diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 2f55d32385..908f42c41d 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -5242,7 +5242,7 @@ bool MyAvatar::getIsInSittingState() const { // Deprecated, will be removed. MyAvatar::SitStandModelType MyAvatar::getUserRecenterModel() const { qCDebug(interfaceapp) - << "MyAvatar.getUserRecenterModel is deprecated and will be removed. If you need it, please contact the developers."; + << "MyAvatar.getUserRecenterModel is deprecated and will be removed."; // The legacy SitStandModelType corresponding to each AllowAvatarLeaningPreference. std::array(AllowAvatarLeaningPreference::Count)> legacySitStandModels = { @@ -5340,7 +5340,7 @@ void MyAvatar::setIsInSittingState(bool isSitting) { // Deprecated, will be removed. void MyAvatar::setUserRecenterModel(MyAvatar::SitStandModelType modelName) { qCDebug(interfaceapp) - << "MyAvatar.setUserRecenterModel is deprecated and will be removed. If you need it, please contact the developers."; + << "MyAvatar.setUserRecenterModel is deprecated and will be removed."; switch (modelName) { case SitStandModelType::ForceSit: @@ -5375,8 +5375,7 @@ void MyAvatar::setAllowAvatarStandingPreference(const MyAvatar::AllowAvatarStand // Deprecated, will be removed. void MyAvatar::setIsSitStandStateLocked(bool isLocked) { Q_UNUSED(isLocked); - qCDebug(interfaceapp) << "MyAvatar.setIsSitStandStateLocked is deprecated and will be removed. If you need it, please " - "contact the developers. See also: MyAvatar.setUserRecenterModel."; + qCDebug(interfaceapp) << "MyAvatar.setIsSitStandStateLocked is deprecated and will be removed."; } // Set the user preference of when the avatar may lean. diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index 77f964ee3c..3d278cf983 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -291,8 +291,8 @@ class MyAvatar : public Avatar { * sitting / standing state, which is updated when the user next sits or stands. * @property {boolean} isSitStandStateLocked - true to lock the avatar sitting/standing state, i.e., use this * to disable automatically changing state. - *

Deprecated: This property is deprecated and will be removed. If you need it, please contact - * the developers. See also: getUserRecenterModel and setUserRecenterModel.

+ *

Deprecated: This property is deprecated and will be removed. + * See also: getUserRecenterModel and setUserRecenterModel.

* @property {boolean} allowTeleporting - true if teleporting is enabled in the Interface settings, * false if it isn't. Read-only. * @@ -414,16 +414,8 @@ class MyAvatar : public Avatar { Q_PROPERTY(float walkBackwardSpeed READ getWalkBackwardSpeed WRITE setWalkBackwardSpeed NOTIFY walkBackwardSpeedChanged); Q_PROPERTY(float sprintSpeed READ getSprintSpeed WRITE setSprintSpeed NOTIFY sprintSpeedChanged); Q_PROPERTY(bool isInSittingState READ getIsInSittingState WRITE setIsInSittingState); - Q_PROPERTY(MyAvatar::SitStandModelType userRecenterModel READ getUserRecenterModel WRITE setUserRecenterModel); // Deprecated - - /**jsdoc - * @deprecated This property is deprecated and will be removed. If you need it, please contact the developers. - * See also: {@link MyAvatar.getUserRecenterModel|getUserRecenterModel} and - * {@link MyAvatar.setUserRecenterModel|setUserRecenterModel}. - */ - Q_PROPERTY(bool isSitStandStateLocked READ getIsSitStandStateLocked WRITE setIsSitStandStateLocked); - + Q_PROPERTY(bool isSitStandStateLocked READ getIsSitStandStateLocked WRITE setIsSitStandStateLocked); // Deprecated Q_PROPERTY(bool allowTeleporting READ getAllowTeleporting) const QString DOMINANT_LEFT_HAND = "left";