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Merge pull request #5135 from howard-stearns/not-clipped-local-sounds
Don't clip local audio sounds
This commit is contained in:
commit
196a1546ab
5 changed files with 16 additions and 12 deletions
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@ -1011,7 +1011,10 @@ bool AudioClient::outputLocalInjector(bool isStereo, AudioInjector* injector) {
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localOutput->moveToThread(injector->getLocalBuffer()->thread());
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// have it be stopped when that local buffer is about to close
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connect(injector->getLocalBuffer(), &AudioInjectorLocalBuffer::bufferEmpty, localOutput, &QAudioOutput::stop);
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connect(localOutput, &QAudioOutput::stateChanged, this, &AudioClient::audioStateChanged);
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connect(this, &AudioClient::audioFinished, localOutput, &QAudioOutput::stop);
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connect(this, &AudioClient::audioFinished, injector, &AudioInjector::stop);
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connect(injector->getLocalBuffer(), &QIODevice::aboutToClose, localOutput, &QAudioOutput::stop);
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qCDebug(audioclient) << "Starting QAudioOutput for local injector" << localOutput;
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@ -1329,3 +1332,9 @@ void AudioClient::saveSettings() {
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windowSecondsForDesiredReduction.set(_receivedAudioStream.getWindowSecondsForDesiredReduction());
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repetitionWithFade.set(_receivedAudioStream.getRepetitionWithFade());
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}
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void AudioClient::audioStateChanged(QAudio::State state) {
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if (state == QAudio::IdleState) {
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emit audioFinished();
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}
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}
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@ -188,6 +188,8 @@ signals:
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void receivedFirstPacket();
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void disconnected();
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void audioFinished();
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protected:
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AudioClient();
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~AudioClient();
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@ -196,6 +198,9 @@ protected:
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deleteLater();
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}
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private slots:
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void audioStateChanged(QAudio::State state);
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private:
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void outputFormatChanged();
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@ -60,7 +60,6 @@ void AudioInjector::setIsFinished(bool isFinished) {
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if (_shouldDeleteAfterFinish) {
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// we've been asked to delete after finishing, trigger a queued deleteLater here
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qCDebug(audio) << "AudioInjector triggering delete from setIsFinished";
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QMetaObject::invokeMethod(this, "deleteLater", Qt::QueuedConnection);
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}
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}
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@ -122,9 +121,6 @@ void AudioInjector::injectLocally() {
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success = _localAudioInterface->outputLocalInjector(_options.stereo, this);
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// if we're not looping and the buffer tells us it is empty then emit finished
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connect(_localBuffer, &AudioInjectorLocalBuffer::bufferEmpty, this, &AudioInjector::stop);
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if (!success) {
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qCDebug(audio) << "AudioInjector::injectLocally could not output locally via _localAudioInterface";
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}
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@ -69,10 +69,7 @@ qint64 AudioInjectorLocalBuffer::readData(char* data, qint64 maxSize) {
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_currentOffset += bytesRead;
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}
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if (!_shouldLoop && bytesRead == bytesToEnd) {
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// we hit the end of the buffer, emit a signal
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emit bufferEmpty();
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} else if (_shouldLoop && _currentOffset == _rawAudioArray.size()) {
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if (_shouldLoop && _currentOffset == _rawAudioArray.size()) {
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_currentOffset = 0;
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}
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@ -32,9 +32,6 @@ public:
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void setCurrentOffset(int currentOffset) { _currentOffset = currentOffset; }
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void setVolume(float volume) { _volume = glm::clamp(volume, 0.0f, 1.0f); }
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signals:
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void bufferEmpty();
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private:
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qint64 recursiveReadFromFront(char* data, qint64 maxSize);
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