mirror of
https://github.com/lubosz/overte.git
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No Rig pointer on Flow class, solve network animations and fixed bug
This commit is contained in:
parent
b670f72e84
commit
04e57d0dd1
6 changed files with 355 additions and 221 deletions
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@ -5317,15 +5317,17 @@ void MyAvatar::addAvatarHandsToFlow(const std::shared_ptr<Avatar>& otherAvatar)
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auto &flow = _skeletonModel->getRig().getFlow();
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for (auto &handJointName : HAND_COLLISION_JOINTS) {
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int jointIndex = otherAvatar->getJointIndex(handJointName);
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glm::vec3 position = otherAvatar->getJointPosition(jointIndex);
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flow.setOthersCollision(otherAvatar->getID(), jointIndex, position);
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if (jointIndex != -1) {
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glm::vec3 position = otherAvatar->getJointPosition(jointIndex);
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flow.setOthersCollision(otherAvatar->getID(), jointIndex, position);
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}
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}
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}
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void MyAvatar::useFlow(bool isActive, bool isCollidable, const QVariantMap& physicsConfig, const QVariantMap& collisionsConfig) {
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if (_skeletonModel->isLoaded()) {
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_skeletonModel->getRig().initFlow(isActive);
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auto &flow = _skeletonModel->getRig().getFlow();
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flow.init(isActive, isCollidable);
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auto &collisionSystem = flow.getCollisionSystem();
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collisionSystem.setActive(isCollidable);
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auto physicsGroups = physicsConfig.keys();
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@ -197,7 +197,7 @@ void FlowNode::update(float deltaTime, const glm::vec3& accelerationOffset) {
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if (!_anchored) {
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// Add inertia
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const float FPS = 60.0f;
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float timeRatio = (FPS * deltaTime);
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float timeRatio = _scale * (FPS * deltaTime);
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float invertedTimeRatio = timeRatio > 0.0f ? 1.0f / timeRatio : 1.0f;
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auto deltaVelocity = _previousVelocity - _currentVelocity;
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auto centrifugeVector = glm::length(deltaVelocity) != 0.0f ? glm::normalize(deltaVelocity) : glm::vec3();
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@ -224,7 +224,7 @@ void FlowNode::solve(const glm::vec3& constrainPoint, float maxDistance, const F
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void FlowNode::solveConstraints(const glm::vec3& constrainPoint, float maxDistance) {
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glm::vec3 constrainVector = _currentPosition - constrainPoint;
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float difference = maxDistance / glm::length(constrainVector);
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_currentPosition = difference < 1.0 ? constrainPoint + constrainVector * difference : _currentPosition;
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_currentPosition = difference < 1.0f ? constrainPoint + constrainVector * difference : _currentPosition;
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};
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void FlowNode::solveCollisions(const FlowCollisionResult& collision) {
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@ -244,14 +244,13 @@ FlowJoint::FlowJoint(int jointIndex, int parentIndex, int childIndex, const QStr
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_group = group;
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_childIndex = childIndex;
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_parentIndex = parentIndex;
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_node = FlowNode(glm::vec3(), settings);
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FlowNode(glm::vec3(), settings);
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};
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void FlowJoint::setInitialData(const glm::vec3& initialPosition, const glm::vec3& initialTranslation, const glm::quat& initialRotation, const glm::vec3& parentPosition) {
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_initialPosition = initialPosition;
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_node._initialPosition = initialPosition;
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_node._previousPosition = initialPosition;
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_node._currentPosition = initialPosition;
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_previousPosition = initialPosition;
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_currentPosition = initialPosition;
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_initialTranslation = initialTranslation;
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_initialRotation = initialRotation;
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_translationDirection = glm::normalize(_initialTranslation);
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@ -274,33 +273,48 @@ void FlowJoint::setRecoveryPosition(const glm::vec3& recoveryPosition) {
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void FlowJoint::update(float deltaTime) {
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glm::vec3 accelerationOffset = glm::vec3(0.0f);
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if (_node._settings._stiffness > 0.0f) {
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glm::vec3 recoveryVector = _recoveryPosition - _node._currentPosition;
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float recoveryFactor = powf(_node._settings._stiffness, 3.0f);
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if (_settings._stiffness > 0.0f) {
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glm::vec3 recoveryVector = _recoveryPosition - _currentPosition;
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float recoveryFactor = powf(_settings._stiffness, 3.0f);
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accelerationOffset = recoveryVector * recoveryFactor;
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}
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_node.update(deltaTime, accelerationOffset);
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if (_node._anchored) {
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FlowNode::update(deltaTime, accelerationOffset);
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if (_anchored) {
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if (!_isDummy) {
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_node._currentPosition = _updatedPosition;
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_currentPosition = _updatedPosition;
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} else {
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_node._currentPosition = _parentPosition;
