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Merge pull request #15375 from SimonWalton-HiFi/pingpunch-lower-rate
Increase ping interval for unconnected Nodes
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commit
4b91363226
2 changed files with 4 additions and 4 deletions
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@ -26,7 +26,7 @@ const quint16 ICE_SERVER_DEFAULT_PORT = 7337;
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const int ICE_HEARBEAT_INTERVAL_MSECS = 2 * 1000;
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const int MAX_ICE_CONNECTION_ATTEMPTS = 5;
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const int UDP_PUNCH_PING_INTERVAL_MS = 25;
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const int UDP_PUNCH_PING_INTERVAL_MS = 250;
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class NetworkPeer : public QObject {
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Q_OBJECT
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@ -752,11 +752,11 @@ void NodeList::pingPunchForInactiveNode(const SharedNodePointer& node) {
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flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::SendAudioPing);
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}
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// every second we're trying to ping this node and we're not getting anywhere - debug that out
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const int NUM_DEBUG_CONNECTION_ATTEMPTS = 1000 / (UDP_PUNCH_PING_INTERVAL_MS);
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// every two seconds we're trying to ping this node and we're not getting anywhere - debug that out
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const int NUM_DEBUG_CONNECTION_ATTEMPTS = 2000 / (UDP_PUNCH_PING_INTERVAL_MS);
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if (node->getConnectionAttempts() > 0 && node->getConnectionAttempts() % NUM_DEBUG_CONNECTION_ATTEMPTS == 0) {
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qCDebug(networking) << "No response to UDP hole punch pings for node" << node->getUUID() << "in last second.";
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qCDebug(networking) << "No response to UDP hole punch pings for node" << node->getUUID() << "in last 2 s.";
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}
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auto nodeID = node->getUUID();
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