Increase ping interval for unconnected Nodes

This commit is contained in:
Simon Walton 2019-04-11 17:36:09 -07:00
parent a1591061c6
commit a5e94eea75
2 changed files with 4 additions and 4 deletions

View file

@ -26,7 +26,7 @@ const quint16 ICE_SERVER_DEFAULT_PORT = 7337;
const int ICE_HEARBEAT_INTERVAL_MSECS = 2 * 1000;
const int MAX_ICE_CONNECTION_ATTEMPTS = 5;
const int UDP_PUNCH_PING_INTERVAL_MS = 25;
const int UDP_PUNCH_PING_INTERVAL_MS = 250;
class NetworkPeer : public QObject {
Q_OBJECT

View file

@ -752,11 +752,11 @@ void NodeList::pingPunchForInactiveNode(const SharedNodePointer& node) {
flagTimeForConnectionStep(LimitedNodeList::ConnectionStep::SendAudioPing);
}
// every second we're trying to ping this node and we're not getting anywhere - debug that out
const int NUM_DEBUG_CONNECTION_ATTEMPTS = 1000 / (UDP_PUNCH_PING_INTERVAL_MS);
// every two seconds we're trying to ping this node and we're not getting anywhere - debug that out
const int NUM_DEBUG_CONNECTION_ATTEMPTS = 2000 / (UDP_PUNCH_PING_INTERVAL_MS);
if (node->getConnectionAttempts() > 0 && node->getConnectionAttempts() % NUM_DEBUG_CONNECTION_ATTEMPTS == 0) {
qCDebug(networking) << "No response to UDP hole punch pings for node" << node->getUUID() << "in last second.";
qCDebug(networking) << "No response to UDP hole punch pings for node" << node->getUUID() << "in last 2 s.";
}
auto nodeID = node->getUUID();