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Sam Gondelman 2019-01-18 13:43:56 -08:00 committed by GitHub
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@ -781,10 +781,10 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
* <code>0</code>.
* @property {string} parentMaterialName="0" - Selects the mesh part or parts within the parent to which to apply the material.
* If in the format <code>"mat::string"</code>, all mesh parts with material name <code>"string"</code> are replaced.
* Otherwise the property value is parsed as an unsigned integer, specifying the mesh parth index to modify. If <code>"all"</code>,
* Otherwise the property value is parsed as an unsigned integer, specifying the mesh part index to modify. If <code>"all"</code>,
* all mesh parts will be replaced. If an array (starts with <code>"["</code> and ends with <code>"]"</code>), the string will be
* split at each <code>","</code> and each element will be parsed as either a number or a string if it starts with
* <code>"mat::"</code>. In other words, <code>"[0,1,mat::string,mat::string2]"</code> will replace mesh parts 1 and 2, and any
* <code>"mat::"</code>. In other words, <code>"[0,1,mat::string,mat::string2]"</code> will replace mesh parts 0 and 1, and any
* mesh parts with material <code>"string"</code> or <code>"string2"</code>. Do not put spaces around the commas. Invalid values
* are parsed to <code>0</code>.
* @property {string} materialMappingMode="uv" - How the material is mapped to the entity. Either <code>"uv"</code> or