Stats: fix for avatar velocity stat being stuck at 0.1

This commit is contained in:
Anthony J. Thibault 2016-03-10 15:15:46 -08:00
parent 7275674d69
commit c0880a570e

View file

@ -164,7 +164,7 @@ void Stats::updateStats(bool force) {
MyAvatar* myAvatar = avatarManager->getMyAvatar();
glm::vec3 avatarPos = myAvatar->getPosition();
STAT_UPDATE(position, QVector3D(avatarPos.x, avatarPos.y, avatarPos.z));
STAT_UPDATE_FLOAT(speed, glm::length(myAvatar->getVelocity()), 0.1f);
STAT_UPDATE_FLOAT(speed, glm::length(myAvatar->getVelocity()), 0.01f);
STAT_UPDATE_FLOAT(yaw, myAvatar->getBodyYaw(), 0.1f);
if (_expanded || force) {
SharedNodePointer avatarMixer = nodeList->soloNodeOfType(NodeType::AvatarMixer);