diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp
index 72c90092f0..51e1db063c 100644
--- a/libraries/entities/src/EntityItemProperties.cpp
+++ b/libraries/entities/src/EntityItemProperties.cpp
@@ -781,10 +781,10 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
* 0
.
* @property {string} parentMaterialName="0" - Selects the mesh part or parts within the parent to which to apply the material.
* If in the format "mat::string"
, all mesh parts with material name "string"
are replaced.
- * Otherwise the property value is parsed as an unsigned integer, specifying the mesh parth index to modify. If "all"
,
+ * Otherwise the property value is parsed as an unsigned integer, specifying the mesh part index to modify. If "all"
,
* all mesh parts will be replaced. If an array (starts with "["
and ends with "]"
), the string will be
* split at each ","
and each element will be parsed as either a number or a string if it starts with
- * "mat::"
. In other words, "[0,1,mat::string,mat::string2]"
will replace mesh parts 1 and 2, and any
+ * "mat::"
. In other words, "[0,1,mat::string,mat::string2]"
will replace mesh parts 0 and 1, and any
* mesh parts with material "string"
or "string2"
. Do not put spaces around the commas. Invalid values
* are parsed to 0
.
* @property {string} materialMappingMode="uv" - How the material is mapped to the entity. Either "uv"
or