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Merge pull request from highfidelity/domain-check

Domain check
This commit is contained in:
Howard Stearns 2016-10-05 08:47:27 -07:00 committed by GitHub
commit 32db63e177
9 changed files with 282 additions and 65 deletions

View file

@ -125,3 +125,8 @@ void MenuScriptingInterface::setIsOptionChecked(const QString& menuOption, bool
Q_ARG(const QString&, menuOption),
Q_ARG(bool, isChecked));
}
void MenuScriptingInterface::triggerOption(const QString& menuOption) {
QMetaObject::invokeMethod(Menu::getInstance(), "triggerOption", Q_ARG(const QString&, menuOption));
}

View file

@ -48,6 +48,8 @@ public slots:
bool isOptionChecked(const QString& menuOption);
void setIsOptionChecked(const QString& menuOption, bool isChecked);
void triggerOption(const QString& menuOption);
signals:
void menuItemEvent(const QString& menuItem);

View file

@ -206,3 +206,7 @@ void WindowScriptingInterface::takeSnapshot(bool notify, float aspectRatio) {
void WindowScriptingInterface::shareSnapshot(const QString& path) {
qApp->shareSnapshot(path);
}
bool WindowScriptingInterface::isPhysicsEnabled() {
return qApp->isPhysicsEnabled();
}

View file

@ -54,6 +54,7 @@ public slots:
void copyToClipboard(const QString& text);
void takeSnapshot(bool notify = true, float aspectRatio = 0.0f);
void shareSnapshot(const QString& path);
bool isPhysicsEnabled();
signals:
void domainChanged(const QString& domainHostname);

View file

@ -62,7 +62,6 @@ public:
MenuWrapper* getMenu(const QString& menuName);
MenuWrapper* getSubMenuFromName(const QString& menuName, MenuWrapper* menu);
void triggerOption(const QString& menuOption);
QAction* getActionForOption(const QString& menuOption);
QAction* addActionToQMenuAndActionHash(MenuWrapper* destinationMenu,
@ -112,6 +111,8 @@ public slots:
void toggleDeveloperMenus();
void toggleAdvancedMenus();
void triggerOption(const QString& menuOption);
static bool isSomeSubmenuShown() { return _isSomeSubmenuShown; }

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@ -0,0 +1,95 @@
"use strict";
/*jslint vars: true, plusplus: true*/
/*global Agent, Avatar, Script, Entities, Vec3, Quat, print*/
//
// crowd-agent.js
// scripts/developer/tests/performance/
//
// Created by Howard Stearns on 9/29/16.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Add this to domain-settings scripts url with n instances. It will lie dormant until
// a script like summon.js calls up to n avatars to be around you.
var MESSAGE_CHANNEL = "io.highfidelity.summon-crowd";
print('crowd-agent version 1');
/* Observations:
- File urls for AC scripts silently fail. Use a local server (e.g., python SimpleHTTPServer) for development.
- URLs are cached regardless of server headers. Must use cache-defeating query parameters.
- JSON.stringify(Avatar) silently fails (even when Agent.isAvatar)
*/
function startAgent(parameters) { // Can also be used to update.
print('crowd-agent starting params', JSON.stringify(parameters), JSON.stringify(Agent));
Agent.isAvatar = true;
if (parameters.position) {
Avatar.position = parameters.position;
}
if (parameters.orientation) {
Avatar.orientation = parameters.orientation;
}
if (parameters.skeletonModelURL) {
Avatar.skeletonModelURL = parameters.skeletonModelURL;
}
if (parameters.animationData) {
data = parameters.animationData;
Avatar.startAnimation(data.url, data.fps || 30, 1.0, (data.loopFlag === undefined) ? true : data.loopFlag, false, data.startFrame || 0, data.endFrame);
}
print('crowd-agent avatars started');
}
function stopAgent(parameters) {
Agent.isAvatar = false;
print('crowd-agent stopped', JSON.stringify(parameters), JSON.stringify(Agent));
}
function messageSend(message) {
Messages.sendMessage(MESSAGE_CHANNEL, JSON.stringify(message));
}
function messageHandler(channel, messageString, senderID) {
if (channel !== MESSAGE_CHANNEL) {
return;
}
print('crowd-agent message', channel, messageString, senderID);
if (Agent.sessionUUID === senderID) { // ignore my own
return;
}
var message = {};
try {
message = JSON.parse(messageString);
} catch (e) {
print(e);
}
switch (message.key) {
case "HELO":
messageSend({key: 'hello'}); // Allow the coordinator to count responses and make assignments.
break;
case 'hello': // ignore responses (e.g., from other agents)
break;
case "SUMMON":
if (message.rcpt === Agent.sessionUUID) {
startAgent(message);
}
break;
case "STOP":
if (message.rcpt === Agent.sessionUUID) {
stopAgent(message);
}
break;
default:
print("crowd-agent received unrecognized message:", channel, messageString, senderID);
}
}
Messages.subscribe(MESSAGE_CHANNEL);
Messages.messageReceived.connect(messageHandler);
Script.scriptEnding.connect(function () {
print('crowd-agent shutting down');
Messages.messageReceived.disconnect(messageHandler);
Messages.unsubscribe(MESSAGE_CHANNEL);
print('crowd-agent unsubscribed');
});

