourceRequest::Success;
|
||||
|
||||
if (success) {
|
||||
|
|
59
libraries/shared/src/ColorUtils.cpp
Normal file
59
libraries/shared/src/ColorUtils.cpp
Normal file
|
@ -0,0 +1,59 @@
|
|||
//
|
||||
// ColorUtils.cpp
|
||||
// libraries/shared/src
|
||||
//
|
||||
// Created by Ryan Huffman on 8/8/16.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "ColorUtils.h"
|
||||
|
||||
// Generated from python script in repository at `tools/srgb_gen.py`
|
||||
const float srgbToLinearLookupTable[256] = {
|
||||
0.0f, 0.000303526983549f, 0.000607053967098f, 0.000910580950647f, 0.0012141079342f, 0.00151763491774f, 0.00182116190129f,
|
||||
0.00212468888484f, 0.00242821586839f, 0.00273174285194f, 0.00303526983549f, 0.0033465357639f, 0.00367650732405f,
|
||||
0.0040247170185f, 0.00439144203741f, 0.00477695348069f, 0.00518151670234f, 0.0056053916242f, 0.00604883302286f,
|
||||
0.00651209079259f, 0.00699541018727f, 0.00749903204323f, 0.00802319298538f, 0.00856812561807f, 0.00913405870222f,
|
||||
0.00972121732024f, 0.0103298230296f, 0.0109600940065f, 0.0116122451797f, 0.0122864883569f, 0.0129830323422f,
|
||||
0.0137020830473f, 0.0144438435961f, 0.0152085144229f, 0.0159962933655f, 0.0168073757529f, 0.0176419544884f,
|
||||
0.0185002201284f, 0.0193823609569f, 0.0202885630567f, 0.021219010376f, 0.0221738847934f, 0.0231533661781f,
|
||||
0.0241576324485f, 0.0251868596274f, 0.0262412218948f, 0.0273208916391f, 0.0284260395044f, 0.0295568344378f,
|
||||
0.030713443733f, 0.031896033073f, 0.0331047665709f, 0.0343398068087f, 0.035601314875f, 0.0368894504011f,
|
||||
0.0382043715953f, 0.0395462352767f, 0.0409151969069f, 0.0423114106208f, 0.043735029257f, 0.0451862043857f,
|
||||
0.0466650863369f, 0.0481718242269f, 0.0497065659841f, 0.051269458374f, 0.0528606470232f, 0.0544802764424f,
|
||||
0.0561284900496f, 0.0578054301911f, 0.059511238163f, 0.0612460542316f, 0.0630100176532f, 0.0648032666929f,
|
||||
0.0666259386438f, 0.0684781698444f, 0.0703600956966f, 0.0722718506823f, 0.0742135683801f, 0.0761853814813f,
|
||||
0.0781874218052f, 0.0802198203145f, 0.0822827071298f, 0.0843762115441f, 0.0865004620365f, 0.0886555862858f,
|
||||
0.0908417111834f, 0.0930589628467f, 0.095307466631f, 0.0975873471419f, 0.0998987282471f, 0.102241733088f,
|
||||
0.104616484091f, 0.107023102978f, 0.109461710778f, 0.111932427837f, 0.114435373827f, 0.116970667759f,
|
||||
0.119538427988f, 0.12213877223f, 0.124771817561f, 0.127437680436f, 0.13013647669f, 0.132868321554f,
|
||||
0.135633329655f, 0.138431615032f, 0.14126329114f, 0.144128470858f, 0.147027266498f, 0.149959789811f,
|
||||
0.152926151996f, 0.155926463708f, 0.158960835061f, 0.162029375639f, 0.165132194502f, 0.16826940019f,
|
||||
0.171441100733f, 0.174647403656f, 0.177888415984f, 0.18116424425f, 0.1844749945f, 0.187820772301f,
|
||||
0.191201682741f, 0.194617830442f, 0.19806931956f, 0.201556253794f, 0.20507873639f, 0.208636870145f,
|
||||
0.212230757414f, 0.215860500114f, 0.219526199729f, 0.223227957317f, 0.22696587351f, 0.230740048524f,
|
||||
0.234550582161f, 0.238397573812f, 0.242281122466f, 0.246201326708f, 0.25015828473f, 0.254152094331f,
|
||||
