avatar exporter 0.3.4/0.3.5 changes to master

This commit is contained in:
David Back 2019-03-14 15:03:33 -07:00
parent 58146063db
commit f9f2b6f8ac
9 changed files with 2296 additions and 257 deletions

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High Fidelity, Inc.
Avatar Exporter
Version 0.3.3
Version 0.3.5
Note: It is recommended to use Unity versions between 2017.4.17f1 and 2018.2.12f1 for this Avatar Exporter.
@ -9,15 +9,16 @@ To create a new avatar project:
2. Select the .fbx avatar that you imported in step 1 in the Assets window, and in the Rig section of the Inspector window set the Animation Type to Humanoid and choose Apply.
3. With the .fbx avatar still selected in the Assets window, choose High Fidelity menu > Export New Avatar.
4. Select a name for your avatar project (this will be used to create a directory with that name), as well as the target location for your project folder.
5. Once it is exported, your project directory will open in File Explorer.
5. If necessary, adjust the scale for your avatar so that it's height is within the recommended range.
6. Once it is exported, you will receive a successfully exported dialog with any warnings, and your project directory will open in File Explorer.
To update an existing avatar project:
1. Select the existing .fbx avatar in the Assets window that you would like to re-export.
2. Choose High Fidelity menu > Update Existing Avatar and browse to the .fst file you would like to update.
1. Select the existing .fbx avatar in the Assets window that you would like to re-export and choose High Fidelity menu > Update Existing Avatar
2. Select the .fst project file that you wish to update.
3. If the .fbx file in your Unity Assets folder is newer than the existing .fbx file in your selected avatar project or vice-versa, you will be prompted if you wish to replace the older file with the newer file before performing the update.
4. Once it is updated, your project directory will open in File Explorer.
4. Once it is updated, you will receive a successfully exported dialog with any warnings, and your project directory will open in File Explorer.
* WARNING *
If you are using any external textures as part of your .fbx model, be sure they are copied into the textures folder that is created in the project folder after exporting a new avatar.
For further details including troubleshooting tips, see the full documentation at https://docs.highfidelity.com/create-and-explore/avatars/create-avatars/unity-extension
For further details including troubleshooting tips, see the full documentation at https://docs.highfidelity.com/create-and-explore/avatars/create-avatars/unity-extension