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_currentPosition = _parentPosition;
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}
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}
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};
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void FlowJoint::setScale(float scale, bool initScale) {
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if (initScale) {
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_initialLength = _length / scale;
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}
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_settings._radius = _initialRadius * scale;
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_length = _initialLength * scale;
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_scale = scale;
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}
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void FlowJoint::solve(const FlowCollisionResult& collision) {
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_node.solve(_parentPosition, _length, collision);
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FlowNode::solve(_parentPosition, _length, collision);
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};
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FlowDummyJoint::FlowDummyJoint(const glm::vec3& initialPosition, int index, int parentIndex, int childIndex, FlowPhysicsSettings settings) :
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FlowJoint(index, parentIndex, childIndex, DUMMY_KEYWORD + "_" + index, DUMMY_KEYWORD, settings) {
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_isDummy = true;
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_initialPosition = initialPosition;
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_node = FlowNode(_initialPosition, settings);
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_length = DUMMY_JOINT_DISTANCE;
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}
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void FlowDummyJoint::toIsolatedJoint(float length, int childIndex, const QString& group) {
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_isDummy = false;
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_length = length;
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_childIndex = childIndex;
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_group = group;
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}
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FlowThread::FlowThread(int rootIndex, std::map<int, FlowJoint>* joints) {
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_jointsPointer = joints;
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@ -342,46 +356,38 @@ void FlowThread::computeFlowThread(int rootIndex) {
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void FlowThread::computeRecovery() {
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int parentIndex = _joints[0];
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auto parentJoint = _jointsPointer->at(parentIndex);
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_jointsPointer->at(parentIndex)._recoveryPosition = parentJoint._recoveryPosition = parentJoint._node._currentPosition;
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_jointsPointer->at(parentIndex)._recoveryPosition = parentJoint._recoveryPosition = parentJoint._currentPosition;
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glm::quat parentRotation = parentJoint._parentWorldRotation * parentJoint._initialRotation;
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for (size_t i = 1; i < _joints.size(); i++) {
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auto joint = _jointsPointer->at(_joints[i]);
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glm::quat rotation;
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rotation = (i == 1) ? parentRotation : parentJoint._initialRotation;
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_jointsPointer->at(_joints[i])._recoveryPosition = joint._recoveryPosition = parentJoint._recoveryPosition + (rotation * (joint._initialTranslation * 0.01f));
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_jointsPointer->at(_joints[i])._recoveryPosition = joint._recoveryPosition = parentJoint._recoveryPosition + (parentRotation * (joint._initialTranslation * 0.01f));
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parentJoint = joint;
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}
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};
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void FlowThread::update(float deltaTime) {
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if (getActive()) {
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_positions.clear();
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auto &firstJoint = _jointsPointer->at(_joints[0]);
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_radius = firstJoint._node._settings._radius;
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if (firstJoint._node._settings._stiffness > 0.0f) {
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computeRecovery();
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}
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for (size_t i = 0; i < _joints.size(); i++) {
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auto &joint = _jointsPointer->at(_joints[i]);
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joint.update(deltaTime);
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_positions.push_back(joint._node._currentPosition);
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}
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_positions.clear();
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auto &firstJoint = _jointsPointer->at(_joints[0]);
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_radius = firstJoint._settings._radius;
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computeRecovery();
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for (size_t i = 0; i < _joints.size(); i++) {
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auto &joint = _jointsPointer->at(_joints[i]);
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joint.update(deltaTime);
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_positions.push_back(joint._currentPosition);
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}
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};
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void FlowThread::solve(FlowCollisionSystem& collisionSystem) {
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if (getActive()) {
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if (collisionSystem.getActive()) {
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auto bodyCollisions = collisionSystem.checkFlowThreadCollisions(this);
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for (size_t i = 0; i < _joints.size(); i++) {
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int index = _joints[i];
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_jointsPointer->at(index).solve(bodyCollisions[i]);
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}
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} else {
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for (size_t i = 0; i < _joints.size(); i++) {
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int index = _joints[i];
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_jointsPointer->at(index).solve(FlowCollisionResult());
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}
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if (collisionSystem.getActive()) {
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auto bodyCollisions = collisionSystem.checkFlowThreadCollisions(this);
