merge andrew/thermonuclear into andrew/inertia

Conflicts:
	libraries/entities/src/EntityTree.cpp
	libraries/entities/src/EntityTree.h
This commit is contained in:
Andrew Meadows 2014-11-26 17:21:11 -08:00
commit 051b04402f
3 changed files with 10 additions and 22 deletions

View file

@ -74,28 +74,13 @@ EntityItem* EntityTree::getOrCreateEntityItem(const EntityItemID& entityID, cons
}
/// Adds a new entity item to the tree
void EntityTree::addEntityInternal(EntityItem* entity) {
// You should not call this on existing entities that are already part of the tree! Call updateEntity()
EntityItemID entityID = entity->getEntityItemID();
EntityTreeElement* containingElement = getContainingElement(entityID);
if (containingElement) {
// should probably assert here
qDebug() << "UNEXPECTED!!!! don't call addEntityInternal() on existing EntityItems. entityID=" << entityID;
return;
}
// Recurse the tree and store the entity in the correct tree element
AddEntityOperator theOperator(this, entity);
recurseTreeWithOperator(&theOperator);
void EntityTree::postAddEntity(EntityItem* entity) {
assert(entity);
// check to see if we need to simulate this entity..
if (_simulation) {
_simulation->addEntity(entityItem);
_simulation->addEntity(entity);
}
_isDirty = true;
// finally emit the signal
emit addingEntity(entity->getEntityItemID());
}
@ -176,8 +161,11 @@ EntityItem* EntityTree::addEntity(const EntityItemID& entityID, const EntityItem
result = EntityTypes::constructEntityItem(type, entityID, properties);
if (result) {
// this does the actual adding of the entity
addEntityInternal(result);
// Recurse the tree and store the entity in the correct tree element
AddEntityOperator theOperator(this, result);
recurseTreeWithOperator(&theOperator);
postAddEntity(result);
}
return result;
}

View file

@ -79,7 +79,7 @@ public:
// The newer API...
EntityItem* getOrCreateEntityItem(const EntityItemID& entityID, const EntityItemProperties& properties);
void addEntityInternal(EntityItem* entityItem);
void postAddEntity(EntityItem* entityItem);
EntityItem* addEntity(const EntityItemID& entityID, const EntityItemProperties& properties);
bool updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties);

View file

@ -771,7 +771,7 @@ int EntityTreeElement::readElementDataFromBuffer(const unsigned char* data, int
addEntityItem(entityItem); // add this new entity to this elements entities
entityItemID = entityItem->getEntityItemID();
_myTree->setContainingElement(entityItemID, this);
_myTree->emitAddingEntity(entityItemID); // we just added an entity
_myTree->postAddEntity(entityItem);
}
}
// Move the buffer forward to read more entities