prevent warnings on embedded materials

This commit is contained in:
David Back 2019-03-14 17:05:29 -07:00
parent f9f2b6f8ac
commit 3c78e48f88
2 changed files with 5 additions and 0 deletions

View file

@ -1105,6 +1105,11 @@ class AvatarExporter : MonoBehaviour {
string materialName = material.name;
string shaderName = material.shader.name;
// if this material isn't mapped externally then ignore it
if (!materialMappings.ContainsValue(materialName)) {
continue;
}
// don't store any material data for unsupported shader types
if (Array.IndexOf(SUPPORTED_SHADERS, shaderName) == -1) {
if (!unsupportedShaderMaterials.Contains(materialName)) {