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Do not use continues in logic checking if we should calculate mesh tangents
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0e9e4b3332
commit
466c226193
1 changed files with 23 additions and 30 deletions
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@ -13,6 +13,17 @@
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#include "ModelMath.h"
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bool needTangents(const hfm::Mesh& mesh, const QHash<QString, hfm::Material>& materials) {
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// Check if we actually need to calculate the tangents
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for (const auto& meshPart : mesh.parts) {
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auto materialIt = materials.find(meshPart.materialID);
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if (materialIt != materials.end() && (*materialIt).needTangentSpace()) {
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return true;
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}
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}
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return false;
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}
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void CalculateMeshTangentsTask::run(const baker::BakeContextPointer& context, const Input& input, Output& output) {
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const auto& normalsPerMesh = input.get0();
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const std::vector<hfm::Mesh>& meshes = input.get1();
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@ -28,38 +39,20 @@ void CalculateMeshTangentsTask::run(const baker::BakeContextPointer& context, co
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auto& tangentsOut = tangentsPerMeshOut[tangentsPerMeshOut.size()-1];
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// Check if we already have tangents and therefore do not need to do any calculation
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// Otherwise confirm if we have the normals needed, and need to calculate the tangents
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if (!tangentsIn.empty()) {
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tangentsOut = tangentsIn.toStdVector();
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continue;
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} else if (!normals.empty() && needTangents(mesh, materials)) {
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tangentsOut.resize(normals.size());
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baker::calculateTangents(mesh,
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[&mesh, &normals, &tangentsOut](int firstIndex, int secondIndex, glm::vec3* outVertices, glm::vec2* outTexCoords, glm::vec3& outNormal) {
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outVertices[0] = mesh.vertices[firstIndex];
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outVertices[1] = mesh.vertices[secondIndex];
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outNormal = normals[firstIndex];
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outTexCoords[0] = mesh.texCoords[firstIndex];
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outTexCoords[1] = mesh.texCoords[secondIndex];
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return &(tangentsOut[firstIndex]);
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});
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}
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// Check if we have normals, and if not then tangents can't be calculated
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if (normals.empty()) {
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continue;
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}
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// Check if we actually need to calculate the tangents
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bool needTangents = false;
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for (const auto& meshPart : mesh.parts) {
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auto materialIt = materials.find(meshPart.materialID);
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if (materialIt != materials.end() && (*materialIt).needTangentSpace()) {
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needTangents = true;
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break;
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}
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}
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if (!needTangents) {
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continue;
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}
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tangentsOut.resize(normals.size());
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baker::calculateTangents(mesh,
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[&mesh, &normals, &tangentsOut](int firstIndex, int secondIndex, glm::vec3* outVertices, glm::vec2* outTexCoords, glm::vec3& outNormal) {
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outVertices[0] = mesh.vertices[firstIndex];
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outVertices[1] = mesh.vertices[secondIndex];
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outNormal = normals[firstIndex];
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outTexCoords[0] = mesh.texCoords[firstIndex];
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outTexCoords[1] = mesh.texCoords[secondIndex];
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return &(tangentsOut[firstIndex]);
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});
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}
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}
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