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for (size_t i = 0; i < _joints.size(); i++) {
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int index = _joints[i];
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_jointsPointer->at(index).solve(bodyCollisions[i]);
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}
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} else {
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for (size_t i = 0; i < _joints.size(); i++) {
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int index = _joints[i];
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_jointsPointer->at(index).solve(FlowCollisionResult());
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}
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}
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};
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@ -421,94 +427,102 @@ void FlowThread::computeJointRotations() {
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joint0 = joint1;
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joint1 = nextJoint;
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}
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};
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void FlowThread::apply() {
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if (!getActive()) {
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return;
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}
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computeJointRotations();
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};
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bool FlowThread::getActive() {
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return _jointsPointer->at(_joints[0])._node._active;
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};
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void Flow::init(bool isActive, bool isCollidable) {
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if (isActive) {
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if (!_initialized) {
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calculateConstraints();
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}
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} else {
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cleanUp();
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}
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}
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void Flow::calculateConstraints() {
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void FlowThread::setScale(float scale, bool initScale) {
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for (size_t i = 0; i < _joints.size(); i++) {
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auto &joint = _jointsPointer->at(_joints[i]);
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joint.setScale(scale, initScale);
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}
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resetLength();
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}
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FlowThread& FlowThread::operator=(const FlowThread& otherFlowThread) {
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for (int jointIndex: otherFlowThread._joints) {
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auto& joint = otherFlowThread._jointsPointer->at(jointIndex);
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auto& myJoint = _jointsPointer->at(jointIndex);
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myJoint._acceleration = joint._acceleration;
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myJoint._currentPosition = joint._currentPosition;
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myJoint._currentRotation = joint._currentRotation;
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myJoint._currentVelocity = joint._currentVelocity;
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myJoint._length = joint._length;
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myJoint._parentPosition = joint._parentPosition;
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myJoint._parentWorldRotation = joint._parentWorldRotation;
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myJoint._previousPosition = joint._previousPosition;
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myJoint._previousVelocity = joint._previousVelocity;
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myJoint._scale = joint._scale;
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myJoint._translationDirection = joint._translationDirection;
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myJoint._updatedPosition = joint._updatedPosition;
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myJoint._updatedRotation = joint._updatedRotation;
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myJoint._updatedTranslation = joint._updatedTranslation;
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}
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return *this;
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}
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void Flow::calculateConstraints(const std::shared_ptr<AnimSkeleton>& skeleton,
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AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses) {
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cleanUp();
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if (!_rig) {
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if (!skeleton) {
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return;
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}
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int rightHandIndex = -1;
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auto flowPrefix = FLOW_JOINT_PREFIX.toUpper();
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auto simPrefix = SIM_JOINT_PREFIX.toUpper();
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auto skeleton = _rig->getAnimSkeleton();
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std::vector<int> handsIndices;
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if (skeleton) {
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for (int i = 0; i < skeleton->getNumJoints(); i++) {
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auto name = skeleton->getJointName(i);
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if (name == "RightHand") {
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rightHandIndex = i;
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}
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if (std::find(HAND_COLLISION_JOINTS.begin(), HAND_COLLISION_JOINTS.end(), name) != HAND_COLLISION_JOINTS.end()) {
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handsIndices.push_back(i);
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}
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auto parentIndex = skeleton->getParentIndex(i);
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if (parentIndex == -1) {
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continue;
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}
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auto jointChildren = skeleton->getChildrenOfJoint(i);
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// auto childIndex = jointChildren.size() > 0 ? jointChildren[0] : -1;
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auto group = QStringRef(&name, 0, 3).toString().toUpper();
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auto split = name.split("_");
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bool isSimJoint = (group == simPrefix);
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bool isFlowJoint = split.size() > 2 && split[0].toUpper() == flowPrefix;