View file

@ -20,15 +20,18 @@ var EXPECTED_HMD_FRAMERATE = 90;
var MAXIMUM_LOAD_TIME = 60; // seconds
var MINIMUM_AVATARS = 25; // FIXME: not implemented yet. Requires agent scripts. Idea is to have them organize themselves to the right number.
var version = 1;
var version = 2;
function debug() {
print.apply(null, [].concat.apply(['hrs fixme', version], [].map.call(arguments, JSON.stringify)));
}
var emptyishPlace = 'empty';
var cachePlaces = ['localhost', 'Welcome'];
var isInCachePlace = cachePlaces.indexOf(location.hostname) >= 0;
var defaultPlace = isInCachePlace ? 'Playa' : location.hostname;
function isNowIn(place) { // true if currently in specified place
return location.hostname.toLowerCase() === place.toLowerCase();
}
var cachePlaces = ['dev-Welcome', 'localhost']; // For now, list the lighter weight one first.
var isInCachePlace = cachePlaces.some(isNowIn);
var defaultPlace = isInCachePlace ? 'dev-Playa' : location.hostname;
var prompt = "domain-check.js version " + version + "\n\nWhat place should we enter?";
debug(cachePlaces, isInCachePlace, defaultPlace, prompt);
var entryPlace = Window.prompt(prompt, defaultPlace);
@ -73,10 +76,17 @@ function startTwirl(targetRotation, degreesPerUpdate, interval, strafeDistance,
function doLoad(place, continuationWithLoadTime) { // Go to place and call continuationWithLoadTime(loadTimeInSeconds)
var start = Date.now(), timeout, onDownloadUpdate, finishedTwirl = false, loadTime;
// There are two ways to learn of changes: connect to change signals, or poll.
// Until we get reliable results, we'll poll.
var POLL_INTERVAL = 500, poll;
function setHandlers() {
//Stats.downloadsPendingChanged.connect(onDownloadUpdate); downloadsChanged, and physics...
poll = Script.setInterval(onDownloadUpdate, POLL_INTERVAL);
}
function clearHandlers() {
debug('clearHandlers');
Stats.downloadsPendingChanged.disconnect(onDownloadUpdate);
Stats.downloadsChanged.disconnect(onDownloadUpdate);
//Stats.downloadsPendingChanged.disconnect(onDownloadUpdate); downloadsChanged, and physics..
Script.clearInterval(poll);
}
function waitForLoad(flag) {
debug('entry', place, 'initial downloads/pending', Stats.downloads, Stats.downloadsPending);
@ -93,13 +103,11 @@ function doLoad(place, continuationWithLoadTime) { // Go to place and call conti
continuationWithLoadTime(loadTime);
}
});
Stats.downloadsPendingChanged.connect(onDownloadUpdate);
Stats.downloadsChanged.connect(onDownloadUpdate);
setHandlers();
}
function isLoading() {
// FIXME: This tells us when download are completed, but it doesn't tell us when the objects are parsed and loaded.
// We really want something like _physicsEnabled, but that isn't signalled.
return Stats.downloads || Stats.downloadsPending;
// FIXME: We should also confirm that textures have loaded.
return Stats.downloads || Stats.downloadsPending || !Window.isPhysicsEnabled();
}
onDownloadUpdate = function onDownloadUpdate() {
debug('update downloads/pending', Stats.downloads, Stats.downloadsPending);
@ -114,17 +122,9 @@ function doLoad(place, continuationWithLoadTime) { // Go to place and call conti
}
};
function doit() {
debug('go', place);
location.hostChanged.connect(waitForLoad);
location.handleLookupString(place);
}
if (location.placename.toLowerCase() === place.toLowerCase()) {
location.handleLookupString(emptyishPlace);
Script.setTimeout(doit, 1000);
} else {
doit();
}
debug('go', place);
location.hostChanged.connect(waitForLoad);
location.handleLookupString(place);
}
var config = Render.getConfig("Stats");
@ -144,6 +144,7 @@ function doRender(continuation) {
});
}
var TELEPORT_PAUSE = 500;
function maybePrepareCache(continuation) {
var prepareCache = Window.confirm("Prepare cache?\n\n\
Should we start with all and only those items cached that are encountered when visiting:\n" + cachePlaces.join(', ') + "\n\
@ -151,8 +152,6 @@ If 'yes', cache will be cleared and we will visit these two, with a turn in each
You would want to say 'no' (and make other preparations) if you were testing these places.");
if (prepareCache) {
location.handleLookupString(emptyishPlace);
Window.alert("Please do menu Edit->Reload Content (Clears all caches) and THEN press 'ok'.");
function loadNext() {
var place = cachePlaces.shift();
doLoad(place, function (prepTime) {
@ -164,16 +163,19 @@ You would want to say 'no' (and make other preparations) if you were testing the
}
});
}
loadNext();
location.handleLookupString(cachePlaces[cachePlaces.length - 1]);
Menu.triggerOption("Reload Content (Clears all caches)");
Script.setTimeout(loadNext, TELEPORT_PAUSE);
} else {
continuation();
location.handleLookupString(isNowIn(cachePlaces[0]) ? cachePlaces[1] : cachePlaces[0]);
Script.setTimeout(continuation, TELEPORT_PAUSE);
}
}
function maybeRunTribbles(continuation) {
if (Window.confirm("Run tribbles?\n\n\
At most, only one participant should say yes.")) {
Script.load('http://howard-stearns.github.io/models/scripts/tests/performance/tribbles.js'); // FIXME: replace with AWS
Script.load('http://cdn.highfidelity.com/davidkelly/production/scripts/tests/performance/tribbles.js');
Script.setTimeout(continuation, 3000);
} else {
continuation();

