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Fix normal textures not being visible
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1 changed files with 1 additions and 1 deletions
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@ -47,7 +47,7 @@ void CalculateMeshTangentsTask::run(const baker::BakeContextPointer& context, co
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break;
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}
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}
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if (needTangents) {
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if (!needTangents) {
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continue;
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}
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