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if (isFlowJoint || isSimJoint) {
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group = "";
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if (isSimJoint) {
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for (int j = 1; j < name.size() - 1; j++) {
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bool toFloatSuccess;
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QStringRef(&name, (int)(name.size() - j), 1).toString().toFloat(&toFloatSuccess);
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if (!toFloatSuccess && (name.size() - j) > (int)simPrefix.size()) {
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group = QStringRef(&name, (int)simPrefix.size(), (int)(name.size() - j + 1)).toString();
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break;
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}
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}
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if (group.isEmpty()) {
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group = QStringRef(&name, (int)simPrefix.size(), name.size() - 1).toString();
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}
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qCDebug(animation) << "Sim joint added to flow: " << name;
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} else {
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group = split[1];
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}
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if (!group.isEmpty()) {
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_flowJointKeywords.push_back(group);
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FlowPhysicsSettings jointSettings;
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if (PRESET_FLOW_DATA.find(group) != PRESET_FLOW_DATA.end()) {
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jointSettings = PRESET_FLOW_DATA.at(group);
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} else {
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jointSettings = DEFAULT_JOINT_SETTINGS;
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}
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if (_flowJointData.find(i) == _flowJointData.end()) {
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auto flowJoint = FlowJoint(i, parentIndex, -1, name, group, jointSettings);
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_flowJointData.insert(std::pair<int, FlowJoint>(i, flowJoint));
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for (int i = 0; i < skeleton->getNumJoints(); i++) {
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auto name = skeleton->getJointName(i);
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if (name == "RightHand") {
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rightHandIndex = i;
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}
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if (std::find(HAND_COLLISION_JOINTS.begin(), HAND_COLLISION_JOINTS.end(), name) != HAND_COLLISION_JOINTS.end()) {
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handsIndices.push_back(i);
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}
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auto parentIndex = skeleton->getParentIndex(i);
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if (parentIndex == -1) {
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continue;
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}
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auto jointChildren = skeleton->getChildrenOfJoint(i);
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// auto childIndex = jointChildren.size() > 0 ? jointChildren[0] : -1;
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auto group = QStringRef(&name, 0, 3).toString().toUpper();
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auto split = name.split("_");
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bool isSimJoint = (group == simPrefix);
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bool isFlowJoint = split.size() > 2 && split[0].toUpper() == flowPrefix;
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if (isFlowJoint || isSimJoint) {
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group = "";
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if (isSimJoint) {
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for (int j = 1; j < name.size() - 1; j++) {
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bool toFloatSuccess;
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QStringRef(&name, (int)(name.size() - j), 1).toString().toFloat(&toFloatSuccess);
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if (!toFloatSuccess && (name.size() - j) > (int)simPrefix.size()) {
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group = QStringRef(&name, (int)simPrefix.size(), (int)(name.size() - j + 1)).toString();
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break;
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}
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}
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if (group.isEmpty()) {
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group = QStringRef(&name, (int)simPrefix.size(), name.size() - 1).toString();
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}
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qCDebug(animation) << "Sim joint added to flow: " << name;
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} else {
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if (PRESET_COLLISION_DATA.find(name) != PRESET_COLLISION_DATA.end()) {
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_collisionSystem.addCollisionSphere(i, PRESET_COLLISION_DATA.at(name));
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group = split[1];
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}
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if (!group.isEmpty()) {
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_flowJointKeywords.push_back(group);
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FlowPhysicsSettings jointSettings;
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if (PRESET_FLOW_DATA.find(group) != PRESET_FLOW_DATA.end()) {
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jointSettings = PRESET_FLOW_DATA.at(group);
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} else {
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jointSettings = DEFAULT_JOINT_SETTINGS;
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}
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if (_flowJointData.find(i) == _flowJointData.end()) {
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auto flowJoint = FlowJoint(i, parentIndex, -1, name, group, jointSettings);
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_flowJointData.insert(std::pair<int, FlowJoint>(i, flowJoint));
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}
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}
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} else {
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if (PRESET_COLLISION_DATA.find(name) != PRESET_COLLISION_DATA.end()) {
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_collisionSystem.addCollisionSphere(i, PRESET_COLLISION_DATA.at(name));
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}
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}
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}
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@ -517,10 +531,10 @@ void Flow::calculateConstraints() {
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int jointIndex = jointData.first;
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glm::vec3 jointPosition, parentPosition, jointTranslation;