View file

@ -0,0 +1,103 @@
"use strict";
/*jslint vars: true, plusplus: true*/
/*global Agent, Avatar, Script, Entities, Vec3, Quat, print*/
//
// crowd-agent.js
// scripts/developer/tests/performance/
//
// Created by Howard Stearns on 9/29/16.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// See crowd-agent.js
var version = 1;
var label = "summon";
function debug() {
print.apply(null, [].concat.apply([label, version], [].map.call(arguments, JSON.stringify)));
}
var MINIMUM_AVATARS = 25;
var DENSITY = 0.3; // square meters per person. Some say 10 sq ft is arm's length (0.9m^2), 4.5 is crowd (0.4m^2), 2.5 is mosh pit (0.2m^2).
var spread = Math.sqrt(MINIMUM_AVATARS * DENSITY); // meters
var turnSpread = 90; // How many degrees should turn from front range over.
function coord() { return (Math.random() * spread) - (spread / 2); } // randomly distribute a coordinate zero += spread/2.
var summonedAgents = [];
var MESSAGE_CHANNEL = "io.highfidelity.summon-crowd";
function messageSend(message) {
Messages.sendMessage(MESSAGE_CHANNEL, JSON.stringify(message));
}
function messageHandler(channel, messageString, senderID) {
if (channel !== MESSAGE_CHANNEL) {
return;
}
debug('message', channel, messageString, senderID);
if (MyAvatar.sessionUUID === senderID) { // ignore my own
return;
}
var message = {}, avatarIdentifiers;
try {
message = JSON.parse(messageString);
} catch (e) {
print(e);
}
switch (message.key) {
case "hello":
// There can be avatars we've summoned that do not yet appear in the AvatarList.
avatarIdentifiers = AvatarList.getAvatarIdentifiers().filter(function (id) { return summonedAgents.indexOf(id) === -1; });
debug('present', avatarIdentifiers, summonedAgents);
if ((summonedAgents.length + avatarIdentifiers.length) < MINIMUM_AVATARS ) {
summonedAgents.push(senderID);
messageSend({
key: 'SUMMON',
rcpt: senderID,
position: Vec3.sum(MyAvatar.position, {x: coord(), y: 0, z: coord()}),
orientation: Quat.fromPitchYawRollDegrees(0, Quat.safeEulerAngles(MyAvatar.orientation).y + (turnSpread * (Math.random() - 0.5)), 0)/*,
// No need to specify skeletonModelURL
//skeletonModelURL: "file:///c:/Program Files/High Fidelity Release/resources/meshes/being_of_light/being_of_light.fbx",
//skeletonModelURL: "file:///c:/Program Files/High Fidelity Release/resources/meshes/defaultAvatar_full.fst"/,
animationData: { // T-pose until we get animations working again.
"url": "file:///C:/Program Files/High Fidelity Release/resources/avatar/animations/idle.fbx",
//"url": "file:///c:/Program Files/High Fidelity Release/resources/avatar/animations/walk_fwd.fbx",
"startFrame": 0.0,
"endFrame": 300.0,
"timeScale": 1.0,
"loopFlag": true
}*/
});
}
break;
case "HELO":
Window.alert("Someone else is summoning avatars.");
break;
default:
print("crowd-agent received unrecognized message:", messageString);
}
}
Messages.subscribe(MESSAGE_CHANNEL);
Messages.messageReceived.connect(messageHandler);
Script.scriptEnding.connect(function () {
debug('stopping agents', summonedAgents);
summonedAgents.forEach(function (id) { messageSend({key: 'STOP', rcpt: id}); });
debug('agents stopped');
Script.setTimeout(function () {
Messages.messageReceived.disconnect(messageHandler);
Messages.unsubscribe(MESSAGE_CHANNEL);
debug('unsubscribed');
}, 500);
});
messageSend({key: 'HELO'}); // Ask agents to report in now.
Script.setTimeout(function () {
if (0 === summonedAgents.length) {
Window.alert("No agents reported.\n\Please run " + MINIMUM_AVATARS + " instances of\n\
http://cdn.highfidelity.com/davidkelly/production/scripts/tests/performance/crowd-agent.js\n\
on your domain server.");
} else if (summonedAgents.length < MINIMUM_AVATARS) {
Window.alert("Only " + summonedAgents.length + " of the expected " + MINIMUM_AVATARS + " agents reported in.");
}
}, 5000);

