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add entities to simulation after unpacking
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parent
d84f57fafa
commit
3781c23480
3 changed files with 11 additions and 25 deletions
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@ -76,25 +76,14 @@ EntityItem* EntityTree::getOrCreateEntityItem(const EntityItemID& entityID, cons
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}
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/// Adds a new entity item to the tree
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void EntityTree::addEntityItem(EntityItem* entityItem) {
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// You should not call this on existing entities that are already part of the tree! Call updateEntity()
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EntityItemID entityID = entityItem->getEntityItemID();
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EntityTreeElement* containingElement = getContainingElement(entityID);
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if (containingElement) {
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qDebug() << "UNEXPECTED!!!! don't call addEntityItem() on existing EntityItems. entityID=" << entityID;
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return;
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}
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// Recurse the tree and store the entity in the correct tree element
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AddEntityOperator theOperator(this, entityItem);
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recurseTreeWithOperator(&theOperator);
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void EntityTree::postAddEntity(EntityItem* entity) {
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assert(entity);
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// check to see if we need to simulate this entity..
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if (_simulation) {
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_simulation->addEntity(entityItem);
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_simulation->addEntity(entity);
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}
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_isDirty = true;
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emit addingEntity(entity->getEntityItemID());
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}
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bool EntityTree::updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties) {
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@ -177,9 +166,11 @@ EntityItem* EntityTree::addEntity(const EntityItemID& entityID, const EntityItem
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result = EntityTypes::constructEntityItem(type, entityID, properties);
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if (result) {
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// this does the actual adding of the entity
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addEntityItem(result);
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emitAddingEntity(entityID);
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// Recurse the tree and store the entity in the correct tree element
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AddEntityOperator theOperator(this, result);
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recurseTreeWithOperator(&theOperator);
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postAddEntity(result);
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}
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return result;
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}
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@ -199,10 +190,6 @@ void EntityTree::trackDeletedEntity(EntityItem* entity) {
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}
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}
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void EntityTree::emitAddingEntity(const EntityItemID& entityItemID) {
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emit addingEntity(entityItemID);
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}
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void EntityTree::emitEntityScriptChanging(const EntityItemID& entityItemID) {
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emit entityScriptChanging(entityItemID);
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}
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@ -79,7 +79,7 @@ public:
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// The newer API...
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EntityItem* getOrCreateEntityItem(const EntityItemID& entityID, const EntityItemProperties& properties);
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void addEntityItem(EntityItem* entityItem);
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void postAddEntity(EntityItem* entityItem);
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EntityItem* addEntity(const EntityItemID& entityID, const EntityItemProperties& properties);
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bool updateEntity(const EntityItemID& entityID, const EntityItemProperties& properties);
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@ -142,7 +142,6 @@ public:
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void trackDeletedEntity(EntityItem* entity);
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void emitAddingEntity(const EntityItemID& entityItemID);
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void emitEntityScriptChanging(const EntityItemID& entityItemID);
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void setSimulation(EntitySimulation* simulation);
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@ -768,7 +768,7 @@ int EntityTreeElement::readElementDataFromBuffer(const unsigned char* data, int
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addEntityItem(entityItem); // add this new entity to this elements entities
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entityItemID = entityItem->getEntityItemID();
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_myTree->setContainingElement(entityItemID, this);
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_myTree->emitAddingEntity(entityItemID); // we just added an entity
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_myTree->postAddEntity(entityItem);
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}
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}
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// Move the buffer forward to read more entities
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