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* Apply suggestions from code review
Fix JSDoc comments and debug messages.
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2 changed files with 6 additions and 15 deletions
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@ -5242,7 +5242,7 @@ bool MyAvatar::getIsInSittingState() const {
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// Deprecated, will be removed.
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MyAvatar::SitStandModelType MyAvatar::getUserRecenterModel() const {
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qCDebug(interfaceapp)
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<< "MyAvatar.getUserRecenterModel is deprecated and will be removed. If you need it, please contact the developers.";
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<< "MyAvatar.getUserRecenterModel is deprecated and will be removed.";
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// The legacy SitStandModelType corresponding to each AllowAvatarLeaningPreference.
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std::array<SitStandModelType, static_cast<uint>(AllowAvatarLeaningPreference::Count)> legacySitStandModels = {
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@ -5340,7 +5340,7 @@ void MyAvatar::setIsInSittingState(bool isSitting) {
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// Deprecated, will be removed.
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void MyAvatar::setUserRecenterModel(MyAvatar::SitStandModelType modelName) {
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qCDebug(interfaceapp)
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<< "MyAvatar.setUserRecenterModel is deprecated and will be removed. If you need it, please contact the developers.";
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<< "MyAvatar.setUserRecenterModel is deprecated and will be removed.";
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switch (modelName) {
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case SitStandModelType::ForceSit:
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@ -5375,8 +5375,7 @@ void MyAvatar::setAllowAvatarStandingPreference(const MyAvatar::AllowAvatarStand
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// Deprecated, will be removed.
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void MyAvatar::setIsSitStandStateLocked(bool isLocked) {
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Q_UNUSED(isLocked);
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qCDebug(interfaceapp) << "MyAvatar.setIsSitStandStateLocked is deprecated and will be removed. If you need it, please "
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"contact the developers. See also: MyAvatar.setUserRecenterModel.";
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qCDebug(interfaceapp) << "MyAvatar.setIsSitStandStateLocked is deprecated and will be removed.";
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}
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// Set the user preference of when the avatar may lean.
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@ -291,8 +291,8 @@ class MyAvatar : public Avatar {
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* sitting / standing state, which is updated when the user next sits or stands.
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* @property {boolean} isSitStandStateLocked - <code>true</code> to lock the avatar sitting/standing state, i.e., use this
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* to disable automatically changing state.
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* <p class="important">Deprecated: This property is deprecated and will be removed. If you need it, please contact
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* the developers. See also: <code>getUserRecenterModel</code> and <code>setUserRecenterModel</code>.</p>
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* <p class="important">Deprecated: This property is deprecated and will be removed.
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* See also: <code>getUserRecenterModel</code> and <code>setUserRecenterModel</code>.</p>
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* @property {boolean} allowTeleporting - <code>true</code> if teleporting is enabled in the Interface settings,
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* <code>false</code> if it isn't. <em>Read-only.</em>
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*
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@ -414,16 +414,8 @@ class MyAvatar : public Avatar {
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Q_PROPERTY(float walkBackwardSpeed READ getWalkBackwardSpeed WRITE setWalkBackwardSpeed NOTIFY walkBackwardSpeedChanged);
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Q_PROPERTY(float sprintSpeed READ getSprintSpeed WRITE setSprintSpeed NOTIFY sprintSpeedChanged);
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Q_PROPERTY(bool isInSittingState READ getIsInSittingState WRITE setIsInSittingState);
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Q_PROPERTY(MyAvatar::SitStandModelType userRecenterModel READ getUserRecenterModel WRITE setUserRecenterModel); // Deprecated
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/**jsdoc
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* @deprecated This property is deprecated and will be removed. If you need it, please contact the developers.
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* See also: {@link MyAvatar.getUserRecenterModel|getUserRecenterModel} and
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* {@link MyAvatar.setUserRecenterModel|setUserRecenterModel}.
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*/
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Q_PROPERTY(bool isSitStandStateLocked READ getIsSitStandStateLocked WRITE setIsSitStandStateLocked);
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Q_PROPERTY(bool isSitStandStateLocked READ getIsSitStandStateLocked WRITE setIsSitStandStateLocked); // Deprecated
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Q_PROPERTY(bool allowTeleporting READ getAllowTeleporting)
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const QString DOMINANT_LEFT_HAND = "left";
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