0.258182852922f, 0.26225065753f, 0.266355604803f, 0.270497791013f, 0.27467731206f, 0.278894263477f,
|
||||
0.28314874043f, 0.287440837727f, 0.291770649818f, 0.296138270798f, 0.300543794416f, 0.30498731407f,
|
||||
0.309468922818f, 0.313988713376f, 0.318546778125f, 0.323143209113f, 0.327778098057f, 0.332451536346f,
|
||||
0.337163615048f, 0.341914424909f, 0.346704056355f, 0.3515325995f, 0.356400144146f, 0.361306779784f,
|
||||
0.366252595599f, 0.371237680474f, 0.376262122991f, 0.381326011433f, 0.386429433787f, 0.39157247775f,
|
||||
0.396755230726f, 0.401977779832f, 0.407240211902f, 0.412542613484f, 0.417885070848f, 0.423267669986f,
|
||||
0.428690496614f, 0.434153636175f, 0.439657173841f, 0.445201194516f, 0.450785782838f, 0.45641102318f,
|
||||
0.462076999654f, 0.467783796112f, 0.473531496148f, 0.479320183101f, 0.485149940056f, 0.491020849848f,
|
||||
0.496932995061f, 0.502886458033f, 0.508881320855f, 0.514917665377f, 0.520995573204f, 0.527115125706f,
|
||||
0.533276404011f, 0.539479489012f, 0.54572446137f, 0.552011401512f, 0.558340389634f, 0.564711505705f,
|
||||
0.571124829465f, 0.57758044043f, 0.584078417891f, 0.590618840919f, 0.597201788364f, 0.603827338855f,
|
||||
0.610495570808f, 0.61720656242f, 0.623960391675f, 0.630757136346f, 0.637596873994f, 0.644479681971f,
|
||||
0.65140563742f, 0.658374817279f, 0.665387298282f, 0.672443156958f, 0.679542469633f, 0.686685312435f,
|
||||
0.693871761292f, 0.701101891933f, 0.708375779892f, 0.715693500506f, 0.723055128922f, 0.73046074009f,
|
||||
0.737910408773f, 0.74540420954f, 0.752942216776f, 0.760524504675f, 0.768151147248f, 0.775822218317f,
|
||||
0.783537791526f, 0.791297940333f, 0.799102738014f, 0.806952257669f, 0.814846572216f, 0.822785754396f,
|
||||
0.830769876775f, 0.838799011741f, 0.84687323151f, 0.854992608124f, 0.863157213454f, 0.871367119199f,
|
||||
0.879622396888f, 0.887923117882f, 0.896269353374f, 0.904661174391f, 0.913098651793f, 0.921581856277f,
|
||||
0.930110858375f, 0.938685728458f, 0.947306536733f, 0.955973353249f, 0.964686247894f, 0.973445290398f,
|
||||
0.982250550333f, 0.991102097114f, 1.0f
|
||||
};
|
|
@ -13,10 +13,13 @@
|
|||
#define hifi_ColorUtils_h
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include "SharedUtil.h"
|
||||
|
||||
#include "DependencyManager.h"
|
||||
|
||||
extern const float srgbToLinearLookupTable[256];
|
||||
|
||||
class ColorUtils {
|
||||
public:
|
||||
inline static glm::vec3 toVec3(const xColor& color);
|
||||
|
@ -33,6 +36,7 @@ public:
|
|||
inline static glm::vec4 tosRGBVec4(const glm::vec4& srgb);
|
||||
|
||||
inline static float sRGBToLinearFloat(const float& srgb);
|
||||
inline static float sRGB8ToLinearFloat(const uint8_t srgb);
|
||||
inline static float tosRGBFloat(const float& linear);
|
||||
};
|
||||
|
||||
|
@ -82,6 +86,9 @@ inline float ColorUtils::sRGBToLinearFloat(const float &srgb) {
|
|||
|
||||
return linearValue;
|
||||
}
|
||||
inline float ColorUtils::sRGB8ToLinearFloat(const uint8_t srgb) {
|
||||
return srgbToLinearLookupTable[srgb];
|
||||
}
|
||||
|
||||
// This is based upon the conversions found in section 17.3.9 of the OpenGL 4.4 specification.
