Removing unused call

This commit is contained in:
samcake 2017-09-25 15:10:40 -07:00
parent abab7ff724
commit 11c55755d5
4 changed files with 0 additions and 15 deletions

View file

@ -5648,11 +5648,6 @@ void Application::copyDisplayViewFrustum(ViewFrustum& viewOut) const {
viewOut = _displayViewFrustum;
}
void Application::copyShadowViewFrustum(ViewFrustum& viewOut) const {
QMutexLocker viewLocker(&_viewMutex);
viewOut = _shadowViewFrustum;
}
// WorldBox Render Data & rendering functions
class WorldBoxRenderData {

View file

@ -175,7 +175,6 @@ public:
// which might be different from the viewFrustum, i.e. shadowmap
// passes, mirror window passes, etc
void copyDisplayViewFrustum(ViewFrustum& viewOut) const;
void copyShadowViewFrustum(ViewFrustum& viewOut) const override;
const OctreePacketProcessor& getOctreePacketProcessor() const { return _octreeProcessor; }
QSharedPointer<EntityTreeRenderer> getEntities() const { return DependencyManager::get<EntityTreeRenderer>(); }
QUndoStack* getUndoStack() { return &_undoStack; }
@ -556,7 +555,6 @@ private:
ViewFrustum _viewFrustum; // current state of view frustum, perspective, orientation, etc.
ViewFrustum _lastQueriedViewFrustum; /// last view frustum used to query octree servers (voxels)
ViewFrustum _displayViewFrustum;
ViewFrustum _shadowViewFrustum;
quint64 _lastQueriedTime;
OctreeQuery _octreeQuery; // NodeData derived class for querying octee cells from octree servers

View file

@ -31,9 +31,6 @@ public:
/// copies the current view frustum for rendering the view state
virtual void copyCurrentViewFrustum(ViewFrustum& viewOut) const = 0;
/// copies the shadow view frustum for rendering the view state
virtual void copyShadowViewFrustum(ViewFrustum& viewOut) const = 0;
virtual QThread* getMainThread() = 0;
virtual PickRay computePickRay(float x, float y) const = 0;

View file

@ -443,10 +443,6 @@ protected:
viewOut = _viewFrustum;
}
void copyShadowViewFrustum(ViewFrustum& viewOut) const override {
viewOut = _shadowViewFrustum;
}
QThread* getMainThread() override {
return QThread::currentThread();
}
@ -1118,7 +1114,6 @@ private:
RenderThread _renderThread;
QWindowCamera _camera;
ViewFrustum _viewFrustum; // current state of view frustum, perspective, orientation, etc.
ViewFrustum _shadowViewFrustum; // current state of view frustum, perspective, orientation, etc.
model::SunSkyStage _sunSkyStage;
model::LightPointer _globalLight { std::make_shared<model::Light>() };
bool _ready { false };