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glm::quat jointRotation;
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_rig->getJointPositionInWorldFrame(jointIndex, jointPosition, _entityPosition, _entityRotation);
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_rig->getJointPositionInWorldFrame(jointData.second._parentIndex, parentPosition, _entityPosition, _entityRotation);
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_rig->getJointTranslation(jointIndex, jointTranslation);
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_rig->getJointRotation(jointIndex, jointRotation);
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getJointPositionInWorldFrame(absolutePoses, jointIndex, jointPosition, _entityPosition, _entityRotation);
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getJointPositionInWorldFrame(absolutePoses, jointData.second.getParentIndex(), parentPosition, _entityPosition, _entityRotation);
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getJointTranslation(relativePoses, jointIndex, jointTranslation);
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getJointRotation(relativePoses, jointIndex, jointRotation);
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jointData.second.setInitialData(jointPosition, jointTranslation, jointRotation, parentPosition);
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}
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@ -528,11 +542,11 @@ void Flow::calculateConstraints() {
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std::vector<int> roots;
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for (auto &joint :_flowJointData) {
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if (_flowJointData.find(joint.second._parentIndex) == _flowJointData.end()) {
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joint.second._node._anchored = true;
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if (_flowJointData.find(joint.second.getParentIndex()) == _flowJointData.end()) {
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joint.second.setAnchored(true);
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roots.push_back(joint.first);
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} else {
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_flowJointData[joint.second._parentIndex]._childIndex = joint.first;
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_flowJointData[joint.second.getParentIndex()].setChildIndex(joint.first);
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}
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}
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@ -543,15 +557,12 @@ void Flow::calculateConstraints() {
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if (thread._joints.size() == 1) {
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int jointIndex = roots[i];
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auto joint = _flowJointData[jointIndex];
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auto jointPosition = joint._updatedPosition;
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auto newSettings = FlowPhysicsSettings(joint._node._settings);
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auto jointPosition = joint.getUpdatedPosition();
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auto newSettings = FlowPhysicsSettings(joint.getSettings());
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newSettings._stiffness = ISOLATED_JOINT_STIFFNESS;
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int extraIndex = (int)_flowJointData.size();
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auto newJoint = FlowDummyJoint(jointPosition, extraIndex, jointIndex, -1, newSettings);
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newJoint._isDummy = false;
|
||||
newJoint._length = ISOLATED_JOINT_LENGTH;
|
||||
newJoint._childIndex = extraIndex;
|
||||
newJoint._group = _flowJointData[jointIndex]._group;
|
||||
newJoint.toIsolatedJoint(ISOLATED_JOINT_LENGTH, extraIndex, _flowJointData[jointIndex].getGroup());
|
||||
thread = FlowThread(jointIndex, &_flowJointData);
|
||||
}
|
||||
_jointThreads.push_back(thread);
|
||||
|
@ -559,13 +570,13 @@ void Flow::calculateConstraints() {
|
|||
}
|
||||
|
||||
if (_jointThreads.size() == 0) {
|
||||
_rig->clearJointStates();
|
||||
onCleanup();
|
||||
}
|
||||
if (SHOW_DUMMY_JOINTS && rightHandIndex > -1) {
|
||||
int jointCount = (int)_flowJointData.size();
|
||||
int extraIndex = (int)_flowJointData.size();
|
||||
glm::vec3 rightHandPosition;
|
||||
_rig->getJointPositionInWorldFrame(rightHandIndex, rightHandPosition, _entityPosition, _entityRotation);
|
||||
getJointPositionInWorldFrame(absolutePoses, rightHandIndex, rightHandPosition, _entityPosition, _entityRotation);
|
||||
int parentIndex = rightHandIndex;
|
||||
for (int i = 0; i < DUMMY_JOINT_COUNT; i++) {
|
||||
int childIndex = (i == (DUMMY_JOINT_COUNT - 1)) ? -1 : extraIndex + 1;
|
||||
|
@ -574,7 +585,7 @@ void Flow::calculateConstraints() {
|
|||
parentIndex = extraIndex;
|
||||
extraIndex++;
|
||||
}
|
||||
_flowJointData[jointCount]._node._anchored = true;
|
||||
_flowJointData[jointCount].setAnchored(true);
|
||||
|
||||
auto extraThread = FlowThread(jointCount, &_flowJointData);
|
||||
_jointThreads.push_back(extraThread);
|
||||
|
@ -596,70 +607,70 @@ void Flow::cleanUp() {
|
|||
_collisionSystem.resetCollisions();
|
||||
_initialized = false;
|
||||
_isScaleSet = false;
|
||||
_active = false;
|
||||
if (_rig) {
|
||||
_rig->clearJointStates();
|
||||
}
|
||||
|
||||
onCleanup();
|
||||
}
|
||||
|
||||
void Flow::setTransform(float scale, const glm::vec3& position, const glm::quat& rotation) {
|
||||
_scale = scale;
|
||||
_entityPosition = position;
|
||||
_entityRotation = rotation;
|
||||
_active = _initialized;
|
||||
}
|
||||
|
||||
void Flow::setScale(float scale) {
|
||||
if (!_isScaleSet) {
|
||||
for (auto &joint : _flowJointData) {
|
||||
joint.second._initialLength = joint.second._length / _scale;
|
||||
}
|
||||
_isScaleSet = true;
|
||||
}
|
||||
_lastScale = _scale;
|
||||
_collisionSystem.setScale(_scale);
|
||||
for (size_t i = 0; i < _jointThreads.size(); i++) {
|
||||
for (size_t j = 0; j < _jointThreads[i]._joints.size(); j++) {
|
||||
auto &joint = _flowJointData[_jointThreads[i]._joints[j]];
|
||||
joint._node._settings._radius = joint._node._initialRadius * _scale;
|
||||
joint._length = joint._initialLength * _scale;
|
||||
}
|
||||
_jointThreads[i].resetLength();
|
||||
_jointThreads[i].setScale(_scale, !_isScaleSet);
|
||||
}
|
||||
if (_lastScale != _scale) {
|
||||
_lastScale = _scale;
|
||||
_isScaleSet = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Flow::update(float deltaTime) {
|
||||
void Flow::update(float deltaTime, AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses, const std::vector<bool>& overrideFlags) {
|
||||
if (_initialized && _active) {
|
||||
uint64_t startTime = usecTimestampNow();
|
||||
uint64_t updateExpiry = startTime + MAX_UPDATE_FLOW_TIME_BUDGET;
|
||||
if (_scale != _lastScale) {
|
||||
setScale(_scale);
|
||||
}
|
||||
updateJoints();
|
||||
for (size_t i = 0; i < _jointThreads.size(); i++) {
|
||||
size_t index = _invertThreadLoop ? _jointThreads.size() - 1 - i : i;
|
||||
auto &thread = _jointThreads[index];
|
||||
thread.update(deltaTime);
|
||||
thread.solve(_collisionSystem);
|
||||
if (!updateRootFramePositions(index)) {
|
||||
if (!updateRootFramePositions(absolutePoses, index)) {
|
||||
return;
|
||||
}
|
||||
thread.apply();
|
||||
thread.computeJointRotations();
|
||||
if (usecTimestampNow() > updateExpiry) {
|
||||
break;
|
||||
qWarning(animation) << "Flow Bones ran out of time updating threads";
|
||||
qWarning(animation) << "Flow Bones ran out of time while updating threads";
|
||||
}
|
||||
}
|
||||
setJoints();