|
||||
// glm::pow(color, 1.0f/2.2f) is approximate, and will cause subtle differences when used with sRGB framebuffers.
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
#include <assert.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "NumericalConstants.h"
|
||||
|
||||
float Interpolate::bezierInterpolate(float y1, float y2, float y3, float u) {
|
||||
// https://en.wikipedia.org/wiki/Bezier_curve
|
||||
assert(0.0f <= u && u <= 1.0f);
|
||||
|
@ -58,3 +60,13 @@ float Interpolate::interpolate3Points(float y1, float y2, float y3, float u) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
float Interpolate::calculateFadeRatio(quint64 start) {
|
||||
const float FADE_TIME = 1.0f;
|
||||
float t = 2.0f * std::min(((float)(usecTimestampNow() - start)) / ((float)(FADE_TIME * USECS_PER_SECOND)), 1.0f);
|
||||
float fadeRatio = (t < 1.0f) ? 0.5f * powf(2.0f, 10.0f * (t - 1.0f)) : 0.5f * (-powf(2.0f, -10.0f * (t - 1.0f)) + 2.0f);
|
||||
|
||||
// The easing function isn't exactly 1 at t = 2, so we need to scale the whole function up slightly
|
||||
const float EASING_SCALE = 1.001f;
|
||||
return std::min(EASING_SCALE * fadeRatio, 1.0f);
|
||||
}
|
|
@ -12,6 +12,8 @@
|
|||
#ifndef hifi_Interpolate_h
|
||||
#define hifi_Interpolate_h
|
||||
|
||||
#include "SharedUtil.h"
|
||||
|
||||
class Interpolate {
|
||||
|
||||
public:
|
||||
|
@ -22,6 +24,8 @@ public:
|
|||
// Interpolate at position u [0.0 - 1.0] between y values equally spaced along the x-axis such that the interpolated values
|
||||
// pass through all three y values. Return value lies wholly within the range of y values passed in.
|
||||
static float interpolate3Points(float y1, float y2, float y3, float u);
|
||||
|
||||
static float calculateFadeRatio(quint64 start);
|
||||
};
|
||||
|
||||
#endif // hifi_Interpolate_h
|
||||
|
|
|
@ -59,9 +59,10 @@ QVariantMap QmlWindowClass::parseArguments(QScriptContext* context) {
|
|||
properties = context->argument(0).toVariant().toMap();
|
||||
}
|
||||
|
||||
QString url = properties[SOURCE_PROPERTY].toString();
|
||||
if (!url.startsWith("http") && !url.startsWith("file://") && !url.startsWith("about:")) {
|
||||
properties[SOURCE_PROPERTY] = QUrl::fromLocalFile(url).toString();
|
||||
QUrl url { properties[SOURCE_PROPERTY].toString() };
|
||||
if (url.scheme() != "http" && url.scheme() != "https" && url.scheme() != "file" && url.scheme() != "about" &&
|
||||
url.scheme() != "atp") {
|
||||
properties[SOURCE_PROPERTY] = QUrl::fromLocalFile(url.toString()).toString();
|
||||
}
|
||||
|
||||
return properties;
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue