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avatar exporter 0.3.4/0.3.5 changes to master
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High Fidelity, Inc.
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Avatar Exporter
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Version 0.3.3
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Version 0.3.5
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Note: It is recommended to use Unity versions between 2017.4.17f1 and 2018.2.12f1 for this Avatar Exporter.
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@ -9,15 +9,16 @@ To create a new avatar project:
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2. Select the .fbx avatar that you imported in step 1 in the Assets window, and in the Rig section of the Inspector window set the Animation Type to Humanoid and choose Apply.
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3. With the .fbx avatar still selected in the Assets window, choose High Fidelity menu > Export New Avatar.
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4. Select a name for your avatar project (this will be used to create a directory with that name), as well as the target location for your project folder.
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5. Once it is exported, your project directory will open in File Explorer.
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5. If necessary, adjust the scale for your avatar so that it's height is within the recommended range.
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6. Once it is exported, you will receive a successfully exported dialog with any warnings, and your project directory will open in File Explorer.
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To update an existing avatar project:
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1. Select the existing .fbx avatar in the Assets window that you would like to re-export.
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2. Choose High Fidelity menu > Update Existing Avatar and browse to the .fst file you would like to update.
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1. Select the existing .fbx avatar in the Assets window that you would like to re-export and choose High Fidelity menu > Update Existing Avatar
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2. Select the .fst project file that you wish to update.
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3. If the .fbx file in your Unity Assets folder is newer than the existing .fbx file in your selected avatar project or vice-versa, you will be prompted if you wish to replace the older file with the newer file before performing the update.
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4. Once it is updated, your project directory will open in File Explorer.
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4. Once it is updated, you will receive a successfully exported dialog with any warnings, and your project directory will open in File Explorer.
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* WARNING *
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If you are using any external textures as part of your .fbx model, be sure they are copied into the textures folder that is created in the project folder after exporting a new avatar.
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For further details including troubleshooting tips, see the full documentation at https://docs.highfidelity.com/create-and-explore/avatars/create-avatars/unity-extension
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For further details including troubleshooting tips, see the full documentation at https://docs.highfidelity.com/create-and-explore/avatars/create-avatars/unity-extension
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