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moved the update of last ik to outside the if changed statement
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@ -1086,8 +1086,8 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
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_animVars.set("leftFootPoleVectorEnabled", false);
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_animVars.set("rightFootPoleVectorEnabled", false);
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}
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_lastEnableInverseKinematics = _enableInverseKinematics;
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}
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_lastEnableInverseKinematics = _enableInverseKinematics;
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}
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_lastForward = forward;
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_lastPosition = worldPosition;
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