diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp index 72c90092f0..51e1db063c 100644 --- a/libraries/entities/src/EntityItemProperties.cpp +++ b/libraries/entities/src/EntityItemProperties.cpp @@ -781,10 +781,10 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const { * 0. * @property {string} parentMaterialName="0" - Selects the mesh part or parts within the parent to which to apply the material. * If in the format "mat::string", all mesh parts with material name "string" are replaced. - * Otherwise the property value is parsed as an unsigned integer, specifying the mesh parth index to modify. If "all", + * Otherwise the property value is parsed as an unsigned integer, specifying the mesh part index to modify. If "all", * all mesh parts will be replaced. If an array (starts with "[" and ends with "]"), the string will be * split at each "," and each element will be parsed as either a number or a string if it starts with - * "mat::". In other words, "[0,1,mat::string,mat::string2]" will replace mesh parts 1 and 2, and any + * "mat::". In other words, "[0,1,mat::string,mat::string2]" will replace mesh parts 0 and 1, and any * mesh parts with material "string" or "string2". Do not put spaces around the commas. Invalid values * are parsed to 0. * @property {string} materialMappingMode="uv" - How the material is mapped to the entity. Either "uv" or