|
||||
setJoints(relativePoses, overrideFlags);
|
||||
updateJoints(relativePoses, absolutePoses);
|
||||
_invertThreadLoop = !_invertThreadLoop;
|
||||
}
|
||||
}
|
||||
|
||||
bool Flow::worldToJointPoint(const glm::vec3& position, const int jointIndex, glm::vec3& jointSpacePosition) const {
|
||||
void Flow::updateAbsolutePoses(const AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses) {
|
||||
for (auto &joint : _flowJointData) {
|
||||
int index = joint.second.getIndex();
|
||||
int parentIndex = joint.second.getParentIndex();
|
||||
if (index >= 0 && index < relativePoses.size() &&
|
||||
parentIndex >= 0 && parentIndex < absolutePoses.size()) {
|
||||
absolutePoses[index] = absolutePoses[parentIndex] * relativePoses[index];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Flow::worldToJointPoint(const AnimPoseVec& absolutePoses, const glm::vec3& position, const int jointIndex, glm::vec3& jointSpacePosition) const {
|
||||
glm::vec3 jointPos;
|
||||
glm::quat jointRot;
|
||||
if (_rig->getJointPositionInWorldFrame(jointIndex, jointPos, _entityPosition, _entityRotation) && _rig->getJointRotationInWorldFrame(jointIndex, jointRot, _entityRotation)) {
|
||||
if (getJointPositionInWorldFrame(absolutePoses, jointIndex, jointPos, _entityPosition, _entityRotation) &&
|
||||
getJointRotationInWorldFrame(absolutePoses, jointIndex, jointRot, _entityRotation)) {
|
||||
glm::vec3 modelOffset = position - jointPos;
|
||||
jointSpacePosition = glm::inverse(jointRot) * modelOffset;
|
||||
return true;
|
||||
|
@ -667,13 +678,13 @@ bool Flow::worldToJointPoint(const glm::vec3& position, const int jointIndex, gl
|
|||
return false;
|
||||
}
|
||||
|
||||
bool Flow::updateRootFramePositions(size_t threadIndex) {
|
||||
bool Flow::updateRootFramePositions(const AnimPoseVec& absolutePoses, size_t threadIndex) {
|
||||
auto &joints = _jointThreads[threadIndex]._joints;
|
||||
int rootIndex = _flowJointData[joints[0]]._parentIndex;
|
||||
int rootIndex = _flowJointData[joints[0]].getParentIndex();
|
||||
_jointThreads[threadIndex]._rootFramePositions.clear();
|
||||
for (size_t j = 0; j < joints.size(); j++) {
|
||||
glm::vec3 jointPos;
|
||||
if (worldToJointPoint(_flowJointData[joints[j]]._node._currentPosition, rootIndex, jointPos)) {
|
||||
if (worldToJointPoint(absolutePoses, _flowJointData[joints[j]].getCurrentPosition(), rootIndex, jointPos)) {
|
||||
_jointThreads[threadIndex]._rootFramePositions.push_back(jointPos);
|
||||
} else {
|
||||
return false;
|
||||
|
@ -682,35 +693,38 @@ bool Flow::updateRootFramePositions(size_t threadIndex) {
|
|||
return true;
|
||||
}
|
||||
|
||||
void Flow::updateJoints() {
|
||||
void Flow::updateJoints(AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses) {
|
||||
updateAbsolutePoses(relativePoses, absolutePoses);
|
||||
for (auto &jointData : _flowJointData) {
|
||||
int jointIndex = jointData.first;
|
||||
glm::vec3 jointPosition, parentPosition, jointTranslation;
|
||||
glm::quat jointRotation, parentWorldRotation;
|
||||
_rig->getJointPositionInWorldFrame(jointIndex, jointPosition, _entityPosition, _entityRotation);
|
||||
_rig->getJointPositionInWorldFrame(jointData.second._parentIndex, parentPosition, _entityPosition, _entityRotation);
|
||||
_rig->getJointTranslation(jointIndex, jointTranslation);
|
||||
_rig->getJointRotation(jointIndex, jointRotation);
|
||||
_rig->getJointRotationInWorldFrame(jointData.second._parentIndex, parentWorldRotation, _entityRotation);
|
||||
getJointPositionInWorldFrame(absolutePoses, jointIndex, jointPosition, _entityPosition, _entityRotation);
|
||||
getJointPositionInWorldFrame(absolutePoses, jointData.second.getParentIndex(), parentPosition, _entityPosition, _entityRotation);
|
||||
getJointTranslation(relativePoses, jointIndex, jointTranslation);
|
||||
getJointRotation(relativePoses, jointIndex, jointRotation);
|
||||
getJointRotationInWorldFrame(absolutePoses, jointData.second.getParentIndex(), parentWorldRotation, _entityRotation);
|
||||
jointData.second.setUpdatedData(jointPosition, jointTranslation, jointRotation, parentPosition, parentWorldRotation);
|
||||
}
|
||||
auto &selfCollisions = _collisionSystem.getSelfCollisions();
|
||||
for (auto &collision : selfCollisions) {
|
||||
glm::quat jointRotation;
|
||||
_rig->getJointPositionInWorldFrame(collision._jointIndex, collision._position, _entityPosition, _entityRotation);
|
||||
_rig->getJointRotationInWorldFrame(collision._jointIndex, jointRotation, _entityRotation);
|
||||
getJointPositionInWorldFrame(absolutePoses, collision._jointIndex, collision._position, _entityPosition, _entityRotation);
|
||||
getJointRotationInWorldFrame(absolutePoses, collision._jointIndex, jointRotation, _entityRotation);
|
||||
glm::vec3 worldOffset = jointRotation * collision._offset;
|
||||
collision._position = collision._position + worldOffset;
|
||||
}
|
||||
_collisionSystem.prepareCollisions();
|
||||
}
|
||||
|
||||
void Flow::setJoints() {
|
||||
void Flow::setJoints(AnimPoseVec& relativePoses, const std::vector<bool>& overrideFlags) {
|
||||
for (auto &thread : _jointThreads) {
|
||||
auto &joints = thread._joints;
|
||||
for (int jointIndex : joints) {
|
||||
auto &joint = _flowJointData[jointIndex];
|
||||
_rig->setJointRotation(jointIndex, true, joint._currentRotation, 2.0f);
|
||||
if (jointIndex >= 0 && jointIndex < (int)relativePoses.size() && !overrideFlags[jointIndex]) {
|
||||
relativePoses[jointIndex].rot() = joint.getCurrentRotation();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -724,8 +738,61 @@ void Flow::setOthersCollision(const QUuid& otherId, int jointIndex, const glm::v
|
|||
|
||||
void Flow::setPhysicsSettingsForGroup(const QString& group, const FlowPhysicsSettings& settings) {
|
||||
for (auto &joint : _flowJointData) {
|
||||
if (joint.second._group.toUpper() == group.toUpper()) {
|
||||
joint.second._node._settings = settings;
|
||||
if (joint.second.getGroup().toUpper() == group.toUpper()) {
|
||||
joint.second.setSettings(settings);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Flow::getJointPositionInWorldFrame(const AnimPoseVec& absolutePoses, int jointIndex, glm::vec3& position, glm::vec3 translation, glm::quat rotation) const {
|
||||
if (jointIndex >= 0 && jointIndex < (int)absolutePoses.size()) {
|
||||
glm::vec3 poseSetTrans = absolutePoses[jointIndex].trans();
|
||||
position = (rotation * poseSetTrans) + translation;
|
||||
if (!isNaN(position)) {
|
||||
return true;
|
||||
} else {
|
||||
position = glm::vec3(0.0f);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Flow::getJointRotationInWorldFrame(const AnimPoseVec& absolutePoses, int jointIndex, glm::quat& result, const glm::quat& rotation) const {
|
||||
if (jointIndex >= 0 && jointIndex < (int)absolutePoses.size()) {
|
||||
result = rotation * absolutePoses[jointIndex].rot();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool Flow::getJointRotation(const AnimPoseVec& relativePoses, int jointIndex, glm::quat& rotation) const {
|
||||
if (jointIndex >= 0 && jointIndex < (int)relativePoses.size()) {
|
||||
rotation = relativePoses[jointIndex].rot();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool Flow::getJointTranslation(const AnimPoseVec& relativePoses, int jointIndex, glm::vec3& translation) const {
|
||||
if (jointIndex >= 0 && jointIndex < (int)relativePoses.size()) {
|
||||
translation = relativePoses[jointIndex].trans();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Flow& Flow::operator=(const Flow& otherFlow) {
|
||||
_active = otherFlow.getActive();
|
||||
_scale = otherFlow.getScale();
|
||||
_isScaleSet = true;
|
||||
auto &threads = otherFlow.getThreads();
|
||||
if (threads.size() == _jointThreads.size()) {
|
||||
for (size_t i = 0; i < _jointThreads.size(); i++) {
|
||||
_jointThreads[i] = threads[i];
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
|
@ -17,6 +17,7 @@
|
|||
