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Merge pull request #7315 from hyperlogic/tony/avatar-speed-stat-fix
Stats: fix for avatar velocity stat being stuck at 0.1
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0d15706f34
1 changed files with 1 additions and 1 deletions
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@ -164,7 +164,7 @@ void Stats::updateStats(bool force) {
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MyAvatar* myAvatar = avatarManager->getMyAvatar();
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MyAvatar* myAvatar = avatarManager->getMyAvatar();
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glm::vec3 avatarPos = myAvatar->getPosition();
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glm::vec3 avatarPos = myAvatar->getPosition();
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STAT_UPDATE(position, QVector3D(avatarPos.x, avatarPos.y, avatarPos.z));
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STAT_UPDATE(position, QVector3D(avatarPos.x, avatarPos.y, avatarPos.z));
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STAT_UPDATE_FLOAT(speed, glm::length(myAvatar->getVelocity()), 0.1f);
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STAT_UPDATE_FLOAT(speed, glm::length(myAvatar->getVelocity()), 0.01f);
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STAT_UPDATE_FLOAT(yaw, myAvatar->getBodyYaw(), 0.1f);
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STAT_UPDATE_FLOAT(yaw, myAvatar->getBodyYaw(), 0.1f);
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if (_expanded || force) {
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if (_expanded || force) {
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SharedNodePointer avatarMixer = nodeList->soloNodeOfType(NodeType::AvatarMixer);
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SharedNodePointer avatarMixer = nodeList->soloNodeOfType(NodeType::AvatarMixer);
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