View file

@ -54,42 +54,46 @@ function randomVector(range) {
};
}
Script.setInterval(function () {
if (!Entities.serversExist() || !Entities.canRez()) {
return;
}
if (totalCreated >= NUMBER_TO_CREATE) {
print("Created " + totalCreated + " tribbles.");
Script.stop();
}
if (!Entities.canRezTmp()) {
Window.alert("Cannot create temp objects here.");
Script.stop();
} else {
Script.setInterval(function () {
if (!Entities.serversExist()) {
return;
}
if (totalCreated >= NUMBER_TO_CREATE) {
print("Created " + totalCreated + " tribbles.");
Script.stop();
}
var i, numToCreate = RATE_PER_SECOND * (SCRIPT_INTERVAL / 1000.0);
var parameters = JSON.stringify({
moveTimeout: MOVE_TIMEOUT,
moveRate: MOVE_RATE,
editTimeout: EDIT_TIMEOUT,
editRate: EDIT_RATE,
debug: {flow: false, send: false, receive: false}
});
for (i = 0; (i < numToCreate) && (totalCreated < NUMBER_TO_CREATE); i++) {
Entities.addEntity({
userData: parameters,
type: TYPE,
name: "tribble-" + totalCreated,
position: Vec3.sum(center, randomVector({ x: RANGE, y: RANGE, z: RANGE })),
dimensions: {x: SIZE, y: SIZE, z: SIZE},
color: {red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255},
velocity: VELOCITY,
angularVelocity: Vec3.multiply(Math.random(), ANGULAR_VELOCITY),
damping: DAMPING,
angularDamping: ANGULAR_DAMPING,
gravity: GRAVITY,
collisionsWillMove: true,
lifetime: LIFETIME,
script: Script.resolvePath("tribbleEntity.js")
var i, numToCreate = RATE_PER_SECOND * (SCRIPT_INTERVAL / 1000.0);
var parameters = JSON.stringify({
moveTimeout: MOVE_TIMEOUT,
moveRate: MOVE_RATE,
editTimeout: EDIT_TIMEOUT,
editRate: EDIT_RATE,
debug: {flow: false, send: false, receive: false}
});
for (i = 0; (i < numToCreate) && (totalCreated < NUMBER_TO_CREATE); i++) {
Entities.addEntity({
userData: parameters,
type: TYPE,
name: "tribble-" + totalCreated,
position: Vec3.sum(center, randomVector({ x: RANGE, y: RANGE, z: RANGE })),
dimensions: {x: SIZE, y: SIZE, z: SIZE},
color: {red: Math.random() * 255, green: Math.random() * 255, blue: Math.random() * 255},
velocity: VELOCITY,
angularVelocity: Vec3.multiply(Math.random(), ANGULAR_VELOCITY),
damping: DAMPING,
angularDamping: ANGULAR_DAMPING,
gravity: GRAVITY,
collisionsWillMove: true,
lifetime: LIFETIME,
script: Script.resolvePath("tribbleEntity.js")
});
totalCreated++;
}
}, SCRIPT_INTERVAL);
totalCreated++;
}
}, SCRIPT_INTERVAL);
}