#include <vector>
|
||||
#include <map>
|
||||
#include <quuid.h>
|
||||
#include "AnimPose.h"
|
||||
|
||||
class Rig;
|
||||
class AnimSkeleton;
|
||||
|
@ -175,6 +176,13 @@ class FlowNode {
|
|||
public:
|
||||
FlowNode() {};
|
||||
FlowNode(const glm::vec3& initialPosition, FlowPhysicsSettings settings);
|
||||
|
||||
void update(float deltaTime, const glm::vec3& accelerationOffset);
|
||||
void solve(const glm::vec3& constrainPoint, float maxDistance, const FlowCollisionResult& collision);
|
||||
void solveConstraints(const glm::vec3& constrainPoint, float maxDistance);
|
||||
void solveCollisions(const FlowCollisionResult& collision);
|
||||
|
||||
protected:
|
||||
|
||||
FlowPhysicsSettings _settings;
|
||||
glm::vec3 _initialPosition;
|
||||
|
@ -194,15 +202,14 @@ public:
|
|||
bool _colliding { false };
|
||||
bool _active { true };
|
||||
|
||||
void update(float deltaTime, const glm::vec3& accelerationOffset);
|
||||
void solve(const glm::vec3& constrainPoint, float maxDistance, const FlowCollisionResult& collision);
|
||||
void solveConstraints(const glm::vec3& constrainPoint, float maxDistance);
|
||||
void solveCollisions(const FlowCollisionResult& collision);
|
||||
float _scale{ 1.0f };
|
||||
};
|
||||
|
||||
class FlowJoint {
|
||||
class FlowJoint : public FlowNode {
|
||||
public:
|
||||
FlowJoint() {};
|
||||
friend class FlowThread;
|
||||
|
||||
FlowJoint(): FlowNode() {};
|
||||
FlowJoint(int jointIndex, int parentIndex, int childIndex, const QString& name, const QString& group, const FlowPhysicsSettings& settings);
|
||||
void setInitialData(const glm::vec3& initialPosition, const glm::vec3& initialTranslation, const glm::quat& initialRotation, const glm::vec3& parentPosition);
|
||||
void setUpdatedData(const glm::vec3& updatedPosition, const glm::vec3& updatedTranslation, const glm::quat& updatedRotation, const glm::vec3& parentPosition, const glm::quat& parentWorldRotation);
|
||||
|
@ -210,13 +217,30 @@ public:
|
|||
void update(float deltaTime);
|
||||
void solve(const FlowCollisionResult& collision);
|
||||
|
||||
void setScale(float scale, bool initScale);
|
||||
bool isAnchored() { return _anchored; }
|
||||
void setAnchored(bool anchored) { _anchored = anchored; }
|
||||
|
||||
const FlowPhysicsSettings& getSettings() { return _settings; }
|
||||
void setSettings(const FlowPhysicsSettings& settings) { _settings = settings; }
|
||||
|
||||
const glm::vec3& getCurrentPosition() { return _currentPosition; }
|
||||
int getIndex() { return _index; }
|
||||
int getParentIndex() { return _parentIndex; }
|
||||
void setChildIndex(int index) { _childIndex = index; }
|
||||
const glm::vec3& getUpdatedPosition() { return _updatedPosition; }
|
||||
const QString& getGroup() { return _group; }
|
||||
const glm::quat& getCurrentRotation() { return _currentRotation; }
|
||||
|
||||
protected:
|
||||
|
||||
int _index{ -1 };
|
||||
int _parentIndex{ -1 };
|
||||
int _childIndex{ -1 };
|
||||
QString _name;
|
||||
QString _group;
|
||||
bool _isDummy{ false };
|
||||
glm::vec3 _initialPosition;
|
||||
|
||||
glm::vec3 _initialTranslation;
|
||||
glm::quat _initialRotation;
|
||||
|
||||
|
@ -229,24 +253,26 @@ public:
|
|||
|
||||
glm::vec3 _parentPosition;
|
||||
glm::quat _parentWorldRotation;
|
||||
|
||||
FlowNode _node;
|
||||
glm::vec3 _translationDirection;
|
||||
float _scale { 1.0f };
|
||||
|
||||
float _length { 0.0f };
|
||||
float _initialLength { 0.0f };
|
||||
|
||||
bool _applyRecovery { false };
|
||||
};
|
||||
|
||||
class FlowDummyJoint : public FlowJoint {
|
||||
public:
|
||||
FlowDummyJoint(const glm::vec3& initialPosition, int index, int parentIndex, int childIndex, FlowPhysicsSettings settings);
|
||||
void toIsolatedJoint(float length, int childIndex, const QString& group);
|
||||
};
|
||||
|
||||
|
||||
class FlowThread {
|
||||
public:
|
||||
FlowThread() {};
|
||||
FlowThread& operator=(const FlowThread& otherFlowThread);
|
||||
|
||||
FlowThread(int rootIndex, std::map<int, FlowJoint>* joints);
|
||||
|
||||
void resetLength();
|
||||
|
@ -255,9 +281,8 @@ public:
|
|||
void update(float deltaTime);
|
||||
void solve(FlowCollisionSystem& collisionSystem);
|
||||
void computeJointRotations();
|
||||
void apply();
|
||||
bool getActive();
|
||||
void setRootFramePositions(const std::vector<glm::vec3>& rootFramePositions) { _rootFramePositions = rootFramePositions; }
|
||||
void setScale(float scale, bool initScale = false);
|
||||
|
||||
std::vector<int> _joints;
|
||||
std::vector<glm::vec3> _positions;
|
||||
|
@ -267,27 +292,41 @@ public:
|
|||
std::vector<glm::vec3> _rootFramePositions;
|
||||
};
|
||||
|
||||
class Flow {
|
||||
class Flow : public QObject{
|
||||
Q_OBJECT
|
||||
public:
|
||||
Flow(Rig* rig) { _rig = rig; };
|
||||
void init(bool isActive, bool isCollidable);
|
||||
bool isActive() { return _active; }
|
||||
void calculateConstraints();
|
||||
void update(float deltaTime);
|
||||
Flow() { }
|
||||
Flow& operator=(const Flow& otherFlow);
|
||||
bool getActive() const { return _active; }
|
||||
void setActive(bool active) { _active = active; }
|
||||
bool isInitialized() const { return _initialized; }
|
||||
float getScale() const { return _scale; }
|
||||
void calculateConstraints(const std::shared_ptr<AnimSkeleton>& skeleton, AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses);
|
||||
void update(float deltaTime, AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses, const std::vector<bool>& overrideFlags);
|
||||
void setTransform(float scale, const glm::vec3& position, const glm::quat& rotation);
|
||||
const std::map<int, FlowJoint>& getJoints() const { return _flowJointData; }
|
||||
const std::vector<FlowThread>& getThreads() const { return _jointThreads; }
|
||||
void setOthersCollision(const QUuid& otherId, int jointIndex, const glm::vec3& position);
|
||||
FlowCollisionSystem& getCollisionSystem() { return _collisionSystem; }
|
||||
void setPhysicsSettingsForGroup(const QString& group, const FlowPhysicsSettings& settings);
|
||||
private:
|
||||
void setJoints();
|
||||
void cleanUp();
|
||||
void updateJoints();
|
||||
bool updateRootFramePositions(size_t threadIndex);
|
||||
bool worldToJointPoint(const glm::vec3& position, const int jointIndex, glm::vec3& jointSpacePosition) const;
|
||||
|
||||
signals:
|
||||
void onCleanup();
|
||||
|
||||
private:
|
||||
void updateAbsolutePoses(const AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses);
|
||||
bool getJointPositionInWorldFrame(const AnimPoseVec& absolutePoses, int jointIndex, glm::vec3& position, glm::vec3 translation, glm::quat rotation) const;
|
||||
bool getJointRotationInWorldFrame(const AnimPoseVec& absolutePoses, int jointIndex, glm::quat& result, const glm::quat& rotation) const;
|
||||
bool getJointRotation(const AnimPoseVec& relativePoses, int jointIndex, glm::quat& rotation) const;
|
||||
bool getJointTranslation(const AnimPoseVec& relativePoses, int jointIndex, glm::vec3& translation) const;
|
||||
bool worldToJointPoint(const AnimPoseVec& absolutePoses, const glm::vec3& position, const int jointIndex, glm::vec3& jointSpacePosition) const;
|
||||
|
||||
void setJoints(AnimPoseVec& relativePoses, const std::vector<bool>& overrideFlags);
|
||||
void updateJoints(AnimPoseVec& relativePoses, AnimPoseVec& absolutePoses);
|
||||
bool updateRootFramePositions(const AnimPoseVec& absolutePoses, size_t threadIndex);
|
||||
void setScale(float scale);
|
||||
Rig* _rig;
|
||||
|
||||
float _scale { 1.0f };
|
||||
float _lastScale{ 1.0f };
|
||||
glm::vec3 _entityPosition;
|
||||
|
|
|
@ -74,7 +74,7 @@ static const QString MAIN_STATE_MACHINE_RIGHT_FOOT_ROTATION("mainStateMachineRig
|
|||
static const QString MAIN_STATE_MACHINE_RIGHT_FOOT_POSITION("mainStateMachineRightFootPosition");
|
||||
|
||||
|
||||
Rig::Rig() : _flow(this) {
|
||||
Rig::Rig() {
|
||||
// Ensure thread-safe access to the rigRegistry.
|
||||
std::lock_guard<std::mutex> guard(rigRegistryMutex);
|
||||
|
||||
|
@ -361,7 +361,6 @@ void Rig::reset(const HFMModel& hfmModel) {
|
|||
|
||||
_animSkeleton = std::make_shared<AnimSkeleton>(hfmModel);
|
||||
|
||||
|
||||
_internalPoseSet._relativePoses.clear();
|
||||
_internalPoseSet._relativePoses = _animSkeleton->getRelativeDefaultPoses();
|
||||
|
||||
|
@ -745,7 +744,8 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
|
|||
|
||||
glm::vec3 forward = worldRotation * IDENTITY_FORWARD;
|
||||
glm::vec3 workingVelocity = worldVelocity;
|
||||
_flow.setTransform(sensorToWorldScale, worldPosition, worldRotation * Quaternions::Y_180);
|
||||
_internalFlow.setTransform(sensorToWorldScale, worldPosition, worldRotation * Quaternions::Y_180);
|
||||
_networkFlow.setTransform(sensorToWorldScale, worldPosition, worldRotation * Quaternions::Y_180);
|
||||
{
|
||||
glm::vec3 localVel = glm::inverse(worldRotation) * workingVelocity;
|
||||
|
||||
|
@ -1209,10 +1209,21 @@ void Rig::updateAnimations(float deltaTime, const glm::mat4& rootTransform, cons
|
|||
}
|
||||
|
||||
applyOverridePoses();
|
||||
buildAbsoluteRigPoses(_internalPoseSet._relativePoses, _internalPoseSet._absolutePoses);
|
||||
buildAbsoluteRigPoses(_networkPoseSet._relativePoses, _networkPoseSet._absolutePoses);
|
||||
|
||||
buildAbsoluteRigPoses(_internalPoseSet._relativePoses, _internalPoseSet._absolutePoses);
|
||||
_internalFlow.update(deltaTime, _internalPoseSet._relativePoses, _internalPoseSet._absolutePoses, _internalPoseSet._overrideFlags);
|
||||
|
||||
if (_sendNetworkNode) {
|
||||
if (_internalFlow.getActive() && !_networkFlow.getActive()) {
|
||||
_networkFlow = _internalFlow;
|
||||
}
|
||||
buildAbsoluteRigPoses(_networkPoseSet._relativePoses, _networkPoseSet._absolutePoses);
|
||||
_networkFlow.update(deltaTime, _networkPoseSet._relativePoses, _networkPoseSet._absolutePoses, _internalPoseSet._overrideFlags);
|
||||
} else if (_networkFlow.getActive()) {
|
||||
_networkFlow.setActive(false);
|
||||
}
|
||||
|
||||
// copy internal poses to external poses
|
||||
_flow.update(deltaTime);
|
||||
{
|
||||
QWriteLocker writeLock(&_externalPoseSetLock);
|
||||
|
||||
|
@ -1899,11 +1910,15 @@ void Rig::initAnimGraph(const QUrl& url) {
|
|||
connect(_networkLoader.get(), &AnimNodeLoader::error, [networkUrl](int error, QString str) {
|
||||
qCritical(animation) << "Error loading: code = " << error << "str =" << str;
|
||||
});
|
||||
|
||||
/*
|
||||
connect(this, &Rig::onLoadComplete, [&]() {
|
||||
if (_flow.isActive()) {
|
||||
_flow.calculateConstraints();
|
||||
if (_internalFlow.getActive()) {
|
||||
_internalFlow.calculateConstraints(_animSkeleton, _internalPoseSet._relativePoses, _internalPoseSet._absolutePoses);
|
||||
_networkFlow.calculateConstraints(_animSkeleton, _internalPoseSet._relativePoses, _internalPoseSet._absolutePoses);
|
||||
}
|
||||
});
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2111,3 +2126,15 @@ void Rig::computeAvatarBoundingCapsule(
|
|||
glm::vec3 capsuleCenter = transformPoint(_geometryToRigTransform, (0.5f * (totalExtents.maximum + totalExtents.minimum)));
|
||||
localOffsetOut = capsuleCenter - hipsPosition;
|
||||
}
|
||||
|
||||
void Rig::initFlow(bool isActive) {
|
||||
_internalFlow.setActive(isActive);
|
||||
if (isActive) {
|
||||
if (!_internalFlow.isInitialized()) {
|
||||
_internalFlow.calculateConstraints(_animSkeleton, _internalPoseSet._relativePoses, _internalPoseSet._absolutePoses);
|
||||
_networkFlow.calculateConstraints(_animSkeleton, _internalPoseSet._relativePoses, _internalPoseSet._absolutePoses);
|
||||
}
|
||||
} else {
|
||||
_internalFlow.cleanUp();
|
||||
}
|
||||
}
|
|
@ -234,8 +234,9 @@ public:
|
|||
const AnimContext::DebugAlphaMap& getDebugAlphaMap() const { return _lastContext.getDebugAlphaMap(); }
|
||||
const AnimVariantMap& getAnimVars() const { return _lastAnimVars; }
|
||||
const AnimContext::DebugStateMachineMap& getStateMachineMap() const { return _lastContext.getStateMachineMap(); }
|
||||
void computeFlowSkeleton() { _flow.calculateConstraints(); }
|
||||
Flow& getFlow() { return _flow; }
|
||||
void initFlow(bool isActive);
|
||||
Flow& getFlow() { return _internalFlow; }
|
||||
|
||||
|
||||
signals:
|
||||
void onLoadComplete();
|
||||
|
@ -427,7 +428,8 @@ protected:
|
|||
|
||||
SnapshotBlendPoseHelper _hipsBlendHelper;
|
||||
ControllerParameters _previousControllerParameters;
|
||||
Flow _flow;
|
||||
Flow _internalFlow;
|
||||
Flow _networkFlow;
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__Rig__) */
|
||||
|
|
|
@ -729,18 +729,15 @@ void Avatar::postUpdate(float deltaTime, const render::ScenePointer& scene) {
|
|||
}
|
||||
const bool DEBUG_FLOW = true;
|
||||
if (_skeletonModel->isLoaded() && DEBUG_FLOW) {
|
||||
auto flow = _skeletonModel->getRig().getFlow();
|
||||
auto joints = flow.getJoints();
|
||||
auto threads = flow.getThreads();
|
||||
Flow* flow = _skeletonModel->getRig().getFlow();
|
||||
auto joints = flow->getJoints();
|
||||
auto threads = flow->getThreads();
|
||||
for (auto &thread : threads) {
|
||||
auto& jointIndexes = thread._joints;
|
||||
for (size_t i = 1; i < jointIndexes.size(); i++) {
|
||||
auto index1 = jointIndexes[i - 1];
|
||||
auto index2 = jointIndexes[i];
|
||||
// glm::vec3 pos1 = joint.second._node._currentPosition;
|
||||
// glm::vec3 pos2 = joints.find(joint.second._parentIndex) != joints.end() ? joints[joint.second._parentIndex]._node._currentPosition : getJointPosition(joint.second._parentIndex);
|
||||
// DebugDraw::getInstance().drawRay(pos1, pos2, glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
DebugDraw::getInstance().drawRay(joints[index1]._node._currentPosition, joints[index2]._node._currentPosition, glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
DebugDraw::getInstance().drawRay(joints[index1].getCurrentPosition(), joints[index2].getCurrentPosition(), glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue